Added basic build menu and placement

This commit is contained in:
2024-03-06 09:25:28 -06:00
parent abde90e75f
commit ca8cfee1e8
25 changed files with 377 additions and 27 deletions

View File

@@ -1,16 +1,10 @@
[gd_resource type="Resource" script_class="Building" load_steps=5 format=3 uid="uid://c6vv3hyn5sd7o"]
[gd_resource type="Resource" script_class="Building" load_steps=3 format=3 uid="uid://c6vv3hyn5sd7o"]
[ext_resource type="Script" path="res://scripts/expansion_patterns/expansion_square_pattern.gd" id="1_attvt"]
[ext_resource type="Script" path="res://scripts/building.gd" id="1_ssd30"]
[ext_resource type="Script" path="res://data/buildings/building.gd" id="1_ssd30"]
[ext_resource type="Resource" uid="uid://bpjj0x7jr1k6u" path="res://data/game_resources/carbon/carbon_resource.tres" id="2_d8jrj"]
[sub_resource type="Resource" id="Resource_nqpn0"]
script = ExtResource("1_attvt")
[resource]
script = ExtResource("1_ssd30")
corruption_pattern = SubResource("Resource_nqpn0")
atlas_texture_region = Vector2i(17, 7)
name = "Hub"
description = "Main cheap base that corrupts a square"
cost = {