building templated

added corruption
changed tile placement to base obj
This commit is contained in:
2024-02-04 08:29:40 -06:00
parent 5b546291bf
commit 736dc9b704
7 changed files with 211 additions and 312 deletions

View File

@@ -1,8 +1,12 @@
extends Node2D
@onready var world_grid = $"../world_grid"
var base = preload("res://scene/base.tscn")
func _unhandled_input(event):
if event is InputEventMouseButton and event.is_pressed() and event.button_index == MOUSE_BUTTON_LEFT:
prints(event.position, get_global_mouse_position(), world_grid.local_to_map(event.position), get_global_mouse_position(), world_grid.local_to_map(get_global_mouse_position()))
world_grid.set_cell(2, world_grid.local_to_map(get_global_mouse_position()), 0, Vector2i(16,2))
var build = base.instantiate()
build.position = get_global_mouse_position()
build.world_grid = world_grid
add_child(build)
#world_grid.set_cell(2, world_grid.local_to_map(get_global_mouse_position()), 0, Vector2i(16,2))