init
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20
scripts/upgrades/engine_speed_upgrade.gd
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20
scripts/upgrades/engine_speed_upgrade.gd
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extends Upgrade
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class_name EngineSpeedUpgrade
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@export var modifier := 1.2
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func _init(tier: int = 1):
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if tier < 5:
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unlocks.append(EngineSpeedUpgrade.new(tier + 1))
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self.tier = tier
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name = "Engine Speed Increase - Tier %s" % ['I','II','III','IV','V'][tier - 1]
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description = "Increases the top speed of your rocket"
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cost = {
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"fuel": (tier) * 10 - 5,
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"star": tier * 5 + 10
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}
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func activate_upgrade() -> bool:
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if not super(): return false
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DataHandler.game_data.engine_speed_modifier *= modifier
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return true
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