refactored cell world building

#8 included resources into cell data
This commit is contained in:
2024-02-06 07:38:23 -06:00
parent d8184ab48b
commit 7c81a2229e
10 changed files with 164 additions and 38 deletions

View File

@@ -0,0 +1,12 @@
extends Node2D
@onready var world: World = $".."
var base = preload("res://scene/base.tscn")
func _unhandled_input(event):
if event is InputEventMouseButton and event.is_pressed() and event.button_index == MOUSE_BUTTON_LEFT:
var build = base.instantiate()
build.position = get_global_mouse_position()
build.world = world
add_child(build)
#world_grid.set_cell(2, world_grid.local_to_map(get_global_mouse_position()), 0, Vector2i(16,2))