Changed resource spawning

added interact functionality
temp added zoom with scroll wheel
This commit is contained in:
2024-02-27 10:21:28 -06:00
parent 5467e044a7
commit f87b1cfa9a
17 changed files with 163 additions and 41 deletions

View File

@@ -1,10 +1,11 @@
class_name CellData
extends Node
extends Resource
@export var layer_info: Dictionary = {
Constants.TilemapLayers.CORRUPTION: false
}
var _pos: Vector2i
var interaction_display: ProgressBar
func _to_string() -> String:
return "{%s %s}" % [_pos, layer_info]
@@ -24,8 +25,31 @@ func change_resource(data: GameResource) -> void:
func get_resource() -> GameResource:
return layer_info[Constants.TilemapLayers.ENVIRONMENT] as GameResource
func has_resource() -> bool:
return has_layer(Constants.TilemapLayers.ENVIRONMENT)
func is_corrupted() -> bool:
return layer_info[Constants.TilemapLayers.CORRUPTION]
func has_layer(layer: int) -> bool:
return layer_info.has(layer)
func interact(timer: Timer) -> void:
var is_interactable := has_resource() or has_layer(Constants.TilemapLayers.BUILDINGS)
if is_interactable and not interaction_display:
timer.timeout.connect(_on_interaction_finished.bind(timer))
timer.start(3)
interaction_display = ProgressBar.new()
interaction_display.position = Grid.grid_to_world_center(_pos) - Vector2(30, 10)
interaction_display.size = Vector2(60, 20)
interaction_display.show_percentage = false
var tween = timer.get_tree().create_tween()
tween.tween_property(interaction_display, "value", 100, 3)
timer.get_parent().add_sibling(interaction_display)
func _on_interaction_finished(timer: Timer) -> void:
timer.timeout.disconnect(_on_interaction_finished)
if has_resource():
interaction_display.queue_free()
get_resource().gained_resource.emit(get_resource())