init
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13
scripts/modules/module.gd
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13
scripts/modules/module.gd
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extends Resource
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class_name Module
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@export var name: String = "Base Module"
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@export var description: String = "Base Module Description"
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@export var texture: Texture
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@export var tier: int = -1
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@export var location: GameData.ModuleType
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@export var active: int = -1
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@export var base_fuel_max: int = 10
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@export var base_speed: float = 2900.0
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@export var base_maneuverability: float = 0.01
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6
scripts/modules/standard_cockpit_module.gd
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6
scripts/modules/standard_cockpit_module.gd
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extends Module
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class_name StandardCockpitModule
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func _init():
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name = "Standard Cockpit"
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location = GameData.ModuleType.COCKPIT
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6
scripts/modules/standard_engine_module.gd
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6
scripts/modules/standard_engine_module.gd
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extends Module
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class_name StandardEngineModule
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func _init():
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name = "Standard Engine"
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location = GameData.ModuleType.ENGINE
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