Added basic build menu and placement
This commit is contained in:
13
data/buildings/building_base.gd
Normal file
13
data/buildings/building_base.gd
Normal file
@@ -0,0 +1,13 @@
|
||||
extends Node2D
|
||||
class_name BuildingBase
|
||||
|
||||
var _building_data: Building
|
||||
|
||||
@onready var sprite_2d: Sprite2D = $Sprite2D
|
||||
|
||||
func initialize(data: Building, grid_location: Vector2i) -> void:
|
||||
_building_data = data
|
||||
position = Grid.grid_to_world_center(grid_location)
|
||||
|
||||
func _ready() -> void:
|
||||
sprite_2d.texture = _building_data.atlas_texture
|
||||
Reference in New Issue
Block a user