Made building consume resources
Now may build more than one if resources allow building placement is red/green for indicating success
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@@ -6,6 +6,9 @@ const SCIFI_TILESHEET = preload("res://assets/scifi_tilesheet@2.png")
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var _resource_displays := {}
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func _ready() -> void:
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ResourceManager.changed_resource.connect(_on_resource_manager_changed_resource)
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func _on_resource_manager_changed_resource(changed: ResourceChangedSignal) -> void:
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for resource: GameResource in changed.changed_resources.keys():
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if not _resource_displays.has(resource):
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