Added player character and initial interaction functionality
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@@ -1,9 +1,8 @@
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[gd_scene load_steps=13 format=3 uid="uid://m0us5xqa3gnk"]
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[gd_scene load_steps=12 format=3 uid="uid://m0us5xqa3gnk"]
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[ext_resource type="Script" path="res://scripts/world.gd" id="1_yf6q1"]
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[ext_resource type="Resource" uid="uid://dr00rd4f42jqe" path="res://data/game_resources/gem_resource.tres" id="2_rn4a2"]
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[ext_resource type="TileSet" uid="uid://d1sh6dy2w10b0" path="res://data/scifi_tileset.tres" id="2_sa7dm"]
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[ext_resource type="Script" path="res://scripts/window.gd" id="3_bfjot"]
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[ext_resource type="Resource" uid="uid://bpjj0x7jr1k6u" path="res://data/game_resources/carbon_resource.tres" id="3_pq6ic"]
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[ext_resource type="Script" path="res://scripts/building_manager.gd" id="4_61js3"]
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[ext_resource type="Script" path="res://scripts/resource_manager.gd" id="5_k5643"]
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@@ -39,12 +38,6 @@ layer_3/tile_data = PackedInt32Array()
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layer_4/name = "buildings"
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layer_4/tile_data = PackedInt32Array()
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[node name="Camera2D" type="Camera2D" parent="."]
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zoom = Vector2(0.3, 0.3)
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drag_horizontal_enabled = true
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drag_vertical_enabled = true
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script = ExtResource("3_bfjot")
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[node name="BuildingManager" type="Node2D" parent="."]
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script = ExtResource("4_61js3")
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