Compare commits
12 Commits
2024-02-03
...
d74bfda9a3
| Author | SHA1 | Date | |
|---|---|---|---|
| d74bfda9a3 | |||
| 856b6a0400 | |||
| ca8cfee1e8 | |||
| abde90e75f | |||
| 50093e5937 | |||
| f87b1cfa9a | |||
| 5467e044a7 | |||
| 78c4291b6a | |||
| 33334f03e8 | |||
| 84de7fa6f1 | |||
| 7c81a2229e | |||
| d8184ab48b |
BIN
assets/SpaceMono-Bold.ttf
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BIN
assets/SpaceMono-Bold.ttf
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33
assets/SpaceMono-Bold.ttf.import
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33
assets/SpaceMono-Bold.ttf.import
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@@ -0,0 +1,33 @@
|
||||
[remap]
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||||
|
||||
importer="font_data_dynamic"
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||||
type="FontFile"
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||||
uid="uid://dmitg6232hytb"
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||||
path="res://.godot/imported/SpaceMono-Bold.ttf-a0599d1b2f2dabf2e3ca851caf1baa92.fontdata"
|
||||
|
||||
[deps]
|
||||
|
||||
source_file="res://assets/SpaceMono-Bold.ttf"
|
||||
dest_files=["res://.godot/imported/SpaceMono-Bold.ttf-a0599d1b2f2dabf2e3ca851caf1baa92.fontdata"]
|
||||
|
||||
[params]
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||||
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||||
Rendering=null
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||||
antialiasing=1
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||||
generate_mipmaps=false
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||||
multichannel_signed_distance_field=false
|
||||
msdf_pixel_range=8
|
||||
msdf_size=48
|
||||
allow_system_fallback=true
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||||
force_autohinter=false
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||||
hinting=1
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||||
subpixel_positioning=1
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||||
oversampling=0.0
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||||
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||||
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||||
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||||
compress=true
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||||
preload=[]
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||||
language_support={}
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||||
script_support={}
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||||
opentype_features={}
|
||||
BIN
assets/SpaceMono-BoldItalic.ttf
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assets/SpaceMono-BoldItalic.ttf
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assets/SpaceMono-BoldItalic.ttf.import
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33
assets/SpaceMono-BoldItalic.ttf.import
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@@ -0,0 +1,33 @@
|
||||
[remap]
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||||
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||||
importer="font_data_dynamic"
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||||
type="FontFile"
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||||
uid="uid://d2edhb701t42t"
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path="res://.godot/imported/SpaceMono-BoldItalic.ttf-f7b46e55b1271856b01bb8cddc5a12ab.fontdata"
|
||||
|
||||
[deps]
|
||||
|
||||
source_file="res://assets/SpaceMono-BoldItalic.ttf"
|
||||
dest_files=["res://.godot/imported/SpaceMono-BoldItalic.ttf-f7b46e55b1271856b01bb8cddc5a12ab.fontdata"]
|
||||
|
||||
[params]
|
||||
|
||||
Rendering=null
|
||||
antialiasing=1
|
||||
generate_mipmaps=false
|
||||
multichannel_signed_distance_field=false
|
||||
msdf_pixel_range=8
|
||||
msdf_size=48
|
||||
allow_system_fallback=true
|
||||
force_autohinter=false
|
||||
hinting=1
|
||||
subpixel_positioning=1
|
||||
oversampling=0.0
|
||||
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|
||||
fallbacks=[]
|
||||
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|
||||
compress=true
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||||
preload=[]
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||||
language_support={}
|
||||
script_support={}
|
||||
opentype_features={}
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||||
BIN
assets/SpaceMono-Italic.ttf
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BIN
assets/SpaceMono-Italic.ttf
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33
assets/SpaceMono-Italic.ttf.import
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33
assets/SpaceMono-Italic.ttf.import
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@@ -0,0 +1,33 @@
|
||||
[remap]
|
||||
|
||||
importer="font_data_dynamic"
|
||||
type="FontFile"
|
||||
uid="uid://cjyu63kdviglf"
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||||
path="res://.godot/imported/SpaceMono-Italic.ttf-c3b45ba693c1f9c8acc44c6917acf7a0.fontdata"
|
||||
|
||||
[deps]
|
||||
|
||||
source_file="res://assets/SpaceMono-Italic.ttf"
|
||||
dest_files=["res://.godot/imported/SpaceMono-Italic.ttf-c3b45ba693c1f9c8acc44c6917acf7a0.fontdata"]
|
||||
|
||||
[params]
|
||||
|
||||
Rendering=null
|
||||
antialiasing=1
|
||||
generate_mipmaps=false
|
||||
multichannel_signed_distance_field=false
|
||||
msdf_pixel_range=8
|
||||
msdf_size=48
|
||||
allow_system_fallback=true
|
||||
force_autohinter=false
|
||||
hinting=1
|
||||
subpixel_positioning=1
|
||||
oversampling=0.0
|
||||
Fallbacks=null
|
||||
fallbacks=[]
|
||||
Compress=null
|
||||
compress=true
|
||||
preload=[]
|
||||
language_support={}
|
||||
script_support={}
|
||||
opentype_features={}
|
||||
BIN
assets/SpaceMono-Regular.ttf
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BIN
assets/SpaceMono-Regular.ttf
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Binary file not shown.
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assets/SpaceMono-Regular.ttf.import
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33
assets/SpaceMono-Regular.ttf.import
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@@ -0,0 +1,33 @@
|
||||
[remap]
|
||||
|
||||
importer="font_data_dynamic"
|
||||
type="FontFile"
|
||||
uid="uid://cuhtrlqg4s5tw"
|
||||
path="res://.godot/imported/SpaceMono-Regular.ttf-a0e59f506ad76f27d9c5d7797291715d.fontdata"
|
||||
|
||||
[deps]
|
||||
|
||||
source_file="res://assets/SpaceMono-Regular.ttf"
|
||||
dest_files=["res://.godot/imported/SpaceMono-Regular.ttf-a0e59f506ad76f27d9c5d7797291715d.fontdata"]
|
||||
|
||||
[params]
|
||||
|
||||
Rendering=null
|
||||
antialiasing=1
|
||||
generate_mipmaps=false
|
||||
multichannel_signed_distance_field=false
|
||||
msdf_pixel_range=8
|
||||
msdf_size=48
|
||||
allow_system_fallback=true
|
||||
force_autohinter=false
|
||||
hinting=1
|
||||
subpixel_positioning=1
|
||||
oversampling=0.0
|
||||
Fallbacks=null
|
||||
fallbacks=[]
|
||||
Compress=null
|
||||
compress=true
|
||||
preload=[]
|
||||
language_support={}
|
||||
script_support={}
|
||||
opentype_features={}
|
||||
Binary file not shown.
|
Before Width: | Height: | Size: 235 KiB After Width: | Height: | Size: 120 KiB |
14
data/buildings/advanced/advanced_building_group.tres
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14
data/buildings/advanced/advanced_building_group.tres
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@@ -0,0 +1,14 @@
|
||||
[gd_resource type="Resource" script_class="BuildingGroup" load_steps=4 format=3 uid="uid://cfeob1arfvw6p"]
|
||||
|
||||
[ext_resource type="Script" path="res://data/buildings/building_group.gd" id="1_5u0lh"]
|
||||
[ext_resource type="Texture2D" uid="uid://n806c03hgaq1" path="res://assets/scifi_tilesheet@2.png" id="1_hpowi"]
|
||||
|
||||
[sub_resource type="AtlasTexture" id="AtlasTexture_24mqt"]
|
||||
atlas = ExtResource("1_hpowi")
|
||||
region = Rect2(1088, 576, 64, 64)
|
||||
|
||||
[resource]
|
||||
script = ExtResource("1_5u0lh")
|
||||
name = "Advanced"
|
||||
atlas_texture = SubResource("AtlasTexture_24mqt")
|
||||
buildings = Array[Resource("res://data/buildings/building.gd")]([])
|
||||
16
data/buildings/basic/basic_building_group.tres
Normal file
16
data/buildings/basic/basic_building_group.tres
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@@ -0,0 +1,16 @@
|
||||
[gd_resource type="Resource" script_class="BuildingGroup" load_steps=6 format=3 uid="uid://dqv53okb3evb7"]
|
||||
|
||||
[ext_resource type="Texture2D" uid="uid://n806c03hgaq1" path="res://assets/scifi_tilesheet@2.png" id="1_p1crr"]
|
||||
[ext_resource type="Script" path="res://data/buildings/building_group.gd" id="1_xphre"]
|
||||
[ext_resource type="Resource" uid="uid://d38xgwstvtcm4" path="res://data/buildings/basic/harvester_building.tres" id="2_7d7fa"]
|
||||
[ext_resource type="Resource" uid="uid://cta6ngelbwo8b" path="res://data/buildings/basic/warehouse_building.tres" id="3_vxs34"]
|
||||
|
||||
[sub_resource type="AtlasTexture" id="AtlasTexture_nleix"]
|
||||
atlas = ExtResource("1_p1crr")
|
||||
region = Rect2(1024, 576, 64, 64)
|
||||
|
||||
[resource]
|
||||
script = ExtResource("1_xphre")
|
||||
name = "Basic"
|
||||
atlas_texture = SubResource("AtlasTexture_nleix")
|
||||
buildings = Array[Resource("res://data/buildings/building.gd")]([ExtResource("2_7d7fa"), ExtResource("3_vxs34")])
|
||||
18
data/buildings/basic/harvester_building.tres
Normal file
18
data/buildings/basic/harvester_building.tres
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@@ -0,0 +1,18 @@
|
||||
[gd_resource type="Resource" script_class="Building" load_steps=5 format=3 uid="uid://d38xgwstvtcm4"]
|
||||
|
||||
[ext_resource type="Texture2D" uid="uid://n806c03hgaq1" path="res://assets/scifi_tilesheet@2.png" id="1_8uuv4"]
|
||||
[ext_resource type="Script" path="res://data/buildings/building.gd" id="1_s0c8c"]
|
||||
[ext_resource type="Resource" uid="uid://bpjj0x7jr1k6u" path="res://data/game_resources/carbon/carbon_resource.tres" id="2_ppxqc"]
|
||||
|
||||
[sub_resource type="AtlasTexture" id="AtlasTexture_5nxx0"]
|
||||
atlas = ExtResource("1_8uuv4")
|
||||
region = Rect2(1088, 128, 64, 64)
|
||||
|
||||
[resource]
|
||||
script = ExtResource("1_s0c8c")
|
||||
atlas_texture = SubResource("AtlasTexture_5nxx0")
|
||||
name = "Harvester"
|
||||
description = "Harvests nearby"
|
||||
cost = {
|
||||
ExtResource("2_ppxqc"): 100
|
||||
}
|
||||
20
data/buildings/basic/warehouse_building.tres
Normal file
20
data/buildings/basic/warehouse_building.tres
Normal file
@@ -0,0 +1,20 @@
|
||||
[gd_resource type="Resource" script_class="Building" load_steps=6 format=3 uid="uid://cta6ngelbwo8b"]
|
||||
|
||||
[ext_resource type="Texture2D" uid="uid://n806c03hgaq1" path="res://assets/scifi_tilesheet@2.png" id="1_24f36"]
|
||||
[ext_resource type="Script" path="res://data/buildings/building.gd" id="1_aylgh"]
|
||||
[ext_resource type="Resource" uid="uid://bpjj0x7jr1k6u" path="res://data/game_resources/carbon/carbon_resource.tres" id="2_s5ve8"]
|
||||
[ext_resource type="Resource" uid="uid://dr00rd4f42jqe" path="res://data/game_resources/gem/gem_resource.tres" id="3_y57vu"]
|
||||
|
||||
[sub_resource type="AtlasTexture" id="AtlasTexture_pbx2g"]
|
||||
atlas = ExtResource("1_24f36")
|
||||
region = Rect2(1024, 64, 64, 64)
|
||||
|
||||
[resource]
|
||||
script = ExtResource("1_aylgh")
|
||||
atlas_texture = SubResource("AtlasTexture_pbx2g")
|
||||
name = "Warehouse"
|
||||
description = "Allows storage of more materials"
|
||||
cost = {
|
||||
ExtResource("2_s5ve8"): 500,
|
||||
ExtResource("3_y57vu"): 200
|
||||
}
|
||||
7
data/buildings/building.gd
Normal file
7
data/buildings/building.gd
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@@ -0,0 +1,7 @@
|
||||
class_name Building
|
||||
extends Resource
|
||||
|
||||
@export var atlas_texture: AtlasTexture
|
||||
@export var name: String
|
||||
@export var description: String
|
||||
@export var cost: Dictionary
|
||||
13
data/buildings/building_base.gd
Normal file
13
data/buildings/building_base.gd
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@@ -0,0 +1,13 @@
|
||||
extends Node2D
|
||||
class_name BuildingBase
|
||||
|
||||
var _building_data: Building
|
||||
|
||||
@onready var sprite_2d: Sprite2D = $Sprite2D
|
||||
|
||||
func initialize(data: Building, grid_location: Vector2i) -> void:
|
||||
_building_data = data
|
||||
position = Grid.grid_to_world_center(grid_location)
|
||||
|
||||
func _ready() -> void:
|
||||
sprite_2d.texture = _building_data.atlas_texture
|
||||
8
data/buildings/building_base.tscn
Normal file
8
data/buildings/building_base.tscn
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@@ -0,0 +1,8 @@
|
||||
[gd_scene load_steps=2 format=3 uid="uid://kij6k2k1rmxb"]
|
||||
|
||||
[ext_resource type="Script" path="res://data/buildings/building_base.gd" id="1_odhat"]
|
||||
|
||||
[node name="BuildingBase" type="Node2D"]
|
||||
script = ExtResource("1_odhat")
|
||||
|
||||
[node name="Sprite2D" type="Sprite2D" parent="."]
|
||||
7
data/buildings/building_group.gd
Normal file
7
data/buildings/building_group.gd
Normal file
@@ -0,0 +1,7 @@
|
||||
extends Resource
|
||||
class_name BuildingGroup
|
||||
|
||||
@export var name: String
|
||||
@export var atlas_texture: AtlasTexture
|
||||
|
||||
@export var buildings: Array[Building]
|
||||
14
data/buildings/corruptor.tres
Normal file
14
data/buildings/corruptor.tres
Normal file
@@ -0,0 +1,14 @@
|
||||
[gd_resource type="Resource" script_class="Building" load_steps=4 format=3 uid="uid://bgwoy0uh2cpvu"]
|
||||
|
||||
[ext_resource type="Resource" uid="uid://bpjj0x7jr1k6u" path="res://data/game_resources/carbon/carbon_resource.tres" id="1_5s38g"]
|
||||
[ext_resource type="Resource" uid="uid://dr00rd4f42jqe" path="res://data/game_resources/gem/gem_resource.tres" id="2_u1tpw"]
|
||||
[ext_resource type="Script" path="res://data/buildings/building.gd" id="3_bd7jk"]
|
||||
|
||||
[resource]
|
||||
script = ExtResource("3_bd7jk")
|
||||
name = "Corruptor"
|
||||
description = "A building which only functions to spread corruption, and does it well"
|
||||
cost = {
|
||||
ExtResource("1_5s38g"): 40,
|
||||
ExtResource("2_u1tpw"): 20
|
||||
}
|
||||
12
data/buildings/hub.tres
Normal file
12
data/buildings/hub.tres
Normal file
@@ -0,0 +1,12 @@
|
||||
[gd_resource type="Resource" script_class="Building" load_steps=3 format=3 uid="uid://c6vv3hyn5sd7o"]
|
||||
|
||||
[ext_resource type="Script" path="res://data/buildings/building.gd" id="1_ssd30"]
|
||||
[ext_resource type="Resource" uid="uid://bpjj0x7jr1k6u" path="res://data/game_resources/carbon/carbon_resource.tres" id="2_d8jrj"]
|
||||
|
||||
[resource]
|
||||
script = ExtResource("1_ssd30")
|
||||
name = "Hub"
|
||||
description = "Main cheap base that corrupts a square"
|
||||
cost = {
|
||||
ExtResource("2_d8jrj"): 50
|
||||
}
|
||||
11
data/game_resources/carbon/carbon_resource.tres
Normal file
11
data/game_resources/carbon/carbon_resource.tres
Normal file
@@ -0,0 +1,11 @@
|
||||
[gd_resource type="Resource" script_class="GameResource" load_steps=3 format=3 uid="uid://bpjj0x7jr1k6u"]
|
||||
|
||||
[ext_resource type="Script" path="res://scripts/game_resource.gd" id="1_4maxk"]
|
||||
[ext_resource type="Resource" uid="uid://bsrqp68lxf2f" path="res://data/game_resources/carbon/spawn_pattern_close.tres" id="2_eyt7m"]
|
||||
|
||||
[resource]
|
||||
script = ExtResource("1_4maxk")
|
||||
atlas_location = Vector2i(5, 3)
|
||||
pickup_value = 20
|
||||
name = "Carbon"
|
||||
spawn_patterns = [ExtResource("2_eyt7m")]
|
||||
11
data/game_resources/carbon/spawn_pattern_close.tres
Normal file
11
data/game_resources/carbon/spawn_pattern_close.tres
Normal file
@@ -0,0 +1,11 @@
|
||||
[gd_resource type="Resource" script_class="SpawnPattern" load_steps=2 format=3 uid="uid://bsrqp68lxf2f"]
|
||||
|
||||
[ext_resource type="Script" path="res://scripts/spawn_pattern.gd" id="1_pksks"]
|
||||
|
||||
[resource]
|
||||
script = ExtResource("1_pksks")
|
||||
min_distance = 8
|
||||
max_distance = 20
|
||||
min_spread = 15
|
||||
quantity = 4
|
||||
cluster_size = 12
|
||||
11
data/game_resources/gem/gem_resource.tres
Normal file
11
data/game_resources/gem/gem_resource.tres
Normal file
@@ -0,0 +1,11 @@
|
||||
[gd_resource type="Resource" script_class="GameResource" load_steps=3 format=3 uid="uid://dr00rd4f42jqe"]
|
||||
|
||||
[ext_resource type="Script" path="res://scripts/game_resource.gd" id="1_tfoa4"]
|
||||
[ext_resource type="Resource" uid="uid://0crnt5nbhhlv" path="res://data/game_resources/gem/spawn_pattern_close.tres" id="2_n3fuo"]
|
||||
|
||||
[resource]
|
||||
script = ExtResource("1_tfoa4")
|
||||
atlas_location = Vector2i(5, 6)
|
||||
pickup_value = 10
|
||||
name = "Gem"
|
||||
spawn_patterns = Array[Resource("res://scripts/spawn_pattern.gd")]([ExtResource("2_n3fuo")])
|
||||
11
data/game_resources/gem/spawn_pattern_close.tres
Normal file
11
data/game_resources/gem/spawn_pattern_close.tres
Normal file
@@ -0,0 +1,11 @@
|
||||
[gd_resource type="Resource" script_class="SpawnPattern" load_steps=2 format=3 uid="uid://0crnt5nbhhlv"]
|
||||
|
||||
[ext_resource type="Script" path="res://scripts/spawn_pattern.gd" id="1_bi4rm"]
|
||||
|
||||
[resource]
|
||||
script = ExtResource("1_bi4rm")
|
||||
min_distance = 16
|
||||
max_distance = 40
|
||||
min_spread = 30
|
||||
quantity = 4
|
||||
cluster_size = 6
|
||||
13
data/interactions/build/advanced/build_advanced.tres
Normal file
13
data/interactions/build/advanced/build_advanced.tres
Normal file
@@ -0,0 +1,13 @@
|
||||
[gd_resource type="Resource" script_class="InteractionBuildBasic" load_steps=4 format=3 uid="uid://kqcdiin4k3jr"]
|
||||
|
||||
[ext_resource type="Texture2D" uid="uid://n806c03hgaq1" path="res://assets/scifi_tilesheet@2.png" id="1_ce8rd"]
|
||||
[ext_resource type="Script" path="res://data/interactions/build/basic/interaction_build_basic.gd" id="2_xgp0x"]
|
||||
|
||||
[sub_resource type="AtlasTexture" id="AtlasTexture_fxfd2"]
|
||||
atlas = ExtResource("1_ce8rd")
|
||||
region = Rect2(1088, 576, 64, 64)
|
||||
|
||||
[resource]
|
||||
script = ExtResource("2_xgp0x")
|
||||
name = "Advanced"
|
||||
image = SubResource("AtlasTexture_fxfd2")
|
||||
@@ -0,0 +1,6 @@
|
||||
extends Interaction
|
||||
class_name InteractionBuildAdvanced
|
||||
|
||||
func interact_at(pos: Vector2i, root: Node) -> Array[Interaction]:
|
||||
print("Building at: %s" % pos)
|
||||
return []
|
||||
13
data/interactions/build/basic/build_basic.tres
Normal file
13
data/interactions/build/basic/build_basic.tres
Normal file
@@ -0,0 +1,13 @@
|
||||
[gd_resource type="Resource" script_class="InteractionBuildBasic" load_steps=4 format=3 uid="uid://k4dq7122cnu0"]
|
||||
|
||||
[ext_resource type="Script" path="res://data/interactions/build/basic/interaction_build_basic.gd" id="1_8f33m"]
|
||||
[ext_resource type="Texture2D" uid="uid://n806c03hgaq1" path="res://assets/scifi_tilesheet@2.png" id="1_qfmuq"]
|
||||
|
||||
[sub_resource type="AtlasTexture" id="AtlasTexture_w7o8k"]
|
||||
atlas = ExtResource("1_qfmuq")
|
||||
region = Rect2(1024, 576, 64, 64)
|
||||
|
||||
[resource]
|
||||
script = ExtResource("1_8f33m")
|
||||
name = "Basic"
|
||||
image = SubResource("AtlasTexture_w7o8k")
|
||||
6
data/interactions/build/basic/interaction_build_basic.gd
Normal file
6
data/interactions/build/basic/interaction_build_basic.gd
Normal file
@@ -0,0 +1,6 @@
|
||||
extends Interaction
|
||||
class_name InteractionBuildBasic
|
||||
|
||||
func interact_at(pos: Vector2i, root: Node) -> Array[Interaction]:
|
||||
print("Building at: %s" % pos)
|
||||
return []
|
||||
13
data/interactions/build/build.tres
Normal file
13
data/interactions/build/build.tres
Normal file
@@ -0,0 +1,13 @@
|
||||
[gd_resource type="Resource" script_class="InteractionBuild" load_steps=4 format=3 uid="uid://bo3e2jefukgdy"]
|
||||
|
||||
[ext_resource type="Texture2D" uid="uid://n806c03hgaq1" path="res://assets/scifi_tilesheet@2.png" id="1_bglkk"]
|
||||
[ext_resource type="Script" path="res://data/interactions/build/interaction_build.gd" id="2_0g8r2"]
|
||||
|
||||
[sub_resource type="AtlasTexture" id="AtlasTexture_f6dt5"]
|
||||
atlas = ExtResource("1_bglkk")
|
||||
region = Rect2(960, 512, 64, 64)
|
||||
|
||||
[resource]
|
||||
script = ExtResource("2_0g8r2")
|
||||
name = "Build"
|
||||
image = SubResource("AtlasTexture_f6dt5")
|
||||
8
data/interactions/build/interaction_build.gd
Normal file
8
data/interactions/build/interaction_build.gd
Normal file
@@ -0,0 +1,8 @@
|
||||
extends Interaction
|
||||
class_name InteractionBuild
|
||||
|
||||
const BUILD_ADVANCED = preload("res://data/interactions/build/advanced/build_advanced.tres")
|
||||
const BUILD_BASIC = preload("res://data/interactions/build/basic/build_basic.tres")
|
||||
|
||||
func interact_at(pos: Vector2i, root: Node) -> Array[Interaction]:
|
||||
return [BUILD_BASIC, BUILD_ADVANCED]
|
||||
13
data/interactions/gather/gather.tres
Normal file
13
data/interactions/gather/gather.tres
Normal file
@@ -0,0 +1,13 @@
|
||||
[gd_resource type="Resource" script_class="InteractionGather" load_steps=4 format=3 uid="uid://r4evto2nkehg"]
|
||||
|
||||
[ext_resource type="Texture2D" uid="uid://n806c03hgaq1" path="res://assets/scifi_tilesheet@2.png" id="1_cquks"]
|
||||
[ext_resource type="Script" path="res://data/interactions/gather/interaction_gather.gd" id="2_4amum"]
|
||||
|
||||
[sub_resource type="AtlasTexture" id="AtlasTexture_jjmaq"]
|
||||
atlas = ExtResource("1_cquks")
|
||||
region = Rect2(1024, 512, 64, 64)
|
||||
|
||||
[resource]
|
||||
script = ExtResource("2_4amum")
|
||||
name = "Gather"
|
||||
image = SubResource("AtlasTexture_jjmaq")
|
||||
24
data/interactions/gather/interaction_gather.gd
Normal file
24
data/interactions/gather/interaction_gather.gd
Normal file
@@ -0,0 +1,24 @@
|
||||
extends Interaction
|
||||
class_name InteractionGather
|
||||
|
||||
var interaction_display
|
||||
var _pos
|
||||
|
||||
func interact_at(pos: Vector2i, root: Node) -> Array[Interaction]:
|
||||
_pos = pos
|
||||
print("Gathering at: %s" % pos)
|
||||
|
||||
interaction_display = ProgressBar.new()
|
||||
interaction_display.position = Grid.grid_to_world_center(_pos) - Vector2(30, 10)
|
||||
interaction_display.size = Vector2(60, 20)
|
||||
interaction_display.show_percentage = false
|
||||
var tween = root.create_tween()
|
||||
tween.tween_property(interaction_display, "value", 100, 3)
|
||||
tween.tween_callback(_cleanup_gather)
|
||||
root.add_child(interaction_display)
|
||||
return []
|
||||
|
||||
func _cleanup_gather() -> void:
|
||||
interaction_display.queue_free()
|
||||
var res: GameResource = Grid.get_location_data(_pos).get_resource()
|
||||
res.gained_resource.emit(res)
|
||||
8
data/interactions/interaction.gd
Normal file
8
data/interactions/interaction.gd
Normal file
@@ -0,0 +1,8 @@
|
||||
extends Resource
|
||||
class_name Interaction
|
||||
|
||||
@export var name: String
|
||||
@export var image: AtlasTexture
|
||||
|
||||
func interact_at(pos: Vector2i, root: Node) -> Array[Interaction]:
|
||||
return []
|
||||
@@ -5,146 +5,404 @@
|
||||
[sub_resource type="TileSetAtlasSource" id="TileSetAtlasSource_yq8ar"]
|
||||
resource_name = "scifi"
|
||||
texture = ExtResource("1_40wcs")
|
||||
texture_region_size = Vector2i(128, 128)
|
||||
texture_region_size = Vector2i(64, 64)
|
||||
0:0/0 = 0
|
||||
0:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
0:0/0/physics_layer_0/angular_velocity = 0.0
|
||||
1:0/next_alternative_id = 2
|
||||
1:0/0 = 0
|
||||
1:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
1:0/0/physics_layer_0/angular_velocity = 0.0
|
||||
2:0/0 = 0
|
||||
2:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
2:0/0/physics_layer_0/angular_velocity = 0.0
|
||||
3:0/0 = 0
|
||||
3:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
3:0/0/physics_layer_0/angular_velocity = 0.0
|
||||
4:0/0 = 0
|
||||
4:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
4:0/0/physics_layer_0/angular_velocity = 0.0
|
||||
5:0/0 = 0
|
||||
5:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
5:0/0/physics_layer_0/angular_velocity = 0.0
|
||||
6:0/0 = 0
|
||||
6:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
6:0/0/physics_layer_0/angular_velocity = 0.0
|
||||
7:0/0 = 0
|
||||
7:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
7:0/0/physics_layer_0/angular_velocity = 0.0
|
||||
8:0/0 = 0
|
||||
8:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
8:0/0/physics_layer_0/angular_velocity = 0.0
|
||||
9:0/0 = 0
|
||||
9:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
9:0/0/physics_layer_0/angular_velocity = 0.0
|
||||
10:0/0 = 0
|
||||
10:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
10:0/0/physics_layer_0/angular_velocity = 0.0
|
||||
11:0/0 = 0
|
||||
11:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
11:0/0/physics_layer_0/angular_velocity = 0.0
|
||||
12:0/0 = 0
|
||||
12:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
12:0/0/physics_layer_0/angular_velocity = 0.0
|
||||
13:0/0 = 0
|
||||
13:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
13:0/0/physics_layer_0/angular_velocity = 0.0
|
||||
14:0/0 = 0
|
||||
14:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
14:0/0/physics_layer_0/angular_velocity = 0.0
|
||||
15:0/0 = 0
|
||||
15:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
15:0/0/physics_layer_0/angular_velocity = 0.0
|
||||
16:0/0 = 0
|
||||
16:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
16:0/0/physics_layer_0/angular_velocity = 0.0
|
||||
17:0/0 = 0
|
||||
17:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
17:0/0/physics_layer_0/angular_velocity = 0.0
|
||||
0:1/0 = 0
|
||||
0:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
0:1/0/physics_layer_0/angular_velocity = 0.0
|
||||
1:1/0 = 0
|
||||
1:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
1:1/0/physics_layer_0/angular_velocity = 0.0
|
||||
2:1/0 = 0
|
||||
2:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
2:1/0/physics_layer_0/angular_velocity = 0.0
|
||||
3:1/0 = 0
|
||||
3:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
3:1/0/physics_layer_0/angular_velocity = 0.0
|
||||
4:1/0 = 0
|
||||
4:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
4:1/0/physics_layer_0/angular_velocity = 0.0
|
||||
5:1/0 = 0
|
||||
5:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
5:1/0/physics_layer_0/angular_velocity = 0.0
|
||||
6:1/0 = 0
|
||||
6:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
6:1/0/physics_layer_0/angular_velocity = 0.0
|
||||
7:1/0 = 0
|
||||
7:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
7:1/0/physics_layer_0/angular_velocity = 0.0
|
||||
8:1/0 = 0
|
||||
8:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
8:1/0/physics_layer_0/angular_velocity = 0.0
|
||||
9:1/0 = 0
|
||||
9:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
9:1/0/physics_layer_0/angular_velocity = 0.0
|
||||
10:1/0 = 0
|
||||
10:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
10:1/0/physics_layer_0/angular_velocity = 0.0
|
||||
11:1/0 = 0
|
||||
11:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
11:1/0/physics_layer_0/angular_velocity = 0.0
|
||||
12:1/0 = 0
|
||||
12:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
12:1/0/physics_layer_0/angular_velocity = 0.0
|
||||
13:1/0 = 0
|
||||
13:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
13:1/0/physics_layer_0/angular_velocity = 0.0
|
||||
14:1/0 = 0
|
||||
14:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
14:1/0/physics_layer_0/angular_velocity = 0.0
|
||||
15:1/0 = 0
|
||||
15:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
15:1/0/physics_layer_0/angular_velocity = 0.0
|
||||
16:1/0 = 0
|
||||
16:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
16:1/0/physics_layer_0/angular_velocity = 0.0
|
||||
17:1/0 = 0
|
||||
17:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
17:1/0/physics_layer_0/angular_velocity = 0.0
|
||||
0:2/0 = 0
|
||||
0:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
0:2/0/physics_layer_0/angular_velocity = 0.0
|
||||
1:2/0 = 0
|
||||
1:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
1:2/0/physics_layer_0/angular_velocity = 0.0
|
||||
2:2/0 = 0
|
||||
2:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
2:2/0/physics_layer_0/angular_velocity = 0.0
|
||||
3:2/0 = 0
|
||||
3:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
3:2/0/physics_layer_0/angular_velocity = 0.0
|
||||
4:2/0 = 0
|
||||
4:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
4:2/0/physics_layer_0/angular_velocity = 0.0
|
||||
5:2/0 = 0
|
||||
5:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
5:2/0/physics_layer_0/angular_velocity = 0.0
|
||||
6:2/0 = 0
|
||||
6:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
6:2/0/physics_layer_0/angular_velocity = 0.0
|
||||
7:2/0 = 0
|
||||
7:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
7:2/0/physics_layer_0/angular_velocity = 0.0
|
||||
8:2/0 = 0
|
||||
8:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
8:2/0/physics_layer_0/angular_velocity = 0.0
|
||||
9:2/0 = 0
|
||||
9:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
9:2/0/physics_layer_0/angular_velocity = 0.0
|
||||
10:2/0 = 0
|
||||
10:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
10:2/0/physics_layer_0/angular_velocity = 0.0
|
||||
11:2/0 = 0
|
||||
11:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
11:2/0/physics_layer_0/angular_velocity = 0.0
|
||||
12:2/0 = 0
|
||||
12:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
12:2/0/physics_layer_0/angular_velocity = 0.0
|
||||
13:2/0 = 0
|
||||
13:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
13:2/0/physics_layer_0/angular_velocity = 0.0
|
||||
14:2/0 = 0
|
||||
14:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
14:2/0/physics_layer_0/angular_velocity = 0.0
|
||||
15:2/0 = 0
|
||||
15:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
15:2/0/physics_layer_0/angular_velocity = 0.0
|
||||
16:2/0 = 0
|
||||
16:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
16:2/0/physics_layer_0/angular_velocity = 0.0
|
||||
17:2/0 = 0
|
||||
17:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
17:2/0/physics_layer_0/angular_velocity = 0.0
|
||||
0:3/0 = 0
|
||||
0:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
0:3/0/physics_layer_0/angular_velocity = 0.0
|
||||
1:3/0 = 0
|
||||
1:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
1:3/0/physics_layer_0/angular_velocity = 0.0
|
||||
2:3/0 = 0
|
||||
2:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
2:3/0/physics_layer_0/angular_velocity = 0.0
|
||||
3:3/0 = 0
|
||||
3:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
3:3/0/physics_layer_0/angular_velocity = 0.0
|
||||
4:3/0 = 0
|
||||
4:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
4:3/0/physics_layer_0/angular_velocity = 0.0
|
||||
5:3/0 = 0
|
||||
5:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
5:3/0/physics_layer_0/angular_velocity = 0.0
|
||||
5:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
|
||||
6:3/0 = 0
|
||||
6:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
6:3/0/physics_layer_0/angular_velocity = 0.0
|
||||
7:3/0 = 0
|
||||
7:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
7:3/0/physics_layer_0/angular_velocity = 0.0
|
||||
8:3/0 = 0
|
||||
8:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
8:3/0/physics_layer_0/angular_velocity = 0.0
|
||||
9:3/0 = 0
|
||||
9:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
9:3/0/physics_layer_0/angular_velocity = 0.0
|
||||
10:3/0 = 0
|
||||
10:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
10:3/0/physics_layer_0/angular_velocity = 0.0
|
||||
11:3/0 = 0
|
||||
11:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
11:3/0/physics_layer_0/angular_velocity = 0.0
|
||||
12:3/0 = 0
|
||||
12:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
12:3/0/physics_layer_0/angular_velocity = 0.0
|
||||
13:3/0 = 0
|
||||
13:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
13:3/0/physics_layer_0/angular_velocity = 0.0
|
||||
14:3/0 = 0
|
||||
14:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
14:3/0/physics_layer_0/angular_velocity = 0.0
|
||||
15:3/0 = 0
|
||||
15:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
15:3/0/physics_layer_0/angular_velocity = 0.0
|
||||
16:3/0 = 0
|
||||
16:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
16:3/0/physics_layer_0/angular_velocity = 0.0
|
||||
17:3/0 = 0
|
||||
17:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
17:3/0/physics_layer_0/angular_velocity = 0.0
|
||||
0:4/0 = 0
|
||||
0:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
0:4/0/physics_layer_0/angular_velocity = 0.0
|
||||
1:4/0 = 0
|
||||
1:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
1:4/0/physics_layer_0/angular_velocity = 0.0
|
||||
2:4/0 = 0
|
||||
2:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
2:4/0/physics_layer_0/angular_velocity = 0.0
|
||||
3:4/0 = 0
|
||||
3:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
3:4/0/physics_layer_0/angular_velocity = 0.0
|
||||
4:4/0 = 0
|
||||
4:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
4:4/0/physics_layer_0/angular_velocity = 0.0
|
||||
5:4/0 = 0
|
||||
5:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
5:4/0/physics_layer_0/angular_velocity = 0.0
|
||||
6:4/0 = 0
|
||||
6:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
6:4/0/physics_layer_0/angular_velocity = 0.0
|
||||
7:4/0 = 0
|
||||
7:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
7:4/0/physics_layer_0/angular_velocity = 0.0
|
||||
8:4/0 = 0
|
||||
8:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
8:4/0/physics_layer_0/angular_velocity = 0.0
|
||||
9:4/0 = 0
|
||||
9:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
9:4/0/physics_layer_0/angular_velocity = 0.0
|
||||
10:4/0 = 0
|
||||
10:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
10:4/0/physics_layer_0/angular_velocity = 0.0
|
||||
11:4/0 = 0
|
||||
11:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
11:4/0/physics_layer_0/angular_velocity = 0.0
|
||||
12:4/0 = 0
|
||||
12:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
12:4/0/physics_layer_0/angular_velocity = 0.0
|
||||
13:4/0 = 0
|
||||
13:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
13:4/0/physics_layer_0/angular_velocity = 0.0
|
||||
14:4/0 = 0
|
||||
14:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
14:4/0/physics_layer_0/angular_velocity = 0.0
|
||||
15:4/0 = 0
|
||||
15:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
15:4/0/physics_layer_0/angular_velocity = 0.0
|
||||
16:4/0 = 0
|
||||
16:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
16:4/0/physics_layer_0/angular_velocity = 0.0
|
||||
17:4/0 = 0
|
||||
17:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
17:4/0/physics_layer_0/angular_velocity = 0.0
|
||||
0:5/0 = 0
|
||||
0:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
0:5/0/physics_layer_0/angular_velocity = 0.0
|
||||
1:5/0 = 0
|
||||
1:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
1:5/0/physics_layer_0/angular_velocity = 0.0
|
||||
2:5/0 = 0
|
||||
2:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
2:5/0/physics_layer_0/angular_velocity = 0.0
|
||||
3:5/0 = 0
|
||||
3:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
3:5/0/physics_layer_0/angular_velocity = 0.0
|
||||
4:5/0 = 0
|
||||
4:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
4:5/0/physics_layer_0/angular_velocity = 0.0
|
||||
5:5/0 = 0
|
||||
5:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
5:5/0/physics_layer_0/angular_velocity = 0.0
|
||||
6:5/0 = 0
|
||||
6:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
6:5/0/physics_layer_0/angular_velocity = 0.0
|
||||
7:5/0 = 0
|
||||
7:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
7:5/0/physics_layer_0/angular_velocity = 0.0
|
||||
8:5/0 = 0
|
||||
8:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
8:5/0/physics_layer_0/angular_velocity = 0.0
|
||||
9:5/0 = 0
|
||||
9:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
9:5/0/physics_layer_0/angular_velocity = 0.0
|
||||
10:5/0 = 0
|
||||
10:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
10:5/0/physics_layer_0/angular_velocity = 0.0
|
||||
11:5/0 = 0
|
||||
11:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
11:5/0/physics_layer_0/angular_velocity = 0.0
|
||||
12:5/0 = 0
|
||||
12:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
12:5/0/physics_layer_0/angular_velocity = 0.0
|
||||
13:5/0 = 0
|
||||
13:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
13:5/0/physics_layer_0/angular_velocity = 0.0
|
||||
14:5/0 = 0
|
||||
14:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
14:5/0/physics_layer_0/angular_velocity = 0.0
|
||||
15:5/0 = 0
|
||||
15:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
15:5/0/physics_layer_0/angular_velocity = 0.0
|
||||
16:5/0 = 0
|
||||
16:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
16:5/0/physics_layer_0/angular_velocity = 0.0
|
||||
17:5/0 = 0
|
||||
17:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
17:5/0/physics_layer_0/angular_velocity = 0.0
|
||||
0:6/0 = 0
|
||||
0:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
0:6/0/physics_layer_0/angular_velocity = 0.0
|
||||
1:6/0 = 0
|
||||
1:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
1:6/0/physics_layer_0/angular_velocity = 0.0
|
||||
2:6/0 = 0
|
||||
2:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
2:6/0/physics_layer_0/angular_velocity = 0.0
|
||||
3:6/0 = 0
|
||||
3:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
3:6/0/physics_layer_0/angular_velocity = 0.0
|
||||
4:6/0 = 0
|
||||
4:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
4:6/0/physics_layer_0/angular_velocity = 0.0
|
||||
5:6/0 = 0
|
||||
5:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
5:6/0/physics_layer_0/angular_velocity = 0.0
|
||||
5:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
|
||||
6:6/0 = 0
|
||||
6:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
6:6/0/physics_layer_0/angular_velocity = 0.0
|
||||
7:6/0 = 0
|
||||
7:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
7:6/0/physics_layer_0/angular_velocity = 0.0
|
||||
10:6/0 = 0
|
||||
10:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
10:6/0/physics_layer_0/angular_velocity = 0.0
|
||||
11:6/0 = 0
|
||||
11:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
11:6/0/physics_layer_0/angular_velocity = 0.0
|
||||
12:6/0 = 0
|
||||
12:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
12:6/0/physics_layer_0/angular_velocity = 0.0
|
||||
13:6/0 = 0
|
||||
13:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
13:6/0/physics_layer_0/angular_velocity = 0.0
|
||||
14:6/0 = 0
|
||||
14:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
14:6/0/physics_layer_0/angular_velocity = 0.0
|
||||
15:6/0 = 0
|
||||
15:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
15:6/0/physics_layer_0/angular_velocity = 0.0
|
||||
16:6/0 = 0
|
||||
16:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
16:6/0/physics_layer_0/angular_velocity = 0.0
|
||||
17:6/0 = 0
|
||||
17:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
17:6/0/physics_layer_0/angular_velocity = 0.0
|
||||
0:7/0 = 0
|
||||
0:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
0:7/0/physics_layer_0/angular_velocity = 0.0
|
||||
4:7/0 = 0
|
||||
4:7/0/terrain_set = 0
|
||||
4:7/0/terrain = 0
|
||||
4:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
4:7/0/physics_layer_0/angular_velocity = 0.0
|
||||
4:7/0/terrains_peering_bit/bottom_side = 0
|
||||
5:7/0 = 0
|
||||
5:7/0/terrain_set = 0
|
||||
5:7/0/terrain = 0
|
||||
5:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
5:7/0/physics_layer_0/angular_velocity = 0.0
|
||||
5:7/0/terrains_peering_bit/right_side = 0
|
||||
5:7/0/terrains_peering_bit/bottom_right_corner = 0
|
||||
5:7/0/terrains_peering_bit/bottom_side = 0
|
||||
6:7/0 = 0
|
||||
6:7/0/terrain_set = 0
|
||||
6:7/0/terrain = 0
|
||||
6:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
6:7/0/physics_layer_0/angular_velocity = 0.0
|
||||
6:7/0/terrains_peering_bit/right_side = 0
|
||||
6:7/0/terrains_peering_bit/bottom_right_corner = 0
|
||||
6:7/0/terrains_peering_bit/bottom_side = 0
|
||||
@@ -153,12 +411,16 @@ texture_region_size = Vector2i(128, 128)
|
||||
7:7/0 = 0
|
||||
7:7/0/terrain_set = 0
|
||||
7:7/0/terrain = 0
|
||||
7:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
7:7/0/physics_layer_0/angular_velocity = 0.0
|
||||
7:7/0/terrains_peering_bit/bottom_side = 0
|
||||
7:7/0/terrains_peering_bit/bottom_left_corner = 0
|
||||
7:7/0/terrains_peering_bit/left_side = 0
|
||||
9:7/0 = 0
|
||||
9:7/0/terrain_set = 0
|
||||
9:7/0/terrain = 0
|
||||
9:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
9:7/0/physics_layer_0/angular_velocity = 0.0
|
||||
9:7/0/terrains_peering_bit/right_side = 0
|
||||
9:7/0/terrains_peering_bit/bottom_side = 0
|
||||
9:7/0/terrains_peering_bit/left_side = 0
|
||||
@@ -168,6 +430,8 @@ texture_region_size = Vector2i(128, 128)
|
||||
10:7/0 = 0
|
||||
10:7/0/terrain_set = 0
|
||||
10:7/0/terrain = 0
|
||||
10:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
10:7/0/physics_layer_0/angular_velocity = 0.0
|
||||
10:7/0/terrains_peering_bit/right_side = 0
|
||||
10:7/0/terrains_peering_bit/bottom_right_corner = 0
|
||||
10:7/0/terrains_peering_bit/bottom_side = 0
|
||||
@@ -176,24 +440,72 @@ texture_region_size = Vector2i(128, 128)
|
||||
10:7/0/terrains_peering_bit/top_side = 0
|
||||
10:7/0/terrains_peering_bit/top_right_corner = 0
|
||||
11:7/0 = 0
|
||||
11:7/0/terrain_set = 0
|
||||
11:7/0/terrain = 0
|
||||
11:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
11:7/0/physics_layer_0/angular_velocity = 0.0
|
||||
11:7/0/terrains_peering_bit/right_side = 0
|
||||
11:7/0/terrains_peering_bit/left_side = 0
|
||||
11:7/0/terrains_peering_bit/top_left_corner = 0
|
||||
11:7/0/terrains_peering_bit/top_side = 0
|
||||
12:7/0 = 0
|
||||
12:7/0/terrain_set = 0
|
||||
12:7/0/terrain = 0
|
||||
12:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
12:7/0/physics_layer_0/angular_velocity = 0.0
|
||||
12:7/0/terrains_peering_bit/right_side = 0
|
||||
12:7/0/terrains_peering_bit/left_side = 0
|
||||
12:7/0/terrains_peering_bit/top_side = 0
|
||||
12:7/0/terrains_peering_bit/top_right_corner = 0
|
||||
13:7/0 = 0
|
||||
13:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
13:7/0/physics_layer_0/angular_velocity = 0.0
|
||||
14:7/0 = 0
|
||||
14:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
14:7/0/physics_layer_0/angular_velocity = 0.0
|
||||
15:7/0 = 0
|
||||
15:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
15:7/0/physics_layer_0/angular_velocity = 0.0
|
||||
16:7/0 = 0
|
||||
16:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
16:7/0/physics_layer_0/angular_velocity = 0.0
|
||||
17:7/0 = 0
|
||||
17:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
17:7/0/physics_layer_0/angular_velocity = 0.0
|
||||
0:8/0 = 0
|
||||
0:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
0:8/0/physics_layer_0/angular_velocity = 0.0
|
||||
1:8/0 = 0
|
||||
1:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
1:8/0/physics_layer_0/angular_velocity = 0.0
|
||||
2:8/0 = 0
|
||||
2:8/0/terrain_set = 0
|
||||
2:8/0/terrain = 0
|
||||
2:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
2:8/0/physics_layer_0/angular_velocity = 0.0
|
||||
2:8/0/terrains_peering_bit/right_side = 0
|
||||
2:8/0/terrains_peering_bit/bottom_side = 0
|
||||
2:8/0/terrains_peering_bit/top_side = 0
|
||||
3:8/0 = 0
|
||||
3:8/0/terrain_set = 0
|
||||
3:8/0/terrain = 0
|
||||
3:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
3:8/0/physics_layer_0/angular_velocity = 0.0
|
||||
3:8/0/terrains_peering_bit/bottom_side = 0
|
||||
3:8/0/terrains_peering_bit/left_side = 0
|
||||
3:8/0/terrains_peering_bit/top_side = 0
|
||||
4:8/0 = 0
|
||||
4:8/0/terrain_set = 0
|
||||
4:8/0/terrain = 0
|
||||
4:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
4:8/0/physics_layer_0/angular_velocity = 0.0
|
||||
4:8/0/terrains_peering_bit/bottom_side = 0
|
||||
4:8/0/terrains_peering_bit/top_side = 0
|
||||
5:8/0 = 0
|
||||
5:8/0/terrain_set = 0
|
||||
5:8/0/terrain = 0
|
||||
5:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
5:8/0/physics_layer_0/angular_velocity = 0.0
|
||||
5:8/0/terrains_peering_bit/right_side = 0
|
||||
5:8/0/terrains_peering_bit/bottom_right_corner = 0
|
||||
5:8/0/terrains_peering_bit/bottom_side = 0
|
||||
@@ -202,6 +514,8 @@ texture_region_size = Vector2i(128, 128)
|
||||
6:8/0 = 0
|
||||
6:8/0/terrain_set = 0
|
||||
6:8/0/terrain = 0
|
||||
6:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
6:8/0/physics_layer_0/angular_velocity = 0.0
|
||||
6:8/0/terrains_peering_bit/right_side = 0
|
||||
6:8/0/terrains_peering_bit/bottom_right_corner = 0
|
||||
6:8/0/terrains_peering_bit/bottom_side = 0
|
||||
@@ -213,6 +527,8 @@ texture_region_size = Vector2i(128, 128)
|
||||
7:8/0 = 0
|
||||
7:8/0/terrain_set = 0
|
||||
7:8/0/terrain = 0
|
||||
7:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
7:8/0/physics_layer_0/angular_velocity = 0.0
|
||||
7:8/0/terrains_peering_bit/bottom_side = 0
|
||||
7:8/0/terrains_peering_bit/bottom_left_corner = 0
|
||||
7:8/0/terrains_peering_bit/left_side = 0
|
||||
@@ -221,6 +537,8 @@ texture_region_size = Vector2i(128, 128)
|
||||
8:8/0 = 0
|
||||
8:8/0/terrain_set = 0
|
||||
8:8/0/terrain = 0
|
||||
8:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
8:8/0/physics_layer_0/angular_velocity = 0.0
|
||||
8:8/0/terrains_peering_bit/right_side = 0
|
||||
8:8/0/terrains_peering_bit/bottom_side = 0
|
||||
8:8/0/terrains_peering_bit/bottom_left_corner = 0
|
||||
@@ -230,6 +548,8 @@ texture_region_size = Vector2i(128, 128)
|
||||
9:8/0 = 0
|
||||
9:8/0/terrain_set = 0
|
||||
9:8/0/terrain = 0
|
||||
9:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
9:8/0/physics_layer_0/angular_velocity = 0.0
|
||||
9:8/0/terrains_peering_bit/right_side = 0
|
||||
9:8/0/terrains_peering_bit/bottom_side = 0
|
||||
9:8/0/terrains_peering_bit/left_side = 0
|
||||
@@ -237,6 +557,8 @@ texture_region_size = Vector2i(128, 128)
|
||||
10:8/0 = 0
|
||||
10:8/0/terrain_set = 0
|
||||
10:8/0/terrain = 0
|
||||
10:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
10:8/0/physics_layer_0/angular_velocity = 0.0
|
||||
10:8/0/terrains_peering_bit/right_side = 0
|
||||
10:8/0/terrains_peering_bit/bottom_right_corner = 0
|
||||
10:8/0/terrains_peering_bit/bottom_side = 0
|
||||
@@ -244,29 +566,79 @@ texture_region_size = Vector2i(128, 128)
|
||||
10:8/0/terrains_peering_bit/top_side = 0
|
||||
10:8/0/terrains_peering_bit/top_right_corner = 0
|
||||
11:8/0 = 0
|
||||
11:8/0/terrain_set = 0
|
||||
11:8/0/terrain = 0
|
||||
11:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
11:8/0/physics_layer_0/angular_velocity = 0.0
|
||||
11:8/0/terrains_peering_bit/bottom_side = 0
|
||||
11:8/0/terrains_peering_bit/left_side = 0
|
||||
11:8/0/terrains_peering_bit/top_left_corner = 0
|
||||
11:8/0/terrains_peering_bit/top_side = 0
|
||||
12:8/0 = 0
|
||||
12:8/0/terrain_set = 0
|
||||
12:8/0/terrain = 0
|
||||
12:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
12:8/0/physics_layer_0/angular_velocity = 0.0
|
||||
12:8/0/terrains_peering_bit/bottom_side = 0
|
||||
12:8/0/terrains_peering_bit/bottom_left_corner = 0
|
||||
12:8/0/terrains_peering_bit/left_side = 0
|
||||
12:8/0/terrains_peering_bit/top_side = 0
|
||||
13:8/0 = 0
|
||||
13:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
13:8/0/physics_layer_0/angular_velocity = 0.0
|
||||
14:8/0 = 0
|
||||
14:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
14:8/0/physics_layer_0/angular_velocity = 0.0
|
||||
15:8/0 = 0
|
||||
15:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
15:8/0/physics_layer_0/angular_velocity = 0.0
|
||||
16:8/0 = 0
|
||||
16:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
16:8/0/physics_layer_0/angular_velocity = 0.0
|
||||
17:8/0 = 0
|
||||
17:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
17:8/0/physics_layer_0/angular_velocity = 0.0
|
||||
0:9/0 = 0
|
||||
0:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
0:9/0/physics_layer_0/angular_velocity = 0.0
|
||||
1:9/0 = 0
|
||||
1:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
1:9/0/physics_layer_0/angular_velocity = 0.0
|
||||
2:9/0 = 0
|
||||
2:9/0/terrain_set = 0
|
||||
2:9/0/terrain = 0
|
||||
2:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
2:9/0/physics_layer_0/angular_velocity = 0.0
|
||||
2:9/0/terrains_peering_bit/right_side = 0
|
||||
2:9/0/terrains_peering_bit/left_side = 0
|
||||
2:9/0/terrains_peering_bit/top_side = 0
|
||||
3:9/0 = 0
|
||||
3:9/0/terrain_set = 0
|
||||
3:9/0/terrain = 0
|
||||
3:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
3:9/0/physics_layer_0/angular_velocity = 0.0
|
||||
3:9/0/terrains_peering_bit/right_side = 0
|
||||
3:9/0/terrains_peering_bit/bottom_side = 0
|
||||
3:9/0/terrains_peering_bit/left_side = 0
|
||||
4:9/0 = 0
|
||||
4:9/0/terrain_set = 0
|
||||
4:9/0/terrain = 0
|
||||
4:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
4:9/0/physics_layer_0/angular_velocity = 0.0
|
||||
4:9/0/terrains_peering_bit/top_side = 0
|
||||
5:9/0 = 0
|
||||
5:9/0/terrain_set = 0
|
||||
5:9/0/terrain = 0
|
||||
5:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
5:9/0/physics_layer_0/angular_velocity = 0.0
|
||||
5:9/0/terrains_peering_bit/right_side = 0
|
||||
5:9/0/terrains_peering_bit/top_side = 0
|
||||
5:9/0/terrains_peering_bit/top_right_corner = 0
|
||||
6:9/0 = 0
|
||||
6:9/0/terrain_set = 0
|
||||
6:9/0/terrain = 0
|
||||
6:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
6:9/0/physics_layer_0/angular_velocity = 0.0
|
||||
6:9/0/terrains_peering_bit/right_side = 0
|
||||
6:9/0/terrains_peering_bit/left_side = 0
|
||||
6:9/0/terrains_peering_bit/top_left_corner = 0
|
||||
@@ -275,12 +647,16 @@ texture_region_size = Vector2i(128, 128)
|
||||
7:9/0 = 0
|
||||
7:9/0/terrain_set = 0
|
||||
7:9/0/terrain = 0
|
||||
7:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
7:9/0/physics_layer_0/angular_velocity = 0.0
|
||||
7:9/0/terrains_peering_bit/left_side = 0
|
||||
7:9/0/terrains_peering_bit/top_left_corner = 0
|
||||
7:9/0/terrains_peering_bit/top_side = 0
|
||||
8:9/0 = 0
|
||||
8:9/0/terrain_set = 0
|
||||
8:9/0/terrain = 0
|
||||
8:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
8:9/0/physics_layer_0/angular_velocity = 0.0
|
||||
8:9/0/terrains_peering_bit/right_side = 0
|
||||
8:9/0/terrains_peering_bit/bottom_right_corner = 0
|
||||
8:9/0/terrains_peering_bit/bottom_side = 0
|
||||
@@ -291,6 +667,8 @@ texture_region_size = Vector2i(128, 128)
|
||||
9:9/0 = 0
|
||||
9:9/0/terrain_set = 0
|
||||
9:9/0/terrain = 0
|
||||
9:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
9:9/0/physics_layer_0/angular_velocity = 0.0
|
||||
9:9/0/terrains_peering_bit/right_side = 0
|
||||
9:9/0/terrains_peering_bit/bottom_right_corner = 0
|
||||
9:9/0/terrains_peering_bit/bottom_side = 0
|
||||
@@ -300,6 +678,8 @@ texture_region_size = Vector2i(128, 128)
|
||||
10:9/0 = 0
|
||||
10:9/0/terrain_set = 0
|
||||
10:9/0/terrain = 0
|
||||
10:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
10:9/0/physics_layer_0/angular_velocity = 0.0
|
||||
10:9/0/terrains_peering_bit/right_side = 0
|
||||
10:9/0/terrains_peering_bit/bottom_right_corner = 0
|
||||
10:9/0/terrains_peering_bit/bottom_side = 0
|
||||
@@ -308,50 +688,136 @@ texture_region_size = Vector2i(128, 128)
|
||||
10:9/0/terrains_peering_bit/top_side = 0
|
||||
10:9/0/terrains_peering_bit/top_right_corner = 0
|
||||
11:9/0 = 0
|
||||
11:9/0/terrain_set = 0
|
||||
11:9/0/terrain = 0
|
||||
11:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
11:9/0/physics_layer_0/angular_velocity = 0.0
|
||||
11:9/0/terrains_peering_bit/right_side = 0
|
||||
11:9/0/terrains_peering_bit/bottom_right_corner = 0
|
||||
11:9/0/terrains_peering_bit/bottom_side = 0
|
||||
11:9/0/terrains_peering_bit/top_side = 0
|
||||
12:9/0 = 0
|
||||
12:9/0/terrain_set = 0
|
||||
12:9/0/terrain = 0
|
||||
12:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
12:9/0/physics_layer_0/angular_velocity = 0.0
|
||||
12:9/0/terrains_peering_bit/right_side = 0
|
||||
12:9/0/terrains_peering_bit/bottom_side = 0
|
||||
12:9/0/terrains_peering_bit/top_side = 0
|
||||
12:9/0/terrains_peering_bit/top_right_corner = 0
|
||||
13:9/0 = 0
|
||||
13:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
13:9/0/physics_layer_0/angular_velocity = 0.0
|
||||
14:9/0 = 0
|
||||
14:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
14:9/0/physics_layer_0/angular_velocity = 0.0
|
||||
15:9/0 = 0
|
||||
15:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
15:9/0/physics_layer_0/angular_velocity = 0.0
|
||||
16:9/0 = 0
|
||||
16:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
16:9/0/physics_layer_0/angular_velocity = 0.0
|
||||
17:9/0 = 0
|
||||
17:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
17:9/0/physics_layer_0/angular_velocity = 0.0
|
||||
0:10/0 = 0
|
||||
0:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
0:10/0/physics_layer_0/angular_velocity = 0.0
|
||||
1:10/0 = 0
|
||||
1:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
1:10/0/physics_layer_0/angular_velocity = 0.0
|
||||
2:10/0 = 0
|
||||
2:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
2:10/0/physics_layer_0/angular_velocity = 0.0
|
||||
3:10/0 = 0
|
||||
3:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
3:10/0/physics_layer_0/angular_velocity = 0.0
|
||||
4:10/0 = 0
|
||||
4:10/0/terrain_set = 0
|
||||
4:10/0/terrain = 0
|
||||
4:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
4:10/0/physics_layer_0/angular_velocity = 0.0
|
||||
5:10/0 = 0
|
||||
5:10/0/terrain_set = 0
|
||||
5:10/0/terrain = 0
|
||||
5:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
5:10/0/physics_layer_0/angular_velocity = 0.0
|
||||
5:10/0/terrains_peering_bit/right_side = 0
|
||||
6:10/0 = 0
|
||||
6:10/0/terrain_set = 0
|
||||
6:10/0/terrain = 0
|
||||
6:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
6:10/0/physics_layer_0/angular_velocity = 0.0
|
||||
6:10/0/terrains_peering_bit/right_side = 0
|
||||
6:10/0/terrains_peering_bit/left_side = 0
|
||||
7:10/0 = 0
|
||||
7:10/0/terrain_set = 0
|
||||
7:10/0/terrain = 0
|
||||
7:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
7:10/0/physics_layer_0/angular_velocity = 0.0
|
||||
7:10/0/terrains_peering_bit/left_side = 0
|
||||
8:10/0 = 0
|
||||
8:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
8:10/0/physics_layer_0/angular_velocity = 0.0
|
||||
9:10/0 = 0
|
||||
9:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
9:10/0/physics_layer_0/angular_velocity = 0.0
|
||||
10:10/0 = 0
|
||||
10:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
10:10/0/physics_layer_0/angular_velocity = 0.0
|
||||
11:10/0 = 0
|
||||
11:10/0/terrain_set = 0
|
||||
11:10/0/terrain = 0
|
||||
11:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
11:10/0/physics_layer_0/angular_velocity = 0.0
|
||||
11:10/0/terrains_peering_bit/right_side = 0
|
||||
11:10/0/terrains_peering_bit/bottom_side = 0
|
||||
11:10/0/terrains_peering_bit/bottom_left_corner = 0
|
||||
11:10/0/terrains_peering_bit/left_side = 0
|
||||
12:10/0 = 0
|
||||
12:10/0/terrain_set = 0
|
||||
12:10/0/terrain = 0
|
||||
12:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
12:10/0/physics_layer_0/angular_velocity = 0.0
|
||||
12:10/0/terrains_peering_bit/right_side = 0
|
||||
12:10/0/terrains_peering_bit/bottom_right_corner = 0
|
||||
12:10/0/terrains_peering_bit/bottom_side = 0
|
||||
12:10/0/terrains_peering_bit/left_side = 0
|
||||
13:10/0 = 0
|
||||
13:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
13:10/0/physics_layer_0/angular_velocity = 0.0
|
||||
14:10/0 = 0
|
||||
14:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
14:10/0/physics_layer_0/angular_velocity = 0.0
|
||||
15:10/0 = 0
|
||||
15:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
15:10/0/physics_layer_0/angular_velocity = 0.0
|
||||
16:10/0 = 0
|
||||
16:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
16:10/0/physics_layer_0/angular_velocity = 0.0
|
||||
17:10/0 = 0
|
||||
17:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
17:10/0/physics_layer_0/angular_velocity = 0.0
|
||||
8:6/0 = 0
|
||||
8:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
8:6/0/physics_layer_0/angular_velocity = 0.0
|
||||
9:6/0 = 0
|
||||
9:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
9:6/0/physics_layer_0/angular_velocity = 0.0
|
||||
1:7/0 = 0
|
||||
1:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
1:7/0/physics_layer_0/angular_velocity = 0.0
|
||||
2:7/0 = 0
|
||||
2:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
2:7/0/physics_layer_0/angular_velocity = 0.0
|
||||
3:7/0 = 0
|
||||
3:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
3:7/0/physics_layer_0/angular_velocity = 0.0
|
||||
8:7/0 = 0
|
||||
8:7/0/terrain_set = 0
|
||||
8:7/0/terrain = 0
|
||||
8:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
8:7/0/physics_layer_0/angular_velocity = 0.0
|
||||
8:7/0/terrains_peering_bit/right_side = 0
|
||||
8:7/0/terrains_peering_bit/bottom_side = 0
|
||||
8:7/0/terrains_peering_bit/bottom_left_corner = 0
|
||||
@@ -361,7 +827,9 @@ texture_region_size = Vector2i(128, 128)
|
||||
8:7/0/terrains_peering_bit/top_right_corner = 0
|
||||
|
||||
[resource]
|
||||
tile_size = Vector2i(128, 128)
|
||||
tile_size = Vector2i(64, 64)
|
||||
physics_layer_0/collision_layer = 1
|
||||
physics_layer_0/collision_mask = 0
|
||||
terrain_set_0/mode = 0
|
||||
terrain_set_0/terrain_0/name = "corruption"
|
||||
terrain_set_0/terrain_0/color = Color(0.368627, 0.411765, 0.129412, 1)
|
||||
|
||||
6
data/world_theme.tres
Normal file
6
data/world_theme.tres
Normal file
@@ -0,0 +1,6 @@
|
||||
[gd_resource type="Theme" load_steps=2 format=3 uid="uid://dcpugcgqnnf17"]
|
||||
|
||||
[ext_resource type="FontFile" uid="uid://cuhtrlqg4s5tw" path="res://assets/SpaceMono-Regular.ttf" id="1_suqxc"]
|
||||
|
||||
[resource]
|
||||
Label/fonts/font = ExtResource("1_suqxc")
|
||||
114
project.godot
114
project.godot
@@ -10,7 +10,119 @@ config_version=5
|
||||
|
||||
[application]
|
||||
|
||||
config/name="Corupture"
|
||||
config/name="Corrupture"
|
||||
run/main_scene="res://scene/world.tscn"
|
||||
config/features=PackedStringArray("4.2", "Forward Plus")
|
||||
config/icon="res://icon.svg"
|
||||
|
||||
[autoload]
|
||||
|
||||
Grid="*res://scripts/autoloads/grid.gd"
|
||||
ResourceManager="*res://scripts/autoloads/resource_manager.gd"
|
||||
|
||||
[debug]
|
||||
|
||||
gdscript/warnings/untyped_declaration=1
|
||||
|
||||
[gui]
|
||||
|
||||
theme/custom="res://data/world_theme.tres"
|
||||
|
||||
[input]
|
||||
|
||||
ui_left={
|
||||
"deadzone": 0.5,
|
||||
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":4194319,"physical_keycode":0,"key_label":0,"unicode":0,"echo":false,"script":null)
|
||||
, Object(InputEventJoypadButton,"resource_local_to_scene":false,"resource_name":"","device":0,"button_index":13,"pressure":0.0,"pressed":false,"script":null)
|
||||
, Object(InputEventJoypadMotion,"resource_local_to_scene":false,"resource_name":"","device":0,"axis":0,"axis_value":-1.0,"script":null)
|
||||
, Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":65,"key_label":0,"unicode":97,"echo":false,"script":null)
|
||||
]
|
||||
}
|
||||
ui_right={
|
||||
"deadzone": 0.5,
|
||||
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":4194321,"physical_keycode":0,"key_label":0,"unicode":0,"echo":false,"script":null)
|
||||
, Object(InputEventJoypadButton,"resource_local_to_scene":false,"resource_name":"","device":0,"button_index":14,"pressure":0.0,"pressed":false,"script":null)
|
||||
, Object(InputEventJoypadMotion,"resource_local_to_scene":false,"resource_name":"","device":0,"axis":0,"axis_value":1.0,"script":null)
|
||||
, Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":68,"key_label":0,"unicode":100,"echo":false,"script":null)
|
||||
]
|
||||
}
|
||||
ui_up={
|
||||
"deadzone": 0.5,
|
||||
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":4194320,"physical_keycode":0,"key_label":0,"unicode":0,"echo":false,"script":null)
|
||||
, Object(InputEventJoypadButton,"resource_local_to_scene":false,"resource_name":"","device":0,"button_index":11,"pressure":0.0,"pressed":false,"script":null)
|
||||
, Object(InputEventJoypadMotion,"resource_local_to_scene":false,"resource_name":"","device":0,"axis":1,"axis_value":-1.0,"script":null)
|
||||
, Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":87,"key_label":0,"unicode":119,"echo":false,"script":null)
|
||||
]
|
||||
}
|
||||
ui_down={
|
||||
"deadzone": 0.5,
|
||||
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":4194322,"physical_keycode":0,"key_label":0,"unicode":0,"echo":false,"script":null)
|
||||
, Object(InputEventJoypadButton,"resource_local_to_scene":false,"resource_name":"","device":0,"button_index":12,"pressure":0.0,"pressed":false,"script":null)
|
||||
, Object(InputEventJoypadMotion,"resource_local_to_scene":false,"resource_name":"","device":0,"axis":1,"axis_value":1.0,"script":null)
|
||||
, Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":83,"key_label":0,"unicode":115,"echo":false,"script":null)
|
||||
]
|
||||
}
|
||||
view_right={
|
||||
"deadzone": 0.5,
|
||||
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":4194321,"key_label":0,"unicode":0,"echo":false,"script":null)
|
||||
, Object(InputEventJoypadMotion,"resource_local_to_scene":false,"resource_name":"","device":-1,"axis":2,"axis_value":1.0,"script":null)
|
||||
]
|
||||
}
|
||||
view_left={
|
||||
"deadzone": 0.5,
|
||||
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":4194319,"key_label":0,"unicode":0,"echo":false,"script":null)
|
||||
, Object(InputEventJoypadMotion,"resource_local_to_scene":false,"resource_name":"","device":-1,"axis":2,"axis_value":-1.0,"script":null)
|
||||
]
|
||||
}
|
||||
view_up={
|
||||
"deadzone": 0.5,
|
||||
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":4194320,"key_label":0,"unicode":0,"echo":false,"script":null)
|
||||
, Object(InputEventJoypadMotion,"resource_local_to_scene":false,"resource_name":"","device":-1,"axis":3,"axis_value":-1.0,"script":null)
|
||||
]
|
||||
}
|
||||
view_down={
|
||||
"deadzone": 0.5,
|
||||
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":4194322,"key_label":0,"unicode":0,"echo":false,"script":null)
|
||||
, Object(InputEventJoypadMotion,"resource_local_to_scene":false,"resource_name":"","device":-1,"axis":3,"axis_value":1.0,"script":null)
|
||||
]
|
||||
}
|
||||
move_left={
|
||||
"deadzone": 0.5,
|
||||
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":65,"key_label":0,"unicode":97,"echo":false,"script":null)
|
||||
, Object(InputEventJoypadMotion,"resource_local_to_scene":false,"resource_name":"","device":-1,"axis":0,"axis_value":-1.0,"script":null)
|
||||
]
|
||||
}
|
||||
move_right={
|
||||
"deadzone": 0.5,
|
||||
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":68,"key_label":0,"unicode":100,"echo":false,"script":null)
|
||||
, Object(InputEventJoypadMotion,"resource_local_to_scene":false,"resource_name":"","device":-1,"axis":0,"axis_value":1.0,"script":null)
|
||||
]
|
||||
}
|
||||
move_up={
|
||||
"deadzone": 0.5,
|
||||
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":87,"key_label":0,"unicode":119,"echo":false,"script":null)
|
||||
, Object(InputEventJoypadMotion,"resource_local_to_scene":false,"resource_name":"","device":-1,"axis":1,"axis_value":-1.0,"script":null)
|
||||
]
|
||||
}
|
||||
move_down={
|
||||
"deadzone": 0.5,
|
||||
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":83,"key_label":0,"unicode":115,"echo":false,"script":null)
|
||||
, Object(InputEventJoypadMotion,"resource_local_to_scene":false,"resource_name":"","device":-1,"axis":1,"axis_value":1.0,"script":null)
|
||||
]
|
||||
}
|
||||
interact={
|
||||
"deadzone": 0.5,
|
||||
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":69,"key_label":0,"unicode":101,"echo":false,"script":null)
|
||||
, Object(InputEventJoypadButton,"resource_local_to_scene":false,"resource_name":"","device":-1,"button_index":0,"pressure":0.0,"pressed":false,"script":null)
|
||||
]
|
||||
}
|
||||
build={
|
||||
"deadzone": 0.5,
|
||||
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":66,"key_label":0,"unicode":98,"echo":false,"script":null)
|
||||
, Object(InputEventJoypadButton,"resource_local_to_scene":false,"resource_name":"","device":-1,"button_index":3,"pressure":0.0,"pressed":false,"script":null)
|
||||
]
|
||||
}
|
||||
|
||||
[rendering]
|
||||
|
||||
textures/canvas_textures/default_texture_filter=0
|
||||
|
||||
@@ -1,9 +1,9 @@
|
||||
[gd_scene load_steps=2 format=3 uid="uid://bbsaqy4xm1ldf"]
|
||||
|
||||
[ext_resource type="Script" path="res://scripts/Base.gd" id="1_0nxag"]
|
||||
[ext_resource type="Script" path="res://scripts/base.gd" id="1_5hpho"]
|
||||
|
||||
[node name="Base" type="Node2D"]
|
||||
script = ExtResource("1_0nxag")
|
||||
script = ExtResource("1_5hpho")
|
||||
|
||||
[node name="ExpandTimer" type="Timer" parent="."]
|
||||
autostart = true
|
||||
|
||||
90
scene/build_menu.tscn
Normal file
90
scene/build_menu.tscn
Normal file
@@ -0,0 +1,90 @@
|
||||
[gd_scene load_steps=3 format=3 uid="uid://cym5p3olst2nc"]
|
||||
|
||||
[ext_resource type="Script" path="res://scripts/build_menu.gd" id="1_v2c78"]
|
||||
|
||||
[sub_resource type="Theme" id="Theme_0djom"]
|
||||
|
||||
[node name="BuildMenu" type="CanvasLayer"]
|
||||
script = ExtResource("1_v2c78")
|
||||
|
||||
[node name="MarginContainer" type="MarginContainer" parent="."]
|
||||
anchors_preset = 15
|
||||
anchor_right = 1.0
|
||||
anchor_bottom = 1.0
|
||||
grow_horizontal = 2
|
||||
grow_vertical = 2
|
||||
theme_override_constants/margin_left = 128
|
||||
theme_override_constants/margin_top = 128
|
||||
theme_override_constants/margin_right = 128
|
||||
theme_override_constants/margin_bottom = 128
|
||||
|
||||
[node name="PanelContainer" type="PanelContainer" parent="MarginContainer"]
|
||||
layout_mode = 2
|
||||
theme = SubResource("Theme_0djom")
|
||||
|
||||
[node name="HBoxContainer" type="HBoxContainer" parent="MarginContainer/PanelContainer"]
|
||||
layout_mode = 2
|
||||
|
||||
[node name="ScrollContainer" type="ScrollContainer" parent="MarginContainer/PanelContainer/HBoxContainer"]
|
||||
layout_mode = 2
|
||||
size_flags_horizontal = 3
|
||||
|
||||
[node name="VBoxContainer" type="VBoxContainer" parent="MarginContainer/PanelContainer/HBoxContainer/ScrollContainer"]
|
||||
layout_mode = 2
|
||||
size_flags_horizontal = 3
|
||||
|
||||
[node name="BuildingGroups" type="ItemList" parent="MarginContainer/PanelContainer/HBoxContainer/ScrollContainer/VBoxContainer"]
|
||||
layout_mode = 2
|
||||
size_flags_vertical = 3
|
||||
allow_search = false
|
||||
auto_height = true
|
||||
|
||||
[node name="ScrollContainer2" type="ScrollContainer" parent="MarginContainer/PanelContainer/HBoxContainer"]
|
||||
layout_mode = 2
|
||||
size_flags_horizontal = 3
|
||||
|
||||
[node name="VBoxContainer" type="VBoxContainer" parent="MarginContainer/PanelContainer/HBoxContainer/ScrollContainer2"]
|
||||
layout_mode = 2
|
||||
size_flags_horizontal = 3
|
||||
|
||||
[node name="Buildings" type="ItemList" parent="MarginContainer/PanelContainer/HBoxContainer/ScrollContainer2/VBoxContainer"]
|
||||
layout_mode = 2
|
||||
size_flags_vertical = 3
|
||||
auto_height = true
|
||||
|
||||
[node name="DetailsContainer" type="VBoxContainer" parent="MarginContainer/PanelContainer/HBoxContainer"]
|
||||
layout_mode = 2
|
||||
size_flags_horizontal = 3
|
||||
size_flags_stretch_ratio = 3.0
|
||||
|
||||
[node name="Title" type="Label" parent="MarginContainer/PanelContainer/HBoxContainer/DetailsContainer"]
|
||||
layout_mode = 2
|
||||
text = "Select a building"
|
||||
horizontal_alignment = 1
|
||||
|
||||
[node name="HSeparator" type="HSeparator" parent="MarginContainer/PanelContainer/HBoxContainer/DetailsContainer"]
|
||||
layout_mode = 2
|
||||
|
||||
[node name="Description" type="Label" parent="MarginContainer/PanelContainer/HBoxContainer/DetailsContainer"]
|
||||
visible = false
|
||||
layout_mode = 2
|
||||
text = " "
|
||||
|
||||
[node name="BuildMaterials" type="GridContainer" parent="MarginContainer/PanelContainer/HBoxContainer/DetailsContainer"]
|
||||
visible = false
|
||||
layout_mode = 2
|
||||
columns = 2
|
||||
|
||||
[node name="BuildButtonsContainer" type="HBoxContainer" parent="MarginContainer/PanelContainer/HBoxContainer/DetailsContainer"]
|
||||
visible = false
|
||||
layout_mode = 2
|
||||
alignment = 1
|
||||
|
||||
[node name="BuildButton" type="Button" parent="MarginContainer/PanelContainer/HBoxContainer/DetailsContainer/BuildButtonsContainer"]
|
||||
layout_mode = 2
|
||||
text = "Build
|
||||
"
|
||||
|
||||
[connection signal="item_selected" from="MarginContainer/PanelContainer/HBoxContainer/ScrollContainer/VBoxContainer/BuildingGroups" to="." method="_on_building_groups_item_selected"]
|
||||
[connection signal="item_selected" from="MarginContainer/PanelContainer/HBoxContainer/ScrollContainer2/VBoxContainer/Buildings" to="." method="_on_buildings_item_selected"]
|
||||
[connection signal="pressed" from="MarginContainer/PanelContainer/HBoxContainer/DetailsContainer/BuildButtonsContainer/BuildButton" to="." method="_on_build_button_pressed"]
|
||||
9
scene/interaction_bar.tscn
Normal file
9
scene/interaction_bar.tscn
Normal file
@@ -0,0 +1,9 @@
|
||||
[gd_scene load_steps=2 format=3 uid="uid://dfr3hvxqo4fqf"]
|
||||
|
||||
[ext_resource type="Script" path="res://scripts/interaction_bar.gd" id="1_qwnlc"]
|
||||
|
||||
[node name="InteractionBar" type="ProgressBar"]
|
||||
offset_right = 60.0
|
||||
offset_bottom = 20.0
|
||||
show_percentage = false
|
||||
script = ExtResource("1_qwnlc")
|
||||
96
scene/interaction_wheel.tscn
Normal file
96
scene/interaction_wheel.tscn
Normal file
@@ -0,0 +1,96 @@
|
||||
[gd_scene load_steps=6 format=3 uid="uid://bq0jhdgh104y6"]
|
||||
|
||||
[ext_resource type="Texture2D" uid="uid://n806c03hgaq1" path="res://assets/scifi_tilesheet@2.png" id="1_1ljdt"]
|
||||
[ext_resource type="Script" path="res://scripts/interaction_wheel.gd" id="1_gdnx3"]
|
||||
|
||||
[sub_resource type="AtlasTexture" id="AtlasTexture_7xl34"]
|
||||
atlas = ExtResource("1_1ljdt")
|
||||
region = Rect2(832, 512, 128, 128)
|
||||
|
||||
[sub_resource type="AtlasTexture" id="AtlasTexture_gdnoe"]
|
||||
atlas = ExtResource("1_1ljdt")
|
||||
region = Rect2(1024, 512, 64, 64)
|
||||
|
||||
[sub_resource type="AtlasTexture" id="AtlasTexture_ci5w3"]
|
||||
atlas = ExtResource("1_1ljdt")
|
||||
region = Rect2(960, 576, 64, 64)
|
||||
|
||||
[node name="InteractionWheel" type="Node2D"]
|
||||
script = ExtResource("1_gdnx3")
|
||||
|
||||
[node name="Wheel" type="Sprite2D" parent="."]
|
||||
texture = SubResource("AtlasTexture_7xl34")
|
||||
|
||||
[node name="Interactions" type="Node2D" parent="."]
|
||||
|
||||
[node name="SpriteNorth" type="Sprite2D" parent="Interactions"]
|
||||
visible = false
|
||||
position = Vector2(0, -96)
|
||||
texture = SubResource("AtlasTexture_gdnoe")
|
||||
|
||||
[node name="SpriteNorthEast" type="Sprite2D" parent="Interactions"]
|
||||
visible = false
|
||||
position = Vector2(68, -68)
|
||||
texture = SubResource("AtlasTexture_gdnoe")
|
||||
|
||||
[node name="SpriteEast" type="Sprite2D" parent="Interactions"]
|
||||
visible = false
|
||||
position = Vector2(96, 0)
|
||||
texture = SubResource("AtlasTexture_gdnoe")
|
||||
|
||||
[node name="SpriteSouthEast" type="Sprite2D" parent="Interactions"]
|
||||
visible = false
|
||||
position = Vector2(68, 68)
|
||||
texture = SubResource("AtlasTexture_gdnoe")
|
||||
|
||||
[node name="SpriteSouth" type="Sprite2D" parent="Interactions"]
|
||||
visible = false
|
||||
position = Vector2(0, 96)
|
||||
texture = SubResource("AtlasTexture_gdnoe")
|
||||
|
||||
[node name="SpriteSouthWest" type="Sprite2D" parent="Interactions"]
|
||||
visible = false
|
||||
position = Vector2(-68, 68)
|
||||
texture = SubResource("AtlasTexture_gdnoe")
|
||||
|
||||
[node name="SpriteWest" type="Sprite2D" parent="Interactions"]
|
||||
visible = false
|
||||
position = Vector2(-96, 0)
|
||||
texture = SubResource("AtlasTexture_gdnoe")
|
||||
|
||||
[node name="SpriteNorthWest" type="Sprite2D" parent="Interactions"]
|
||||
visible = false
|
||||
position = Vector2(-68, -68)
|
||||
texture = SubResource("AtlasTexture_gdnoe")
|
||||
|
||||
[node name="Cursor" type="Sprite2D" parent="."]
|
||||
texture = SubResource("AtlasTexture_ci5w3")
|
||||
centered = false
|
||||
offset = Vector2(0, -32)
|
||||
|
||||
[node name="InformationPanel" type="Panel" parent="."]
|
||||
visible = false
|
||||
anchors_preset = 8
|
||||
anchor_left = 0.5
|
||||
anchor_top = 0.5
|
||||
anchor_right = 0.5
|
||||
anchor_bottom = 0.5
|
||||
offset_left = -20.0
|
||||
offset_top = -20.0
|
||||
offset_right = 20.0
|
||||
offset_bottom = 20.0
|
||||
grow_horizontal = 2
|
||||
grow_vertical = 2
|
||||
|
||||
[node name="InteractionLabel" type="Label" parent="InformationPanel"]
|
||||
layout_mode = 1
|
||||
anchors_preset = 5
|
||||
anchor_left = 0.5
|
||||
anchor_right = 0.5
|
||||
offset_left = -20.0
|
||||
offset_right = 20.0
|
||||
offset_bottom = 24.0
|
||||
grow_horizontal = 2
|
||||
theme_override_font_sizes/font_size = 8
|
||||
text = "Build"
|
||||
horizontal_alignment = 1
|
||||
97
scene/player.tscn
Normal file
97
scene/player.tscn
Normal file
@@ -0,0 +1,97 @@
|
||||
[gd_scene load_steps=12 format=3 uid="uid://dkvcye4mhvshd"]
|
||||
|
||||
[ext_resource type="Script" path="res://scripts/player.gd" id="1_j0htm"]
|
||||
[ext_resource type="Texture2D" uid="uid://n806c03hgaq1" path="res://assets/scifi_tilesheet@2.png" id="1_vqdy1"]
|
||||
|
||||
[sub_resource type="AtlasTexture" id="AtlasTexture_rbmjr"]
|
||||
atlas = ExtResource("1_vqdy1")
|
||||
region = Rect2(832, 640, 64, 64)
|
||||
|
||||
[sub_resource type="AtlasTexture" id="AtlasTexture_xx5oc"]
|
||||
atlas = ExtResource("1_vqdy1")
|
||||
region = Rect2(832, 640, 64, 64)
|
||||
|
||||
[sub_resource type="AtlasTexture" id="AtlasTexture_2ckq3"]
|
||||
atlas = ExtResource("1_vqdy1")
|
||||
region = Rect2(896, 704, 64, 64)
|
||||
|
||||
[sub_resource type="AtlasTexture" id="AtlasTexture_vet2c"]
|
||||
atlas = ExtResource("1_vqdy1")
|
||||
region = Rect2(960, 704, 64, 64)
|
||||
|
||||
[sub_resource type="AtlasTexture" id="AtlasTexture_fqxfq"]
|
||||
atlas = ExtResource("1_vqdy1")
|
||||
region = Rect2(832, 640, 64, 64)
|
||||
|
||||
[sub_resource type="AtlasTexture" id="AtlasTexture_03ery"]
|
||||
atlas = ExtResource("1_vqdy1")
|
||||
region = Rect2(896, 640, 64, 64)
|
||||
|
||||
[sub_resource type="AtlasTexture" id="AtlasTexture_ix8o6"]
|
||||
atlas = ExtResource("1_vqdy1")
|
||||
region = Rect2(960, 640, 64, 64)
|
||||
|
||||
[sub_resource type="SpriteFrames" id="SpriteFrames_tj1nq"]
|
||||
animations = [{
|
||||
"frames": [{
|
||||
"duration": 1.0,
|
||||
"texture": SubResource("AtlasTexture_rbmjr")
|
||||
}],
|
||||
"loop": true,
|
||||
"name": &"default",
|
||||
"speed": 5.0
|
||||
}, {
|
||||
"frames": [{
|
||||
"duration": 1.0,
|
||||
"texture": SubResource("AtlasTexture_xx5oc")
|
||||
}, {
|
||||
"duration": 1.0,
|
||||
"texture": SubResource("AtlasTexture_2ckq3")
|
||||
}, {
|
||||
"duration": 1.0,
|
||||
"texture": SubResource("AtlasTexture_xx5oc")
|
||||
}, {
|
||||
"duration": 1.0,
|
||||
"texture": SubResource("AtlasTexture_vet2c")
|
||||
}],
|
||||
"loop": true,
|
||||
"name": &"interact",
|
||||
"speed": 5.0
|
||||
}, {
|
||||
"frames": [{
|
||||
"duration": 1.0,
|
||||
"texture": SubResource("AtlasTexture_fqxfq")
|
||||
}, {
|
||||
"duration": 1.0,
|
||||
"texture": SubResource("AtlasTexture_03ery")
|
||||
}, {
|
||||
"duration": 1.0,
|
||||
"texture": SubResource("AtlasTexture_fqxfq")
|
||||
}, {
|
||||
"duration": 1.0,
|
||||
"texture": SubResource("AtlasTexture_ix8o6")
|
||||
}],
|
||||
"loop": true,
|
||||
"name": &"walk",
|
||||
"speed": 5.0
|
||||
}]
|
||||
|
||||
[sub_resource type="RectangleShape2D" id="RectangleShape2D_jav3v"]
|
||||
size = Vector2(40, 45)
|
||||
|
||||
[node name="Player" type="CharacterBody2D"]
|
||||
motion_mode = 1
|
||||
script = ExtResource("1_j0htm")
|
||||
|
||||
[node name="Sprite" type="AnimatedSprite2D" parent="."]
|
||||
sprite_frames = SubResource("SpriteFrames_tj1nq")
|
||||
frame_progress = 0.850199
|
||||
|
||||
[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
|
||||
shape = SubResource("RectangleShape2D_jav3v")
|
||||
|
||||
[node name="Camera2D" type="Camera2D" parent="."]
|
||||
|
||||
[node name="InteractionTimer" type="Timer" parent="."]
|
||||
process_callback = 0
|
||||
one_shot = true
|
||||
137
scene/world.tscn
137
scene/world.tscn
@@ -1,35 +1,140 @@
|
||||
[gd_scene load_steps=7 format=3 uid="uid://m0us5xqa3gnk"]
|
||||
[gd_scene load_steps=11 format=3 uid="uid://m0us5xqa3gnk"]
|
||||
|
||||
[ext_resource type="Script" path="res://scripts/world.gd" id="1_yf6q1"]
|
||||
[ext_resource type="Resource" uid="uid://dr00rd4f42jqe" path="res://data/game_resources/gem/gem_resource.tres" id="2_rn4a2"]
|
||||
[ext_resource type="TileSet" uid="uid://d1sh6dy2w10b0" path="res://data/scifi_tileset.tres" id="2_sa7dm"]
|
||||
[ext_resource type="Script" path="res://scripts/Window.gd" id="3_bfjot"]
|
||||
[ext_resource type="Script" path="res://scripts/BuildingManager.gd" id="4_61js3"]
|
||||
[ext_resource type="Resource" uid="uid://bpjj0x7jr1k6u" path="res://data/game_resources/carbon/carbon_resource.tres" id="3_pq6ic"]
|
||||
[ext_resource type="Script" path="res://scripts/building_manager.gd" id="4_61js3"]
|
||||
[ext_resource type="Texture2D" uid="uid://n806c03hgaq1" path="res://assets/scifi_tilesheet@2.png" id="5_qhth7"]
|
||||
[ext_resource type="Script" path="res://scripts/gui.gd" id="6_yuatk"]
|
||||
|
||||
[sub_resource type="FastNoiseLite" id="FastNoiseLite_teaou"]
|
||||
[sub_resource type="AtlasTexture" id="AtlasTexture_rchmc"]
|
||||
atlas = ExtResource("5_qhth7")
|
||||
region = Rect2(1920, 896, 128, 128)
|
||||
|
||||
[sub_resource type="NoiseTexture2D" id="NoiseTexture2D_8pjar"]
|
||||
noise = SubResource("FastNoiseLite_teaou")
|
||||
[sub_resource type="AtlasTexture" id="AtlasTexture_4w4ox"]
|
||||
atlas = ExtResource("5_qhth7")
|
||||
region = Rect2(2048, 896, 128, 128)
|
||||
|
||||
[sub_resource type="AtlasTexture" id="AtlasTexture_2smg6"]
|
||||
atlas = ExtResource("5_qhth7")
|
||||
region = Rect2(2176, 896, 128, 128)
|
||||
|
||||
[node name="world" type="Node2D"]
|
||||
script = ExtResource("1_yf6q1")
|
||||
noise_texture = SubResource("NoiseTexture2D_8pjar")
|
||||
game_resources = Array[Resource("res://scripts/game_resource.gd")]([ExtResource("2_rn4a2"), ExtResource("3_pq6ic")])
|
||||
|
||||
[node name="world_grid" type="TileMap" parent="."]
|
||||
tile_set = ExtResource("2_sa7dm")
|
||||
format = 2
|
||||
layer_0/name = "ground"
|
||||
layer_1/name = "Cursor"
|
||||
layer_1/name = "corruption"
|
||||
layer_1/tile_data = PackedInt32Array()
|
||||
layer_2/name = "environment"
|
||||
layer_2/name = "cursor"
|
||||
layer_2/tile_data = PackedInt32Array()
|
||||
layer_3/name = "buildings"
|
||||
layer_3/name = "environment"
|
||||
layer_3/tile_data = PackedInt32Array()
|
||||
|
||||
[node name="Camera2D" type="Camera2D" parent="."]
|
||||
zoom = Vector2(0.3, 0.3)
|
||||
drag_horizontal_enabled = true
|
||||
drag_vertical_enabled = true
|
||||
script = ExtResource("3_bfjot")
|
||||
layer_4/name = "buildings"
|
||||
layer_4/tile_data = PackedInt32Array()
|
||||
|
||||
[node name="BuildingManager" type="Node2D" parent="."]
|
||||
script = ExtResource("4_61js3")
|
||||
|
||||
[node name="CanvasLayer" type="CanvasLayer" parent="."]
|
||||
|
||||
[node name="GUI" type="Control" parent="CanvasLayer"]
|
||||
layout_mode = 3
|
||||
anchors_preset = 15
|
||||
anchor_right = 1.0
|
||||
anchor_bottom = 1.0
|
||||
grow_horizontal = 2
|
||||
grow_vertical = 2
|
||||
mouse_filter = 1
|
||||
script = ExtResource("6_yuatk")
|
||||
|
||||
[node name="ResourceContainer" type="PanelContainer" parent="CanvasLayer/GUI"]
|
||||
layout_mode = 1
|
||||
anchors_preset = 1
|
||||
anchor_left = 1.0
|
||||
anchor_right = 1.0
|
||||
offset_left = -128.0
|
||||
offset_bottom = 128.0
|
||||
grow_horizontal = 0
|
||||
|
||||
[node name="MarginContainer" type="MarginContainer" parent="CanvasLayer/GUI/ResourceContainer"]
|
||||
layout_mode = 2
|
||||
theme_override_constants/margin_left = 4
|
||||
theme_override_constants/margin_top = 4
|
||||
theme_override_constants/margin_right = 4
|
||||
theme_override_constants/margin_bottom = 4
|
||||
|
||||
[node name="VBoxContainer" type="VBoxContainer" parent="CanvasLayer/GUI/ResourceContainer/MarginContainer"]
|
||||
layout_mode = 2
|
||||
|
||||
[node name="ResourcesLabel" type="Label" parent="CanvasLayer/GUI/ResourceContainer/MarginContainer/VBoxContainer"]
|
||||
layout_mode = 2
|
||||
size_flags_stretch_ratio = 2.0
|
||||
text = "Resources:"
|
||||
horizontal_alignment = 1
|
||||
|
||||
[node name="GridContainer" type="GridContainer" parent="CanvasLayer/GUI/ResourceContainer/MarginContainer/VBoxContainer"]
|
||||
layout_mode = 2
|
||||
columns = 2
|
||||
|
||||
[node name="BottomBar" type="PanelContainer" parent="CanvasLayer/GUI"]
|
||||
visible = false
|
||||
layout_mode = 1
|
||||
anchors_preset = 12
|
||||
anchor_top = 1.0
|
||||
anchor_right = 1.0
|
||||
anchor_bottom = 1.0
|
||||
grow_horizontal = 2
|
||||
grow_vertical = 0
|
||||
|
||||
[node name="HBoxContainer" type="HBoxContainer" parent="CanvasLayer/GUI/BottomBar"]
|
||||
custom_minimum_size = Vector2(0, 128)
|
||||
layout_mode = 2
|
||||
|
||||
[node name="BuildContainer" type="GridContainer" parent="CanvasLayer/GUI/BottomBar/HBoxContainer"]
|
||||
layout_mode = 2
|
||||
size_flags_horizontal = 3
|
||||
columns = 2
|
||||
|
||||
[node name="TextureButton" type="TextureButton" parent="CanvasLayer/GUI/BottomBar/HBoxContainer/BuildContainer"]
|
||||
layout_mode = 2
|
||||
size_flags_horizontal = 3
|
||||
size_flags_vertical = 3
|
||||
texture_normal = SubResource("AtlasTexture_rchmc")
|
||||
ignore_texture_size = true
|
||||
stretch_mode = 5
|
||||
|
||||
[node name="TextureButton2" type="TextureButton" parent="CanvasLayer/GUI/BottomBar/HBoxContainer/BuildContainer"]
|
||||
layout_mode = 2
|
||||
size_flags_horizontal = 3
|
||||
size_flags_vertical = 3
|
||||
texture_normal = SubResource("AtlasTexture_4w4ox")
|
||||
ignore_texture_size = true
|
||||
stretch_mode = 5
|
||||
|
||||
[node name="TextureButton3" type="TextureButton" parent="CanvasLayer/GUI/BottomBar/HBoxContainer/BuildContainer"]
|
||||
layout_mode = 2
|
||||
size_flags_horizontal = 3
|
||||
size_flags_vertical = 3
|
||||
texture_normal = SubResource("AtlasTexture_2smg6")
|
||||
ignore_texture_size = true
|
||||
stretch_mode = 5
|
||||
|
||||
[node name="DetailsPanel" type="PanelContainer" parent="CanvasLayer/GUI/BottomBar/HBoxContainer"]
|
||||
layout_mode = 2
|
||||
size_flags_horizontal = 3
|
||||
size_flags_stretch_ratio = 3.0
|
||||
|
||||
[node name="Label" type="Label" parent="CanvasLayer/GUI/BottomBar/HBoxContainer/DetailsPanel"]
|
||||
layout_mode = 2
|
||||
text = "Item details here:
|
||||
other info here too"
|
||||
|
||||
[node name="Spacer" type="Control" parent="CanvasLayer/GUI/BottomBar/HBoxContainer"]
|
||||
layout_mode = 2
|
||||
size_flags_horizontal = 3
|
||||
size_flags_stretch_ratio = 2.0
|
||||
|
||||
@@ -1,23 +1,25 @@
|
||||
extends Node2D
|
||||
class_name Base
|
||||
|
||||
@export var world_grid: TileMap
|
||||
var grid_loc
|
||||
var i = 1
|
||||
@export var building_data: Building
|
||||
@export var world: World
|
||||
|
||||
const curruption_directions := [Vector2i.LEFT, Vector2i.RIGHT, Vector2i.UP, Vector2i.DOWN]
|
||||
@onready var expand_timer: Timer = $ExpandTimer
|
||||
var grid_loc: Vector2i
|
||||
#Vector2i(17,7)
|
||||
var corruption_tiles: Array[Vector2i] = []
|
||||
|
||||
func _ready():
|
||||
grid_loc = world_grid.local_to_map(position)
|
||||
func _ready() -> void:
|
||||
grid_loc = world.grid_location(position)
|
||||
world.change_location_data(grid_loc, Constants.TilemapLayers.BUILDINGS, building_data.atlas_texture_region)
|
||||
corruption_tiles.append(grid_loc)
|
||||
world_grid.set_cell(Constants.TilemapLayers.BUILDINGS, grid_loc, 0, Vector2i(17,7))
|
||||
world.corrupt_location(grid_loc)
|
||||
building_data.corruption_pattern.expansion_finished.connect(on_corruption_finished)
|
||||
|
||||
|
||||
func _on_expand_timer_timeout():
|
||||
var corrupt_tile = corruption_tiles.pick_random() + self.curruption_directions.pick_random()
|
||||
while corruption_tiles.has(corrupt_tile):
|
||||
corrupt_tile = corruption_tiles.pick_random() + self.curruption_directions.pick_random()
|
||||
func _on_expand_timer_timeout() -> void:
|
||||
var corrupt_tile: Vector2i = building_data.corruption_pattern.expand_next_tile() + grid_loc
|
||||
corruption_tiles.append(corrupt_tile)
|
||||
world_grid.set_cells_terrain_connect(Constants.TilemapLayers.ENVIRONMENT, corruption_tiles, 0, 0)
|
||||
i += 1
|
||||
world.corrupt_location(corrupt_tile)
|
||||
|
||||
func on_corruption_finished() -> void:
|
||||
expand_timer.stop()
|
||||
|
||||
@@ -1,12 +0,0 @@
|
||||
extends Node2D
|
||||
|
||||
@onready var world_grid = $"../world_grid"
|
||||
var base = preload("res://scene/base.tscn")
|
||||
|
||||
func _unhandled_input(event):
|
||||
if event is InputEventMouseButton and event.is_pressed() and event.button_index == MOUSE_BUTTON_LEFT:
|
||||
var build = base.instantiate()
|
||||
build.position = get_global_mouse_position()
|
||||
build.world_grid = world_grid
|
||||
add_child(build)
|
||||
#world_grid.set_cell(2, world_grid.local_to_map(get_global_mouse_position()), 0, Vector2i(16,2))
|
||||
42
scripts/autoloads/grid.gd
Normal file
42
scripts/autoloads/grid.gd
Normal file
@@ -0,0 +1,42 @@
|
||||
extends Node
|
||||
|
||||
const GRID_SIZE := 64
|
||||
var world_grid: TileMap
|
||||
var world_data: Dictionary = {}
|
||||
|
||||
func init(grid: TileMap) -> void:
|
||||
world_grid = grid
|
||||
|
||||
func world_to_grid(world_loc: Vector2) -> Vector2i:
|
||||
return Vector2i(floor(world_loc.x / GRID_SIZE), floor(world_loc.y / GRID_SIZE))
|
||||
|
||||
func grid_to_world_center(grid_loc: Vector2i) -> Vector2:
|
||||
return Vector2((grid_loc.x + 0.5) * GRID_SIZE, (grid_loc.y + 0.5) * GRID_SIZE)
|
||||
|
||||
func set_selected_tile(tile: Vector2i) -> void:
|
||||
world_grid.clear_layer(Constants.TilemapLayers.CURSOR)
|
||||
world_grid.set_cell(Constants.TilemapLayers.CURSOR, tile,0,Vector2i(0,7))
|
||||
|
||||
func corrupt_location(loc: Vector2i) -> bool:
|
||||
return world_data[loc].change_layer(Constants.TilemapLayers.CORRUPTION, true)
|
||||
|
||||
func get_corrupted_cells() -> Array[Vector2i]:
|
||||
return world_data.values().filter(func(cell: CellData): return cell.is_corrupted()).map(func(cell: CellData) -> Vector2i: return cell._pos)
|
||||
|
||||
func change_location_data(pos: Vector2i, layer: int, data: Vector2i) -> void:
|
||||
if not world_data.has(pos):
|
||||
world_data[pos] = CellData.new(pos)
|
||||
world_data[pos].change_layer(layer, data)
|
||||
world_grid.set_cell(layer, pos, 0, data)
|
||||
|
||||
func get_location_data(pos: Vector2i) -> CellData:
|
||||
if world_data.has(pos):
|
||||
return world_data[pos]
|
||||
return null
|
||||
|
||||
func change_location_resource(pos: Vector2i, data: GameResource) -> void:
|
||||
world_data[pos].change_resource(data)
|
||||
world_grid.set_cell(Constants.TilemapLayers.ENVIRONMENT, pos, 0, data.atlas_location)
|
||||
|
||||
func change_location_building(pos: Vector2i, data: BuildingBase) -> void:
|
||||
world_data[pos].change_building(data)
|
||||
46
scripts/autoloads/resource_manager.gd
Normal file
46
scripts/autoloads/resource_manager.gd
Normal file
@@ -0,0 +1,46 @@
|
||||
extends Node
|
||||
signal changed_resource
|
||||
|
||||
@export var resources := {}
|
||||
|
||||
func _on_gained_resource(res: GameResource) -> void:
|
||||
print("Gained Resource: %s" % res)
|
||||
var changed_resources := {
|
||||
res: res.pickup_value
|
||||
}
|
||||
changed_resource.emit(ResourceChangedSignal.new(changed_resources))
|
||||
|
||||
func pickup(resource: GameResource) -> void:
|
||||
if not resources.has(resource):
|
||||
resources[resource] = 0
|
||||
resources[resource] += resource.pickup_value
|
||||
var changed_resources := {
|
||||
resource: resource.pickup_value
|
||||
}
|
||||
changed_resource.emit(ResourceChangedSignal.new(changed_resources))
|
||||
|
||||
func has_amount(res: GameResource, amount: int) -> bool:
|
||||
return resources[res] >= amount if resources.has(res) else false
|
||||
|
||||
func has_resources(cost: Dictionary) -> bool:
|
||||
return cost.keys().reduce(func(accum, res): return accum and has_amount(res, cost[res]), true)
|
||||
|
||||
func use_resources(cost: Dictionary) -> void:
|
||||
var changed_resources := {
|
||||
}
|
||||
for res in cost.keys():
|
||||
resources[res] -= cost[res]
|
||||
changed_resources[res] = -cost[res]
|
||||
changed_resource.emit(ResourceChangedSignal.new(changed_resources))
|
||||
|
||||
#func _on_timer_timeout() -> void:
|
||||
#var corrupted_resources := Grid.get_corrupted_resources()
|
||||
#if corrupted_resources.size() > 0:
|
||||
#var changed_resources := {}
|
||||
#for corrupted_resource: CellData in corrupted_resources:
|
||||
#var res: GameResource = corrupted_resource.get_resource()
|
||||
#if not resources.has(res):
|
||||
#resources[res] = 0
|
||||
#resources[res] += res.pickup_value
|
||||
#changed_resources[res] = resources[res]
|
||||
#changed_resource.emit(ResourceChangedSignal.new(changed_resources))
|
||||
70
scripts/build_menu.gd
Normal file
70
scripts/build_menu.gd
Normal file
@@ -0,0 +1,70 @@
|
||||
extends CanvasLayer
|
||||
|
||||
signal build(building: Building)
|
||||
|
||||
var groups_visible: Array[BuildingGroup] = []
|
||||
var buildings_visible: Array[Building] = []
|
||||
var selected_building: Building
|
||||
|
||||
const ADVANCED_BUILDING_GROUP = preload("res://data/buildings/advanced/advanced_building_group.tres")
|
||||
const BASIC_BUILDING_GROUP = preload("res://data/buildings/basic/basic_building_group.tres")
|
||||
|
||||
@onready var building_groups: ItemList = $MarginContainer/PanelContainer/HBoxContainer/ScrollContainer/VBoxContainer/BuildingGroups
|
||||
@onready var buildings: ItemList = $MarginContainer/PanelContainer/HBoxContainer/ScrollContainer2/VBoxContainer/Buildings
|
||||
|
||||
@onready var title: Label = $MarginContainer/PanelContainer/HBoxContainer/DetailsContainer/Title
|
||||
@onready var description: Label = $MarginContainer/PanelContainer/HBoxContainer/DetailsContainer/Description
|
||||
@onready var build_materials: GridContainer = $MarginContainer/PanelContainer/HBoxContainer/DetailsContainer/BuildMaterials
|
||||
@onready var build_buttons_container: HBoxContainer = $MarginContainer/PanelContainer/HBoxContainer/DetailsContainer/BuildButtonsContainer
|
||||
|
||||
func _ready() -> void:
|
||||
_add_building_group(BASIC_BUILDING_GROUP)
|
||||
_add_building_group(ADVANCED_BUILDING_GROUP)
|
||||
#building_groups.set_focus()
|
||||
|
||||
func _add_building_group(group: BuildingGroup) -> void:
|
||||
building_groups.add_item(group.name, group.atlas_texture)
|
||||
groups_visible.append(group)
|
||||
|
||||
func _on_building_groups_item_selected(index: int) -> void:
|
||||
buildings.clear()
|
||||
buildings_visible.clear()
|
||||
for building in groups_visible[index].buildings:
|
||||
buildings_visible.append(building)
|
||||
buildings.add_item(building.name, building.atlas_texture)
|
||||
|
||||
description.hide()
|
||||
build_materials.hide()
|
||||
build_buttons_container.hide()
|
||||
selected_building = null
|
||||
|
||||
|
||||
func _on_buildings_item_selected(index: int) -> void:
|
||||
selected_building = buildings_visible[index]
|
||||
title.text = selected_building.name
|
||||
description.text = selected_building.description
|
||||
|
||||
for child in build_materials.get_children():
|
||||
child.queue_free()
|
||||
for res: GameResource in selected_building.cost.keys():
|
||||
var image = TextureRect.new()
|
||||
var texture = AtlasTexture.new()
|
||||
texture.atlas = preload("res://assets/scifi_tilesheet@2.png")
|
||||
texture.region = Rect2(64 * res.atlas_location, Vector2(64, 64))
|
||||
image.texture = texture
|
||||
build_materials.add_child(image)
|
||||
var label = Label.new()
|
||||
label.text = str(selected_building.cost[res])
|
||||
if not ResourceManager.has_amount(res, selected_building.cost[res]):
|
||||
label.add_theme_color_override("font_color", Color.RED)
|
||||
build_materials.add_child(label)
|
||||
|
||||
description.show()
|
||||
build_materials.show()
|
||||
build_buttons_container.show()
|
||||
|
||||
|
||||
func _on_build_button_pressed() -> void:
|
||||
if selected_building:
|
||||
build.emit(selected_building)
|
||||
queue_free()
|
||||
14
scripts/building_manager.gd
Normal file
14
scripts/building_manager.gd
Normal file
@@ -0,0 +1,14 @@
|
||||
extends Node2D
|
||||
|
||||
@onready var world: World = $".."
|
||||
var base = preload("res://scene/base.tscn")
|
||||
var building = preload("res://data/buildings/hub.tres")
|
||||
|
||||
#func _unhandled_input(event):
|
||||
#if event is InputEventMouseButton and event.is_pressed() and event.button_index == MOUSE_BUTTON_LEFT:
|
||||
#var build: Base = base.instantiate()
|
||||
#build.position = get_global_mouse_position()
|
||||
#build.world = world
|
||||
#build.building_data = building.duplicate(true)
|
||||
#add_child(build)
|
||||
#world_grid.set_cell(2, world_grid.local_to_map(get_global_mouse_position()), 0, Vector2i(16,2))
|
||||
58
scripts/cell_data.gd
Normal file
58
scripts/cell_data.gd
Normal file
@@ -0,0 +1,58 @@
|
||||
class_name CellData
|
||||
extends Resource
|
||||
|
||||
const BUILD = preload("res://data/interactions/build/build.tres")
|
||||
const GATHER = preload("res://data/interactions/gather/gather.tres")
|
||||
|
||||
@export var layer_info: Dictionary = {
|
||||
Constants.TilemapLayers.CORRUPTION: false
|
||||
}
|
||||
var _pos: Vector2i
|
||||
var interaction_display: ProgressBar
|
||||
|
||||
func _to_string() -> String:
|
||||
return "{%s %s}" % [_pos, layer_info]
|
||||
|
||||
func _init(pos: Vector2i) -> void:
|
||||
_pos = pos
|
||||
|
||||
func change_layer(layer: int, data: Variant) -> bool:
|
||||
if layer_info.has(layer) and layer_info[layer] == data:
|
||||
return false
|
||||
layer_info[layer] = data
|
||||
return true
|
||||
|
||||
func change_resource(data: GameResource) -> void:
|
||||
layer_info[Constants.TilemapLayers.ENVIRONMENT] = data
|
||||
|
||||
func change_building(data: BuildingBase) -> void:
|
||||
layer_info[Constants.TilemapLayers.BUILDINGS] = data
|
||||
|
||||
func get_resource() -> GameResource:
|
||||
return layer_info[Constants.TilemapLayers.ENVIRONMENT] as GameResource
|
||||
|
||||
func has_resource() -> bool:
|
||||
return has_layer(Constants.TilemapLayers.ENVIRONMENT)
|
||||
|
||||
func has_building() -> bool:
|
||||
return has_layer(Constants.TilemapLayers.BUILDINGS)
|
||||
|
||||
func is_corrupted() -> bool:
|
||||
return layer_info[Constants.TilemapLayers.CORRUPTION]
|
||||
|
||||
func has_layer(layer: int) -> bool:
|
||||
return layer_info.has(layer)
|
||||
|
||||
func is_interactable() -> bool:
|
||||
return has_resource() or has_building()
|
||||
|
||||
func is_buildable() -> bool:
|
||||
return not has_resource() and not has_building()
|
||||
|
||||
func get_interaction_options() -> Array[Interaction]:
|
||||
var interactions: Array[Interaction] = []
|
||||
if has_resource():
|
||||
interactions.append(GATHER)
|
||||
if not has_building():
|
||||
interactions.append(BUILD)
|
||||
return interactions
|
||||
@@ -3,7 +3,8 @@ class_name Constants
|
||||
|
||||
enum TilemapLayers {
|
||||
GROUND = 0,
|
||||
CURSOR = 1,
|
||||
ENVIRONMENT = 2,
|
||||
BUILDINGS = 3,
|
||||
CORRUPTION = 1,
|
||||
CURSOR = 2,
|
||||
ENVIRONMENT = 3,
|
||||
BUILDINGS = 4,
|
||||
}
|
||||
|
||||
6
scripts/expansion_patterns/expansion_base.gd
Normal file
6
scripts/expansion_patterns/expansion_base.gd
Normal file
@@ -0,0 +1,6 @@
|
||||
class_name ExpansionBase extends Resource
|
||||
|
||||
signal expansion_finished
|
||||
|
||||
func expand_next_tile() -> Vector2i:
|
||||
return Vector2i.ZERO
|
||||
18
scripts/expansion_patterns/expansion_random_pattern_large.gd
Normal file
18
scripts/expansion_patterns/expansion_random_pattern_large.gd
Normal file
@@ -0,0 +1,18 @@
|
||||
class_name ExpansionRandomPatternLarge extends ExpansionBase
|
||||
|
||||
const EXPANSION_DISTANCE: int = 8
|
||||
|
||||
var expansion_tiles: Array[Vector2i] = []
|
||||
|
||||
func expand_next_tile() -> Vector2i:
|
||||
if expansion_tiles.is_empty():
|
||||
for i in range(EXPANSION_DISTANCE, 0, -1):
|
||||
expansion_tiles.append(Vector2i(0, i))
|
||||
expansion_tiles.append(Vector2i(0, -i))
|
||||
expansion_tiles.append(Vector2i(i, 0))
|
||||
expansion_tiles.append(Vector2i(-i, 0))
|
||||
for ran in range(1, EXPANSION_DISTANCE):
|
||||
pass
|
||||
if expansion_tiles.size() == 1:
|
||||
expansion_finished.emit()
|
||||
return expansion_tiles.pop_back()
|
||||
18
scripts/expansion_patterns/expansion_square_pattern.gd
Normal file
18
scripts/expansion_patterns/expansion_square_pattern.gd
Normal file
@@ -0,0 +1,18 @@
|
||||
class_name ExpansionSquarePattern extends ExpansionBase
|
||||
|
||||
const EXPANSION_STAGES: int = 3
|
||||
|
||||
var expansion_stage: int = 0
|
||||
var expansion_tiles: Array[Vector2i] = []
|
||||
|
||||
func expand_next_tile() -> Vector2i:
|
||||
if expansion_tiles.is_empty():
|
||||
if expansion_stage < EXPANSION_STAGES:
|
||||
expansion_stage += 1
|
||||
for x in range(-expansion_stage, expansion_stage + 1):
|
||||
for y in range(-expansion_stage, expansion_stage + 1):
|
||||
if abs(x) == expansion_stage or abs(y) == expansion_stage:
|
||||
expansion_tiles.append(Vector2i(x, y))
|
||||
if expansion_stage == EXPANSION_STAGES and expansion_tiles.size() == 1:
|
||||
expansion_finished.emit()
|
||||
return expansion_tiles.pop_at(randi_range(0, expansion_tiles.size() - 1))
|
||||
18
scripts/game_resource.gd
Normal file
18
scripts/game_resource.gd
Normal file
@@ -0,0 +1,18 @@
|
||||
class_name GameResource
|
||||
extends Resource
|
||||
|
||||
signal gained_resource(res: GameResource)
|
||||
|
||||
@export var atlas_location: Vector2i
|
||||
@export var pickup_value: int
|
||||
@export var name: String
|
||||
@export var spawn_patterns: Array[SpawnPattern]
|
||||
|
||||
func _to_string() -> String:
|
||||
return name
|
||||
|
||||
func get_spawn_locations() -> Array[Vector2i]:
|
||||
var spawns: Array[Vector2i] = []
|
||||
for spawn in spawn_patterns:
|
||||
spawns.append_array(spawn.get_spawn_locations())
|
||||
return spawns
|
||||
40
scripts/gui.gd
Normal file
40
scripts/gui.gd
Normal file
@@ -0,0 +1,40 @@
|
||||
extends Control
|
||||
|
||||
@onready var resource_container: GridContainer = $ResourceContainer/MarginContainer/VBoxContainer/GridContainer
|
||||
const SCIFI_TILESHEET = preload("res://assets/scifi_tilesheet@2.png")
|
||||
|
||||
|
||||
var _resource_displays := {}
|
||||
|
||||
func _ready() -> void:
|
||||
ResourceManager.changed_resource.connect(_on_resource_manager_changed_resource)
|
||||
|
||||
func _on_resource_manager_changed_resource(changed: ResourceChangedSignal) -> void:
|
||||
for resource: GameResource in changed.changed_resources.keys():
|
||||
if not _resource_displays.has(resource):
|
||||
var atlas_tex := AtlasTexture.new()
|
||||
atlas_tex.atlas = SCIFI_TILESHEET
|
||||
atlas_tex.region = Rect2(Grid.GRID_SIZE * resource.atlas_location.x, Grid.GRID_SIZE * resource.atlas_location.y, Grid.GRID_SIZE, Grid.GRID_SIZE)
|
||||
var img := TextureRect.new()
|
||||
img.texture = atlas_tex
|
||||
img.expand_mode = TextureRect.EXPAND_FIT_WIDTH_PROPORTIONAL
|
||||
resource_container.add_child(img)
|
||||
|
||||
var label := Label.new()
|
||||
label.text = str(changed.changed_resources[resource])
|
||||
resource_container.add_child(label)
|
||||
|
||||
var data := ResourceData.new()
|
||||
data.image = img
|
||||
data.label = label
|
||||
data.value = changed.changed_resources[resource]
|
||||
_resource_displays[resource] = data
|
||||
else:
|
||||
var data: ResourceData = _resource_displays[resource]
|
||||
data.value += changed.changed_resources[resource]
|
||||
data.label.text = str(data.value)
|
||||
|
||||
class ResourceData:
|
||||
var image: TextureRect
|
||||
var label: Label
|
||||
var value: int
|
||||
19
scripts/interaction_bar.gd
Normal file
19
scripts/interaction_bar.gd
Normal file
@@ -0,0 +1,19 @@
|
||||
extends ProgressBar
|
||||
class_name InteractionBar
|
||||
|
||||
signal interaction_finished
|
||||
|
||||
var grid_position: Vector2i
|
||||
|
||||
func _ready() -> void:
|
||||
position = Grid.grid_to_world_center(grid_position) - Vector2(30,10)
|
||||
|
||||
var tween = get_tree().create_tween()
|
||||
tween.tween_property(self, "value", 100, 3)
|
||||
tween.tween_callback(_cleanup_gather)
|
||||
|
||||
func _cleanup_gather() -> void:
|
||||
interaction_finished.emit()
|
||||
var res: GameResource = Grid.get_location_data(grid_position).get_resource()
|
||||
ResourceManager.pickup(res)
|
||||
self.queue_free()
|
||||
49
scripts/interaction_wheel.gd
Normal file
49
scripts/interaction_wheel.gd
Normal file
@@ -0,0 +1,49 @@
|
||||
extends Node2D
|
||||
class_name InteractionWheel
|
||||
|
||||
signal closed
|
||||
|
||||
var interactions: Array[Interaction]
|
||||
var grid_position: Vector2i
|
||||
|
||||
@onready var interaction_icons: Array[Node] = $Interactions.get_children()
|
||||
@onready var cursor: Sprite2D = $Cursor
|
||||
@onready var information_panel: Panel = $InformationPanel
|
||||
@onready var interaction_label: Label = $InformationPanel/InteractionLabel
|
||||
|
||||
func initialize(interaction_location: Vector2i, interactions: Array[Interaction]) -> void:
|
||||
grid_position = interaction_location
|
||||
position = Grid.grid_to_world_center(interaction_location)
|
||||
self.interactions = interactions
|
||||
|
||||
func _ready() -> void:
|
||||
for i in range(interactions.size()):
|
||||
interaction_icons[i].texture = interactions[i].image
|
||||
interaction_icons[i].show()
|
||||
|
||||
func _process(delta: float) -> void:
|
||||
var selection_direction = Input.get_vector("view_left", "view_right", "view_up", "view_down")
|
||||
if selection_direction:
|
||||
cursor.rotation = selection_direction.angle()
|
||||
cursor.show()
|
||||
var selection = _get_selection_index(cursor.rotation)
|
||||
if selection < interactions.size():
|
||||
information_panel.show()
|
||||
interaction_label.text = interactions[selection].name
|
||||
else:
|
||||
information_panel.hide()
|
||||
if Input.is_action_just_pressed("select") and cursor.visible:
|
||||
var selection = _get_selection_index(cursor.rotation)
|
||||
print("Selection: %s Rotation: %s" % [selection, cursor.rotation])
|
||||
if selection < interactions.size():
|
||||
var next_interactions = interactions[selection].interact_at(grid_position, get_tree().root)
|
||||
if next_interactions.is_empty():
|
||||
closed.emit()
|
||||
queue_free()
|
||||
else:
|
||||
interactions = next_interactions
|
||||
_ready()
|
||||
|
||||
func _get_selection_index(angle: float) -> int:
|
||||
var adjusted_angle = fposmod(angle + (PI / 2.0), 2.0 * PI)
|
||||
return floor(((int(floor(adjusted_angle / (PI / 8.0))) + 1) % 16) / 2.0)
|
||||
87
scripts/player.gd
Normal file
87
scripts/player.gd
Normal file
@@ -0,0 +1,87 @@
|
||||
extends CharacterBody2D
|
||||
class_name Player
|
||||
|
||||
@export var SPEED := 4
|
||||
|
||||
var last_direction = 0
|
||||
var interaction_location: Vector2i
|
||||
var _interaction_options: InteractionWheel
|
||||
var _interacting := false
|
||||
var _attempting_build: Building
|
||||
var _build_placement: Sprite2D
|
||||
|
||||
@onready var sprite: AnimatedSprite2D = $Sprite
|
||||
@onready var interaction_timer: Timer = $InteractionTimer
|
||||
const INTERACTION_BAR = preload("res://scene/interaction_bar.tscn")
|
||||
const BUILD_MENU = preload("res://scene/build_menu.tscn")
|
||||
const BUILDING_BASE = preload("res://data/buildings/building_base.tscn")
|
||||
|
||||
func _physics_process(delta: float) -> void:
|
||||
var input_direction := Input.get_vector("move_left", "move_right", "move_up", "move_down")
|
||||
velocity = input_direction * SPEED / delta
|
||||
move_and_slide()
|
||||
|
||||
if input_direction:
|
||||
if _interaction_options:
|
||||
_interaction_options.queue_free()
|
||||
_on_interation_options_closed()
|
||||
sprite.play("walk")
|
||||
last_direction = input_direction.angle() + PI / 2
|
||||
rotation = last_direction
|
||||
interaction_location = Grid.world_to_grid(position) + Vector2i(input_direction.round())
|
||||
Grid.set_selected_tile(interaction_location)
|
||||
else:
|
||||
sprite.stop()
|
||||
|
||||
if _build_placement:
|
||||
_build_placement.position = Grid.grid_to_world_center(interaction_location)
|
||||
_build_placement.self_modulate = Color(0, 1, 0, 0.5) if Grid.get_location_data(interaction_location).is_buildable() else Color(1, 0, 0, 0.4)
|
||||
|
||||
func _input(event: InputEvent) -> void:
|
||||
if event.is_action_pressed("interact"):
|
||||
if _attempting_build and Grid.get_location_data(interaction_location).is_buildable():
|
||||
_build()
|
||||
elif not _interacting and Grid.get_location_data(interaction_location).is_interactable():
|
||||
var interaction = INTERACTION_BAR.instantiate()
|
||||
interaction.interaction_finished.connect(_on_interaction_finished)
|
||||
interaction.grid_position = interaction_location
|
||||
_interacting = true
|
||||
add_sibling(interaction)
|
||||
if event.is_action_pressed("build"):
|
||||
var build_menu = BUILD_MENU.instantiate()
|
||||
build_menu.build.connect(_on_build_menu_build)
|
||||
add_sibling(build_menu)
|
||||
|
||||
func _on_interaction_finished() -> void:
|
||||
_interacting = false
|
||||
|
||||
func _on_build_menu_build(building: Building) -> void:
|
||||
print("Building: %s" % building.name)
|
||||
_attempting_build = building
|
||||
_build_placement = Sprite2D.new()
|
||||
_build_placement.texture = _attempting_build.atlas_texture
|
||||
_build_placement.self_modulate = Color(1, 0, 0, 0.4)
|
||||
add_sibling(_build_placement)
|
||||
|
||||
func _build() -> void:
|
||||
ResourceManager.use_resources(_attempting_build.cost)
|
||||
var build: BuildingBase = BUILDING_BASE.instantiate()
|
||||
build.initialize(_attempting_build, interaction_location)
|
||||
add_sibling(build)
|
||||
Grid.change_location_building(interaction_location, build)
|
||||
|
||||
if not ResourceManager.has_resources(_attempting_build.cost):
|
||||
_attempting_build = null
|
||||
_build_placement.queue_free()
|
||||
_build_placement = null
|
||||
|
||||
func _on_interation_options_closed() -> void:
|
||||
_interaction_options = null
|
||||
|
||||
func _unhandled_input(event):
|
||||
if event is InputEventMouseButton:
|
||||
match event.button_index:
|
||||
MOUSE_BUTTON_WHEEL_DOWN:
|
||||
$Camera2D.zoom -= Vector2(0.01, 0.01)
|
||||
MOUSE_BUTTON_WHEEL_UP:
|
||||
$Camera2D.zoom += Vector2(0.01, 0.01)
|
||||
6
scripts/signals/resource_changed_signal.gd
Normal file
6
scripts/signals/resource_changed_signal.gd
Normal file
@@ -0,0 +1,6 @@
|
||||
class_name ResourceChangedSignal extends Node
|
||||
|
||||
var changed_resources := {}
|
||||
|
||||
func _init(changed: Dictionary) -> void:
|
||||
changed_resources = changed
|
||||
34
scripts/spawn_pattern.gd
Normal file
34
scripts/spawn_pattern.gd
Normal file
@@ -0,0 +1,34 @@
|
||||
extends Resource
|
||||
class_name SpawnPattern
|
||||
|
||||
@export var min_distance: int
|
||||
@export var max_distance: int
|
||||
@export var min_spread: int
|
||||
@export var quantity: int
|
||||
@export var cluster_size: int
|
||||
|
||||
func get_spawn_locations() -> Array[Vector2i]:
|
||||
var spawns: Array[Vector2i] = []
|
||||
var clusters: Array[Vector2] = []
|
||||
for cluster_i in range(quantity):
|
||||
var cluster
|
||||
var is_valid_cluster := false
|
||||
while not is_valid_cluster:
|
||||
is_valid_cluster = true
|
||||
var dist = randf_range(min_distance, max_distance)
|
||||
var angle = randf_range(0, 2*PI)
|
||||
cluster = Vector2.RIGHT.rotated(angle)
|
||||
cluster *= dist
|
||||
for old_cluster: Vector2 in clusters:
|
||||
is_valid_cluster = is_valid_cluster and old_cluster.distance_to(cluster) > min_spread
|
||||
clusters.append(cluster)
|
||||
|
||||
var local_spawns = [Vector2i(cluster)]
|
||||
for point in range(cluster_size - 1):
|
||||
var next = local_spawns.pick_random()
|
||||
while local_spawns.has(next):
|
||||
var next_change = [Vector2i.LEFT, Vector2i.RIGHT, Vector2i.UP, Vector2i.DOWN].pick_random()
|
||||
next = next + next_change
|
||||
local_spawns.append(next)
|
||||
spawns.append_array(local_spawns)
|
||||
return spawns
|
||||
@@ -1,18 +1,30 @@
|
||||
extends Node2D
|
||||
class_name World extends Node2D
|
||||
|
||||
@export var noise_texture: NoiseTexture2D
|
||||
var noise_values
|
||||
@onready var world_grid = $world_grid
|
||||
@export var game_resources: Array[GameResource]
|
||||
const PLAYER = preload("res://scene/player.tscn")
|
||||
|
||||
var terrain_noise := FastNoiseLite.new()
|
||||
#var resource_noise: Noise = FastNoiseLite.new()
|
||||
|
||||
var temp_size = 150
|
||||
var temp_noise_val = []
|
||||
var temp_noise_reg = []
|
||||
|
||||
var noise_regions = [-999,10,150,200,999]
|
||||
var atlas_regions = [Vector2i(0,1),Vector2i(0,0),Vector2i(2,0),Vector2i(0,2)]
|
||||
var noise_regions := [-999,0,999]
|
||||
var atlas_regions := [Vector2i(0,1),Vector2i(0,0)]
|
||||
|
||||
@onready var world_grid: TileMap = $world_grid
|
||||
|
||||
func get_noise_value(x: int, y: int):
|
||||
return noise_values.get_noise_2d(x,y) * 500
|
||||
return terrain_noise.get_noise_2d(x,y) * 500
|
||||
|
||||
#func is_resource_tile(x: int, y: int) -> GameResource:
|
||||
#var dist = sqrt(x ^ 2 + y ^ 2)
|
||||
#for res: GameResource in game_resources:
|
||||
#var noise = resource_noise.get_noise_2d(x, y)
|
||||
#if res.distance_probability(dist) > (noise + 1.0) / 2.0:
|
||||
#return res
|
||||
#return null
|
||||
|
||||
func get_noise_region(x,y):
|
||||
var noise_val = get_noise_value(x,y)
|
||||
@@ -21,18 +33,35 @@ func get_noise_region(x,y):
|
||||
return i
|
||||
|
||||
func _ready():
|
||||
noise_values = noise_texture.noise
|
||||
Grid.init(world_grid)
|
||||
terrain_noise.seed = randi()
|
||||
#resource_noise.seed = randi()
|
||||
|
||||
for x in range(-temp_size, temp_size):
|
||||
for y in range(-temp_size, temp_size):
|
||||
world_grid.set_cell(0, Vector2i(x,y),0,atlas_regions[get_noise_region(x,y)])
|
||||
Grid.change_location_data(Vector2i(x,y), Constants.TilemapLayers.GROUND, atlas_regions[get_noise_region(x,y)])
|
||||
#var tile_res := is_resource_tile(x,y)
|
||||
#if tile_res:
|
||||
#change_location_resource(Vector2i(x,y), tile_res)
|
||||
#if not tile_res.gained_resource.is_connected(resource_manager._on_gained_resource):
|
||||
#tile_res.gained_resource.connect(resource_manager._on_gained_resource)
|
||||
temp_noise_val.append(get_noise_value(x,y))
|
||||
temp_noise_reg.append(get_noise_region(x,y))
|
||||
prints(temp_noise_val.min(), temp_noise_val.max())
|
||||
for region in noise_regions.size():
|
||||
prints(region, noise_regions[region], temp_noise_reg.count(region))
|
||||
#get_tree().quit()
|
||||
|
||||
func _process(delta):
|
||||
var mouse_pos = world_grid.local_to_map(get_local_mouse_position())
|
||||
world_grid.clear_layer(1)
|
||||
world_grid.set_cell(1, mouse_pos,0,Vector2i(0,7))
|
||||
var player = PLAYER.instantiate()
|
||||
add_child(player)
|
||||
add_resources_to_map()
|
||||
|
||||
func corrupt_location(loc: Vector2i):
|
||||
if Grid.corrupt_location(loc):
|
||||
var corrupted_cells := Grid.get_corrupted_cells()
|
||||
world_grid.set_cells_terrain_connect(Constants.TilemapLayers.CORRUPTION, corrupted_cells, 0, 0)
|
||||
|
||||
func add_resources_to_map() -> void:
|
||||
for res: GameResource in game_resources:
|
||||
#res.gained_resource.connect(ResourceManager._on_gained_resource)
|
||||
var spawns = res.get_spawn_locations()
|
||||
for spawn in spawns:
|
||||
Grid.change_location_resource(spawn, res)
|
||||
|
||||
Reference in New Issue
Block a user