26 lines
709 B
GDScript
26 lines
709 B
GDScript
extends Upgrade
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class_name StandardCockpitUpgrade
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var module: StandardCockpitModule
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func _init(tier: int = 1, module: StandardCockpitModule = null):
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if module == null:
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self.module = StandardCockpitModule.new()
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else:
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self.module = module
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if tier < 5:
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unlocks.append(StandardCockpitUpgrade.new(tier + 1, module))
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self.tier = tier
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name = "Standard Cockpit Tier %s" % ['I','II','III','IV','V'][tier - 1]
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description = "Standard Cockpit with no specialties, no strengths, no weakness."
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cost = {
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"star": (tier - 1) * 10
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}
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func activate_upgrade() -> bool:
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if not super(): return false
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if tier == 1:
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DataHandler.add_module(GameData.ModuleType.COCKPIT, module)
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module.tier = tier
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return true
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