More building work
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@@ -15,10 +15,10 @@ func _ready() -> void:
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if _emitters.size() < 10:
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var particles = CPUParticles2D.new()
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particles.amount = 8
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particles.spread = 8
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particles.spread = 8 * (_distance / 128)
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particles.material = ParticleProcessMaterial.new()
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particles.radial_accel_max = _distance * -2.5
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particles.radial_accel_min = _distance * -2.55
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particles.damping_max = _distance * -2.5
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particles.damping_min = _distance * -2.55
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particles.gravity = Vector2.ZERO
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particles.direction = _direction
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particles.initial_velocity_max = _distance * 2.25
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