Compare commits
8 Commits
2024-02-03
...
2024/0204-
| Author | SHA1 | Date | |
|---|---|---|---|
| 50093e5937 | |||
| f87b1cfa9a | |||
| 5467e044a7 | |||
| 78c4291b6a | |||
| 33334f03e8 | |||
| 84de7fa6f1 | |||
| 7c81a2229e | |||
| d8184ab48b |
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assets/SpaceMono-Bold.ttf.import
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assets/SpaceMono-Bold.ttf.import
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assets/SpaceMono-BoldItalic.ttf.import
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assets/SpaceMono-BoldItalic.ttf.import
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assets/SpaceMono-Italic.ttf.import
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assets/SpaceMono-Italic.ttf.import
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assets/SpaceMono-Regular.ttf.import
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assets/SpaceMono-Regular.ttf.import
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Before Width: | Height: | Size: 235 KiB After Width: | Height: | Size: 106 KiB |
15
data/buildings/corruptor.tres
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15
data/buildings/corruptor.tres
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@@ -0,0 +1,15 @@
|
||||
[gd_resource type="Resource" script_class="Building" load_steps=4 format=3 uid="uid://bgwoy0uh2cpvu"]
|
||||
|
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[ext_resource type="Resource" uid="uid://bpjj0x7jr1k6u" path="res://data/game_resources/carbon/carbon_resource.tres" id="1_5s38g"]
|
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[ext_resource type="Script" path="res://scripts/building.gd" id="1_ssts7"]
|
||||
[ext_resource type="Resource" uid="uid://dr00rd4f42jqe" path="res://data/game_resources/gem/gem_resource.tres" id="2_u1tpw"]
|
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|
||||
[resource]
|
||||
script = ExtResource("1_ssts7")
|
||||
atlas_texture_region = Vector2i(14, 7)
|
||||
name = "Corruptor"
|
||||
description = "A building which only functions to spread corruption, and does it well"
|
||||
cost = {
|
||||
ExtResource("1_5s38g"): 40,
|
||||
ExtResource("2_u1tpw"): 20
|
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|
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18
data/buildings/hub.tres
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18
data/buildings/hub.tres
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@@ -0,0 +1,18 @@
|
||||
[gd_resource type="Resource" script_class="Building" load_steps=5 format=3 uid="uid://c6vv3hyn5sd7o"]
|
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[ext_resource type="Script" path="res://scripts/expansion_patterns/expansion_square_pattern.gd" id="1_attvt"]
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[ext_resource type="Script" path="res://scripts/building.gd" id="1_ssd30"]
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[ext_resource type="Resource" uid="uid://bpjj0x7jr1k6u" path="res://data/game_resources/carbon/carbon_resource.tres" id="2_d8jrj"]
|
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[sub_resource type="Resource" id="Resource_nqpn0"]
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script = ExtResource("1_attvt")
|
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|
||||
[resource]
|
||||
script = ExtResource("1_ssd30")
|
||||
corruption_pattern = SubResource("Resource_nqpn0")
|
||||
atlas_texture_region = Vector2i(17, 7)
|
||||
name = "Hub"
|
||||
description = "Main cheap base that corrupts a square"
|
||||
cost = {
|
||||
ExtResource("2_d8jrj"): 50
|
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}
|
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11
data/game_resources/carbon/carbon_resource.tres
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11
data/game_resources/carbon/carbon_resource.tres
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@@ -0,0 +1,11 @@
|
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[gd_resource type="Resource" script_class="GameResource" load_steps=3 format=3 uid="uid://bpjj0x7jr1k6u"]
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[ext_resource type="Script" path="res://scripts/game_resource.gd" id="1_4maxk"]
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[ext_resource type="Resource" uid="uid://bsrqp68lxf2f" path="res://data/game_resources/carbon/spawn_pattern_close.tres" id="2_eyt7m"]
|
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|
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[resource]
|
||||
script = ExtResource("1_4maxk")
|
||||
atlas_location = Vector2i(5, 3)
|
||||
pickup_value = 20
|
||||
name = "Carbon"
|
||||
spawn_patterns = [ExtResource("2_eyt7m")]
|
||||
11
data/game_resources/carbon/spawn_pattern_close.tres
Normal file
11
data/game_resources/carbon/spawn_pattern_close.tres
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@@ -0,0 +1,11 @@
|
||||
[gd_resource type="Resource" script_class="SpawnPattern" load_steps=2 format=3 uid="uid://bsrqp68lxf2f"]
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[ext_resource type="Script" path="res://scripts/spawn_pattern.gd" id="1_pksks"]
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[resource]
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script = ExtResource("1_pksks")
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min_distance = 8
|
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max_distance = 20
|
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min_spread = 15
|
||||
quantity = 4
|
||||
cluster_size = 12
|
||||
11
data/game_resources/gem/gem_resource.tres
Normal file
11
data/game_resources/gem/gem_resource.tres
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@@ -0,0 +1,11 @@
|
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[gd_resource type="Resource" script_class="GameResource" load_steps=3 format=3 uid="uid://dr00rd4f42jqe"]
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[ext_resource type="Script" path="res://scripts/game_resource.gd" id="1_tfoa4"]
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[ext_resource type="Resource" uid="uid://0crnt5nbhhlv" path="res://data/game_resources/gem/spawn_pattern_close.tres" id="2_n3fuo"]
|
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|
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[resource]
|
||||
script = ExtResource("1_tfoa4")
|
||||
atlas_location = Vector2i(5, 6)
|
||||
pickup_value = 10
|
||||
name = "Gem"
|
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spawn_patterns = Array[Resource("res://scripts/spawn_pattern.gd")]([ExtResource("2_n3fuo")])
|
||||
11
data/game_resources/gem/spawn_pattern_close.tres
Normal file
11
data/game_resources/gem/spawn_pattern_close.tres
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@@ -0,0 +1,11 @@
|
||||
[gd_resource type="Resource" script_class="SpawnPattern" load_steps=2 format=3 uid="uid://0crnt5nbhhlv"]
|
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[ext_resource type="Script" path="res://scripts/spawn_pattern.gd" id="1_bi4rm"]
|
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|
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[resource]
|
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script = ExtResource("1_bi4rm")
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min_distance = 16
|
||||
max_distance = 40
|
||||
min_spread = 30
|
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quantity = 4
|
||||
cluster_size = 6
|
||||
13
data/interactions/build.tres
Normal file
13
data/interactions/build.tres
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@@ -0,0 +1,13 @@
|
||||
[gd_resource type="Resource" script_class="Interaction" load_steps=4 format=3 uid="uid://bo3e2jefukgdy"]
|
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|
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[ext_resource type="Texture2D" uid="uid://n806c03hgaq1" path="res://assets/scifi_tilesheet@2.png" id="1_bglkk"]
|
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[ext_resource type="Script" path="res://scripts/interaction.gd" id="2_h5okx"]
|
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|
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[sub_resource type="AtlasTexture" id="AtlasTexture_3e2ed"]
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atlas = ExtResource("1_bglkk")
|
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region = Rect2(960, 512, 64, 64)
|
||||
|
||||
[resource]
|
||||
script = ExtResource("2_h5okx")
|
||||
name = "Build"
|
||||
image = SubResource("AtlasTexture_3e2ed")
|
||||
13
data/interactions/gather.tres
Normal file
13
data/interactions/gather.tres
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@@ -0,0 +1,13 @@
|
||||
[gd_resource type="Resource" script_class="Interaction" load_steps=4 format=3 uid="uid://r4evto2nkehg"]
|
||||
|
||||
[ext_resource type="Texture2D" uid="uid://n806c03hgaq1" path="res://assets/scifi_tilesheet@2.png" id="1_cquks"]
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[ext_resource type="Script" path="res://scripts/interaction.gd" id="1_m76d8"]
|
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|
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[sub_resource type="AtlasTexture" id="AtlasTexture_f8jvb"]
|
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atlas = ExtResource("1_cquks")
|
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region = Rect2(1024, 512, 64, 64)
|
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|
||||
[resource]
|
||||
script = ExtResource("1_m76d8")
|
||||
name = "Gather"
|
||||
image = SubResource("AtlasTexture_f8jvb")
|
||||
@@ -5,146 +5,404 @@
|
||||
[sub_resource type="TileSetAtlasSource" id="TileSetAtlasSource_yq8ar"]
|
||||
resource_name = "scifi"
|
||||
texture = ExtResource("1_40wcs")
|
||||
texture_region_size = Vector2i(128, 128)
|
||||
texture_region_size = Vector2i(64, 64)
|
||||
0:0/0 = 0
|
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0:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
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0:0/0/physics_layer_0/angular_velocity = 0.0
|
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1:0/next_alternative_id = 2
|
||||
1:0/0 = 0
|
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1:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
1:0/0/physics_layer_0/angular_velocity = 0.0
|
||||
2:0/0 = 0
|
||||
2:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
2:0/0/physics_layer_0/angular_velocity = 0.0
|
||||
3:0/0 = 0
|
||||
3:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
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3:0/0/physics_layer_0/angular_velocity = 0.0
|
||||
4:0/0 = 0
|
||||
4:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
4:0/0/physics_layer_0/angular_velocity = 0.0
|
||||
5:0/0 = 0
|
||||
5:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
5:0/0/physics_layer_0/angular_velocity = 0.0
|
||||
6:0/0 = 0
|
||||
6:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
6:0/0/physics_layer_0/angular_velocity = 0.0
|
||||
7:0/0 = 0
|
||||
7:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
7:0/0/physics_layer_0/angular_velocity = 0.0
|
||||
8:0/0 = 0
|
||||
8:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
8:0/0/physics_layer_0/angular_velocity = 0.0
|
||||
9:0/0 = 0
|
||||
9:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
9:0/0/physics_layer_0/angular_velocity = 0.0
|
||||
10:0/0 = 0
|
||||
10:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
10:0/0/physics_layer_0/angular_velocity = 0.0
|
||||
11:0/0 = 0
|
||||
11:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
11:0/0/physics_layer_0/angular_velocity = 0.0
|
||||
12:0/0 = 0
|
||||
12:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
12:0/0/physics_layer_0/angular_velocity = 0.0
|
||||
13:0/0 = 0
|
||||
13:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
13:0/0/physics_layer_0/angular_velocity = 0.0
|
||||
14:0/0 = 0
|
||||
14:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
14:0/0/physics_layer_0/angular_velocity = 0.0
|
||||
15:0/0 = 0
|
||||
15:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
15:0/0/physics_layer_0/angular_velocity = 0.0
|
||||
16:0/0 = 0
|
||||
16:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
16:0/0/physics_layer_0/angular_velocity = 0.0
|
||||
17:0/0 = 0
|
||||
17:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
17:0/0/physics_layer_0/angular_velocity = 0.0
|
||||
0:1/0 = 0
|
||||
0:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
0:1/0/physics_layer_0/angular_velocity = 0.0
|
||||
1:1/0 = 0
|
||||
1:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
1:1/0/physics_layer_0/angular_velocity = 0.0
|
||||
2:1/0 = 0
|
||||
2:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
2:1/0/physics_layer_0/angular_velocity = 0.0
|
||||
3:1/0 = 0
|
||||
3:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
3:1/0/physics_layer_0/angular_velocity = 0.0
|
||||
4:1/0 = 0
|
||||
4:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
4:1/0/physics_layer_0/angular_velocity = 0.0
|
||||
5:1/0 = 0
|
||||
5:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
5:1/0/physics_layer_0/angular_velocity = 0.0
|
||||
6:1/0 = 0
|
||||
6:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
6:1/0/physics_layer_0/angular_velocity = 0.0
|
||||
7:1/0 = 0
|
||||
7:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
7:1/0/physics_layer_0/angular_velocity = 0.0
|
||||
8:1/0 = 0
|
||||
8:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
8:1/0/physics_layer_0/angular_velocity = 0.0
|
||||
9:1/0 = 0
|
||||
9:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
9:1/0/physics_layer_0/angular_velocity = 0.0
|
||||
10:1/0 = 0
|
||||
10:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
10:1/0/physics_layer_0/angular_velocity = 0.0
|
||||
11:1/0 = 0
|
||||
11:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
11:1/0/physics_layer_0/angular_velocity = 0.0
|
||||
12:1/0 = 0
|
||||
12:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
12:1/0/physics_layer_0/angular_velocity = 0.0
|
||||
13:1/0 = 0
|
||||
13:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
13:1/0/physics_layer_0/angular_velocity = 0.0
|
||||
14:1/0 = 0
|
||||
14:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
14:1/0/physics_layer_0/angular_velocity = 0.0
|
||||
15:1/0 = 0
|
||||
15:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
15:1/0/physics_layer_0/angular_velocity = 0.0
|
||||
16:1/0 = 0
|
||||
16:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
16:1/0/physics_layer_0/angular_velocity = 0.0
|
||||
17:1/0 = 0
|
||||
17:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
17:1/0/physics_layer_0/angular_velocity = 0.0
|
||||
0:2/0 = 0
|
||||
0:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
0:2/0/physics_layer_0/angular_velocity = 0.0
|
||||
1:2/0 = 0
|
||||
1:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
1:2/0/physics_layer_0/angular_velocity = 0.0
|
||||
2:2/0 = 0
|
||||
2:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
2:2/0/physics_layer_0/angular_velocity = 0.0
|
||||
3:2/0 = 0
|
||||
3:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
3:2/0/physics_layer_0/angular_velocity = 0.0
|
||||
4:2/0 = 0
|
||||
4:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
4:2/0/physics_layer_0/angular_velocity = 0.0
|
||||
5:2/0 = 0
|
||||
5:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
5:2/0/physics_layer_0/angular_velocity = 0.0
|
||||
6:2/0 = 0
|
||||
6:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
6:2/0/physics_layer_0/angular_velocity = 0.0
|
||||
7:2/0 = 0
|
||||
7:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
7:2/0/physics_layer_0/angular_velocity = 0.0
|
||||
8:2/0 = 0
|
||||
8:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
8:2/0/physics_layer_0/angular_velocity = 0.0
|
||||
9:2/0 = 0
|
||||
9:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
9:2/0/physics_layer_0/angular_velocity = 0.0
|
||||
10:2/0 = 0
|
||||
10:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
10:2/0/physics_layer_0/angular_velocity = 0.0
|
||||
11:2/0 = 0
|
||||
11:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
11:2/0/physics_layer_0/angular_velocity = 0.0
|
||||
12:2/0 = 0
|
||||
12:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
12:2/0/physics_layer_0/angular_velocity = 0.0
|
||||
13:2/0 = 0
|
||||
13:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
13:2/0/physics_layer_0/angular_velocity = 0.0
|
||||
14:2/0 = 0
|
||||
14:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
14:2/0/physics_layer_0/angular_velocity = 0.0
|
||||
15:2/0 = 0
|
||||
15:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
15:2/0/physics_layer_0/angular_velocity = 0.0
|
||||
16:2/0 = 0
|
||||
16:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
16:2/0/physics_layer_0/angular_velocity = 0.0
|
||||
17:2/0 = 0
|
||||
17:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
17:2/0/physics_layer_0/angular_velocity = 0.0
|
||||
0:3/0 = 0
|
||||
0:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
0:3/0/physics_layer_0/angular_velocity = 0.0
|
||||
1:3/0 = 0
|
||||
1:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
1:3/0/physics_layer_0/angular_velocity = 0.0
|
||||
2:3/0 = 0
|
||||
2:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
2:3/0/physics_layer_0/angular_velocity = 0.0
|
||||
3:3/0 = 0
|
||||
3:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
3:3/0/physics_layer_0/angular_velocity = 0.0
|
||||
4:3/0 = 0
|
||||
4:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
4:3/0/physics_layer_0/angular_velocity = 0.0
|
||||
5:3/0 = 0
|
||||
5:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
5:3/0/physics_layer_0/angular_velocity = 0.0
|
||||
5:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
|
||||
6:3/0 = 0
|
||||
6:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
6:3/0/physics_layer_0/angular_velocity = 0.0
|
||||
7:3/0 = 0
|
||||
7:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
7:3/0/physics_layer_0/angular_velocity = 0.0
|
||||
8:3/0 = 0
|
||||
8:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
8:3/0/physics_layer_0/angular_velocity = 0.0
|
||||
9:3/0 = 0
|
||||
9:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
9:3/0/physics_layer_0/angular_velocity = 0.0
|
||||
10:3/0 = 0
|
||||
10:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
10:3/0/physics_layer_0/angular_velocity = 0.0
|
||||
11:3/0 = 0
|
||||
11:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
11:3/0/physics_layer_0/angular_velocity = 0.0
|
||||
12:3/0 = 0
|
||||
12:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
12:3/0/physics_layer_0/angular_velocity = 0.0
|
||||
13:3/0 = 0
|
||||
13:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
13:3/0/physics_layer_0/angular_velocity = 0.0
|
||||
14:3/0 = 0
|
||||
14:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
14:3/0/physics_layer_0/angular_velocity = 0.0
|
||||
15:3/0 = 0
|
||||
15:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
15:3/0/physics_layer_0/angular_velocity = 0.0
|
||||
16:3/0 = 0
|
||||
16:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
16:3/0/physics_layer_0/angular_velocity = 0.0
|
||||
17:3/0 = 0
|
||||
17:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
17:3/0/physics_layer_0/angular_velocity = 0.0
|
||||
0:4/0 = 0
|
||||
0:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
0:4/0/physics_layer_0/angular_velocity = 0.0
|
||||
1:4/0 = 0
|
||||
1:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
1:4/0/physics_layer_0/angular_velocity = 0.0
|
||||
2:4/0 = 0
|
||||
2:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
2:4/0/physics_layer_0/angular_velocity = 0.0
|
||||
3:4/0 = 0
|
||||
3:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
3:4/0/physics_layer_0/angular_velocity = 0.0
|
||||
4:4/0 = 0
|
||||
4:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
4:4/0/physics_layer_0/angular_velocity = 0.0
|
||||
5:4/0 = 0
|
||||
5:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
5:4/0/physics_layer_0/angular_velocity = 0.0
|
||||
6:4/0 = 0
|
||||
6:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
6:4/0/physics_layer_0/angular_velocity = 0.0
|
||||
7:4/0 = 0
|
||||
7:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
7:4/0/physics_layer_0/angular_velocity = 0.0
|
||||
8:4/0 = 0
|
||||
8:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
8:4/0/physics_layer_0/angular_velocity = 0.0
|
||||
9:4/0 = 0
|
||||
9:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
9:4/0/physics_layer_0/angular_velocity = 0.0
|
||||
10:4/0 = 0
|
||||
10:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
10:4/0/physics_layer_0/angular_velocity = 0.0
|
||||
11:4/0 = 0
|
||||
11:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
11:4/0/physics_layer_0/angular_velocity = 0.0
|
||||
12:4/0 = 0
|
||||
12:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
12:4/0/physics_layer_0/angular_velocity = 0.0
|
||||
13:4/0 = 0
|
||||
13:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
13:4/0/physics_layer_0/angular_velocity = 0.0
|
||||
14:4/0 = 0
|
||||
14:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
14:4/0/physics_layer_0/angular_velocity = 0.0
|
||||
15:4/0 = 0
|
||||
15:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
15:4/0/physics_layer_0/angular_velocity = 0.0
|
||||
16:4/0 = 0
|
||||
16:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
16:4/0/physics_layer_0/angular_velocity = 0.0
|
||||
17:4/0 = 0
|
||||
17:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
17:4/0/physics_layer_0/angular_velocity = 0.0
|
||||
0:5/0 = 0
|
||||
0:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
0:5/0/physics_layer_0/angular_velocity = 0.0
|
||||
1:5/0 = 0
|
||||
1:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
1:5/0/physics_layer_0/angular_velocity = 0.0
|
||||
2:5/0 = 0
|
||||
2:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
2:5/0/physics_layer_0/angular_velocity = 0.0
|
||||
3:5/0 = 0
|
||||
3:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
3:5/0/physics_layer_0/angular_velocity = 0.0
|
||||
4:5/0 = 0
|
||||
4:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
4:5/0/physics_layer_0/angular_velocity = 0.0
|
||||
5:5/0 = 0
|
||||
5:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
5:5/0/physics_layer_0/angular_velocity = 0.0
|
||||
6:5/0 = 0
|
||||
6:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
6:5/0/physics_layer_0/angular_velocity = 0.0
|
||||
7:5/0 = 0
|
||||
7:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
7:5/0/physics_layer_0/angular_velocity = 0.0
|
||||
8:5/0 = 0
|
||||
8:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
8:5/0/physics_layer_0/angular_velocity = 0.0
|
||||
9:5/0 = 0
|
||||
9:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
9:5/0/physics_layer_0/angular_velocity = 0.0
|
||||
10:5/0 = 0
|
||||
10:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
10:5/0/physics_layer_0/angular_velocity = 0.0
|
||||
11:5/0 = 0
|
||||
11:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
11:5/0/physics_layer_0/angular_velocity = 0.0
|
||||
12:5/0 = 0
|
||||
12:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
12:5/0/physics_layer_0/angular_velocity = 0.0
|
||||
13:5/0 = 0
|
||||
13:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
13:5/0/physics_layer_0/angular_velocity = 0.0
|
||||
14:5/0 = 0
|
||||
14:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
14:5/0/physics_layer_0/angular_velocity = 0.0
|
||||
15:5/0 = 0
|
||||
15:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
15:5/0/physics_layer_0/angular_velocity = 0.0
|
||||
16:5/0 = 0
|
||||
16:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
16:5/0/physics_layer_0/angular_velocity = 0.0
|
||||
17:5/0 = 0
|
||||
17:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
17:5/0/physics_layer_0/angular_velocity = 0.0
|
||||
0:6/0 = 0
|
||||
0:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
0:6/0/physics_layer_0/angular_velocity = 0.0
|
||||
1:6/0 = 0
|
||||
1:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
1:6/0/physics_layer_0/angular_velocity = 0.0
|
||||
2:6/0 = 0
|
||||
2:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
2:6/0/physics_layer_0/angular_velocity = 0.0
|
||||
3:6/0 = 0
|
||||
3:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
3:6/0/physics_layer_0/angular_velocity = 0.0
|
||||
4:6/0 = 0
|
||||
4:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
4:6/0/physics_layer_0/angular_velocity = 0.0
|
||||
5:6/0 = 0
|
||||
5:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
5:6/0/physics_layer_0/angular_velocity = 0.0
|
||||
5:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
|
||||
6:6/0 = 0
|
||||
6:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
6:6/0/physics_layer_0/angular_velocity = 0.0
|
||||
7:6/0 = 0
|
||||
7:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
7:6/0/physics_layer_0/angular_velocity = 0.0
|
||||
10:6/0 = 0
|
||||
10:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
10:6/0/physics_layer_0/angular_velocity = 0.0
|
||||
11:6/0 = 0
|
||||
11:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
11:6/0/physics_layer_0/angular_velocity = 0.0
|
||||
12:6/0 = 0
|
||||
12:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
12:6/0/physics_layer_0/angular_velocity = 0.0
|
||||
13:6/0 = 0
|
||||
13:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
13:6/0/physics_layer_0/angular_velocity = 0.0
|
||||
14:6/0 = 0
|
||||
14:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
14:6/0/physics_layer_0/angular_velocity = 0.0
|
||||
15:6/0 = 0
|
||||
15:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
15:6/0/physics_layer_0/angular_velocity = 0.0
|
||||
16:6/0 = 0
|
||||
16:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
16:6/0/physics_layer_0/angular_velocity = 0.0
|
||||
17:6/0 = 0
|
||||
17:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
17:6/0/physics_layer_0/angular_velocity = 0.0
|
||||
0:7/0 = 0
|
||||
0:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
0:7/0/physics_layer_0/angular_velocity = 0.0
|
||||
4:7/0 = 0
|
||||
4:7/0/terrain_set = 0
|
||||
4:7/0/terrain = 0
|
||||
4:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
4:7/0/physics_layer_0/angular_velocity = 0.0
|
||||
4:7/0/terrains_peering_bit/bottom_side = 0
|
||||
5:7/0 = 0
|
||||
5:7/0/terrain_set = 0
|
||||
5:7/0/terrain = 0
|
||||
5:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
5:7/0/physics_layer_0/angular_velocity = 0.0
|
||||
5:7/0/terrains_peering_bit/right_side = 0
|
||||
5:7/0/terrains_peering_bit/bottom_right_corner = 0
|
||||
5:7/0/terrains_peering_bit/bottom_side = 0
|
||||
6:7/0 = 0
|
||||
6:7/0/terrain_set = 0
|
||||
6:7/0/terrain = 0
|
||||
6:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
6:7/0/physics_layer_0/angular_velocity = 0.0
|
||||
6:7/0/terrains_peering_bit/right_side = 0
|
||||
6:7/0/terrains_peering_bit/bottom_right_corner = 0
|
||||
6:7/0/terrains_peering_bit/bottom_side = 0
|
||||
@@ -153,12 +411,16 @@ texture_region_size = Vector2i(128, 128)
|
||||
7:7/0 = 0
|
||||
7:7/0/terrain_set = 0
|
||||
7:7/0/terrain = 0
|
||||
7:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
7:7/0/physics_layer_0/angular_velocity = 0.0
|
||||
7:7/0/terrains_peering_bit/bottom_side = 0
|
||||
7:7/0/terrains_peering_bit/bottom_left_corner = 0
|
||||
7:7/0/terrains_peering_bit/left_side = 0
|
||||
9:7/0 = 0
|
||||
9:7/0/terrain_set = 0
|
||||
9:7/0/terrain = 0
|
||||
9:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
9:7/0/physics_layer_0/angular_velocity = 0.0
|
||||
9:7/0/terrains_peering_bit/right_side = 0
|
||||
9:7/0/terrains_peering_bit/bottom_side = 0
|
||||
9:7/0/terrains_peering_bit/left_side = 0
|
||||
@@ -168,6 +430,8 @@ texture_region_size = Vector2i(128, 128)
|
||||
10:7/0 = 0
|
||||
10:7/0/terrain_set = 0
|
||||
10:7/0/terrain = 0
|
||||
10:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
10:7/0/physics_layer_0/angular_velocity = 0.0
|
||||
10:7/0/terrains_peering_bit/right_side = 0
|
||||
10:7/0/terrains_peering_bit/bottom_right_corner = 0
|
||||
10:7/0/terrains_peering_bit/bottom_side = 0
|
||||
@@ -176,24 +440,72 @@ texture_region_size = Vector2i(128, 128)
|
||||
10:7/0/terrains_peering_bit/top_side = 0
|
||||
10:7/0/terrains_peering_bit/top_right_corner = 0
|
||||
11:7/0 = 0
|
||||
11:7/0/terrain_set = 0
|
||||
11:7/0/terrain = 0
|
||||
11:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
11:7/0/physics_layer_0/angular_velocity = 0.0
|
||||
11:7/0/terrains_peering_bit/right_side = 0
|
||||
11:7/0/terrains_peering_bit/left_side = 0
|
||||
11:7/0/terrains_peering_bit/top_left_corner = 0
|
||||
11:7/0/terrains_peering_bit/top_side = 0
|
||||
12:7/0 = 0
|
||||
12:7/0/terrain_set = 0
|
||||
12:7/0/terrain = 0
|
||||
12:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
12:7/0/physics_layer_0/angular_velocity = 0.0
|
||||
12:7/0/terrains_peering_bit/right_side = 0
|
||||
12:7/0/terrains_peering_bit/left_side = 0
|
||||
12:7/0/terrains_peering_bit/top_side = 0
|
||||
12:7/0/terrains_peering_bit/top_right_corner = 0
|
||||
13:7/0 = 0
|
||||
13:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
13:7/0/physics_layer_0/angular_velocity = 0.0
|
||||
14:7/0 = 0
|
||||
14:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
14:7/0/physics_layer_0/angular_velocity = 0.0
|
||||
15:7/0 = 0
|
||||
15:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
15:7/0/physics_layer_0/angular_velocity = 0.0
|
||||
16:7/0 = 0
|
||||
16:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
16:7/0/physics_layer_0/angular_velocity = 0.0
|
||||
17:7/0 = 0
|
||||
17:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
17:7/0/physics_layer_0/angular_velocity = 0.0
|
||||
0:8/0 = 0
|
||||
0:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
0:8/0/physics_layer_0/angular_velocity = 0.0
|
||||
1:8/0 = 0
|
||||
1:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
1:8/0/physics_layer_0/angular_velocity = 0.0
|
||||
2:8/0 = 0
|
||||
2:8/0/terrain_set = 0
|
||||
2:8/0/terrain = 0
|
||||
2:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
2:8/0/physics_layer_0/angular_velocity = 0.0
|
||||
2:8/0/terrains_peering_bit/right_side = 0
|
||||
2:8/0/terrains_peering_bit/bottom_side = 0
|
||||
2:8/0/terrains_peering_bit/top_side = 0
|
||||
3:8/0 = 0
|
||||
3:8/0/terrain_set = 0
|
||||
3:8/0/terrain = 0
|
||||
3:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
3:8/0/physics_layer_0/angular_velocity = 0.0
|
||||
3:8/0/terrains_peering_bit/bottom_side = 0
|
||||
3:8/0/terrains_peering_bit/left_side = 0
|
||||
3:8/0/terrains_peering_bit/top_side = 0
|
||||
4:8/0 = 0
|
||||
4:8/0/terrain_set = 0
|
||||
4:8/0/terrain = 0
|
||||
4:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
4:8/0/physics_layer_0/angular_velocity = 0.0
|
||||
4:8/0/terrains_peering_bit/bottom_side = 0
|
||||
4:8/0/terrains_peering_bit/top_side = 0
|
||||
5:8/0 = 0
|
||||
5:8/0/terrain_set = 0
|
||||
5:8/0/terrain = 0
|
||||
5:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
5:8/0/physics_layer_0/angular_velocity = 0.0
|
||||
5:8/0/terrains_peering_bit/right_side = 0
|
||||
5:8/0/terrains_peering_bit/bottom_right_corner = 0
|
||||
5:8/0/terrains_peering_bit/bottom_side = 0
|
||||
@@ -202,6 +514,8 @@ texture_region_size = Vector2i(128, 128)
|
||||
6:8/0 = 0
|
||||
6:8/0/terrain_set = 0
|
||||
6:8/0/terrain = 0
|
||||
6:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
6:8/0/physics_layer_0/angular_velocity = 0.0
|
||||
6:8/0/terrains_peering_bit/right_side = 0
|
||||
6:8/0/terrains_peering_bit/bottom_right_corner = 0
|
||||
6:8/0/terrains_peering_bit/bottom_side = 0
|
||||
@@ -213,6 +527,8 @@ texture_region_size = Vector2i(128, 128)
|
||||
7:8/0 = 0
|
||||
7:8/0/terrain_set = 0
|
||||
7:8/0/terrain = 0
|
||||
7:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
7:8/0/physics_layer_0/angular_velocity = 0.0
|
||||
7:8/0/terrains_peering_bit/bottom_side = 0
|
||||
7:8/0/terrains_peering_bit/bottom_left_corner = 0
|
||||
7:8/0/terrains_peering_bit/left_side = 0
|
||||
@@ -221,6 +537,8 @@ texture_region_size = Vector2i(128, 128)
|
||||
8:8/0 = 0
|
||||
8:8/0/terrain_set = 0
|
||||
8:8/0/terrain = 0
|
||||
8:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
8:8/0/physics_layer_0/angular_velocity = 0.0
|
||||
8:8/0/terrains_peering_bit/right_side = 0
|
||||
8:8/0/terrains_peering_bit/bottom_side = 0
|
||||
8:8/0/terrains_peering_bit/bottom_left_corner = 0
|
||||
@@ -230,6 +548,8 @@ texture_region_size = Vector2i(128, 128)
|
||||
9:8/0 = 0
|
||||
9:8/0/terrain_set = 0
|
||||
9:8/0/terrain = 0
|
||||
9:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
9:8/0/physics_layer_0/angular_velocity = 0.0
|
||||
9:8/0/terrains_peering_bit/right_side = 0
|
||||
9:8/0/terrains_peering_bit/bottom_side = 0
|
||||
9:8/0/terrains_peering_bit/left_side = 0
|
||||
@@ -237,6 +557,8 @@ texture_region_size = Vector2i(128, 128)
|
||||
10:8/0 = 0
|
||||
10:8/0/terrain_set = 0
|
||||
10:8/0/terrain = 0
|
||||
10:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
10:8/0/physics_layer_0/angular_velocity = 0.0
|
||||
10:8/0/terrains_peering_bit/right_side = 0
|
||||
10:8/0/terrains_peering_bit/bottom_right_corner = 0
|
||||
10:8/0/terrains_peering_bit/bottom_side = 0
|
||||
@@ -244,29 +566,79 @@ texture_region_size = Vector2i(128, 128)
|
||||
10:8/0/terrains_peering_bit/top_side = 0
|
||||
10:8/0/terrains_peering_bit/top_right_corner = 0
|
||||
11:8/0 = 0
|
||||
11:8/0/terrain_set = 0
|
||||
11:8/0/terrain = 0
|
||||
11:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
11:8/0/physics_layer_0/angular_velocity = 0.0
|
||||
11:8/0/terrains_peering_bit/bottom_side = 0
|
||||
11:8/0/terrains_peering_bit/left_side = 0
|
||||
11:8/0/terrains_peering_bit/top_left_corner = 0
|
||||
11:8/0/terrains_peering_bit/top_side = 0
|
||||
12:8/0 = 0
|
||||
12:8/0/terrain_set = 0
|
||||
12:8/0/terrain = 0
|
||||
12:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
12:8/0/physics_layer_0/angular_velocity = 0.0
|
||||
12:8/0/terrains_peering_bit/bottom_side = 0
|
||||
12:8/0/terrains_peering_bit/bottom_left_corner = 0
|
||||
12:8/0/terrains_peering_bit/left_side = 0
|
||||
12:8/0/terrains_peering_bit/top_side = 0
|
||||
13:8/0 = 0
|
||||
13:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
13:8/0/physics_layer_0/angular_velocity = 0.0
|
||||
14:8/0 = 0
|
||||
14:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
14:8/0/physics_layer_0/angular_velocity = 0.0
|
||||
15:8/0 = 0
|
||||
15:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
15:8/0/physics_layer_0/angular_velocity = 0.0
|
||||
16:8/0 = 0
|
||||
16:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
16:8/0/physics_layer_0/angular_velocity = 0.0
|
||||
17:8/0 = 0
|
||||
17:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
17:8/0/physics_layer_0/angular_velocity = 0.0
|
||||
0:9/0 = 0
|
||||
0:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
0:9/0/physics_layer_0/angular_velocity = 0.0
|
||||
1:9/0 = 0
|
||||
1:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
1:9/0/physics_layer_0/angular_velocity = 0.0
|
||||
2:9/0 = 0
|
||||
2:9/0/terrain_set = 0
|
||||
2:9/0/terrain = 0
|
||||
2:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
2:9/0/physics_layer_0/angular_velocity = 0.0
|
||||
2:9/0/terrains_peering_bit/right_side = 0
|
||||
2:9/0/terrains_peering_bit/left_side = 0
|
||||
2:9/0/terrains_peering_bit/top_side = 0
|
||||
3:9/0 = 0
|
||||
3:9/0/terrain_set = 0
|
||||
3:9/0/terrain = 0
|
||||
3:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
3:9/0/physics_layer_0/angular_velocity = 0.0
|
||||
3:9/0/terrains_peering_bit/right_side = 0
|
||||
3:9/0/terrains_peering_bit/bottom_side = 0
|
||||
3:9/0/terrains_peering_bit/left_side = 0
|
||||
4:9/0 = 0
|
||||
4:9/0/terrain_set = 0
|
||||
4:9/0/terrain = 0
|
||||
4:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
4:9/0/physics_layer_0/angular_velocity = 0.0
|
||||
4:9/0/terrains_peering_bit/top_side = 0
|
||||
5:9/0 = 0
|
||||
5:9/0/terrain_set = 0
|
||||
5:9/0/terrain = 0
|
||||
5:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
5:9/0/physics_layer_0/angular_velocity = 0.0
|
||||
5:9/0/terrains_peering_bit/right_side = 0
|
||||
5:9/0/terrains_peering_bit/top_side = 0
|
||||
5:9/0/terrains_peering_bit/top_right_corner = 0
|
||||
6:9/0 = 0
|
||||
6:9/0/terrain_set = 0
|
||||
6:9/0/terrain = 0
|
||||
6:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
6:9/0/physics_layer_0/angular_velocity = 0.0
|
||||
6:9/0/terrains_peering_bit/right_side = 0
|
||||
6:9/0/terrains_peering_bit/left_side = 0
|
||||
6:9/0/terrains_peering_bit/top_left_corner = 0
|
||||
@@ -275,12 +647,16 @@ texture_region_size = Vector2i(128, 128)
|
||||
7:9/0 = 0
|
||||
7:9/0/terrain_set = 0
|
||||
7:9/0/terrain = 0
|
||||
7:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
7:9/0/physics_layer_0/angular_velocity = 0.0
|
||||
7:9/0/terrains_peering_bit/left_side = 0
|
||||
7:9/0/terrains_peering_bit/top_left_corner = 0
|
||||
7:9/0/terrains_peering_bit/top_side = 0
|
||||
8:9/0 = 0
|
||||
8:9/0/terrain_set = 0
|
||||
8:9/0/terrain = 0
|
||||
8:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
8:9/0/physics_layer_0/angular_velocity = 0.0
|
||||
8:9/0/terrains_peering_bit/right_side = 0
|
||||
8:9/0/terrains_peering_bit/bottom_right_corner = 0
|
||||
8:9/0/terrains_peering_bit/bottom_side = 0
|
||||
@@ -291,6 +667,8 @@ texture_region_size = Vector2i(128, 128)
|
||||
9:9/0 = 0
|
||||
9:9/0/terrain_set = 0
|
||||
9:9/0/terrain = 0
|
||||
9:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
9:9/0/physics_layer_0/angular_velocity = 0.0
|
||||
9:9/0/terrains_peering_bit/right_side = 0
|
||||
9:9/0/terrains_peering_bit/bottom_right_corner = 0
|
||||
9:9/0/terrains_peering_bit/bottom_side = 0
|
||||
@@ -300,6 +678,8 @@ texture_region_size = Vector2i(128, 128)
|
||||
10:9/0 = 0
|
||||
10:9/0/terrain_set = 0
|
||||
10:9/0/terrain = 0
|
||||
10:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
10:9/0/physics_layer_0/angular_velocity = 0.0
|
||||
10:9/0/terrains_peering_bit/right_side = 0
|
||||
10:9/0/terrains_peering_bit/bottom_right_corner = 0
|
||||
10:9/0/terrains_peering_bit/bottom_side = 0
|
||||
@@ -308,50 +688,136 @@ texture_region_size = Vector2i(128, 128)
|
||||
10:9/0/terrains_peering_bit/top_side = 0
|
||||
10:9/0/terrains_peering_bit/top_right_corner = 0
|
||||
11:9/0 = 0
|
||||
11:9/0/terrain_set = 0
|
||||
11:9/0/terrain = 0
|
||||
11:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
11:9/0/physics_layer_0/angular_velocity = 0.0
|
||||
11:9/0/terrains_peering_bit/right_side = 0
|
||||
11:9/0/terrains_peering_bit/bottom_right_corner = 0
|
||||
11:9/0/terrains_peering_bit/bottom_side = 0
|
||||
11:9/0/terrains_peering_bit/top_side = 0
|
||||
12:9/0 = 0
|
||||
12:9/0/terrain_set = 0
|
||||
12:9/0/terrain = 0
|
||||
12:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
12:9/0/physics_layer_0/angular_velocity = 0.0
|
||||
12:9/0/terrains_peering_bit/right_side = 0
|
||||
12:9/0/terrains_peering_bit/bottom_side = 0
|
||||
12:9/0/terrains_peering_bit/top_side = 0
|
||||
12:9/0/terrains_peering_bit/top_right_corner = 0
|
||||
13:9/0 = 0
|
||||
13:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
13:9/0/physics_layer_0/angular_velocity = 0.0
|
||||
14:9/0 = 0
|
||||
14:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
14:9/0/physics_layer_0/angular_velocity = 0.0
|
||||
15:9/0 = 0
|
||||
15:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
15:9/0/physics_layer_0/angular_velocity = 0.0
|
||||
16:9/0 = 0
|
||||
16:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
16:9/0/physics_layer_0/angular_velocity = 0.0
|
||||
17:9/0 = 0
|
||||
17:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
17:9/0/physics_layer_0/angular_velocity = 0.0
|
||||
0:10/0 = 0
|
||||
0:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
0:10/0/physics_layer_0/angular_velocity = 0.0
|
||||
1:10/0 = 0
|
||||
1:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
1:10/0/physics_layer_0/angular_velocity = 0.0
|
||||
2:10/0 = 0
|
||||
2:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
2:10/0/physics_layer_0/angular_velocity = 0.0
|
||||
3:10/0 = 0
|
||||
3:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
3:10/0/physics_layer_0/angular_velocity = 0.0
|
||||
4:10/0 = 0
|
||||
4:10/0/terrain_set = 0
|
||||
4:10/0/terrain = 0
|
||||
4:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
4:10/0/physics_layer_0/angular_velocity = 0.0
|
||||
5:10/0 = 0
|
||||
5:10/0/terrain_set = 0
|
||||
5:10/0/terrain = 0
|
||||
5:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
5:10/0/physics_layer_0/angular_velocity = 0.0
|
||||
5:10/0/terrains_peering_bit/right_side = 0
|
||||
6:10/0 = 0
|
||||
6:10/0/terrain_set = 0
|
||||
6:10/0/terrain = 0
|
||||
6:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
6:10/0/physics_layer_0/angular_velocity = 0.0
|
||||
6:10/0/terrains_peering_bit/right_side = 0
|
||||
6:10/0/terrains_peering_bit/left_side = 0
|
||||
7:10/0 = 0
|
||||
7:10/0/terrain_set = 0
|
||||
7:10/0/terrain = 0
|
||||
7:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
7:10/0/physics_layer_0/angular_velocity = 0.0
|
||||
7:10/0/terrains_peering_bit/left_side = 0
|
||||
8:10/0 = 0
|
||||
8:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
8:10/0/physics_layer_0/angular_velocity = 0.0
|
||||
9:10/0 = 0
|
||||
9:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
9:10/0/physics_layer_0/angular_velocity = 0.0
|
||||
10:10/0 = 0
|
||||
10:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
10:10/0/physics_layer_0/angular_velocity = 0.0
|
||||
11:10/0 = 0
|
||||
11:10/0/terrain_set = 0
|
||||
11:10/0/terrain = 0
|
||||
11:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
11:10/0/physics_layer_0/angular_velocity = 0.0
|
||||
11:10/0/terrains_peering_bit/right_side = 0
|
||||
11:10/0/terrains_peering_bit/bottom_side = 0
|
||||
11:10/0/terrains_peering_bit/bottom_left_corner = 0
|
||||
11:10/0/terrains_peering_bit/left_side = 0
|
||||
12:10/0 = 0
|
||||
12:10/0/terrain_set = 0
|
||||
12:10/0/terrain = 0
|
||||
12:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
12:10/0/physics_layer_0/angular_velocity = 0.0
|
||||
12:10/0/terrains_peering_bit/right_side = 0
|
||||
12:10/0/terrains_peering_bit/bottom_right_corner = 0
|
||||
12:10/0/terrains_peering_bit/bottom_side = 0
|
||||
12:10/0/terrains_peering_bit/left_side = 0
|
||||
13:10/0 = 0
|
||||
13:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
13:10/0/physics_layer_0/angular_velocity = 0.0
|
||||
14:10/0 = 0
|
||||
14:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
14:10/0/physics_layer_0/angular_velocity = 0.0
|
||||
15:10/0 = 0
|
||||
15:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
15:10/0/physics_layer_0/angular_velocity = 0.0
|
||||
16:10/0 = 0
|
||||
16:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
16:10/0/physics_layer_0/angular_velocity = 0.0
|
||||
17:10/0 = 0
|
||||
17:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
17:10/0/physics_layer_0/angular_velocity = 0.0
|
||||
8:6/0 = 0
|
||||
8:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
8:6/0/physics_layer_0/angular_velocity = 0.0
|
||||
9:6/0 = 0
|
||||
9:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
9:6/0/physics_layer_0/angular_velocity = 0.0
|
||||
1:7/0 = 0
|
||||
1:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
1:7/0/physics_layer_0/angular_velocity = 0.0
|
||||
2:7/0 = 0
|
||||
2:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
2:7/0/physics_layer_0/angular_velocity = 0.0
|
||||
3:7/0 = 0
|
||||
3:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
3:7/0/physics_layer_0/angular_velocity = 0.0
|
||||
8:7/0 = 0
|
||||
8:7/0/terrain_set = 0
|
||||
8:7/0/terrain = 0
|
||||
8:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
8:7/0/physics_layer_0/angular_velocity = 0.0
|
||||
8:7/0/terrains_peering_bit/right_side = 0
|
||||
8:7/0/terrains_peering_bit/bottom_side = 0
|
||||
8:7/0/terrains_peering_bit/bottom_left_corner = 0
|
||||
@@ -361,7 +827,9 @@ texture_region_size = Vector2i(128, 128)
|
||||
8:7/0/terrains_peering_bit/top_right_corner = 0
|
||||
|
||||
[resource]
|
||||
tile_size = Vector2i(128, 128)
|
||||
tile_size = Vector2i(64, 64)
|
||||
physics_layer_0/collision_layer = 1
|
||||
physics_layer_0/collision_mask = 0
|
||||
terrain_set_0/mode = 0
|
||||
terrain_set_0/terrain_0/name = "corruption"
|
||||
terrain_set_0/terrain_0/color = Color(0.368627, 0.411765, 0.129412, 1)
|
||||
|
||||
6
data/world_theme.tres
Normal file
6
data/world_theme.tres
Normal file
@@ -0,0 +1,6 @@
|
||||
[gd_resource type="Theme" load_steps=2 format=3 uid="uid://dcpugcgqnnf17"]
|
||||
|
||||
[ext_resource type="FontFile" uid="uid://cuhtrlqg4s5tw" path="res://assets/SpaceMono-Regular.ttf" id="1_suqxc"]
|
||||
|
||||
[resource]
|
||||
Label/fonts/font = ExtResource("1_suqxc")
|
||||
@@ -10,7 +10,80 @@ config_version=5
|
||||
|
||||
[application]
|
||||
|
||||
config/name="Corupture"
|
||||
config/name="Corrupture"
|
||||
run/main_scene="res://scene/world.tscn"
|
||||
config/features=PackedStringArray("4.2", "Forward Plus")
|
||||
config/icon="res://icon.svg"
|
||||
|
||||
[autoload]
|
||||
|
||||
Grid="*res://scripts/autoloads/grid.gd"
|
||||
|
||||
[debug]
|
||||
|
||||
gdscript/warnings/untyped_declaration=1
|
||||
|
||||
[gui]
|
||||
|
||||
theme/custom="res://data/world_theme.tres"
|
||||
|
||||
[input]
|
||||
|
||||
view_right={
|
||||
"deadzone": 0.5,
|
||||
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":4194321,"key_label":0,"unicode":0,"echo":false,"script":null)
|
||||
, Object(InputEventJoypadMotion,"resource_local_to_scene":false,"resource_name":"","device":-1,"axis":2,"axis_value":1.0,"script":null)
|
||||
]
|
||||
}
|
||||
view_left={
|
||||
"deadzone": 0.5,
|
||||
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":4194319,"key_label":0,"unicode":0,"echo":false,"script":null)
|
||||
, Object(InputEventJoypadMotion,"resource_local_to_scene":false,"resource_name":"","device":-1,"axis":2,"axis_value":-1.0,"script":null)
|
||||
]
|
||||
}
|
||||
view_up={
|
||||
"deadzone": 0.5,
|
||||
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":4194320,"key_label":0,"unicode":0,"echo":false,"script":null)
|
||||
, Object(InputEventJoypadMotion,"resource_local_to_scene":false,"resource_name":"","device":-1,"axis":3,"axis_value":-1.0,"script":null)
|
||||
]
|
||||
}
|
||||
view_down={
|
||||
"deadzone": 0.5,
|
||||
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":4194322,"key_label":0,"unicode":0,"echo":false,"script":null)
|
||||
, Object(InputEventJoypadMotion,"resource_local_to_scene":false,"resource_name":"","device":-1,"axis":3,"axis_value":1.0,"script":null)
|
||||
]
|
||||
}
|
||||
move_left={
|
||||
"deadzone": 0.5,
|
||||
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":65,"key_label":0,"unicode":97,"echo":false,"script":null)
|
||||
, Object(InputEventJoypadMotion,"resource_local_to_scene":false,"resource_name":"","device":-1,"axis":0,"axis_value":-1.0,"script":null)
|
||||
]
|
||||
}
|
||||
move_right={
|
||||
"deadzone": 0.5,
|
||||
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":68,"key_label":0,"unicode":100,"echo":false,"script":null)
|
||||
, Object(InputEventJoypadMotion,"resource_local_to_scene":false,"resource_name":"","device":-1,"axis":0,"axis_value":1.0,"script":null)
|
||||
]
|
||||
}
|
||||
move_up={
|
||||
"deadzone": 0.5,
|
||||
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":87,"key_label":0,"unicode":119,"echo":false,"script":null)
|
||||
, Object(InputEventJoypadMotion,"resource_local_to_scene":false,"resource_name":"","device":-1,"axis":1,"axis_value":-1.0,"script":null)
|
||||
]
|
||||
}
|
||||
move_down={
|
||||
"deadzone": 0.5,
|
||||
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":83,"key_label":0,"unicode":115,"echo":false,"script":null)
|
||||
, Object(InputEventJoypadMotion,"resource_local_to_scene":false,"resource_name":"","device":-1,"axis":1,"axis_value":1.0,"script":null)
|
||||
]
|
||||
}
|
||||
select={
|
||||
"deadzone": 0.5,
|
||||
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":32,"key_label":0,"unicode":32,"echo":false,"script":null)
|
||||
, Object(InputEventJoypadButton,"resource_local_to_scene":false,"resource_name":"","device":-1,"button_index":0,"pressure":0.0,"pressed":false,"script":null)
|
||||
]
|
||||
}
|
||||
|
||||
[rendering]
|
||||
|
||||
textures/canvas_textures/default_texture_filter=0
|
||||
|
||||
@@ -1,9 +1,9 @@
|
||||
[gd_scene load_steps=2 format=3 uid="uid://bbsaqy4xm1ldf"]
|
||||
|
||||
[ext_resource type="Script" path="res://scripts/Base.gd" id="1_0nxag"]
|
||||
[ext_resource type="Script" path="res://scripts/base.gd" id="1_5hpho"]
|
||||
|
||||
[node name="Base" type="Node2D"]
|
||||
script = ExtResource("1_0nxag")
|
||||
script = ExtResource("1_5hpho")
|
||||
|
||||
[node name="ExpandTimer" type="Timer" parent="."]
|
||||
autostart = true
|
||||
|
||||
49
scene/interaction_wheel.tscn
Normal file
49
scene/interaction_wheel.tscn
Normal file
@@ -0,0 +1,49 @@
|
||||
[gd_scene load_steps=6 format=3 uid="uid://bq0jhdgh104y6"]
|
||||
|
||||
[ext_resource type="Texture2D" uid="uid://n806c03hgaq1" path="res://assets/scifi_tilesheet@2.png" id="1_1ljdt"]
|
||||
[ext_resource type="Script" path="res://scripts/interaction_wheel.gd" id="1_gdnx3"]
|
||||
|
||||
[sub_resource type="AtlasTexture" id="AtlasTexture_7xl34"]
|
||||
atlas = ExtResource("1_1ljdt")
|
||||
region = Rect2(832, 512, 128, 128)
|
||||
|
||||
[sub_resource type="AtlasTexture" id="AtlasTexture_gdnoe"]
|
||||
atlas = ExtResource("1_1ljdt")
|
||||
region = Rect2(1024, 512, 64, 64)
|
||||
|
||||
[sub_resource type="AtlasTexture" id="AtlasTexture_ci5w3"]
|
||||
atlas = ExtResource("1_1ljdt")
|
||||
region = Rect2(960, 576, 64, 64)
|
||||
|
||||
[node name="InteractionWheel" type="Node2D"]
|
||||
script = ExtResource("1_gdnx3")
|
||||
|
||||
[node name="Wheel" type="Sprite2D" parent="."]
|
||||
texture = SubResource("AtlasTexture_7xl34")
|
||||
|
||||
[node name="Interactions" type="Node2D" parent="."]
|
||||
|
||||
[node name="SpriteNorth" type="Sprite2D" parent="Interactions"]
|
||||
position = Vector2(0, -96)
|
||||
texture = SubResource("AtlasTexture_gdnoe")
|
||||
|
||||
[node name="SpriteEast" type="Sprite2D" parent="Interactions"]
|
||||
visible = false
|
||||
position = Vector2(96, 0)
|
||||
texture = SubResource("AtlasTexture_gdnoe")
|
||||
|
||||
[node name="SpriteWest" type="Sprite2D" parent="Interactions"]
|
||||
visible = false
|
||||
position = Vector2(-96, 0)
|
||||
texture = SubResource("AtlasTexture_gdnoe")
|
||||
|
||||
[node name="SpriteSouth" type="Sprite2D" parent="Interactions"]
|
||||
visible = false
|
||||
position = Vector2(0, 96)
|
||||
texture = SubResource("AtlasTexture_gdnoe")
|
||||
|
||||
[node name="Cursor" type="Sprite2D" parent="."]
|
||||
visible = false
|
||||
texture = SubResource("AtlasTexture_ci5w3")
|
||||
centered = false
|
||||
offset = Vector2(0, -32)
|
||||
53
scene/player.tscn
Normal file
53
scene/player.tscn
Normal file
@@ -0,0 +1,53 @@
|
||||
[gd_scene load_steps=7 format=3 uid="uid://dkvcye4mhvshd"]
|
||||
|
||||
[ext_resource type="Script" path="res://scripts/player.gd" id="1_j0htm"]
|
||||
[ext_resource type="Texture2D" uid="uid://n806c03hgaq1" path="res://assets/scifi_tilesheet@2.png" id="1_vqdy1"]
|
||||
|
||||
[sub_resource type="AtlasTexture" id="AtlasTexture_8yvc7"]
|
||||
atlas = ExtResource("1_vqdy1")
|
||||
region = Rect2(640, 192, 64, 64)
|
||||
|
||||
[sub_resource type="RectangleShape2D" id="RectangleShape2D_jav3v"]
|
||||
size = Vector2(40, 45)
|
||||
|
||||
[sub_resource type="Animation" id="Animation_47lv4"]
|
||||
resource_name = "walk"
|
||||
length = 1.2
|
||||
tracks/0/type = "value"
|
||||
tracks/0/imported = false
|
||||
tracks/0/enabled = true
|
||||
tracks/0/path = NodePath("Sprite2D:position")
|
||||
tracks/0/interp = 1
|
||||
tracks/0/loop_wrap = true
|
||||
tracks/0/keys = {
|
||||
"times": PackedFloat32Array(0, 0.2, 0.4, 0.6, 0.8, 1, 1.2),
|
||||
"transitions": PackedFloat32Array(1, 1, 1, 1, 1, 1, 1),
|
||||
"update": 0,
|
||||
"values": [Vector2(0, 0), Vector2(0, -1), Vector2(0, -2), Vector2(0, -1), Vector2(0, 0), Vector2(0, 1), Vector2(0, 0)]
|
||||
}
|
||||
|
||||
[sub_resource type="AnimationLibrary" id="AnimationLibrary_ditnu"]
|
||||
_data = {
|
||||
"walk": SubResource("Animation_47lv4")
|
||||
}
|
||||
|
||||
[node name="Player" type="CharacterBody2D"]
|
||||
motion_mode = 1
|
||||
script = ExtResource("1_j0htm")
|
||||
|
||||
[node name="Sprite2D" type="Sprite2D" parent="."]
|
||||
texture = SubResource("AtlasTexture_8yvc7")
|
||||
|
||||
[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
|
||||
shape = SubResource("RectangleShape2D_jav3v")
|
||||
|
||||
[node name="AnimationPlayer" type="AnimationPlayer" parent="."]
|
||||
libraries = {
|
||||
"": SubResource("AnimationLibrary_ditnu")
|
||||
}
|
||||
|
||||
[node name="Camera2D" type="Camera2D" parent="."]
|
||||
|
||||
[node name="InteractionTimer" type="Timer" parent="."]
|
||||
process_callback = 0
|
||||
one_shot = true
|
||||
148
scene/world.tscn
148
scene/world.tscn
@@ -1,35 +1,151 @@
|
||||
[gd_scene load_steps=7 format=3 uid="uid://m0us5xqa3gnk"]
|
||||
[gd_scene load_steps=12 format=3 uid="uid://m0us5xqa3gnk"]
|
||||
|
||||
[ext_resource type="Script" path="res://scripts/world.gd" id="1_yf6q1"]
|
||||
[ext_resource type="Resource" uid="uid://dr00rd4f42jqe" path="res://data/game_resources/gem/gem_resource.tres" id="2_rn4a2"]
|
||||
[ext_resource type="TileSet" uid="uid://d1sh6dy2w10b0" path="res://data/scifi_tileset.tres" id="2_sa7dm"]
|
||||
[ext_resource type="Script" path="res://scripts/Window.gd" id="3_bfjot"]
|
||||
[ext_resource type="Script" path="res://scripts/BuildingManager.gd" id="4_61js3"]
|
||||
[ext_resource type="Resource" uid="uid://bpjj0x7jr1k6u" path="res://data/game_resources/carbon/carbon_resource.tres" id="3_pq6ic"]
|
||||
[ext_resource type="Script" path="res://scripts/building_manager.gd" id="4_61js3"]
|
||||
[ext_resource type="Script" path="res://scripts/resource_manager.gd" id="5_k5643"]
|
||||
[ext_resource type="Texture2D" uid="uid://n806c03hgaq1" path="res://assets/scifi_tilesheet@2.png" id="5_qhth7"]
|
||||
[ext_resource type="Script" path="res://scripts/gui.gd" id="6_yuatk"]
|
||||
|
||||
[sub_resource type="FastNoiseLite" id="FastNoiseLite_teaou"]
|
||||
[sub_resource type="AtlasTexture" id="AtlasTexture_rchmc"]
|
||||
atlas = ExtResource("5_qhth7")
|
||||
region = Rect2(1920, 896, 128, 128)
|
||||
|
||||
[sub_resource type="NoiseTexture2D" id="NoiseTexture2D_8pjar"]
|
||||
noise = SubResource("FastNoiseLite_teaou")
|
||||
[sub_resource type="AtlasTexture" id="AtlasTexture_4w4ox"]
|
||||
atlas = ExtResource("5_qhth7")
|
||||
region = Rect2(2048, 896, 128, 128)
|
||||
|
||||
[sub_resource type="AtlasTexture" id="AtlasTexture_2smg6"]
|
||||
atlas = ExtResource("5_qhth7")
|
||||
region = Rect2(2176, 896, 128, 128)
|
||||
|
||||
[node name="world" type="Node2D"]
|
||||
script = ExtResource("1_yf6q1")
|
||||
noise_texture = SubResource("NoiseTexture2D_8pjar")
|
||||
game_resources = Array[Resource("res://scripts/game_resource.gd")]([ExtResource("2_rn4a2"), ExtResource("3_pq6ic")])
|
||||
|
||||
[node name="world_grid" type="TileMap" parent="."]
|
||||
tile_set = ExtResource("2_sa7dm")
|
||||
format = 2
|
||||
layer_0/name = "ground"
|
||||
layer_1/name = "Cursor"
|
||||
layer_1/name = "corruption"
|
||||
layer_1/tile_data = PackedInt32Array()
|
||||
layer_2/name = "environment"
|
||||
layer_2/name = "cursor"
|
||||
layer_2/tile_data = PackedInt32Array()
|
||||
layer_3/name = "buildings"
|
||||
layer_3/name = "environment"
|
||||
layer_3/tile_data = PackedInt32Array()
|
||||
|
||||
[node name="Camera2D" type="Camera2D" parent="."]
|
||||
zoom = Vector2(0.3, 0.3)
|
||||
drag_horizontal_enabled = true
|
||||
drag_vertical_enabled = true
|
||||
script = ExtResource("3_bfjot")
|
||||
layer_4/name = "buildings"
|
||||
layer_4/tile_data = PackedInt32Array()
|
||||
|
||||
[node name="BuildingManager" type="Node2D" parent="."]
|
||||
script = ExtResource("4_61js3")
|
||||
|
||||
[node name="ResourceManager" type="Node2D" parent="."]
|
||||
script = ExtResource("5_k5643")
|
||||
|
||||
[node name="Timer" type="Timer" parent="ResourceManager"]
|
||||
wait_time = 5.0
|
||||
autostart = true
|
||||
|
||||
[node name="CanvasLayer" type="CanvasLayer" parent="."]
|
||||
|
||||
[node name="GUI" type="Control" parent="CanvasLayer"]
|
||||
layout_mode = 3
|
||||
anchors_preset = 15
|
||||
anchor_right = 1.0
|
||||
anchor_bottom = 1.0
|
||||
grow_horizontal = 2
|
||||
grow_vertical = 2
|
||||
mouse_filter = 1
|
||||
script = ExtResource("6_yuatk")
|
||||
|
||||
[node name="ResourceContainer" type="PanelContainer" parent="CanvasLayer/GUI"]
|
||||
layout_mode = 1
|
||||
anchors_preset = 1
|
||||
anchor_left = 1.0
|
||||
anchor_right = 1.0
|
||||
offset_left = -128.0
|
||||
offset_bottom = 128.0
|
||||
grow_horizontal = 0
|
||||
|
||||
[node name="MarginContainer" type="MarginContainer" parent="CanvasLayer/GUI/ResourceContainer"]
|
||||
layout_mode = 2
|
||||
theme_override_constants/margin_left = 4
|
||||
theme_override_constants/margin_top = 4
|
||||
theme_override_constants/margin_right = 4
|
||||
theme_override_constants/margin_bottom = 4
|
||||
|
||||
[node name="VBoxContainer" type="VBoxContainer" parent="CanvasLayer/GUI/ResourceContainer/MarginContainer"]
|
||||
layout_mode = 2
|
||||
|
||||
[node name="ResourcesLabel" type="Label" parent="CanvasLayer/GUI/ResourceContainer/MarginContainer/VBoxContainer"]
|
||||
layout_mode = 2
|
||||
size_flags_stretch_ratio = 2.0
|
||||
text = "Resources:"
|
||||
horizontal_alignment = 1
|
||||
|
||||
[node name="GridContainer" type="GridContainer" parent="CanvasLayer/GUI/ResourceContainer/MarginContainer/VBoxContainer"]
|
||||
layout_mode = 2
|
||||
columns = 2
|
||||
|
||||
[node name="BottomBar" type="PanelContainer" parent="CanvasLayer/GUI"]
|
||||
visible = false
|
||||
layout_mode = 1
|
||||
anchors_preset = 12
|
||||
anchor_top = 1.0
|
||||
anchor_right = 1.0
|
||||
anchor_bottom = 1.0
|
||||
grow_horizontal = 2
|
||||
grow_vertical = 0
|
||||
|
||||
[node name="HBoxContainer" type="HBoxContainer" parent="CanvasLayer/GUI/BottomBar"]
|
||||
custom_minimum_size = Vector2(0, 128)
|
||||
layout_mode = 2
|
||||
|
||||
[node name="BuildContainer" type="GridContainer" parent="CanvasLayer/GUI/BottomBar/HBoxContainer"]
|
||||
layout_mode = 2
|
||||
size_flags_horizontal = 3
|
||||
columns = 2
|
||||
|
||||
[node name="TextureButton" type="TextureButton" parent="CanvasLayer/GUI/BottomBar/HBoxContainer/BuildContainer"]
|
||||
layout_mode = 2
|
||||
size_flags_horizontal = 3
|
||||
size_flags_vertical = 3
|
||||
texture_normal = SubResource("AtlasTexture_rchmc")
|
||||
ignore_texture_size = true
|
||||
stretch_mode = 5
|
||||
|
||||
[node name="TextureButton2" type="TextureButton" parent="CanvasLayer/GUI/BottomBar/HBoxContainer/BuildContainer"]
|
||||
layout_mode = 2
|
||||
size_flags_horizontal = 3
|
||||
size_flags_vertical = 3
|
||||
texture_normal = SubResource("AtlasTexture_4w4ox")
|
||||
ignore_texture_size = true
|
||||
stretch_mode = 5
|
||||
|
||||
[node name="TextureButton3" type="TextureButton" parent="CanvasLayer/GUI/BottomBar/HBoxContainer/BuildContainer"]
|
||||
layout_mode = 2
|
||||
size_flags_horizontal = 3
|
||||
size_flags_vertical = 3
|
||||
texture_normal = SubResource("AtlasTexture_2smg6")
|
||||
ignore_texture_size = true
|
||||
stretch_mode = 5
|
||||
|
||||
[node name="DetailsPanel" type="PanelContainer" parent="CanvasLayer/GUI/BottomBar/HBoxContainer"]
|
||||
layout_mode = 2
|
||||
size_flags_horizontal = 3
|
||||
size_flags_stretch_ratio = 3.0
|
||||
|
||||
[node name="Label" type="Label" parent="CanvasLayer/GUI/BottomBar/HBoxContainer/DetailsPanel"]
|
||||
layout_mode = 2
|
||||
text = "Item details here:
|
||||
other info here too"
|
||||
|
||||
[node name="Spacer" type="Control" parent="CanvasLayer/GUI/BottomBar/HBoxContainer"]
|
||||
layout_mode = 2
|
||||
size_flags_horizontal = 3
|
||||
size_flags_stretch_ratio = 2.0
|
||||
|
||||
[connection signal="changed_resource" from="ResourceManager" to="CanvasLayer/GUI" method="_on_resource_manager_changed_resource"]
|
||||
[connection signal="timeout" from="ResourceManager/Timer" to="ResourceManager" method="_on_timer_timeout"]
|
||||
|
||||
@@ -1,23 +1,25 @@
|
||||
extends Node2D
|
||||
class_name Base
|
||||
|
||||
@export var world_grid: TileMap
|
||||
var grid_loc
|
||||
var i = 1
|
||||
@export var building_data: Building
|
||||
@export var world: World
|
||||
|
||||
const curruption_directions := [Vector2i.LEFT, Vector2i.RIGHT, Vector2i.UP, Vector2i.DOWN]
|
||||
@onready var expand_timer: Timer = $ExpandTimer
|
||||
var grid_loc: Vector2i
|
||||
#Vector2i(17,7)
|
||||
var corruption_tiles: Array[Vector2i] = []
|
||||
|
||||
func _ready():
|
||||
grid_loc = world_grid.local_to_map(position)
|
||||
func _ready() -> void:
|
||||
grid_loc = world.grid_location(position)
|
||||
world.change_location_data(grid_loc, Constants.TilemapLayers.BUILDINGS, building_data.atlas_texture_region)
|
||||
corruption_tiles.append(grid_loc)
|
||||
world_grid.set_cell(Constants.TilemapLayers.BUILDINGS, grid_loc, 0, Vector2i(17,7))
|
||||
world.corrupt_location(grid_loc)
|
||||
building_data.corruption_pattern.expansion_finished.connect(on_corruption_finished)
|
||||
|
||||
|
||||
func _on_expand_timer_timeout():
|
||||
var corrupt_tile = corruption_tiles.pick_random() + self.curruption_directions.pick_random()
|
||||
while corruption_tiles.has(corrupt_tile):
|
||||
corrupt_tile = corruption_tiles.pick_random() + self.curruption_directions.pick_random()
|
||||
func _on_expand_timer_timeout() -> void:
|
||||
var corrupt_tile: Vector2i = building_data.corruption_pattern.expand_next_tile() + grid_loc
|
||||
corruption_tiles.append(corrupt_tile)
|
||||
world_grid.set_cells_terrain_connect(Constants.TilemapLayers.ENVIRONMENT, corruption_tiles, 0, 0)
|
||||
i += 1
|
||||
world.corrupt_location(corrupt_tile)
|
||||
|
||||
func on_corruption_finished() -> void:
|
||||
expand_timer.stop()
|
||||
|
||||
39
scripts/autoloads/grid.gd
Normal file
39
scripts/autoloads/grid.gd
Normal file
@@ -0,0 +1,39 @@
|
||||
extends Node
|
||||
|
||||
const GRID_SIZE := 64
|
||||
var world_grid: TileMap
|
||||
var world_data: Dictionary = {}
|
||||
|
||||
func init(grid: TileMap) -> void:
|
||||
world_grid = grid
|
||||
|
||||
func world_to_grid(world_loc: Vector2) -> Vector2i:
|
||||
return Vector2i(floor(world_loc.x / GRID_SIZE), floor(world_loc.y / GRID_SIZE))
|
||||
|
||||
func grid_to_world_center(grid_loc: Vector2i) -> Vector2:
|
||||
return Vector2((grid_loc.x + 0.5) * GRID_SIZE, (grid_loc.y + 0.5) * GRID_SIZE)
|
||||
|
||||
func set_selected_tile(tile: Vector2i) -> void:
|
||||
world_grid.clear_layer(Constants.TilemapLayers.CURSOR)
|
||||
world_grid.set_cell(Constants.TilemapLayers.CURSOR, tile,0,Vector2i(0,7))
|
||||
|
||||
func corrupt_location(loc: Vector2i) -> bool:
|
||||
return world_data[loc].change_layer(Constants.TilemapLayers.CORRUPTION, true)
|
||||
|
||||
func get_corrupted_cells() -> Array[Vector2i]:
|
||||
return world_data.values().filter(func(cell: CellData): return cell.is_corrupted()).map(func(cell: CellData) -> Vector2i: return cell._pos)
|
||||
|
||||
func change_location_data(pos: Vector2i, layer: int, data: Vector2i) -> void:
|
||||
if not world_data.has(pos):
|
||||
world_data[pos] = CellData.new(pos)
|
||||
world_data[pos].change_layer(layer, data)
|
||||
world_grid.set_cell(layer, pos, 0, data)
|
||||
|
||||
func get_location_data(pos: Vector2i) -> CellData:
|
||||
if world_data.has(pos):
|
||||
return world_data[pos]
|
||||
return null
|
||||
|
||||
func change_location_resource(pos: Vector2i, data: GameResource) -> void:
|
||||
world_data[pos].change_resource(data)
|
||||
world_grid.set_cell(Constants.TilemapLayers.ENVIRONMENT, pos, 0, data.atlas_location)
|
||||
8
scripts/building.gd
Normal file
8
scripts/building.gd
Normal file
@@ -0,0 +1,8 @@
|
||||
class_name Building
|
||||
extends Resource
|
||||
|
||||
@export var corruption_pattern: ExpansionBase
|
||||
@export var atlas_texture_region: Vector2i
|
||||
@export var name: String
|
||||
@export var description: String
|
||||
@export var cost: Dictionary
|
||||
@@ -1,12 +1,14 @@
|
||||
extends Node2D
|
||||
|
||||
@onready var world_grid = $"../world_grid"
|
||||
@onready var world: World = $".."
|
||||
var base = preload("res://scene/base.tscn")
|
||||
var building = preload("res://data/buildings/hub.tres")
|
||||
|
||||
func _unhandled_input(event):
|
||||
if event is InputEventMouseButton and event.is_pressed() and event.button_index == MOUSE_BUTTON_LEFT:
|
||||
var build = base.instantiate()
|
||||
var build: Base = base.instantiate()
|
||||
build.position = get_global_mouse_position()
|
||||
build.world_grid = world_grid
|
||||
build.world = world
|
||||
build.building_data = building.duplicate(true)
|
||||
add_child(build)
|
||||
#world_grid.set_cell(2, world_grid.local_to_map(get_global_mouse_position()), 0, Vector2i(16,2))
|
||||
69
scripts/cell_data.gd
Normal file
69
scripts/cell_data.gd
Normal file
@@ -0,0 +1,69 @@
|
||||
class_name CellData
|
||||
extends Resource
|
||||
|
||||
const BUILD = preload("res://data/interactions/build.tres")
|
||||
const GATHER = preload("res://data/interactions/gather.tres")
|
||||
|
||||
@export var layer_info: Dictionary = {
|
||||
Constants.TilemapLayers.CORRUPTION: false
|
||||
}
|
||||
var _pos: Vector2i
|
||||
var interaction_display: ProgressBar
|
||||
|
||||
func _to_string() -> String:
|
||||
return "{%s %s}" % [_pos, layer_info]
|
||||
|
||||
func _init(pos: Vector2i) -> void:
|
||||
_pos = pos
|
||||
|
||||
func change_layer(layer: int, data: Variant) -> bool:
|
||||
if layer_info.has(layer) and layer_info[layer] == data:
|
||||
return false
|
||||
layer_info[layer] = data
|
||||
return true
|
||||
|
||||
func change_resource(data: GameResource) -> void:
|
||||
layer_info[Constants.TilemapLayers.ENVIRONMENT] = data
|
||||
|
||||
func get_resource() -> GameResource:
|
||||
return layer_info[Constants.TilemapLayers.ENVIRONMENT] as GameResource
|
||||
|
||||
func has_resource() -> bool:
|
||||
return has_layer(Constants.TilemapLayers.ENVIRONMENT)
|
||||
|
||||
func has_building() -> bool:
|
||||
return has_layer(Constants.TilemapLayers.BUILDINGS)
|
||||
|
||||
func is_corrupted() -> bool:
|
||||
return layer_info[Constants.TilemapLayers.CORRUPTION]
|
||||
|
||||
func has_layer(layer: int) -> bool:
|
||||
return layer_info.has(layer)
|
||||
|
||||
func interact(timer: Timer) -> void:
|
||||
var is_interactable := has_resource() or not has_building()
|
||||
if is_interactable and not interaction_display:
|
||||
timer.timeout.connect(_on_interaction_finished.bind(timer))
|
||||
timer.start(3)
|
||||
|
||||
interaction_display = ProgressBar.new()
|
||||
interaction_display.position = Grid.grid_to_world_center(_pos) - Vector2(30, 10)
|
||||
interaction_display.size = Vector2(60, 20)
|
||||
interaction_display.show_percentage = false
|
||||
var tween = timer.get_tree().create_tween()
|
||||
tween.tween_property(interaction_display, "value", 100, 3)
|
||||
timer.get_parent().add_sibling(interaction_display)
|
||||
|
||||
func get_interaction_options() -> Array[Interaction]:
|
||||
var interactions: Array[Interaction] = []
|
||||
if has_resource():
|
||||
interactions.append(GATHER)
|
||||
if not has_building():
|
||||
interactions.append(BUILD)
|
||||
return interactions
|
||||
|
||||
func _on_interaction_finished(timer: Timer) -> void:
|
||||
timer.timeout.disconnect(_on_interaction_finished)
|
||||
if has_resource():
|
||||
interaction_display.queue_free()
|
||||
get_resource().gained_resource.emit(get_resource())
|
||||
@@ -3,7 +3,8 @@ class_name Constants
|
||||
|
||||
enum TilemapLayers {
|
||||
GROUND = 0,
|
||||
CURSOR = 1,
|
||||
ENVIRONMENT = 2,
|
||||
BUILDINGS = 3,
|
||||
CORRUPTION = 1,
|
||||
CURSOR = 2,
|
||||
ENVIRONMENT = 3,
|
||||
BUILDINGS = 4,
|
||||
}
|
||||
|
||||
6
scripts/expansion_patterns/expansion_base.gd
Normal file
6
scripts/expansion_patterns/expansion_base.gd
Normal file
@@ -0,0 +1,6 @@
|
||||
class_name ExpansionBase extends Resource
|
||||
|
||||
signal expansion_finished
|
||||
|
||||
func expand_next_tile() -> Vector2i:
|
||||
return Vector2i.ZERO
|
||||
18
scripts/expansion_patterns/expansion_random_pattern_large.gd
Normal file
18
scripts/expansion_patterns/expansion_random_pattern_large.gd
Normal file
@@ -0,0 +1,18 @@
|
||||
class_name ExpansionRandomPatternLarge extends ExpansionBase
|
||||
|
||||
const EXPANSION_DISTANCE: int = 8
|
||||
|
||||
var expansion_tiles: Array[Vector2i] = []
|
||||
|
||||
func expand_next_tile() -> Vector2i:
|
||||
if expansion_tiles.is_empty():
|
||||
for i in range(EXPANSION_DISTANCE, 0, -1):
|
||||
expansion_tiles.append(Vector2i(0, i))
|
||||
expansion_tiles.append(Vector2i(0, -i))
|
||||
expansion_tiles.append(Vector2i(i, 0))
|
||||
expansion_tiles.append(Vector2i(-i, 0))
|
||||
for ran in range(1, EXPANSION_DISTANCE):
|
||||
pass
|
||||
if expansion_tiles.size() == 1:
|
||||
expansion_finished.emit()
|
||||
return expansion_tiles.pop_back()
|
||||
18
scripts/expansion_patterns/expansion_square_pattern.gd
Normal file
18
scripts/expansion_patterns/expansion_square_pattern.gd
Normal file
@@ -0,0 +1,18 @@
|
||||
class_name ExpansionSquarePattern extends ExpansionBase
|
||||
|
||||
const EXPANSION_STAGES: int = 3
|
||||
|
||||
var expansion_stage: int = 0
|
||||
var expansion_tiles: Array[Vector2i] = []
|
||||
|
||||
func expand_next_tile() -> Vector2i:
|
||||
if expansion_tiles.is_empty():
|
||||
if expansion_stage < EXPANSION_STAGES:
|
||||
expansion_stage += 1
|
||||
for x in range(-expansion_stage, expansion_stage + 1):
|
||||
for y in range(-expansion_stage, expansion_stage + 1):
|
||||
if abs(x) == expansion_stage or abs(y) == expansion_stage:
|
||||
expansion_tiles.append(Vector2i(x, y))
|
||||
if expansion_stage == EXPANSION_STAGES and expansion_tiles.size() == 1:
|
||||
expansion_finished.emit()
|
||||
return expansion_tiles.pop_at(randi_range(0, expansion_tiles.size() - 1))
|
||||
18
scripts/game_resource.gd
Normal file
18
scripts/game_resource.gd
Normal file
@@ -0,0 +1,18 @@
|
||||
class_name GameResource
|
||||
extends Resource
|
||||
|
||||
signal gained_resource(res: GameResource)
|
||||
|
||||
@export var atlas_location: Vector2i
|
||||
@export var pickup_value: int
|
||||
@export var name: String
|
||||
@export var spawn_patterns: Array[SpawnPattern]
|
||||
|
||||
func _to_string() -> String:
|
||||
return name
|
||||
|
||||
func get_spawn_locations() -> Array[Vector2i]:
|
||||
var spawns: Array[Vector2i] = []
|
||||
for spawn in spawn_patterns:
|
||||
spawns.append_array(spawn.get_spawn_locations())
|
||||
return spawns
|
||||
37
scripts/gui.gd
Normal file
37
scripts/gui.gd
Normal file
@@ -0,0 +1,37 @@
|
||||
extends Control
|
||||
|
||||
@onready var resource_container: GridContainer = $ResourceContainer/MarginContainer/VBoxContainer/GridContainer
|
||||
const SCIFI_TILESHEET = preload("res://assets/scifi_tilesheet@2.png")
|
||||
|
||||
|
||||
var _resource_displays := {}
|
||||
|
||||
func _on_resource_manager_changed_resource(changed: ResourceChangedSignal) -> void:
|
||||
for resource: GameResource in changed.changed_resources.keys():
|
||||
if not _resource_displays.has(resource):
|
||||
var atlas_tex := AtlasTexture.new()
|
||||
atlas_tex.atlas = SCIFI_TILESHEET
|
||||
atlas_tex.region = Rect2(Grid.GRID_SIZE * resource.atlas_location.x, Grid.GRID_SIZE * resource.atlas_location.y, Grid.GRID_SIZE, Grid.GRID_SIZE)
|
||||
var img := TextureRect.new()
|
||||
img.texture = atlas_tex
|
||||
img.expand_mode = TextureRect.EXPAND_FIT_WIDTH_PROPORTIONAL
|
||||
resource_container.add_child(img)
|
||||
|
||||
var label = Label.new()
|
||||
label.text = str(changed.changed_resources[resource])
|
||||
resource_container.add_child(label)
|
||||
|
||||
var data = ResourceData.new()
|
||||
data.image = img
|
||||
data.label = label
|
||||
data.value = changed.changed_resources[resource]
|
||||
_resource_displays[resource] = data
|
||||
else:
|
||||
var data: ResourceData = _resource_displays[resource]
|
||||
data.value += changed.changed_resources[resource]
|
||||
data.label.text = str(data.value)
|
||||
|
||||
class ResourceData:
|
||||
var image: TextureRect
|
||||
var label: Label
|
||||
var value: int
|
||||
5
scripts/interaction.gd
Normal file
5
scripts/interaction.gd
Normal file
@@ -0,0 +1,5 @@
|
||||
extends Resource
|
||||
class_name Interaction
|
||||
|
||||
@export var name: String
|
||||
@export var image: AtlasTexture
|
||||
24
scripts/interaction_wheel.gd
Normal file
24
scripts/interaction_wheel.gd
Normal file
@@ -0,0 +1,24 @@
|
||||
extends Node2D
|
||||
class_name InteractionWheel
|
||||
|
||||
var interactions: Array[Interaction]
|
||||
|
||||
@onready var interaction_icons: Array[Node] = $Interactions.get_children()
|
||||
@onready var cursor: Sprite2D = $Cursor
|
||||
|
||||
func initialize(interaction_location: Vector2i, interactions: Array[Interaction]) -> void:
|
||||
position = Grid.grid_to_world_center(interaction_location)
|
||||
self.interactions = interactions
|
||||
|
||||
func _ready() -> void:
|
||||
for i in range(interactions.size()):
|
||||
interaction_icons[i].texture = interactions[i].image
|
||||
interaction_icons[i].show()
|
||||
|
||||
func _process(delta: float) -> void:
|
||||
var selection_direction = Input.get_vector("view_left", "view_right", "view_up", "view_down")
|
||||
if selection_direction:
|
||||
cursor.rotation = selection_direction.angle()
|
||||
cursor.show()
|
||||
if Input.is_action_just_pressed("select"):
|
||||
pass
|
||||
49
scripts/player.gd
Normal file
49
scripts/player.gd
Normal file
@@ -0,0 +1,49 @@
|
||||
extends CharacterBody2D
|
||||
class_name Player
|
||||
|
||||
@export var SPEED := 4
|
||||
|
||||
var last_direction = 0
|
||||
var interaction_location: Vector2i
|
||||
var _interaction_options: InteractionWheel
|
||||
|
||||
@onready var animation_player: AnimationPlayer = $AnimationPlayer
|
||||
@onready var interaction_timer: Timer = $InteractionTimer
|
||||
const INTERACTION_WHEEL = preload("res://scene/interaction_wheel.tscn")
|
||||
|
||||
func _physics_process(delta: float) -> void:
|
||||
var input_direction := Input.get_vector("move_left", "move_right", "move_up", "move_down")
|
||||
velocity = input_direction * SPEED / delta
|
||||
move_and_slide()
|
||||
|
||||
if input_direction:
|
||||
if _interaction_options:
|
||||
_interaction_options.queue_free()
|
||||
_interaction_options = null
|
||||
animation_player.current_animation = "walk"
|
||||
animation_player.play()
|
||||
last_direction = input_direction.angle() + 3 * PI / 2
|
||||
rotation = last_direction
|
||||
interaction_location = Grid.world_to_grid(position) + Vector2i(input_direction.round())
|
||||
Grid.set_selected_tile(interaction_location)
|
||||
else:
|
||||
animation_player.stop()
|
||||
|
||||
func _input(event: InputEvent) -> void:
|
||||
if event.is_action_pressed("select") and not _interaction_options:
|
||||
var interactions: Array[Interaction] = Grid.get_location_data(interaction_location).get_interaction_options()
|
||||
if interactions.size() > 0:
|
||||
_interaction_options = INTERACTION_WHEEL.instantiate()
|
||||
_interaction_options.initialize(interaction_location, interactions)
|
||||
add_sibling(_interaction_options)
|
||||
|
||||
func _finished_interaction(results: Dictionary) -> void:
|
||||
print("interaction finished: %s" % results)
|
||||
|
||||
func _unhandled_input(event):
|
||||
if event is InputEventMouseButton:
|
||||
match event.button_index:
|
||||
MOUSE_BUTTON_WHEEL_DOWN:
|
||||
$Camera2D.zoom -= Vector2(0.01, 0.01)
|
||||
MOUSE_BUTTON_WHEEL_UP:
|
||||
$Camera2D.zoom += Vector2(0.01, 0.01)
|
||||
26
scripts/resource_manager.gd
Normal file
26
scripts/resource_manager.gd
Normal file
@@ -0,0 +1,26 @@
|
||||
extends Node2D
|
||||
|
||||
signal changed_resource
|
||||
|
||||
@onready var world: World = $".."
|
||||
|
||||
@export var resources := {}
|
||||
|
||||
func _on_gained_resource(res: GameResource) -> void:
|
||||
print("Gained Resource: %s" % res)
|
||||
var changed_resources := {
|
||||
res: res.pickup_value
|
||||
}
|
||||
changed_resource.emit(ResourceChangedSignal.new(changed_resources))
|
||||
|
||||
#func _on_timer_timeout() -> void:
|
||||
#var corrupted_resources := Grid.get_corrupted_resources()
|
||||
#if corrupted_resources.size() > 0:
|
||||
#var changed_resources := {}
|
||||
#for corrupted_resource: CellData in corrupted_resources:
|
||||
#var res: GameResource = corrupted_resource.get_resource()
|
||||
#if not resources.has(res):
|
||||
#resources[res] = 0
|
||||
#resources[res] += res.pickup_value
|
||||
#changed_resources[res] = resources[res]
|
||||
#changed_resource.emit(ResourceChangedSignal.new(changed_resources))
|
||||
6
scripts/signals/resource_changed_signal.gd
Normal file
6
scripts/signals/resource_changed_signal.gd
Normal file
@@ -0,0 +1,6 @@
|
||||
class_name ResourceChangedSignal extends Node
|
||||
|
||||
var changed_resources := {}
|
||||
|
||||
func _init(changed: Dictionary) -> void:
|
||||
changed_resources = changed
|
||||
34
scripts/spawn_pattern.gd
Normal file
34
scripts/spawn_pattern.gd
Normal file
@@ -0,0 +1,34 @@
|
||||
extends Resource
|
||||
class_name SpawnPattern
|
||||
|
||||
@export var min_distance: int
|
||||
@export var max_distance: int
|
||||
@export var min_spread: int
|
||||
@export var quantity: int
|
||||
@export var cluster_size: int
|
||||
|
||||
func get_spawn_locations() -> Array[Vector2i]:
|
||||
var spawns: Array[Vector2i] = []
|
||||
var clusters: Array[Vector2] = []
|
||||
for cluster_i in range(quantity):
|
||||
var cluster
|
||||
var is_valid_cluster := false
|
||||
while not is_valid_cluster:
|
||||
is_valid_cluster = true
|
||||
var dist = randf_range(min_distance, max_distance)
|
||||
var angle = randf_range(0, 2*PI)
|
||||
cluster = Vector2.RIGHT.rotated(angle)
|
||||
cluster *= dist
|
||||
for old_cluster: Vector2 in clusters:
|
||||
is_valid_cluster = is_valid_cluster and old_cluster.distance_to(cluster) > min_spread
|
||||
clusters.append(cluster)
|
||||
|
||||
var local_spawns = [Vector2i(cluster)]
|
||||
for point in range(cluster_size - 1):
|
||||
var next = local_spawns.pick_random()
|
||||
while local_spawns.has(next):
|
||||
var next_change = [Vector2i.LEFT, Vector2i.RIGHT, Vector2i.UP, Vector2i.DOWN].pick_random()
|
||||
next = next + next_change
|
||||
local_spawns.append(next)
|
||||
spawns.append_array(local_spawns)
|
||||
return spawns
|
||||
@@ -1,18 +1,31 @@
|
||||
extends Node2D
|
||||
class_name World extends Node2D
|
||||
|
||||
@export var noise_texture: NoiseTexture2D
|
||||
var noise_values
|
||||
@onready var world_grid = $world_grid
|
||||
@export var game_resources: Array[GameResource]
|
||||
const PLAYER = preload("res://scene/player.tscn")
|
||||
|
||||
var terrain_noise := FastNoiseLite.new()
|
||||
#var resource_noise: Noise = FastNoiseLite.new()
|
||||
|
||||
var temp_size = 150
|
||||
var temp_noise_val = []
|
||||
var temp_noise_reg = []
|
||||
|
||||
var noise_regions = [-999,10,150,200,999]
|
||||
var atlas_regions = [Vector2i(0,1),Vector2i(0,0),Vector2i(2,0),Vector2i(0,2)]
|
||||
var noise_regions := [-999,0,999]
|
||||
var atlas_regions := [Vector2i(0,1),Vector2i(0,0)]
|
||||
|
||||
@onready var world_grid: TileMap = $world_grid
|
||||
@onready var resource_manager: Node2D = $ResourceManager
|
||||
|
||||
func get_noise_value(x: int, y: int):
|
||||
return noise_values.get_noise_2d(x,y) * 500
|
||||
return terrain_noise.get_noise_2d(x,y) * 500
|
||||
|
||||
#func is_resource_tile(x: int, y: int) -> GameResource:
|
||||
#var dist = sqrt(x ^ 2 + y ^ 2)
|
||||
#for res: GameResource in game_resources:
|
||||
#var noise = resource_noise.get_noise_2d(x, y)
|
||||
#if res.distance_probability(dist) > (noise + 1.0) / 2.0:
|
||||
#return res
|
||||
#return null
|
||||
|
||||
func get_noise_region(x,y):
|
||||
var noise_val = get_noise_value(x,y)
|
||||
@@ -21,18 +34,35 @@ func get_noise_region(x,y):
|
||||
return i
|
||||
|
||||
func _ready():
|
||||
noise_values = noise_texture.noise
|
||||
Grid.init(world_grid)
|
||||
terrain_noise.seed = randi()
|
||||
#resource_noise.seed = randi()
|
||||
|
||||
for x in range(-temp_size, temp_size):
|
||||
for y in range(-temp_size, temp_size):
|
||||
world_grid.set_cell(0, Vector2i(x,y),0,atlas_regions[get_noise_region(x,y)])
|
||||
Grid.change_location_data(Vector2i(x,y), Constants.TilemapLayers.GROUND, atlas_regions[get_noise_region(x,y)])
|
||||
#var tile_res := is_resource_tile(x,y)
|
||||
#if tile_res:
|
||||
#change_location_resource(Vector2i(x,y), tile_res)
|
||||
#if not tile_res.gained_resource.is_connected(resource_manager._on_gained_resource):
|
||||
#tile_res.gained_resource.connect(resource_manager._on_gained_resource)
|
||||
temp_noise_val.append(get_noise_value(x,y))
|
||||
temp_noise_reg.append(get_noise_region(x,y))
|
||||
prints(temp_noise_val.min(), temp_noise_val.max())
|
||||
for region in noise_regions.size():
|
||||
prints(region, noise_regions[region], temp_noise_reg.count(region))
|
||||
#get_tree().quit()
|
||||
|
||||
func _process(delta):
|
||||
var mouse_pos = world_grid.local_to_map(get_local_mouse_position())
|
||||
world_grid.clear_layer(1)
|
||||
world_grid.set_cell(1, mouse_pos,0,Vector2i(0,7))
|
||||
var player = PLAYER.instantiate()
|
||||
add_child(player)
|
||||
add_resources_to_map()
|
||||
|
||||
func corrupt_location(loc: Vector2i):
|
||||
if Grid.corrupt_location(loc):
|
||||
var corrupted_cells := Grid.get_corrupted_cells()
|
||||
world_grid.set_cells_terrain_connect(Constants.TilemapLayers.CORRUPTION, corrupted_cells, 0, 0)
|
||||
|
||||
func add_resources_to_map() -> void:
|
||||
for res: GameResource in game_resources:
|
||||
res.gained_resource.connect(resource_manager._on_gained_resource)
|
||||
var spawns = res.get_spawn_locations()
|
||||
for spawn in spawns:
|
||||
Grid.change_location_resource(spawn, res)
|
||||
|
||||
Reference in New Issue
Block a user