More building work
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@@ -29,7 +29,7 @@ func change_building(data: BuildingBase) -> void:
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layer_info[Constants.TilemapLayers.BUILDINGS] = data
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func get_resource() -> GameResource:
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return layer_info[Constants.TilemapLayerss.ENVIRONMENT] as GameResource
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return layer_info[Constants.TilemapLayers.ENVIRONMENT] as GameResource
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func has_resource() -> bool:
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return has_layer(Constants.TilemapLayers.ENVIRONMENT)
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