Interaction wheel

do interaction
This commit is contained in:
2024-03-01 14:39:48 -06:00
parent 50093e5937
commit abde90e75f
13 changed files with 216 additions and 90 deletions

View File

@@ -7,7 +7,7 @@ var last_direction = 0
var interaction_location: Vector2i
var _interaction_options: InteractionWheel
@onready var animation_player: AnimationPlayer = $AnimationPlayer
@onready var sprite: AnimatedSprite2D = $Sprite
@onready var interaction_timer: Timer = $InteractionTimer
const INTERACTION_WHEEL = preload("res://scene/interaction_wheel.tscn")
@@ -19,15 +19,14 @@ func _physics_process(delta: float) -> void:
if input_direction:
if _interaction_options:
_interaction_options.queue_free()
_interaction_options = null
animation_player.current_animation = "walk"
animation_player.play()
last_direction = input_direction.angle() + 3 * PI / 2
_on_interation_options_closed()
sprite.play("walk")
last_direction = input_direction.angle() + PI / 2
rotation = last_direction
interaction_location = Grid.world_to_grid(position) + Vector2i(input_direction.round())
Grid.set_selected_tile(interaction_location)
else:
animation_player.stop()
sprite.stop()
func _input(event: InputEvent) -> void:
if event.is_action_pressed("select") and not _interaction_options:
@@ -35,10 +34,11 @@ func _input(event: InputEvent) -> void:
if interactions.size() > 0:
_interaction_options = INTERACTION_WHEEL.instantiate()
_interaction_options.initialize(interaction_location, interactions)
_interaction_options.closed.connect(_on_interation_options_closed)
add_sibling(_interaction_options)
func _finished_interaction(results: Dictionary) -> void:
print("interaction finished: %s" % results)
func _on_interation_options_closed() -> void:
_interaction_options = null
func _unhandled_input(event):
if event is InputEventMouseButton: