Added basic build menu and placement
This commit is contained in:
67
scripts/build_menu.gd
Normal file
67
scripts/build_menu.gd
Normal file
@@ -0,0 +1,67 @@
|
||||
extends CanvasLayer
|
||||
|
||||
signal build(building: Building)
|
||||
|
||||
var groups_visible: Array[BuildingGroup] = []
|
||||
var buildings_visible: Array[Building] = []
|
||||
var selected_building: Building
|
||||
|
||||
const ADVANCED_BUILDING_GROUP = preload("res://data/buildings/advanced/advanced_building_group.tres")
|
||||
const BASIC_BUILDING_GROUP = preload("res://data/buildings/basic/basic_building_group.tres")
|
||||
|
||||
@onready var building_groups: ItemList = $MarginContainer/PanelContainer/HBoxContainer/ScrollContainer/VBoxContainer/BuildingGroups
|
||||
@onready var buildings: ItemList = $MarginContainer/PanelContainer/HBoxContainer/ScrollContainer2/VBoxContainer/Buildings
|
||||
|
||||
@onready var title: Label = $MarginContainer/PanelContainer/HBoxContainer/DetailsContainer/Title
|
||||
@onready var description: Label = $MarginContainer/PanelContainer/HBoxContainer/DetailsContainer/Description
|
||||
@onready var build_materials: GridContainer = $MarginContainer/PanelContainer/HBoxContainer/DetailsContainer/BuildMaterials
|
||||
@onready var build_buttons_container: HBoxContainer = $MarginContainer/PanelContainer/HBoxContainer/DetailsContainer/BuildButtonsContainer
|
||||
|
||||
func _ready() -> void:
|
||||
_add_building_group(BASIC_BUILDING_GROUP)
|
||||
_add_building_group(ADVANCED_BUILDING_GROUP)
|
||||
|
||||
func _add_building_group(group: BuildingGroup) -> void:
|
||||
building_groups.add_item(group.name, group.atlas_texture)
|
||||
groups_visible.append(group)
|
||||
|
||||
func _on_building_groups_item_selected(index: int) -> void:
|
||||
buildings.clear()
|
||||
buildings_visible.clear()
|
||||
for building in groups_visible[index].buildings:
|
||||
buildings_visible.append(building)
|
||||
buildings.add_item(building.name, building.atlas_texture)
|
||||
|
||||
description.hide()
|
||||
build_materials.hide()
|
||||
build_buttons_container.hide()
|
||||
selected_building = null
|
||||
|
||||
|
||||
func _on_buildings_item_selected(index: int) -> void:
|
||||
selected_building = buildings_visible[index]
|
||||
title.text = selected_building.name
|
||||
description.text = selected_building.description
|
||||
|
||||
for child in build_materials.get_children():
|
||||
child.queue_free()
|
||||
for res: GameResource in selected_building.cost.keys():
|
||||
var image = TextureRect.new()
|
||||
var texture = AtlasTexture.new()
|
||||
texture.atlas = preload("res://assets/scifi_tilesheet@2.png")
|
||||
texture.region = Rect2(64 * res.atlas_location, Vector2(64, 64))
|
||||
image.texture = texture
|
||||
build_materials.add_child(image)
|
||||
var label = Label.new()
|
||||
label.text = str(selected_building.cost[res])
|
||||
build_materials.add_child(label)
|
||||
|
||||
description.show()
|
||||
build_materials.show()
|
||||
build_buttons_container.show()
|
||||
|
||||
|
||||
func _on_build_button_pressed() -> void:
|
||||
if selected_building:
|
||||
build.emit(selected_building)
|
||||
queue_free()
|
||||
Reference in New Issue
Block a user