created basic building class
started building groups temp ui placed #11 #13 #6
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@@ -15,5 +15,4 @@ func expand_next_tile() -> Vector2i:
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expansion_tiles.append(Vector2i(x, y))
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if expansion_stage == EXPANSION_STAGES and expansion_tiles.size() == 1:
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expansion_finished.emit()
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return expansion_tiles.pop_at(randi_range(0, expansion_tiles.size() - 1))
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