init
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19
scripts/upgrades/engine_maneuverability_upgrade.gd
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19
scripts/upgrades/engine_maneuverability_upgrade.gd
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extends Upgrade
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class_name EngineManeuverabilityUpgrade
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@export var modifier := 1.8
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func _init(tier: int = 1):
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if tier < 5:
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unlocks.append(EngineManeuverabilityUpgrade.new(tier + 1))
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self.tier = tier
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name = "Engine Maneuverability Increase - Tier %s" % ['I','II','III','IV','V'][tier - 1]
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description = "Increases the turning speed of your rocket"
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cost = {
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"star": (tier) * 15 - 5
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}
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func activate_upgrade() -> bool:
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if not super(): return false
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DataHandler.game_data.engine_maneuverability_modifier *= modifier
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return true
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