Added basic build menu and placement
This commit is contained in:
14
data/buildings/advanced/advanced_building_group.tres
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14
data/buildings/advanced/advanced_building_group.tres
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[gd_resource type="Resource" script_class="BuildingGroup" load_steps=4 format=3 uid="uid://cfeob1arfvw6p"]
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[ext_resource type="Script" path="res://data/buildings/building_group.gd" id="1_5u0lh"]
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[ext_resource type="Texture2D" uid="uid://n806c03hgaq1" path="res://assets/scifi_tilesheet@2.png" id="1_hpowi"]
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[sub_resource type="AtlasTexture" id="AtlasTexture_24mqt"]
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atlas = ExtResource("1_hpowi")
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region = Rect2(1088, 576, 64, 64)
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[resource]
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script = ExtResource("1_5u0lh")
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name = "Advanced"
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atlas_texture = SubResource("AtlasTexture_24mqt")
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buildings = Array[Resource("res://data/buildings/building.gd")]([])
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16
data/buildings/basic/basic_building_group.tres
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16
data/buildings/basic/basic_building_group.tres
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[gd_resource type="Resource" script_class="BuildingGroup" load_steps=6 format=3 uid="uid://dqv53okb3evb7"]
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[ext_resource type="Texture2D" uid="uid://n806c03hgaq1" path="res://assets/scifi_tilesheet@2.png" id="1_p1crr"]
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[ext_resource type="Script" path="res://data/buildings/building_group.gd" id="1_xphre"]
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[ext_resource type="Resource" uid="uid://d38xgwstvtcm4" path="res://data/buildings/basic/harvester_building.tres" id="2_7d7fa"]
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[ext_resource type="Resource" uid="uid://cta6ngelbwo8b" path="res://data/buildings/basic/warehouse_building.tres" id="3_vxs34"]
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[sub_resource type="AtlasTexture" id="AtlasTexture_nleix"]
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atlas = ExtResource("1_p1crr")
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region = Rect2(1024, 576, 64, 64)
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[resource]
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script = ExtResource("1_xphre")
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name = "Basic"
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atlas_texture = SubResource("AtlasTexture_nleix")
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buildings = Array[Resource("res://data/buildings/building.gd")]([ExtResource("2_7d7fa"), ExtResource("3_vxs34")])
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18
data/buildings/basic/harvester_building.tres
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18
data/buildings/basic/harvester_building.tres
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@@ -0,0 +1,18 @@
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[gd_resource type="Resource" script_class="Building" load_steps=5 format=3 uid="uid://d38xgwstvtcm4"]
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[ext_resource type="Texture2D" uid="uid://n806c03hgaq1" path="res://assets/scifi_tilesheet@2.png" id="1_8uuv4"]
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[ext_resource type="Script" path="res://data/buildings/building.gd" id="1_s0c8c"]
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[ext_resource type="Resource" uid="uid://bpjj0x7jr1k6u" path="res://data/game_resources/carbon/carbon_resource.tres" id="2_ppxqc"]
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[sub_resource type="AtlasTexture" id="AtlasTexture_5nxx0"]
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atlas = ExtResource("1_8uuv4")
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region = Rect2(1088, 128, 64, 64)
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[resource]
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script = ExtResource("1_s0c8c")
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atlas_texture = SubResource("AtlasTexture_5nxx0")
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name = "Harvester"
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description = "Harvests nearby"
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cost = {
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ExtResource("2_ppxqc"): 100
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}
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20
data/buildings/basic/warehouse_building.tres
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20
data/buildings/basic/warehouse_building.tres
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@@ -0,0 +1,20 @@
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[gd_resource type="Resource" script_class="Building" load_steps=6 format=3 uid="uid://cta6ngelbwo8b"]
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[ext_resource type="Texture2D" uid="uid://n806c03hgaq1" path="res://assets/scifi_tilesheet@2.png" id="1_24f36"]
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[ext_resource type="Script" path="res://data/buildings/building.gd" id="1_aylgh"]
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[ext_resource type="Resource" uid="uid://bpjj0x7jr1k6u" path="res://data/game_resources/carbon/carbon_resource.tres" id="2_s5ve8"]
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[ext_resource type="Resource" uid="uid://dr00rd4f42jqe" path="res://data/game_resources/gem/gem_resource.tres" id="3_y57vu"]
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[sub_resource type="AtlasTexture" id="AtlasTexture_pbx2g"]
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atlas = ExtResource("1_24f36")
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region = Rect2(1024, 64, 64, 64)
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[resource]
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script = ExtResource("1_aylgh")
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atlas_texture = SubResource("AtlasTexture_pbx2g")
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name = "Warehouse"
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description = "Allows storage of more materials"
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cost = {
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ExtResource("2_s5ve8"): 500,
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ExtResource("3_y57vu"): 200
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}
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7
data/buildings/building.gd
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7
data/buildings/building.gd
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class_name Building
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extends Resource
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@export var atlas_texture: AtlasTexture
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@export var name: String
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@export var description: String
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@export var cost: Dictionary
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13
data/buildings/building_base.gd
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13
data/buildings/building_base.gd
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extends Node2D
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class_name BuildingBase
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var _building_data: Building
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@onready var sprite_2d: Sprite2D = $Sprite2D
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func initialize(data: Building, grid_location: Vector2i) -> void:
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_building_data = data
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position = Grid.grid_to_world_center(grid_location)
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func _ready() -> void:
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sprite_2d.texture = _building_data.atlas_texture
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8
data/buildings/building_base.tscn
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8
data/buildings/building_base.tscn
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[gd_scene load_steps=2 format=3 uid="uid://kij6k2k1rmxb"]
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[ext_resource type="Script" path="res://data/buildings/building_base.gd" id="1_odhat"]
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[node name="BuildingBase" type="Node2D"]
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script = ExtResource("1_odhat")
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[node name="Sprite2D" type="Sprite2D" parent="."]
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7
data/buildings/building_group.gd
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7
data/buildings/building_group.gd
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@@ -0,0 +1,7 @@
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extends Resource
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class_name BuildingGroup
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@export var name: String
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@export var atlas_texture: AtlasTexture
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@export var buildings: Array[Building]
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@@ -1,12 +1,11 @@
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[gd_resource type="Resource" script_class="Building" load_steps=4 format=3 uid="uid://bgwoy0uh2cpvu"]
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[ext_resource type="Resource" uid="uid://bpjj0x7jr1k6u" path="res://data/game_resources/carbon/carbon_resource.tres" id="1_5s38g"]
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[ext_resource type="Script" path="res://scripts/building.gd" id="1_ssts7"]
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[ext_resource type="Resource" uid="uid://dr00rd4f42jqe" path="res://data/game_resources/gem/gem_resource.tres" id="2_u1tpw"]
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[ext_resource type="Script" path="res://data/buildings/building.gd" id="3_bd7jk"]
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[resource]
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script = ExtResource("1_ssts7")
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atlas_texture_region = Vector2i(14, 7)
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script = ExtResource("3_bd7jk")
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name = "Corruptor"
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description = "A building which only functions to spread corruption, and does it well"
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cost = {
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@@ -1,16 +1,10 @@
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[gd_resource type="Resource" script_class="Building" load_steps=5 format=3 uid="uid://c6vv3hyn5sd7o"]
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[gd_resource type="Resource" script_class="Building" load_steps=3 format=3 uid="uid://c6vv3hyn5sd7o"]
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[ext_resource type="Script" path="res://scripts/expansion_patterns/expansion_square_pattern.gd" id="1_attvt"]
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[ext_resource type="Script" path="res://scripts/building.gd" id="1_ssd30"]
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[ext_resource type="Script" path="res://data/buildings/building.gd" id="1_ssd30"]
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[ext_resource type="Resource" uid="uid://bpjj0x7jr1k6u" path="res://data/game_resources/carbon/carbon_resource.tres" id="2_d8jrj"]
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[sub_resource type="Resource" id="Resource_nqpn0"]
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script = ExtResource("1_attvt")
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[resource]
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script = ExtResource("1_ssd30")
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corruption_pattern = SubResource("Resource_nqpn0")
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atlas_texture_region = Vector2i(17, 7)
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name = "Hub"
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description = "Main cheap base that corrupts a square"
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cost = {
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