Added player character and initial interaction functionality
This commit is contained in:
@@ -1,10 +1,15 @@
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[gd_resource type="Resource" script_class="Building" load_steps=2 format=3 uid="uid://bgwoy0uh2cpvu"]
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[gd_resource type="Resource" script_class="Building" load_steps=4 format=3 uid="uid://bgwoy0uh2cpvu"]
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[ext_resource type="Resource" uid="uid://bpjj0x7jr1k6u" path="res://data/game_resources/carbon_resource.tres" id="1_5s38g"]
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[ext_resource type="Script" path="res://scripts/building.gd" id="1_ssts7"]
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[ext_resource type="Resource" uid="uid://dr00rd4f42jqe" path="res://data/game_resources/gem_resource.tres" id="2_u1tpw"]
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[resource]
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script = ExtResource("1_ssts7")
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atlas_texture_region = Vector2i(0, 0)
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name = ""
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description = ""
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cost = {}
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atlas_texture_region = Vector2i(14, 7)
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name = "Corruptor"
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description = "A building which only functions to spread corruption, and does it well"
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cost = {
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ExtResource("1_5s38g"): 40,
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ExtResource("2_u1tpw"): 20
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}
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@@ -5,146 +5,404 @@
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[sub_resource type="TileSetAtlasSource" id="TileSetAtlasSource_yq8ar"]
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resource_name = "scifi"
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texture = ExtResource("1_40wcs")
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texture_region_size = Vector2i(128, 128)
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texture_region_size = Vector2i(64, 64)
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0:0/0 = 0
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0:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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0:0/0/physics_layer_0/angular_velocity = 0.0
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1:0/next_alternative_id = 2
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1:0/0 = 0
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1:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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1:0/0/physics_layer_0/angular_velocity = 0.0
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2:0/0 = 0
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2:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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2:0/0/physics_layer_0/angular_velocity = 0.0
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3:0/0 = 0
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3:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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3:0/0/physics_layer_0/angular_velocity = 0.0
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4:0/0 = 0
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4:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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4:0/0/physics_layer_0/angular_velocity = 0.0
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5:0/0 = 0
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5:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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5:0/0/physics_layer_0/angular_velocity = 0.0
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6:0/0 = 0
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6:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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6:0/0/physics_layer_0/angular_velocity = 0.0
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7:0/0 = 0
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7:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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7:0/0/physics_layer_0/angular_velocity = 0.0
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8:0/0 = 0
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8:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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8:0/0/physics_layer_0/angular_velocity = 0.0
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9:0/0 = 0
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9:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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9:0/0/physics_layer_0/angular_velocity = 0.0
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10:0/0 = 0
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10:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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10:0/0/physics_layer_0/angular_velocity = 0.0
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11:0/0 = 0
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11:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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11:0/0/physics_layer_0/angular_velocity = 0.0
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12:0/0 = 0
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12:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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12:0/0/physics_layer_0/angular_velocity = 0.0
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13:0/0 = 0
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13:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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13:0/0/physics_layer_0/angular_velocity = 0.0
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14:0/0 = 0
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14:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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14:0/0/physics_layer_0/angular_velocity = 0.0
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15:0/0 = 0
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15:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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15:0/0/physics_layer_0/angular_velocity = 0.0
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16:0/0 = 0
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16:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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16:0/0/physics_layer_0/angular_velocity = 0.0
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17:0/0 = 0
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17:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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17:0/0/physics_layer_0/angular_velocity = 0.0
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0:1/0 = 0
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0:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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0:1/0/physics_layer_0/angular_velocity = 0.0
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1:1/0 = 0
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1:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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1:1/0/physics_layer_0/angular_velocity = 0.0
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2:1/0 = 0
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2:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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2:1/0/physics_layer_0/angular_velocity = 0.0
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3:1/0 = 0
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3:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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3:1/0/physics_layer_0/angular_velocity = 0.0
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4:1/0 = 0
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4:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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4:1/0/physics_layer_0/angular_velocity = 0.0
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5:1/0 = 0
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5:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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5:1/0/physics_layer_0/angular_velocity = 0.0
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6:1/0 = 0
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6:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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6:1/0/physics_layer_0/angular_velocity = 0.0
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7:1/0 = 0
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7:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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7:1/0/physics_layer_0/angular_velocity = 0.0
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8:1/0 = 0
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8:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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8:1/0/physics_layer_0/angular_velocity = 0.0
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9:1/0 = 0
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9:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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9:1/0/physics_layer_0/angular_velocity = 0.0
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10:1/0 = 0
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10:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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10:1/0/physics_layer_0/angular_velocity = 0.0
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11:1/0 = 0
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11:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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11:1/0/physics_layer_0/angular_velocity = 0.0
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12:1/0 = 0
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12:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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12:1/0/physics_layer_0/angular_velocity = 0.0
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13:1/0 = 0
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13:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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13:1/0/physics_layer_0/angular_velocity = 0.0
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14:1/0 = 0
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14:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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14:1/0/physics_layer_0/angular_velocity = 0.0
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15:1/0 = 0
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15:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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15:1/0/physics_layer_0/angular_velocity = 0.0
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16:1/0 = 0
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16:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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16:1/0/physics_layer_0/angular_velocity = 0.0
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17:1/0 = 0
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17:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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17:1/0/physics_layer_0/angular_velocity = 0.0
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0:2/0 = 0
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0:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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0:2/0/physics_layer_0/angular_velocity = 0.0
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1:2/0 = 0
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1:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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1:2/0/physics_layer_0/angular_velocity = 0.0
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2:2/0 = 0
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2:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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2:2/0/physics_layer_0/angular_velocity = 0.0
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3:2/0 = 0
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3:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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3:2/0/physics_layer_0/angular_velocity = 0.0
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4:2/0 = 0
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4:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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4:2/0/physics_layer_0/angular_velocity = 0.0
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5:2/0 = 0
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5:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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5:2/0/physics_layer_0/angular_velocity = 0.0
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6:2/0 = 0
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6:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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6:2/0/physics_layer_0/angular_velocity = 0.0
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7:2/0 = 0
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7:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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7:2/0/physics_layer_0/angular_velocity = 0.0
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8:2/0 = 0
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8:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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8:2/0/physics_layer_0/angular_velocity = 0.0
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9:2/0 = 0
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9:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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9:2/0/physics_layer_0/angular_velocity = 0.0
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10:2/0 = 0
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10:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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10:2/0/physics_layer_0/angular_velocity = 0.0
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11:2/0 = 0
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11:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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11:2/0/physics_layer_0/angular_velocity = 0.0
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12:2/0 = 0
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12:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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12:2/0/physics_layer_0/angular_velocity = 0.0
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13:2/0 = 0
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13:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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13:2/0/physics_layer_0/angular_velocity = 0.0
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14:2/0 = 0
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14:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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14:2/0/physics_layer_0/angular_velocity = 0.0
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15:2/0 = 0
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15:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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15:2/0/physics_layer_0/angular_velocity = 0.0
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16:2/0 = 0
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16:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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||||
16:2/0/physics_layer_0/angular_velocity = 0.0
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17:2/0 = 0
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17:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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17:2/0/physics_layer_0/angular_velocity = 0.0
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0:3/0 = 0
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||||
0:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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||||
0:3/0/physics_layer_0/angular_velocity = 0.0
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1:3/0 = 0
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1:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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1:3/0/physics_layer_0/angular_velocity = 0.0
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2:3/0 = 0
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2:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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2:3/0/physics_layer_0/angular_velocity = 0.0
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3:3/0 = 0
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3:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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3:3/0/physics_layer_0/angular_velocity = 0.0
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4:3/0 = 0
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4:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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4:3/0/physics_layer_0/angular_velocity = 0.0
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5:3/0 = 0
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5:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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5:3/0/physics_layer_0/angular_velocity = 0.0
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5:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
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6:3/0 = 0
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6:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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6:3/0/physics_layer_0/angular_velocity = 0.0
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7:3/0 = 0
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7:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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7:3/0/physics_layer_0/angular_velocity = 0.0
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8:3/0 = 0
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8:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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8:3/0/physics_layer_0/angular_velocity = 0.0
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9:3/0 = 0
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9:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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9:3/0/physics_layer_0/angular_velocity = 0.0
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10:3/0 = 0
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10:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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10:3/0/physics_layer_0/angular_velocity = 0.0
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11:3/0 = 0
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11:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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11:3/0/physics_layer_0/angular_velocity = 0.0
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12:3/0 = 0
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||||
12:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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12:3/0/physics_layer_0/angular_velocity = 0.0
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13:3/0 = 0
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13:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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13:3/0/physics_layer_0/angular_velocity = 0.0
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14:3/0 = 0
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14:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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14:3/0/physics_layer_0/angular_velocity = 0.0
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15:3/0 = 0
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15:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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15:3/0/physics_layer_0/angular_velocity = 0.0
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16:3/0 = 0
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16:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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||||
16:3/0/physics_layer_0/angular_velocity = 0.0
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||||
17:3/0 = 0
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||||
17:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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17:3/0/physics_layer_0/angular_velocity = 0.0
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||||
0:4/0 = 0
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||||
0:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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||||
0:4/0/physics_layer_0/angular_velocity = 0.0
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||||
1:4/0 = 0
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||||
1:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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||||
1:4/0/physics_layer_0/angular_velocity = 0.0
|
||||
2:4/0 = 0
|
||||
2:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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||||
2:4/0/physics_layer_0/angular_velocity = 0.0
|
||||
3:4/0 = 0
|
||||
3:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
3:4/0/physics_layer_0/angular_velocity = 0.0
|
||||
4:4/0 = 0
|
||||
4:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
4:4/0/physics_layer_0/angular_velocity = 0.0
|
||||
5:4/0 = 0
|
||||
5:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
5:4/0/physics_layer_0/angular_velocity = 0.0
|
||||
6:4/0 = 0
|
||||
6:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
6:4/0/physics_layer_0/angular_velocity = 0.0
|
||||
7:4/0 = 0
|
||||
7:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
7:4/0/physics_layer_0/angular_velocity = 0.0
|
||||
8:4/0 = 0
|
||||
8:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
8:4/0/physics_layer_0/angular_velocity = 0.0
|
||||
9:4/0 = 0
|
||||
9:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
9:4/0/physics_layer_0/angular_velocity = 0.0
|
||||
10:4/0 = 0
|
||||
10:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
10:4/0/physics_layer_0/angular_velocity = 0.0
|
||||
11:4/0 = 0
|
||||
11:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
11:4/0/physics_layer_0/angular_velocity = 0.0
|
||||
12:4/0 = 0
|
||||
12:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
12:4/0/physics_layer_0/angular_velocity = 0.0
|
||||
13:4/0 = 0
|
||||
13:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
13:4/0/physics_layer_0/angular_velocity = 0.0
|
||||
14:4/0 = 0
|
||||
14:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
14:4/0/physics_layer_0/angular_velocity = 0.0
|
||||
15:4/0 = 0
|
||||
15:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
15:4/0/physics_layer_0/angular_velocity = 0.0
|
||||
16:4/0 = 0
|
||||
16:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
16:4/0/physics_layer_0/angular_velocity = 0.0
|
||||
17:4/0 = 0
|
||||
17:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
17:4/0/physics_layer_0/angular_velocity = 0.0
|
||||
0:5/0 = 0
|
||||
0:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
0:5/0/physics_layer_0/angular_velocity = 0.0
|
||||
1:5/0 = 0
|
||||
1:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
1:5/0/physics_layer_0/angular_velocity = 0.0
|
||||
2:5/0 = 0
|
||||
2:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
2:5/0/physics_layer_0/angular_velocity = 0.0
|
||||
3:5/0 = 0
|
||||
3:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
3:5/0/physics_layer_0/angular_velocity = 0.0
|
||||
4:5/0 = 0
|
||||
4:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
4:5/0/physics_layer_0/angular_velocity = 0.0
|
||||
5:5/0 = 0
|
||||
5:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
5:5/0/physics_layer_0/angular_velocity = 0.0
|
||||
6:5/0 = 0
|
||||
6:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
6:5/0/physics_layer_0/angular_velocity = 0.0
|
||||
7:5/0 = 0
|
||||
7:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
7:5/0/physics_layer_0/angular_velocity = 0.0
|
||||
8:5/0 = 0
|
||||
8:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
8:5/0/physics_layer_0/angular_velocity = 0.0
|
||||
9:5/0 = 0
|
||||
9:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
9:5/0/physics_layer_0/angular_velocity = 0.0
|
||||
10:5/0 = 0
|
||||
10:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
10:5/0/physics_layer_0/angular_velocity = 0.0
|
||||
11:5/0 = 0
|
||||
11:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
11:5/0/physics_layer_0/angular_velocity = 0.0
|
||||
12:5/0 = 0
|
||||
12:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
12:5/0/physics_layer_0/angular_velocity = 0.0
|
||||
13:5/0 = 0
|
||||
13:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
13:5/0/physics_layer_0/angular_velocity = 0.0
|
||||
14:5/0 = 0
|
||||
14:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
14:5/0/physics_layer_0/angular_velocity = 0.0
|
||||
15:5/0 = 0
|
||||
15:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
15:5/0/physics_layer_0/angular_velocity = 0.0
|
||||
16:5/0 = 0
|
||||
16:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
16:5/0/physics_layer_0/angular_velocity = 0.0
|
||||
17:5/0 = 0
|
||||
17:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
17:5/0/physics_layer_0/angular_velocity = 0.0
|
||||
0:6/0 = 0
|
||||
0:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
0:6/0/physics_layer_0/angular_velocity = 0.0
|
||||
1:6/0 = 0
|
||||
1:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
1:6/0/physics_layer_0/angular_velocity = 0.0
|
||||
2:6/0 = 0
|
||||
2:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
2:6/0/physics_layer_0/angular_velocity = 0.0
|
||||
3:6/0 = 0
|
||||
3:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
3:6/0/physics_layer_0/angular_velocity = 0.0
|
||||
4:6/0 = 0
|
||||
4:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
4:6/0/physics_layer_0/angular_velocity = 0.0
|
||||
5:6/0 = 0
|
||||
5:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
5:6/0/physics_layer_0/angular_velocity = 0.0
|
||||
5:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
|
||||
6:6/0 = 0
|
||||
6:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
6:6/0/physics_layer_0/angular_velocity = 0.0
|
||||
7:6/0 = 0
|
||||
7:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
7:6/0/physics_layer_0/angular_velocity = 0.0
|
||||
10:6/0 = 0
|
||||
10:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
10:6/0/physics_layer_0/angular_velocity = 0.0
|
||||
11:6/0 = 0
|
||||
11:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
11:6/0/physics_layer_0/angular_velocity = 0.0
|
||||
12:6/0 = 0
|
||||
12:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
12:6/0/physics_layer_0/angular_velocity = 0.0
|
||||
13:6/0 = 0
|
||||
13:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
13:6/0/physics_layer_0/angular_velocity = 0.0
|
||||
14:6/0 = 0
|
||||
14:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
14:6/0/physics_layer_0/angular_velocity = 0.0
|
||||
15:6/0 = 0
|
||||
15:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
15:6/0/physics_layer_0/angular_velocity = 0.0
|
||||
16:6/0 = 0
|
||||
16:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
16:6/0/physics_layer_0/angular_velocity = 0.0
|
||||
17:6/0 = 0
|
||||
17:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
17:6/0/physics_layer_0/angular_velocity = 0.0
|
||||
0:7/0 = 0
|
||||
0:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
0:7/0/physics_layer_0/angular_velocity = 0.0
|
||||
4:7/0 = 0
|
||||
4:7/0/terrain_set = 0
|
||||
4:7/0/terrain = 0
|
||||
4:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
4:7/0/physics_layer_0/angular_velocity = 0.0
|
||||
4:7/0/terrains_peering_bit/bottom_side = 0
|
||||
5:7/0 = 0
|
||||
5:7/0/terrain_set = 0
|
||||
5:7/0/terrain = 0
|
||||
5:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
5:7/0/physics_layer_0/angular_velocity = 0.0
|
||||
5:7/0/terrains_peering_bit/right_side = 0
|
||||
5:7/0/terrains_peering_bit/bottom_right_corner = 0
|
||||
5:7/0/terrains_peering_bit/bottom_side = 0
|
||||
6:7/0 = 0
|
||||
6:7/0/terrain_set = 0
|
||||
6:7/0/terrain = 0
|
||||
6:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
6:7/0/physics_layer_0/angular_velocity = 0.0
|
||||
6:7/0/terrains_peering_bit/right_side = 0
|
||||
6:7/0/terrains_peering_bit/bottom_right_corner = 0
|
||||
6:7/0/terrains_peering_bit/bottom_side = 0
|
||||
@@ -153,12 +411,16 @@ texture_region_size = Vector2i(128, 128)
|
||||
7:7/0 = 0
|
||||
7:7/0/terrain_set = 0
|
||||
7:7/0/terrain = 0
|
||||
7:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
7:7/0/physics_layer_0/angular_velocity = 0.0
|
||||
7:7/0/terrains_peering_bit/bottom_side = 0
|
||||
7:7/0/terrains_peering_bit/bottom_left_corner = 0
|
||||
7:7/0/terrains_peering_bit/left_side = 0
|
||||
9:7/0 = 0
|
||||
9:7/0/terrain_set = 0
|
||||
9:7/0/terrain = 0
|
||||
9:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
9:7/0/physics_layer_0/angular_velocity = 0.0
|
||||
9:7/0/terrains_peering_bit/right_side = 0
|
||||
9:7/0/terrains_peering_bit/bottom_side = 0
|
||||
9:7/0/terrains_peering_bit/left_side = 0
|
||||
@@ -168,6 +430,8 @@ texture_region_size = Vector2i(128, 128)
|
||||
10:7/0 = 0
|
||||
10:7/0/terrain_set = 0
|
||||
10:7/0/terrain = 0
|
||||
10:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
10:7/0/physics_layer_0/angular_velocity = 0.0
|
||||
10:7/0/terrains_peering_bit/right_side = 0
|
||||
10:7/0/terrains_peering_bit/bottom_right_corner = 0
|
||||
10:7/0/terrains_peering_bit/bottom_side = 0
|
||||
@@ -178,6 +442,8 @@ texture_region_size = Vector2i(128, 128)
|
||||
11:7/0 = 0
|
||||
11:7/0/terrain_set = 0
|
||||
11:7/0/terrain = 0
|
||||
11:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
11:7/0/physics_layer_0/angular_velocity = 0.0
|
||||
11:7/0/terrains_peering_bit/right_side = 0
|
||||
11:7/0/terrains_peering_bit/left_side = 0
|
||||
11:7/0/terrains_peering_bit/top_left_corner = 0
|
||||
@@ -185,37 +451,61 @@ texture_region_size = Vector2i(128, 128)
|
||||
12:7/0 = 0
|
||||
12:7/0/terrain_set = 0
|
||||
12:7/0/terrain = 0
|
||||
12:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
12:7/0/physics_layer_0/angular_velocity = 0.0
|
||||
12:7/0/terrains_peering_bit/right_side = 0
|
||||
12:7/0/terrains_peering_bit/left_side = 0
|
||||
12:7/0/terrains_peering_bit/top_side = 0
|
||||
12:7/0/terrains_peering_bit/top_right_corner = 0
|
||||
13:7/0 = 0
|
||||
13:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
13:7/0/physics_layer_0/angular_velocity = 0.0
|
||||
14:7/0 = 0
|
||||
14:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
14:7/0/physics_layer_0/angular_velocity = 0.0
|
||||
15:7/0 = 0
|
||||
15:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
15:7/0/physics_layer_0/angular_velocity = 0.0
|
||||
16:7/0 = 0
|
||||
16:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
16:7/0/physics_layer_0/angular_velocity = 0.0
|
||||
17:7/0 = 0
|
||||
17:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
17:7/0/physics_layer_0/angular_velocity = 0.0
|
||||
0:8/0 = 0
|
||||
0:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
0:8/0/physics_layer_0/angular_velocity = 0.0
|
||||
1:8/0 = 0
|
||||
1:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
1:8/0/physics_layer_0/angular_velocity = 0.0
|
||||
2:8/0 = 0
|
||||
2:8/0/terrain_set = 0
|
||||
2:8/0/terrain = 0
|
||||
2:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
2:8/0/physics_layer_0/angular_velocity = 0.0
|
||||
2:8/0/terrains_peering_bit/right_side = 0
|
||||
2:8/0/terrains_peering_bit/bottom_side = 0
|
||||
2:8/0/terrains_peering_bit/top_side = 0
|
||||
3:8/0 = 0
|
||||
3:8/0/terrain_set = 0
|
||||
3:8/0/terrain = 0
|
||||
3:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
3:8/0/physics_layer_0/angular_velocity = 0.0
|
||||
3:8/0/terrains_peering_bit/bottom_side = 0
|
||||
3:8/0/terrains_peering_bit/left_side = 0
|
||||
3:8/0/terrains_peering_bit/top_side = 0
|
||||
4:8/0 = 0
|
||||
4:8/0/terrain_set = 0
|
||||
4:8/0/terrain = 0
|
||||
4:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
4:8/0/physics_layer_0/angular_velocity = 0.0
|
||||
4:8/0/terrains_peering_bit/bottom_side = 0
|
||||
4:8/0/terrains_peering_bit/top_side = 0
|
||||
5:8/0 = 0
|
||||
5:8/0/terrain_set = 0
|
||||
5:8/0/terrain = 0
|
||||
5:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
5:8/0/physics_layer_0/angular_velocity = 0.0
|
||||
5:8/0/terrains_peering_bit/right_side = 0
|
||||
5:8/0/terrains_peering_bit/bottom_right_corner = 0
|
||||
5:8/0/terrains_peering_bit/bottom_side = 0
|
||||
@@ -224,6 +514,8 @@ texture_region_size = Vector2i(128, 128)
|
||||
6:8/0 = 0
|
||||
6:8/0/terrain_set = 0
|
||||
6:8/0/terrain = 0
|
||||
6:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
6:8/0/physics_layer_0/angular_velocity = 0.0
|
||||
6:8/0/terrains_peering_bit/right_side = 0
|
||||
6:8/0/terrains_peering_bit/bottom_right_corner = 0
|
||||
6:8/0/terrains_peering_bit/bottom_side = 0
|
||||
@@ -235,6 +527,8 @@ texture_region_size = Vector2i(128, 128)
|
||||
7:8/0 = 0
|
||||
7:8/0/terrain_set = 0
|
||||
7:8/0/terrain = 0
|
||||
7:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
7:8/0/physics_layer_0/angular_velocity = 0.0
|
||||
7:8/0/terrains_peering_bit/bottom_side = 0
|
||||
7:8/0/terrains_peering_bit/bottom_left_corner = 0
|
||||
7:8/0/terrains_peering_bit/left_side = 0
|
||||
@@ -243,6 +537,8 @@ texture_region_size = Vector2i(128, 128)
|
||||
8:8/0 = 0
|
||||
8:8/0/terrain_set = 0
|
||||
8:8/0/terrain = 0
|
||||
8:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
8:8/0/physics_layer_0/angular_velocity = 0.0
|
||||
8:8/0/terrains_peering_bit/right_side = 0
|
||||
8:8/0/terrains_peering_bit/bottom_side = 0
|
||||
8:8/0/terrains_peering_bit/bottom_left_corner = 0
|
||||
@@ -252,6 +548,8 @@ texture_region_size = Vector2i(128, 128)
|
||||
9:8/0 = 0
|
||||
9:8/0/terrain_set = 0
|
||||
9:8/0/terrain = 0
|
||||
9:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
9:8/0/physics_layer_0/angular_velocity = 0.0
|
||||
9:8/0/terrains_peering_bit/right_side = 0
|
||||
9:8/0/terrains_peering_bit/bottom_side = 0
|
||||
9:8/0/terrains_peering_bit/left_side = 0
|
||||
@@ -259,6 +557,8 @@ texture_region_size = Vector2i(128, 128)
|
||||
10:8/0 = 0
|
||||
10:8/0/terrain_set = 0
|
||||
10:8/0/terrain = 0
|
||||
10:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
10:8/0/physics_layer_0/angular_velocity = 0.0
|
||||
10:8/0/terrains_peering_bit/right_side = 0
|
||||
10:8/0/terrains_peering_bit/bottom_right_corner = 0
|
||||
10:8/0/terrains_peering_bit/bottom_side = 0
|
||||
@@ -268,6 +568,8 @@ texture_region_size = Vector2i(128, 128)
|
||||
11:8/0 = 0
|
||||
11:8/0/terrain_set = 0
|
||||
11:8/0/terrain = 0
|
||||
11:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
11:8/0/physics_layer_0/angular_velocity = 0.0
|
||||
11:8/0/terrains_peering_bit/bottom_side = 0
|
||||
11:8/0/terrains_peering_bit/left_side = 0
|
||||
11:8/0/terrains_peering_bit/top_left_corner = 0
|
||||
@@ -275,42 +577,68 @@ texture_region_size = Vector2i(128, 128)
|
||||
12:8/0 = 0
|
||||
12:8/0/terrain_set = 0
|
||||
12:8/0/terrain = 0
|
||||
12:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
12:8/0/physics_layer_0/angular_velocity = 0.0
|
||||
12:8/0/terrains_peering_bit/bottom_side = 0
|
||||
12:8/0/terrains_peering_bit/bottom_left_corner = 0
|
||||
12:8/0/terrains_peering_bit/left_side = 0
|
||||
12:8/0/terrains_peering_bit/top_side = 0
|
||||
13:8/0 = 0
|
||||
13:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
13:8/0/physics_layer_0/angular_velocity = 0.0
|
||||
14:8/0 = 0
|
||||
14:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
14:8/0/physics_layer_0/angular_velocity = 0.0
|
||||
15:8/0 = 0
|
||||
15:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
15:8/0/physics_layer_0/angular_velocity = 0.0
|
||||
16:8/0 = 0
|
||||
16:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
16:8/0/physics_layer_0/angular_velocity = 0.0
|
||||
17:8/0 = 0
|
||||
17:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
17:8/0/physics_layer_0/angular_velocity = 0.0
|
||||
0:9/0 = 0
|
||||
0:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
0:9/0/physics_layer_0/angular_velocity = 0.0
|
||||
1:9/0 = 0
|
||||
1:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
1:9/0/physics_layer_0/angular_velocity = 0.0
|
||||
2:9/0 = 0
|
||||
2:9/0/terrain_set = 0
|
||||
2:9/0/terrain = 0
|
||||
2:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
2:9/0/physics_layer_0/angular_velocity = 0.0
|
||||
2:9/0/terrains_peering_bit/right_side = 0
|
||||
2:9/0/terrains_peering_bit/left_side = 0
|
||||
2:9/0/terrains_peering_bit/top_side = 0
|
||||
3:9/0 = 0
|
||||
3:9/0/terrain_set = 0
|
||||
3:9/0/terrain = 0
|
||||
3:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
3:9/0/physics_layer_0/angular_velocity = 0.0
|
||||
3:9/0/terrains_peering_bit/right_side = 0
|
||||
3:9/0/terrains_peering_bit/bottom_side = 0
|
||||
3:9/0/terrains_peering_bit/left_side = 0
|
||||
4:9/0 = 0
|
||||
4:9/0/terrain_set = 0
|
||||
4:9/0/terrain = 0
|
||||
4:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
4:9/0/physics_layer_0/angular_velocity = 0.0
|
||||
4:9/0/terrains_peering_bit/top_side = 0
|
||||
5:9/0 = 0
|
||||
5:9/0/terrain_set = 0
|
||||
5:9/0/terrain = 0
|
||||
5:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
5:9/0/physics_layer_0/angular_velocity = 0.0
|
||||
5:9/0/terrains_peering_bit/right_side = 0
|
||||
5:9/0/terrains_peering_bit/top_side = 0
|
||||
5:9/0/terrains_peering_bit/top_right_corner = 0
|
||||
6:9/0 = 0
|
||||
6:9/0/terrain_set = 0
|
||||
6:9/0/terrain = 0
|
||||
6:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
6:9/0/physics_layer_0/angular_velocity = 0.0
|
||||
6:9/0/terrains_peering_bit/right_side = 0
|
||||
6:9/0/terrains_peering_bit/left_side = 0
|
||||
6:9/0/terrains_peering_bit/top_left_corner = 0
|
||||
@@ -319,12 +647,16 @@ texture_region_size = Vector2i(128, 128)
|
||||
7:9/0 = 0
|
||||
7:9/0/terrain_set = 0
|
||||
7:9/0/terrain = 0
|
||||
7:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
7:9/0/physics_layer_0/angular_velocity = 0.0
|
||||
7:9/0/terrains_peering_bit/left_side = 0
|
||||
7:9/0/terrains_peering_bit/top_left_corner = 0
|
||||
7:9/0/terrains_peering_bit/top_side = 0
|
||||
8:9/0 = 0
|
||||
8:9/0/terrain_set = 0
|
||||
8:9/0/terrain = 0
|
||||
8:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
8:9/0/physics_layer_0/angular_velocity = 0.0
|
||||
8:9/0/terrains_peering_bit/right_side = 0
|
||||
8:9/0/terrains_peering_bit/bottom_right_corner = 0
|
||||
8:9/0/terrains_peering_bit/bottom_side = 0
|
||||
@@ -335,6 +667,8 @@ texture_region_size = Vector2i(128, 128)
|
||||
9:9/0 = 0
|
||||
9:9/0/terrain_set = 0
|
||||
9:9/0/terrain = 0
|
||||
9:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
9:9/0/physics_layer_0/angular_velocity = 0.0
|
||||
9:9/0/terrains_peering_bit/right_side = 0
|
||||
9:9/0/terrains_peering_bit/bottom_right_corner = 0
|
||||
9:9/0/terrains_peering_bit/bottom_side = 0
|
||||
@@ -344,6 +678,8 @@ texture_region_size = Vector2i(128, 128)
|
||||
10:9/0 = 0
|
||||
10:9/0/terrain_set = 0
|
||||
10:9/0/terrain = 0
|
||||
10:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
10:9/0/physics_layer_0/angular_velocity = 0.0
|
||||
10:9/0/terrains_peering_bit/right_side = 0
|
||||
10:9/0/terrains_peering_bit/bottom_right_corner = 0
|
||||
10:9/0/terrains_peering_bit/bottom_side = 0
|
||||
@@ -354,6 +690,8 @@ texture_region_size = Vector2i(128, 128)
|
||||
11:9/0 = 0
|
||||
11:9/0/terrain_set = 0
|
||||
11:9/0/terrain = 0
|
||||
11:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
11:9/0/physics_layer_0/angular_velocity = 0.0
|
||||
11:9/0/terrains_peering_bit/right_side = 0
|
||||
11:9/0/terrains_peering_bit/bottom_right_corner = 0
|
||||
11:9/0/terrains_peering_bit/bottom_side = 0
|
||||
@@ -361,41 +699,77 @@ texture_region_size = Vector2i(128, 128)
|
||||
12:9/0 = 0
|
||||
12:9/0/terrain_set = 0
|
||||
12:9/0/terrain = 0
|
||||
12:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
12:9/0/physics_layer_0/angular_velocity = 0.0
|
||||
12:9/0/terrains_peering_bit/right_side = 0
|
||||
12:9/0/terrains_peering_bit/bottom_side = 0
|
||||
12:9/0/terrains_peering_bit/top_side = 0
|
||||
12:9/0/terrains_peering_bit/top_right_corner = 0
|
||||
13:9/0 = 0
|
||||
13:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
13:9/0/physics_layer_0/angular_velocity = 0.0
|
||||
14:9/0 = 0
|
||||
14:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
14:9/0/physics_layer_0/angular_velocity = 0.0
|
||||
15:9/0 = 0
|
||||
15:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
15:9/0/physics_layer_0/angular_velocity = 0.0
|
||||
16:9/0 = 0
|
||||
16:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
16:9/0/physics_layer_0/angular_velocity = 0.0
|
||||
17:9/0 = 0
|
||||
17:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
17:9/0/physics_layer_0/angular_velocity = 0.0
|
||||
0:10/0 = 0
|
||||
0:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
0:10/0/physics_layer_0/angular_velocity = 0.0
|
||||
1:10/0 = 0
|
||||
1:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
1:10/0/physics_layer_0/angular_velocity = 0.0
|
||||
2:10/0 = 0
|
||||
2:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
2:10/0/physics_layer_0/angular_velocity = 0.0
|
||||
3:10/0 = 0
|
||||
3:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
3:10/0/physics_layer_0/angular_velocity = 0.0
|
||||
4:10/0 = 0
|
||||
4:10/0/terrain_set = 0
|
||||
4:10/0/terrain = 0
|
||||
4:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
4:10/0/physics_layer_0/angular_velocity = 0.0
|
||||
5:10/0 = 0
|
||||
5:10/0/terrain_set = 0
|
||||
5:10/0/terrain = 0
|
||||
5:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
5:10/0/physics_layer_0/angular_velocity = 0.0
|
||||
5:10/0/terrains_peering_bit/right_side = 0
|
||||
6:10/0 = 0
|
||||
6:10/0/terrain_set = 0
|
||||
6:10/0/terrain = 0
|
||||
6:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
6:10/0/physics_layer_0/angular_velocity = 0.0
|
||||
6:10/0/terrains_peering_bit/right_side = 0
|
||||
6:10/0/terrains_peering_bit/left_side = 0
|
||||
7:10/0 = 0
|
||||
7:10/0/terrain_set = 0
|
||||
7:10/0/terrain = 0
|
||||
7:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
7:10/0/physics_layer_0/angular_velocity = 0.0
|
||||
7:10/0/terrains_peering_bit/left_side = 0
|
||||
8:10/0 = 0
|
||||
8:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
8:10/0/physics_layer_0/angular_velocity = 0.0
|
||||
9:10/0 = 0
|
||||
9:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
9:10/0/physics_layer_0/angular_velocity = 0.0
|
||||
10:10/0 = 0
|
||||
10:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
10:10/0/physics_layer_0/angular_velocity = 0.0
|
||||
11:10/0 = 0
|
||||
11:10/0/terrain_set = 0
|
||||
11:10/0/terrain = 0
|
||||
11:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
11:10/0/physics_layer_0/angular_velocity = 0.0
|
||||
11:10/0/terrains_peering_bit/right_side = 0
|
||||
11:10/0/terrains_peering_bit/bottom_side = 0
|
||||
11:10/0/terrains_peering_bit/bottom_left_corner = 0
|
||||
@@ -403,23 +777,47 @@ texture_region_size = Vector2i(128, 128)
|
||||
12:10/0 = 0
|
||||
12:10/0/terrain_set = 0
|
||||
12:10/0/terrain = 0
|
||||
12:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
12:10/0/physics_layer_0/angular_velocity = 0.0
|
||||
12:10/0/terrains_peering_bit/right_side = 0
|
||||
12:10/0/terrains_peering_bit/bottom_right_corner = 0
|
||||
12:10/0/terrains_peering_bit/bottom_side = 0
|
||||
12:10/0/terrains_peering_bit/left_side = 0
|
||||
13:10/0 = 0
|
||||
13:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
13:10/0/physics_layer_0/angular_velocity = 0.0
|
||||
14:10/0 = 0
|
||||
14:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
14:10/0/physics_layer_0/angular_velocity = 0.0
|
||||
15:10/0 = 0
|
||||
15:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
15:10/0/physics_layer_0/angular_velocity = 0.0
|
||||
16:10/0 = 0
|
||||
16:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
16:10/0/physics_layer_0/angular_velocity = 0.0
|
||||
17:10/0 = 0
|
||||
17:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
17:10/0/physics_layer_0/angular_velocity = 0.0
|
||||
8:6/0 = 0
|
||||
8:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
8:6/0/physics_layer_0/angular_velocity = 0.0
|
||||
9:6/0 = 0
|
||||
9:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
9:6/0/physics_layer_0/angular_velocity = 0.0
|
||||
1:7/0 = 0
|
||||
1:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
1:7/0/physics_layer_0/angular_velocity = 0.0
|
||||
2:7/0 = 0
|
||||
2:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
2:7/0/physics_layer_0/angular_velocity = 0.0
|
||||
3:7/0 = 0
|
||||
3:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
3:7/0/physics_layer_0/angular_velocity = 0.0
|
||||
8:7/0 = 0
|
||||
8:7/0/terrain_set = 0
|
||||
8:7/0/terrain = 0
|
||||
8:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
8:7/0/physics_layer_0/angular_velocity = 0.0
|
||||
8:7/0/terrains_peering_bit/right_side = 0
|
||||
8:7/0/terrains_peering_bit/bottom_side = 0
|
||||
8:7/0/terrains_peering_bit/bottom_left_corner = 0
|
||||
@@ -429,7 +827,9 @@ texture_region_size = Vector2i(128, 128)
|
||||
8:7/0/terrains_peering_bit/top_right_corner = 0
|
||||
|
||||
[resource]
|
||||
tile_size = Vector2i(128, 128)
|
||||
tile_size = Vector2i(64, 64)
|
||||
physics_layer_0/collision_layer = 1
|
||||
physics_layer_0/collision_mask = 0
|
||||
terrain_set_0/mode = 0
|
||||
terrain_set_0/terrain_0/name = "corruption"
|
||||
terrain_set_0/terrain_0/color = Color(0.368627, 0.411765, 0.129412, 1)
|
||||
|
||||
Reference in New Issue
Block a user