Made building consume resources
Now may build more than one if resources allow building placement is red/green for indicating success
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@@ -14,7 +14,6 @@ var noise_regions := [-999,0,999]
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var atlas_regions := [Vector2i(0,1),Vector2i(0,0)]
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@onready var world_grid: TileMap = $world_grid
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@onready var resource_manager: Node2D = $ResourceManager
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func get_noise_value(x: int, y: int):
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return terrain_noise.get_noise_2d(x,y) * 500
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@@ -62,7 +61,7 @@ func corrupt_location(loc: Vector2i):
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func add_resources_to_map() -> void:
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for res: GameResource in game_resources:
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res.gained_resource.connect(resource_manager._on_gained_resource)
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#res.gained_resource.connect(ResourceManager._on_gained_resource)
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var spawns = res.get_spawn_locations()
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for spawn in spawns:
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Grid.change_location_resource(spawn, res)
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