fixed interaction bar

tweaking resource_manager.gd
This commit is contained in:
2024-03-07 09:46:41 -06:00
parent ca8cfee1e8
commit 856b6a0400
11 changed files with 59 additions and 34 deletions

View File

@@ -0,0 +1,23 @@
signal changed_resource
@export var resources := {}
func _on_gained_resource(res: GameResource) -> void:
print("Gained Resource: %s" % res)
var changed_resources := {
res: res.pickup_value
}
changed_resource.emit(ResourceChangedSignal.new(changed_resources))
#func _on_timer_timeout() -> void:
#var corrupted_resources := Grid.get_corrupted_resources()
#if corrupted_resources.size() > 0:
#var changed_resources := {}
#for corrupted_resource: CellData in corrupted_resources:
#var res: GameResource = corrupted_resource.get_resource()
#if not resources.has(res):
#resources[res] = 0
#resources[res] += res.pickup_value
#changed_resources[res] = resources[res]
#changed_resource.emit(ResourceChangedSignal.new(changed_resources))