created basic building class

started building groups
temp ui placed
#11 #13 #6
This commit is contained in:
2024-02-09 12:16:51 -06:00
parent 33334f03e8
commit 78c4291b6a
10 changed files with 212 additions and 14 deletions

View File

@@ -1,25 +1,25 @@
extends Node2D
class_name Base
@export var corruption_pattern: ExpansionBase
@export var building_data: Building
@export var world: World
@onready var expand_timer: Timer = $ExpandTimer
var grid_loc: Vector2i
#Vector2i(17,7)
var corruption_tiles: Array[Vector2i] = []
func _ready() -> void:
grid_loc = world.grid_location(position)
world.change_location_data(grid_loc, Constants.TilemapLayers.BUILDINGS, Vector2i(17,7))
world.change_location_data(grid_loc, Constants.TilemapLayers.BUILDINGS, building_data.atlas_texture_region)
corruption_tiles.append(grid_loc)
world.corrupt_location(grid_loc)
building_data.corruption_pattern.expansion_finished.connect(on_corruption_finished)
func _on_expand_timer_timeout() -> void:
var corrupt_tile: Vector2i = corruption_pattern.expand_next_tile() + grid_loc
if corrupt_tile:
corruption_tiles.append(corrupt_tile)
world.corrupt_location(corrupt_tile)
var corrupt_tile: Vector2i = building_data.corruption_pattern.expand_next_tile() + grid_loc
corruption_tiles.append(corrupt_tile)
world.corrupt_location(corrupt_tile)
func on_corruption_finished() -> void:
expand_timer.stop()