Made particles emit from resource
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@@ -14,6 +14,7 @@ func _ready() -> void:
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func _cleanup_gather() -> void:
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interaction_finished.emit()
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#TODO add the interaction for buildings
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var res: GameResource = Grid.get_location_data(grid_position).get_resource()
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ResourceManager.pickup(res)
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self.queue_free()
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