relics added
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@@ -47,11 +47,15 @@ func _input(event: InputEvent) -> void:
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_build()
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elif not _interacting and interact_data.is_interactable():
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if interact_data.has_resource():
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var interaction = INTERACTION_BAR.instantiate()
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interaction.interaction_finished.connect(_on_interaction_finished)
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interaction.grid_position = interaction_location
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_interacting = true
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add_sibling(interaction)
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if interact_data.get_resource().can_harvest(_skills):
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var interaction = INTERACTION_BAR.instantiate()
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interaction.interaction_finished.connect(_on_interaction_finished)
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interaction.grid_position = interaction_location
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_interacting = true
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add_sibling(interaction)
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else:
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# TODO add toast message
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print("Research needed")
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elif interact_data.has_building():
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_in_menu = interact_data.get_building().interact(_on_interaction_finished)
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if event.is_action_pressed("build"):
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