extends Upgrade class_name EngineManeuverabilityUpgrade @export var modifier := 1.8 func _init(tier: int = 1): if tier < 5: unlocks.append(EngineManeuverabilityUpgrade.new(tier + 1)) self.tier = tier name = "Engine Maneuverability Increase - Tier %s" % ['I','II','III','IV','V'][tier - 1] description = "Increases the turning speed of your rocket" cost = { "star": (tier) * 15 - 5 } func activate_upgrade() -> bool: if not super(): return false DataHandler.game_data.engine_maneuverability_modifier *= modifier return true