created basic building class
started building groups temp ui placed #11 #13 #6
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Before Width: | Height: | Size: 235 KiB After Width: | Height: | Size: 238 KiB |
10
data/buildings/corruptor.tres
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10
data/buildings/corruptor.tres
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@@ -0,0 +1,10 @@
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|||||||
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[gd_resource type="Resource" script_class="Building" load_steps=2 format=3 uid="uid://bgwoy0uh2cpvu"]
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||||||
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||||||
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[ext_resource type="Script" path="res://scripts/building.gd" id="1_ssts7"]
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||||||
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||||||
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[resource]
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||||||
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script = ExtResource("1_ssts7")
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||||||
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atlas_texture_region = Vector2i(0, 0)
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||||||
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name = ""
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||||||
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description = ""
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||||||
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cost = {}
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||||||
18
data/buildings/hub.tres
Normal file
18
data/buildings/hub.tres
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@@ -0,0 +1,18 @@
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|||||||
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[gd_resource type="Resource" script_class="Building" load_steps=5 format=3 uid="uid://c6vv3hyn5sd7o"]
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||||||
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||||||
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[ext_resource type="Script" path="res://scripts/expansion_patterns/expansion_square_pattern.gd" id="1_attvt"]
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||||||
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[ext_resource type="Script" path="res://scripts/building.gd" id="1_ssd30"]
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||||||
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[ext_resource type="Resource" uid="uid://bpjj0x7jr1k6u" path="res://data/game_resources/carbon_resource.tres" id="2_d8jrj"]
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||||||
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||||||
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[sub_resource type="Resource" id="Resource_nqpn0"]
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||||||
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script = ExtResource("1_attvt")
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||||||
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||||||
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[resource]
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||||||
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script = ExtResource("1_ssd30")
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||||||
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corruption_pattern = SubResource("Resource_nqpn0")
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||||||
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atlas_texture_region = Vector2i(17, 7)
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||||||
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name = "Hub"
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description = "Main cheap base that corrupts a square"
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cost = {
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ExtResource("2_d8jrj"): 50
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}
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||||||
@@ -176,7 +176,19 @@ texture_region_size = Vector2i(128, 128)
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|||||||
10:7/0/terrains_peering_bit/top_side = 0
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10:7/0/terrains_peering_bit/top_side = 0
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||||||
10:7/0/terrains_peering_bit/top_right_corner = 0
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10:7/0/terrains_peering_bit/top_right_corner = 0
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||||||
11:7/0 = 0
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11:7/0 = 0
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||||||
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11:7/0/terrain_set = 0
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||||||
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11:7/0/terrain = 0
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||||||
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11:7/0/terrains_peering_bit/right_side = 0
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||||||
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11:7/0/terrains_peering_bit/left_side = 0
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||||||
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11:7/0/terrains_peering_bit/top_left_corner = 0
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||||||
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11:7/0/terrains_peering_bit/top_side = 0
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||||||
12:7/0 = 0
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12:7/0 = 0
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||||||
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12:7/0/terrain_set = 0
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||||||
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12:7/0/terrain = 0
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||||||
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12:7/0/terrains_peering_bit/right_side = 0
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||||||
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12:7/0/terrains_peering_bit/left_side = 0
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||||||
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12:7/0/terrains_peering_bit/top_side = 0
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||||||
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12:7/0/terrains_peering_bit/top_right_corner = 0
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||||||
13:7/0 = 0
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13:7/0 = 0
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||||||
14:7/0 = 0
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14:7/0 = 0
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||||||
15:7/0 = 0
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15:7/0 = 0
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||||||
@@ -185,7 +197,17 @@ texture_region_size = Vector2i(128, 128)
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|||||||
0:8/0 = 0
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0:8/0 = 0
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||||||
1:8/0 = 0
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1:8/0 = 0
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||||||
2:8/0 = 0
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2:8/0 = 0
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||||||
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2:8/0/terrain_set = 0
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||||||
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2:8/0/terrain = 0
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||||||
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2:8/0/terrains_peering_bit/right_side = 0
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||||||
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2:8/0/terrains_peering_bit/bottom_side = 0
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||||||
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2:8/0/terrains_peering_bit/top_side = 0
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||||||
3:8/0 = 0
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3:8/0 = 0
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||||||
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3:8/0/terrain_set = 0
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||||||
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3:8/0/terrain = 0
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||||||
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3:8/0/terrains_peering_bit/bottom_side = 0
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||||||
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3:8/0/terrains_peering_bit/left_side = 0
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||||||
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3:8/0/terrains_peering_bit/top_side = 0
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||||||
4:8/0 = 0
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4:8/0 = 0
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||||||
4:8/0/terrain_set = 0
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4:8/0/terrain_set = 0
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||||||
4:8/0/terrain = 0
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4:8/0/terrain = 0
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||||||
@@ -244,7 +266,19 @@ texture_region_size = Vector2i(128, 128)
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|||||||
10:8/0/terrains_peering_bit/top_side = 0
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10:8/0/terrains_peering_bit/top_side = 0
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||||||
10:8/0/terrains_peering_bit/top_right_corner = 0
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10:8/0/terrains_peering_bit/top_right_corner = 0
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||||||
11:8/0 = 0
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11:8/0 = 0
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||||||
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11:8/0/terrain_set = 0
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||||||
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11:8/0/terrain = 0
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||||||
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11:8/0/terrains_peering_bit/bottom_side = 0
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||||||
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11:8/0/terrains_peering_bit/left_side = 0
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||||||
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11:8/0/terrains_peering_bit/top_left_corner = 0
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||||||
|
11:8/0/terrains_peering_bit/top_side = 0
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||||||
12:8/0 = 0
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12:8/0 = 0
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||||||
|
12:8/0/terrain_set = 0
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||||||
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12:8/0/terrain = 0
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||||||
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12:8/0/terrains_peering_bit/bottom_side = 0
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||||||
|
12:8/0/terrains_peering_bit/bottom_left_corner = 0
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||||||
|
12:8/0/terrains_peering_bit/left_side = 0
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||||||
|
12:8/0/terrains_peering_bit/top_side = 0
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||||||
13:8/0 = 0
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13:8/0 = 0
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||||||
14:8/0 = 0
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14:8/0 = 0
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||||||
15:8/0 = 0
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15:8/0 = 0
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||||||
@@ -253,7 +287,17 @@ texture_region_size = Vector2i(128, 128)
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|||||||
0:9/0 = 0
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0:9/0 = 0
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||||||
1:9/0 = 0
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1:9/0 = 0
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||||||
2:9/0 = 0
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2:9/0 = 0
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||||||
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2:9/0/terrain_set = 0
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||||||
|
2:9/0/terrain = 0
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||||||
|
2:9/0/terrains_peering_bit/right_side = 0
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||||||
|
2:9/0/terrains_peering_bit/left_side = 0
|
||||||
|
2:9/0/terrains_peering_bit/top_side = 0
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||||||
3:9/0 = 0
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3:9/0 = 0
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||||||
|
3:9/0/terrain_set = 0
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||||||
|
3:9/0/terrain = 0
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||||||
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3:9/0/terrains_peering_bit/right_side = 0
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||||||
|
3:9/0/terrains_peering_bit/bottom_side = 0
|
||||||
|
3:9/0/terrains_peering_bit/left_side = 0
|
||||||
4:9/0 = 0
|
4:9/0 = 0
|
||||||
4:9/0/terrain_set = 0
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4:9/0/terrain_set = 0
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||||||
4:9/0/terrain = 0
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4:9/0/terrain = 0
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||||||
@@ -308,7 +352,19 @@ texture_region_size = Vector2i(128, 128)
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|||||||
10:9/0/terrains_peering_bit/top_side = 0
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10:9/0/terrains_peering_bit/top_side = 0
|
||||||
10:9/0/terrains_peering_bit/top_right_corner = 0
|
10:9/0/terrains_peering_bit/top_right_corner = 0
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||||||
11:9/0 = 0
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11:9/0 = 0
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||||||
|
11:9/0/terrain_set = 0
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||||||
|
11:9/0/terrain = 0
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||||||
|
11:9/0/terrains_peering_bit/right_side = 0
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||||||
|
11:9/0/terrains_peering_bit/bottom_right_corner = 0
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||||||
|
11:9/0/terrains_peering_bit/bottom_side = 0
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||||||
|
11:9/0/terrains_peering_bit/top_side = 0
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||||||
12:9/0 = 0
|
12:9/0 = 0
|
||||||
|
12:9/0/terrain_set = 0
|
||||||
|
12:9/0/terrain = 0
|
||||||
|
12:9/0/terrains_peering_bit/right_side = 0
|
||||||
|
12:9/0/terrains_peering_bit/bottom_side = 0
|
||||||
|
12:9/0/terrains_peering_bit/top_side = 0
|
||||||
|
12:9/0/terrains_peering_bit/top_right_corner = 0
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||||||
13:9/0 = 0
|
13:9/0 = 0
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||||||
14:9/0 = 0
|
14:9/0 = 0
|
||||||
15:9/0 = 0
|
15:9/0 = 0
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||||||
@@ -338,7 +394,19 @@ texture_region_size = Vector2i(128, 128)
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|||||||
9:10/0 = 0
|
9:10/0 = 0
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||||||
10:10/0 = 0
|
10:10/0 = 0
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||||||
11:10/0 = 0
|
11:10/0 = 0
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||||||
|
11:10/0/terrain_set = 0
|
||||||
|
11:10/0/terrain = 0
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||||||
|
11:10/0/terrains_peering_bit/right_side = 0
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||||||
|
11:10/0/terrains_peering_bit/bottom_side = 0
|
||||||
|
11:10/0/terrains_peering_bit/bottom_left_corner = 0
|
||||||
|
11:10/0/terrains_peering_bit/left_side = 0
|
||||||
12:10/0 = 0
|
12:10/0 = 0
|
||||||
|
12:10/0/terrain_set = 0
|
||||||
|
12:10/0/terrain = 0
|
||||||
|
12:10/0/terrains_peering_bit/right_side = 0
|
||||||
|
12:10/0/terrains_peering_bit/bottom_right_corner = 0
|
||||||
|
12:10/0/terrains_peering_bit/bottom_side = 0
|
||||||
|
12:10/0/terrains_peering_bit/left_side = 0
|
||||||
13:10/0 = 0
|
13:10/0 = 0
|
||||||
14:10/0 = 0
|
14:10/0 = 0
|
||||||
15:10/0 = 0
|
15:10/0 = 0
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||||||
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|||||||
@@ -1,4 +1,4 @@
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|||||||
[gd_scene load_steps=9 format=3 uid="uid://m0us5xqa3gnk"]
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[gd_scene load_steps=13 format=3 uid="uid://m0us5xqa3gnk"]
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||||||
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||||||
[ext_resource type="Script" path="res://scripts/world.gd" id="1_yf6q1"]
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[ext_resource type="Script" path="res://scripts/world.gd" id="1_yf6q1"]
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||||||
[ext_resource type="Resource" uid="uid://dr00rd4f42jqe" path="res://data/game_resources/gem_resource.tres" id="2_rn4a2"]
|
[ext_resource type="Resource" uid="uid://dr00rd4f42jqe" path="res://data/game_resources/gem_resource.tres" id="2_rn4a2"]
|
||||||
@@ -7,8 +7,21 @@
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|||||||
[ext_resource type="Resource" uid="uid://bpjj0x7jr1k6u" path="res://data/game_resources/carbon_resource.tres" id="3_pq6ic"]
|
[ext_resource type="Resource" uid="uid://bpjj0x7jr1k6u" path="res://data/game_resources/carbon_resource.tres" id="3_pq6ic"]
|
||||||
[ext_resource type="Script" path="res://scripts/building_manager.gd" id="4_61js3"]
|
[ext_resource type="Script" path="res://scripts/building_manager.gd" id="4_61js3"]
|
||||||
[ext_resource type="Script" path="res://scripts/resource_manager.gd" id="5_k5643"]
|
[ext_resource type="Script" path="res://scripts/resource_manager.gd" id="5_k5643"]
|
||||||
|
[ext_resource type="Texture2D" uid="uid://n806c03hgaq1" path="res://assets/scifi_tilesheet@2.png" id="5_qhth7"]
|
||||||
[ext_resource type="Script" path="res://scripts/gui.gd" id="6_yuatk"]
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[ext_resource type="Script" path="res://scripts/gui.gd" id="6_yuatk"]
|
||||||
|
|
||||||
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[sub_resource type="AtlasTexture" id="AtlasTexture_rchmc"]
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||||||
|
atlas = ExtResource("5_qhth7")
|
||||||
|
region = Rect2(1920, 896, 128, 128)
|
||||||
|
|
||||||
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[sub_resource type="AtlasTexture" id="AtlasTexture_4w4ox"]
|
||||||
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atlas = ExtResource("5_qhth7")
|
||||||
|
region = Rect2(2048, 896, 128, 128)
|
||||||
|
|
||||||
|
[sub_resource type="AtlasTexture" id="AtlasTexture_2smg6"]
|
||||||
|
atlas = ExtResource("5_qhth7")
|
||||||
|
region = Rect2(2176, 896, 128, 128)
|
||||||
|
|
||||||
[node name="world" type="Node2D"]
|
[node name="world" type="Node2D"]
|
||||||
script = ExtResource("1_yf6q1")
|
script = ExtResource("1_yf6q1")
|
||||||
game_resources = Array[Resource("res://scripts/game_resource.gd")]([ExtResource("2_rn4a2"), ExtResource("3_pq6ic")])
|
game_resources = Array[Resource("res://scripts/game_resource.gd")]([ExtResource("2_rn4a2"), ExtResource("3_pq6ic")])
|
||||||
@@ -63,18 +76,82 @@ offset_left = -128.0
|
|||||||
offset_bottom = 128.0
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offset_bottom = 128.0
|
||||||
grow_horizontal = 0
|
grow_horizontal = 0
|
||||||
|
|
||||||
[node name="VBoxContainer" type="VBoxContainer" parent="CanvasLayer/GUI/ResourceContainer"]
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[node name="MarginContainer" type="MarginContainer" parent="CanvasLayer/GUI/ResourceContainer"]
|
||||||
|
layout_mode = 2
|
||||||
|
theme_override_constants/margin_left = 4
|
||||||
|
theme_override_constants/margin_top = 4
|
||||||
|
theme_override_constants/margin_right = 4
|
||||||
|
theme_override_constants/margin_bottom = 4
|
||||||
|
|
||||||
|
[node name="VBoxContainer" type="VBoxContainer" parent="CanvasLayer/GUI/ResourceContainer/MarginContainer"]
|
||||||
layout_mode = 2
|
layout_mode = 2
|
||||||
|
|
||||||
[node name="ResourcesLabel" type="Label" parent="CanvasLayer/GUI/ResourceContainer/VBoxContainer"]
|
[node name="ResourcesLabel" type="Label" parent="CanvasLayer/GUI/ResourceContainer/MarginContainer/VBoxContainer"]
|
||||||
layout_mode = 2
|
layout_mode = 2
|
||||||
size_flags_stretch_ratio = 2.0
|
size_flags_stretch_ratio = 2.0
|
||||||
text = "Resources:"
|
text = "Resources:"
|
||||||
horizontal_alignment = 1
|
horizontal_alignment = 1
|
||||||
|
|
||||||
[node name="GridContainer" type="GridContainer" parent="CanvasLayer/GUI/ResourceContainer/VBoxContainer"]
|
[node name="GridContainer" type="GridContainer" parent="CanvasLayer/GUI/ResourceContainer/MarginContainer/VBoxContainer"]
|
||||||
layout_mode = 2
|
layout_mode = 2
|
||||||
columns = 2
|
columns = 2
|
||||||
|
|
||||||
|
[node name="BottomBar" type="PanelContainer" parent="CanvasLayer/GUI"]
|
||||||
|
layout_mode = 1
|
||||||
|
anchors_preset = 12
|
||||||
|
anchor_top = 1.0
|
||||||
|
anchor_right = 1.0
|
||||||
|
anchor_bottom = 1.0
|
||||||
|
grow_horizontal = 2
|
||||||
|
grow_vertical = 0
|
||||||
|
|
||||||
|
[node name="HBoxContainer" type="HBoxContainer" parent="CanvasLayer/GUI/BottomBar"]
|
||||||
|
custom_minimum_size = Vector2(0, 128)
|
||||||
|
layout_mode = 2
|
||||||
|
|
||||||
|
[node name="BuildContainer" type="GridContainer" parent="CanvasLayer/GUI/BottomBar/HBoxContainer"]
|
||||||
|
layout_mode = 2
|
||||||
|
size_flags_horizontal = 3
|
||||||
|
columns = 2
|
||||||
|
|
||||||
|
[node name="TextureButton" type="TextureButton" parent="CanvasLayer/GUI/BottomBar/HBoxContainer/BuildContainer"]
|
||||||
|
layout_mode = 2
|
||||||
|
size_flags_horizontal = 3
|
||||||
|
size_flags_vertical = 3
|
||||||
|
texture_normal = SubResource("AtlasTexture_rchmc")
|
||||||
|
ignore_texture_size = true
|
||||||
|
stretch_mode = 5
|
||||||
|
|
||||||
|
[node name="TextureButton2" type="TextureButton" parent="CanvasLayer/GUI/BottomBar/HBoxContainer/BuildContainer"]
|
||||||
|
layout_mode = 2
|
||||||
|
size_flags_horizontal = 3
|
||||||
|
size_flags_vertical = 3
|
||||||
|
texture_normal = SubResource("AtlasTexture_4w4ox")
|
||||||
|
ignore_texture_size = true
|
||||||
|
stretch_mode = 5
|
||||||
|
|
||||||
|
[node name="TextureButton3" type="TextureButton" parent="CanvasLayer/GUI/BottomBar/HBoxContainer/BuildContainer"]
|
||||||
|
layout_mode = 2
|
||||||
|
size_flags_horizontal = 3
|
||||||
|
size_flags_vertical = 3
|
||||||
|
texture_normal = SubResource("AtlasTexture_2smg6")
|
||||||
|
ignore_texture_size = true
|
||||||
|
stretch_mode = 5
|
||||||
|
|
||||||
|
[node name="DetailsPanel" type="PanelContainer" parent="CanvasLayer/GUI/BottomBar/HBoxContainer"]
|
||||||
|
layout_mode = 2
|
||||||
|
size_flags_horizontal = 3
|
||||||
|
size_flags_stretch_ratio = 3.0
|
||||||
|
|
||||||
|
[node name="Label" type="Label" parent="CanvasLayer/GUI/BottomBar/HBoxContainer/DetailsPanel"]
|
||||||
|
layout_mode = 2
|
||||||
|
text = "Item details here:
|
||||||
|
other info here too"
|
||||||
|
|
||||||
|
[node name="Spacer" type="Control" parent="CanvasLayer/GUI/BottomBar/HBoxContainer"]
|
||||||
|
layout_mode = 2
|
||||||
|
size_flags_horizontal = 3
|
||||||
|
size_flags_stretch_ratio = 2.0
|
||||||
|
|
||||||
[connection signal="changed_resource" from="ResourceManager" to="CanvasLayer/GUI" method="_on_resource_manager_changed_resource"]
|
[connection signal="changed_resource" from="ResourceManager" to="CanvasLayer/GUI" method="_on_resource_manager_changed_resource"]
|
||||||
[connection signal="timeout" from="ResourceManager/Timer" to="ResourceManager" method="_on_timer_timeout"]
|
[connection signal="timeout" from="ResourceManager/Timer" to="ResourceManager" method="_on_timer_timeout"]
|
||||||
|
|||||||
@@ -1,23 +1,23 @@
|
|||||||
extends Node2D
|
extends Node2D
|
||||||
class_name Base
|
class_name Base
|
||||||
|
|
||||||
@export var corruption_pattern: ExpansionBase
|
@export var building_data: Building
|
||||||
@export var world: World
|
@export var world: World
|
||||||
|
|
||||||
@onready var expand_timer: Timer = $ExpandTimer
|
@onready var expand_timer: Timer = $ExpandTimer
|
||||||
var grid_loc: Vector2i
|
var grid_loc: Vector2i
|
||||||
|
#Vector2i(17,7)
|
||||||
var corruption_tiles: Array[Vector2i] = []
|
var corruption_tiles: Array[Vector2i] = []
|
||||||
|
|
||||||
func _ready() -> void:
|
func _ready() -> void:
|
||||||
grid_loc = world.grid_location(position)
|
grid_loc = world.grid_location(position)
|
||||||
world.change_location_data(grid_loc, Constants.TilemapLayers.BUILDINGS, Vector2i(17,7))
|
world.change_location_data(grid_loc, Constants.TilemapLayers.BUILDINGS, building_data.atlas_texture_region)
|
||||||
corruption_tiles.append(grid_loc)
|
corruption_tiles.append(grid_loc)
|
||||||
world.corrupt_location(grid_loc)
|
world.corrupt_location(grid_loc)
|
||||||
|
building_data.corruption_pattern.expansion_finished.connect(on_corruption_finished)
|
||||||
|
|
||||||
func _on_expand_timer_timeout() -> void:
|
func _on_expand_timer_timeout() -> void:
|
||||||
var corrupt_tile: Vector2i = corruption_pattern.expand_next_tile() + grid_loc
|
var corrupt_tile: Vector2i = building_data.corruption_pattern.expand_next_tile() + grid_loc
|
||||||
if corrupt_tile:
|
|
||||||
corruption_tiles.append(corrupt_tile)
|
corruption_tiles.append(corrupt_tile)
|
||||||
world.corrupt_location(corrupt_tile)
|
world.corrupt_location(corrupt_tile)
|
||||||
|
|
||||||
|
|||||||
8
scripts/building.gd
Normal file
8
scripts/building.gd
Normal file
@@ -0,0 +1,8 @@
|
|||||||
|
class_name Building
|
||||||
|
extends Resource
|
||||||
|
|
||||||
|
@export var corruption_pattern: ExpansionBase
|
||||||
|
@export var atlas_texture_region: Vector2i
|
||||||
|
@export var name: String
|
||||||
|
@export var description: String
|
||||||
|
@export var cost: Dictionary
|
||||||
@@ -2,13 +2,13 @@ extends Node2D
|
|||||||
|
|
||||||
@onready var world: World = $".."
|
@onready var world: World = $".."
|
||||||
var base = preload("res://scene/base.tscn")
|
var base = preload("res://scene/base.tscn")
|
||||||
|
var building = preload("res://data/buildings/hub.tres")
|
||||||
|
|
||||||
func _unhandled_input(event):
|
func _unhandled_input(event):
|
||||||
if event is InputEventMouseButton and event.is_pressed() and event.button_index == MOUSE_BUTTON_LEFT:
|
if event is InputEventMouseButton and event.is_pressed() and event.button_index == MOUSE_BUTTON_LEFT:
|
||||||
var build: Base = base.instantiate()
|
var build: Base = base.instantiate()
|
||||||
build.position = get_global_mouse_position()
|
build.position = get_global_mouse_position()
|
||||||
build.world = world
|
build.world = world
|
||||||
build.corruption_pattern = ExpansionSquarePattern.new()
|
build.building_data = building.duplicate(true)
|
||||||
build.corruption_pattern.expansion_finished.connect(build.on_corruption_finished)
|
|
||||||
add_child(build)
|
add_child(build)
|
||||||
#world_grid.set_cell(2, world_grid.local_to_map(get_global_mouse_position()), 0, Vector2i(16,2))
|
#world_grid.set_cell(2, world_grid.local_to_map(get_global_mouse_position()), 0, Vector2i(16,2))
|
||||||
|
|||||||
18
scripts/expansion_patterns/expansion_random_pattern_large.gd
Normal file
18
scripts/expansion_patterns/expansion_random_pattern_large.gd
Normal file
@@ -0,0 +1,18 @@
|
|||||||
|
class_name ExpansionRandomPatternLarge extends ExpansionBase
|
||||||
|
|
||||||
|
const EXPANSION_DISTANCE: int = 8
|
||||||
|
|
||||||
|
var expansion_tiles: Array[Vector2i] = []
|
||||||
|
|
||||||
|
func expand_next_tile() -> Vector2i:
|
||||||
|
if expansion_tiles.is_empty():
|
||||||
|
for i in range(EXPANSION_DISTANCE, 0, -1):
|
||||||
|
expansion_tiles.append(Vector2i(0, i))
|
||||||
|
expansion_tiles.append(Vector2i(0, -i))
|
||||||
|
expansion_tiles.append(Vector2i(i, 0))
|
||||||
|
expansion_tiles.append(Vector2i(-i, 0))
|
||||||
|
for ran in range(1, EXPANSION_DISTANCE):
|
||||||
|
pass
|
||||||
|
if expansion_tiles.size() == 1:
|
||||||
|
expansion_finished.emit()
|
||||||
|
return expansion_tiles.pop_back()
|
||||||
@@ -15,5 +15,4 @@ func expand_next_tile() -> Vector2i:
|
|||||||
expansion_tiles.append(Vector2i(x, y))
|
expansion_tiles.append(Vector2i(x, y))
|
||||||
if expansion_stage == EXPANSION_STAGES and expansion_tiles.size() == 1:
|
if expansion_stage == EXPANSION_STAGES and expansion_tiles.size() == 1:
|
||||||
expansion_finished.emit()
|
expansion_finished.emit()
|
||||||
|
|
||||||
return expansion_tiles.pop_at(randi_range(0, expansion_tiles.size() - 1))
|
return expansion_tiles.pop_at(randi_range(0, expansion_tiles.size() - 1))
|
||||||
|
|||||||
Reference in New Issue
Block a user