Files
MisguidedLaunch/scripts/inventory_menu.gd
Eric Vande Voort 7eb0dea424 init
2025-01-07 16:10:03 -06:00

15 lines
437 B
GDScript

extends Control
const CARGO_ITEM = preload("res://scenes/cargo_item.tscn")
@onready var inventory_container = %InventoryContainer
func _ready():
for child in inventory_container.get_children():
inventory_container.remove_child(child)
for item in DataHandler.game_data.inventory:
var grid_item = CARGO_ITEM.instantiate()
inventory_container.add_child(grid_item)
grid_item.init(item, DataHandler.game_data.inventory[item])