started research skills

This commit is contained in:
2024-03-29 10:25:53 -05:00
parent f57f7f5540
commit 39157dded2
29 changed files with 1282 additions and 19 deletions

53
scripts/research_menu.gd Normal file
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extends CanvasLayer
signal research(research: Research)
var researches: Array[Research] = []
var selected_research: Research
const GEM_RESEARCH = preload("res://data/research/gem_research.tres")
@onready var research_items: ItemList = %ResearchItems
@onready var title: Label = %Title
@onready var description: Label = %Description
@onready var research_materials: GridContainer = %ResearchMaterials
@onready var research_buttons_container: HBoxContainer = %ResearchButtonsContainer
func _ready() -> void:
_add_research(GEM_RESEARCH)
research_items.grab_focus()
func _add_research(group: Research) -> void:
research_items.add_item(group.name, group.atlas_texture)
researches.append(group)
func _on_research_selected(index: int) -> void:
selected_research = researches[index]
title.text = selected_research.name
description.text = selected_research.description
for child in research_materials.get_children():
child.queue_free()
for res: GameResource in selected_research.cost.keys():
var image = TextureRect.new()
var texture = AtlasTexture.new()
texture.atlas = preload("res://assets/scifi_tilesheet@2.png")
texture.region = Rect2(64 * res.atlas_location, Vector2(64, 64))
image.texture = texture
research_materials.add_child(image)
var label = Label.new()
label.text = str(selected_research.cost[res])
if not ResourceManager.has_amount(res, selected_research.cost[res]):
label.add_theme_color_override("font_color", Color.RED)
research_materials.add_child(label)
description.show()
research_materials.show()
research_buttons_container.show()
func _on_build_button_pressed() -> void:
if selected_research:
research.emit(selected_research)
queue_free()