created basic building class

started building groups
temp ui placed
#11 #13 #6
This commit is contained in:
2024-02-09 12:16:51 -06:00
parent 33334f03e8
commit 78c4291b6a
10 changed files with 212 additions and 14 deletions

View File

@@ -2,13 +2,13 @@ extends Node2D
@onready var world: World = $".."
var base = preload("res://scene/base.tscn")
var building = preload("res://data/buildings/hub.tres")
func _unhandled_input(event):
if event is InputEventMouseButton and event.is_pressed() and event.button_index == MOUSE_BUTTON_LEFT:
var build: Base = base.instantiate()
build.position = get_global_mouse_position()
build.world = world
build.corruption_pattern = ExpansionSquarePattern.new()
build.corruption_pattern.expansion_finished.connect(build.on_corruption_finished)
build.building_data = building.duplicate(true)
add_child(build)
#world_grid.set_cell(2, world_grid.local_to_map(get_global_mouse_position()), 0, Vector2i(16,2))