#2 Collects resources
#8 Generates resources based on resource data #10 Shows total resources and adjusts for new resources
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scripts/signals/resource_changed_signal.gd
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6
scripts/signals/resource_changed_signal.gd
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class_name ResourceChangedSignal extends Node
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var changed_resources := {}
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func _init(changed: Dictionary) -> void:
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changed_resources = changed
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