building templated
added corruption changed tile placement to base obj
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@@ -1,8 +1,12 @@
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extends Node2D
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@onready var world_grid = $"../world_grid"
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var base = preload("res://scene/base.tscn")
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func _unhandled_input(event):
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if event is InputEventMouseButton and event.is_pressed() and event.button_index == MOUSE_BUTTON_LEFT:
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prints(event.position, get_global_mouse_position(), world_grid.local_to_map(event.position), get_global_mouse_position(), world_grid.local_to_map(get_global_mouse_position()))
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world_grid.set_cell(2, world_grid.local_to_map(get_global_mouse_position()), 0, Vector2i(16,2))
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var build = base.instantiate()
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build.position = get_global_mouse_position()
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build.world_grid = world_grid
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add_child(build)
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#world_grid.set_cell(2, world_grid.local_to_map(get_global_mouse_position()), 0, Vector2i(16,2))
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