2 Commits

Author SHA1 Message Date
ca8cfee1e8 Added basic build menu and placement 2024-03-06 09:26:07 -06:00
abde90e75f Interaction wheel
do interaction
2024-03-01 14:40:50 -06:00
32 changed files with 589 additions and 113 deletions

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@@ -0,0 +1,14 @@
[gd_resource type="Resource" script_class="BuildingGroup" load_steps=4 format=3 uid="uid://cfeob1arfvw6p"]
[ext_resource type="Script" path="res://data/buildings/building_group.gd" id="1_5u0lh"]
[ext_resource type="Texture2D" uid="uid://n806c03hgaq1" path="res://assets/scifi_tilesheet@2.png" id="1_hpowi"]
[sub_resource type="AtlasTexture" id="AtlasTexture_24mqt"]
atlas = ExtResource("1_hpowi")
region = Rect2(1088, 576, 64, 64)
[resource]
script = ExtResource("1_5u0lh")
name = "Advanced"
atlas_texture = SubResource("AtlasTexture_24mqt")
buildings = Array[Resource("res://data/buildings/building.gd")]([])

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@@ -0,0 +1,16 @@
[gd_resource type="Resource" script_class="BuildingGroup" load_steps=6 format=3 uid="uid://dqv53okb3evb7"]
[ext_resource type="Texture2D" uid="uid://n806c03hgaq1" path="res://assets/scifi_tilesheet@2.png" id="1_p1crr"]
[ext_resource type="Script" path="res://data/buildings/building_group.gd" id="1_xphre"]
[ext_resource type="Resource" uid="uid://d38xgwstvtcm4" path="res://data/buildings/basic/harvester_building.tres" id="2_7d7fa"]
[ext_resource type="Resource" uid="uid://cta6ngelbwo8b" path="res://data/buildings/basic/warehouse_building.tres" id="3_vxs34"]
[sub_resource type="AtlasTexture" id="AtlasTexture_nleix"]
atlas = ExtResource("1_p1crr")
region = Rect2(1024, 576, 64, 64)
[resource]
script = ExtResource("1_xphre")
name = "Basic"
atlas_texture = SubResource("AtlasTexture_nleix")
buildings = Array[Resource("res://data/buildings/building.gd")]([ExtResource("2_7d7fa"), ExtResource("3_vxs34")])

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@@ -0,0 +1,18 @@
[gd_resource type="Resource" script_class="Building" load_steps=5 format=3 uid="uid://d38xgwstvtcm4"]
[ext_resource type="Texture2D" uid="uid://n806c03hgaq1" path="res://assets/scifi_tilesheet@2.png" id="1_8uuv4"]
[ext_resource type="Script" path="res://data/buildings/building.gd" id="1_s0c8c"]
[ext_resource type="Resource" uid="uid://bpjj0x7jr1k6u" path="res://data/game_resources/carbon/carbon_resource.tres" id="2_ppxqc"]
[sub_resource type="AtlasTexture" id="AtlasTexture_5nxx0"]
atlas = ExtResource("1_8uuv4")
region = Rect2(1088, 128, 64, 64)
[resource]
script = ExtResource("1_s0c8c")
atlas_texture = SubResource("AtlasTexture_5nxx0")
name = "Harvester"
description = "Harvests nearby"
cost = {
ExtResource("2_ppxqc"): 100
}

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@@ -0,0 +1,20 @@
[gd_resource type="Resource" script_class="Building" load_steps=6 format=3 uid="uid://cta6ngelbwo8b"]
[ext_resource type="Texture2D" uid="uid://n806c03hgaq1" path="res://assets/scifi_tilesheet@2.png" id="1_24f36"]
[ext_resource type="Script" path="res://data/buildings/building.gd" id="1_aylgh"]
[ext_resource type="Resource" uid="uid://bpjj0x7jr1k6u" path="res://data/game_resources/carbon/carbon_resource.tres" id="2_s5ve8"]
[ext_resource type="Resource" uid="uid://dr00rd4f42jqe" path="res://data/game_resources/gem/gem_resource.tres" id="3_y57vu"]
[sub_resource type="AtlasTexture" id="AtlasTexture_pbx2g"]
atlas = ExtResource("1_24f36")
region = Rect2(1024, 64, 64, 64)
[resource]
script = ExtResource("1_aylgh")
atlas_texture = SubResource("AtlasTexture_pbx2g")
name = "Warehouse"
description = "Allows storage of more materials"
cost = {
ExtResource("2_s5ve8"): 500,
ExtResource("3_y57vu"): 200
}

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@@ -1,8 +1,7 @@
class_name Building class_name Building
extends Resource extends Resource
@export var corruption_pattern: ExpansionBase @export var atlas_texture: AtlasTexture
@export var atlas_texture_region: Vector2i
@export var name: String @export var name: String
@export var description: String @export var description: String
@export var cost: Dictionary @export var cost: Dictionary

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@@ -0,0 +1,13 @@
extends Node2D
class_name BuildingBase
var _building_data: Building
@onready var sprite_2d: Sprite2D = $Sprite2D
func initialize(data: Building, grid_location: Vector2i) -> void:
_building_data = data
position = Grid.grid_to_world_center(grid_location)
func _ready() -> void:
sprite_2d.texture = _building_data.atlas_texture

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@@ -0,0 +1,8 @@
[gd_scene load_steps=2 format=3 uid="uid://kij6k2k1rmxb"]
[ext_resource type="Script" path="res://data/buildings/building_base.gd" id="1_odhat"]
[node name="BuildingBase" type="Node2D"]
script = ExtResource("1_odhat")
[node name="Sprite2D" type="Sprite2D" parent="."]

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@@ -0,0 +1,7 @@
extends Resource
class_name BuildingGroup
@export var name: String
@export var atlas_texture: AtlasTexture
@export var buildings: Array[Building]

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@@ -1,12 +1,11 @@
[gd_resource type="Resource" script_class="Building" load_steps=4 format=3 uid="uid://bgwoy0uh2cpvu"] [gd_resource type="Resource" script_class="Building" load_steps=4 format=3 uid="uid://bgwoy0uh2cpvu"]
[ext_resource type="Resource" uid="uid://bpjj0x7jr1k6u" path="res://data/game_resources/carbon/carbon_resource.tres" id="1_5s38g"] [ext_resource type="Resource" uid="uid://bpjj0x7jr1k6u" path="res://data/game_resources/carbon/carbon_resource.tres" id="1_5s38g"]
[ext_resource type="Script" path="res://scripts/building.gd" id="1_ssts7"]
[ext_resource type="Resource" uid="uid://dr00rd4f42jqe" path="res://data/game_resources/gem/gem_resource.tres" id="2_u1tpw"] [ext_resource type="Resource" uid="uid://dr00rd4f42jqe" path="res://data/game_resources/gem/gem_resource.tres" id="2_u1tpw"]
[ext_resource type="Script" path="res://data/buildings/building.gd" id="3_bd7jk"]
[resource] [resource]
script = ExtResource("1_ssts7") script = ExtResource("3_bd7jk")
atlas_texture_region = Vector2i(14, 7)
name = "Corruptor" name = "Corruptor"
description = "A building which only functions to spread corruption, and does it well" description = "A building which only functions to spread corruption, and does it well"
cost = { cost = {

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@@ -1,16 +1,10 @@
[gd_resource type="Resource" script_class="Building" load_steps=5 format=3 uid="uid://c6vv3hyn5sd7o"] [gd_resource type="Resource" script_class="Building" load_steps=3 format=3 uid="uid://c6vv3hyn5sd7o"]
[ext_resource type="Script" path="res://scripts/expansion_patterns/expansion_square_pattern.gd" id="1_attvt"] [ext_resource type="Script" path="res://data/buildings/building.gd" id="1_ssd30"]
[ext_resource type="Script" path="res://scripts/building.gd" id="1_ssd30"]
[ext_resource type="Resource" uid="uid://bpjj0x7jr1k6u" path="res://data/game_resources/carbon/carbon_resource.tres" id="2_d8jrj"] [ext_resource type="Resource" uid="uid://bpjj0x7jr1k6u" path="res://data/game_resources/carbon/carbon_resource.tres" id="2_d8jrj"]
[sub_resource type="Resource" id="Resource_nqpn0"]
script = ExtResource("1_attvt")
[resource] [resource]
script = ExtResource("1_ssd30") script = ExtResource("1_ssd30")
corruption_pattern = SubResource("Resource_nqpn0")
atlas_texture_region = Vector2i(17, 7)
name = "Hub" name = "Hub"
description = "Main cheap base that corrupts a square" description = "Main cheap base that corrupts a square"
cost = { cost = {

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@@ -1,13 +0,0 @@
[gd_resource type="Resource" script_class="Interaction" load_steps=4 format=3 uid="uid://bo3e2jefukgdy"]
[ext_resource type="Texture2D" uid="uid://n806c03hgaq1" path="res://assets/scifi_tilesheet@2.png" id="1_bglkk"]
[ext_resource type="Script" path="res://scripts/interaction.gd" id="2_h5okx"]
[sub_resource type="AtlasTexture" id="AtlasTexture_3e2ed"]
atlas = ExtResource("1_bglkk")
region = Rect2(960, 512, 64, 64)
[resource]
script = ExtResource("2_h5okx")
name = "Build"
image = SubResource("AtlasTexture_3e2ed")

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@@ -0,0 +1,13 @@
[gd_resource type="Resource" script_class="InteractionBuildBasic" load_steps=4 format=3 uid="uid://kqcdiin4k3jr"]
[ext_resource type="Texture2D" uid="uid://n806c03hgaq1" path="res://assets/scifi_tilesheet@2.png" id="1_ce8rd"]
[ext_resource type="Script" path="res://data/interactions/build/basic/interaction_build_basic.gd" id="2_xgp0x"]
[sub_resource type="AtlasTexture" id="AtlasTexture_fxfd2"]
atlas = ExtResource("1_ce8rd")
region = Rect2(1088, 576, 64, 64)
[resource]
script = ExtResource("2_xgp0x")
name = "Advanced"
image = SubResource("AtlasTexture_fxfd2")

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@@ -0,0 +1,6 @@
extends Interaction
class_name InteractionBuildAdvanced
func interact_at(pos: Vector2i, root: Node) -> Array[Interaction]:
print("Building at: %s" % pos)
return []

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@@ -0,0 +1,13 @@
[gd_resource type="Resource" script_class="InteractionBuildBasic" load_steps=4 format=3 uid="uid://k4dq7122cnu0"]
[ext_resource type="Script" path="res://data/interactions/build/basic/interaction_build_basic.gd" id="1_8f33m"]
[ext_resource type="Texture2D" uid="uid://n806c03hgaq1" path="res://assets/scifi_tilesheet@2.png" id="1_qfmuq"]
[sub_resource type="AtlasTexture" id="AtlasTexture_w7o8k"]
atlas = ExtResource("1_qfmuq")
region = Rect2(1024, 576, 64, 64)
[resource]
script = ExtResource("1_8f33m")
name = "Basic"
image = SubResource("AtlasTexture_w7o8k")

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@@ -0,0 +1,6 @@
extends Interaction
class_name InteractionBuildBasic
func interact_at(pos: Vector2i, root: Node) -> Array[Interaction]:
print("Building at: %s" % pos)
return []

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@@ -0,0 +1,13 @@
[gd_resource type="Resource" script_class="InteractionBuild" load_steps=4 format=3 uid="uid://bo3e2jefukgdy"]
[ext_resource type="Texture2D" uid="uid://n806c03hgaq1" path="res://assets/scifi_tilesheet@2.png" id="1_bglkk"]
[ext_resource type="Script" path="res://data/interactions/build/interaction_build.gd" id="2_0g8r2"]
[sub_resource type="AtlasTexture" id="AtlasTexture_f6dt5"]
atlas = ExtResource("1_bglkk")
region = Rect2(960, 512, 64, 64)
[resource]
script = ExtResource("2_0g8r2")
name = "Build"
image = SubResource("AtlasTexture_f6dt5")

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@@ -0,0 +1,8 @@
extends Interaction
class_name InteractionBuild
const BUILD_ADVANCED = preload("res://data/interactions/build/advanced/build_advanced.tres")
const BUILD_BASIC = preload("res://data/interactions/build/basic/build_basic.tres")
func interact_at(pos: Vector2i, root: Node) -> Array[Interaction]:
return [BUILD_BASIC, BUILD_ADVANCED]

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@@ -1,13 +0,0 @@
[gd_resource type="Resource" script_class="Interaction" load_steps=4 format=3 uid="uid://r4evto2nkehg"]
[ext_resource type="Texture2D" uid="uid://n806c03hgaq1" path="res://assets/scifi_tilesheet@2.png" id="1_cquks"]
[ext_resource type="Script" path="res://scripts/interaction.gd" id="1_m76d8"]
[sub_resource type="AtlasTexture" id="AtlasTexture_f8jvb"]
atlas = ExtResource("1_cquks")
region = Rect2(1024, 512, 64, 64)
[resource]
script = ExtResource("1_m76d8")
name = "Gather"
image = SubResource("AtlasTexture_f8jvb")

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@@ -0,0 +1,13 @@
[gd_resource type="Resource" script_class="InteractionGather" load_steps=4 format=3 uid="uid://r4evto2nkehg"]
[ext_resource type="Texture2D" uid="uid://n806c03hgaq1" path="res://assets/scifi_tilesheet@2.png" id="1_cquks"]
[ext_resource type="Script" path="res://data/interactions/gather/interaction_gather.gd" id="2_4amum"]
[sub_resource type="AtlasTexture" id="AtlasTexture_jjmaq"]
atlas = ExtResource("1_cquks")
region = Rect2(1024, 512, 64, 64)
[resource]
script = ExtResource("2_4amum")
name = "Gather"
image = SubResource("AtlasTexture_jjmaq")

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@@ -0,0 +1,24 @@
extends Interaction
class_name InteractionGather
var interaction_display
var _pos
func interact_at(pos: Vector2i, root: Node) -> Array[Interaction]:
_pos = pos
print("Gathering at: %s" % pos)
interaction_display = ProgressBar.new()
interaction_display.position = Grid.grid_to_world_center(_pos) - Vector2(30, 10)
interaction_display.size = Vector2(60, 20)
interaction_display.show_percentage = false
var tween = root.create_tween()
tween.tween_property(interaction_display, "value", 100, 3)
tween.tween_callback(_cleanup_gather)
root.add_child(interaction_display)
return []
func _cleanup_gather() -> void:
interaction_display.queue_free()
var res: GameResource = Grid.get_location_data(_pos).get_resource()
res.gained_resource.emit(res)

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@@ -3,3 +3,6 @@ class_name Interaction
@export var name: String @export var name: String
@export var image: AtlasTexture @export var image: AtlasTexture
func interact_at(pos: Vector2i, root: Node) -> Array[Interaction]:
return []

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@@ -77,12 +77,18 @@ move_down={
, Object(InputEventJoypadMotion,"resource_local_to_scene":false,"resource_name":"","device":-1,"axis":1,"axis_value":1.0,"script":null) , Object(InputEventJoypadMotion,"resource_local_to_scene":false,"resource_name":"","device":-1,"axis":1,"axis_value":1.0,"script":null)
] ]
} }
select={ interact={
"deadzone": 0.5, "deadzone": 0.5,
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":32,"key_label":0,"unicode":32,"echo":false,"script":null) "events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":69,"key_label":0,"unicode":101,"echo":false,"script":null)
, Object(InputEventJoypadButton,"resource_local_to_scene":false,"resource_name":"","device":-1,"button_index":0,"pressure":0.0,"pressed":false,"script":null) , Object(InputEventJoypadButton,"resource_local_to_scene":false,"resource_name":"","device":-1,"button_index":0,"pressure":0.0,"pressed":false,"script":null)
] ]
} }
build={
"deadzone": 0.5,
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":66,"key_label":0,"unicode":98,"echo":false,"script":null)
, Object(InputEventJoypadButton,"resource_local_to_scene":false,"resource_name":"","device":-1,"button_index":3,"pressure":0.0,"pressed":false,"script":null)
]
}
[rendering] [rendering]

89
scene/build_menu.tscn Normal file
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@@ -0,0 +1,89 @@
[gd_scene load_steps=3 format=3 uid="uid://cym5p3olst2nc"]
[ext_resource type="Script" path="res://scripts/build_menu.gd" id="1_v2c78"]
[sub_resource type="Theme" id="Theme_0djom"]
[node name="BuildMenu" type="CanvasLayer"]
script = ExtResource("1_v2c78")
[node name="MarginContainer" type="MarginContainer" parent="."]
anchors_preset = 15
anchor_right = 1.0
anchor_bottom = 1.0
grow_horizontal = 2
grow_vertical = 2
theme_override_constants/margin_left = 128
theme_override_constants/margin_top = 128
theme_override_constants/margin_right = 128
theme_override_constants/margin_bottom = 128
[node name="PanelContainer" type="PanelContainer" parent="MarginContainer"]
layout_mode = 2
theme = SubResource("Theme_0djom")
[node name="HBoxContainer" type="HBoxContainer" parent="MarginContainer/PanelContainer"]
layout_mode = 2
[node name="ScrollContainer" type="ScrollContainer" parent="MarginContainer/PanelContainer/HBoxContainer"]
layout_mode = 2
size_flags_horizontal = 3
[node name="VBoxContainer" type="VBoxContainer" parent="MarginContainer/PanelContainer/HBoxContainer/ScrollContainer"]
layout_mode = 2
size_flags_horizontal = 3
[node name="BuildingGroups" type="ItemList" parent="MarginContainer/PanelContainer/HBoxContainer/ScrollContainer/VBoxContainer"]
layout_mode = 2
size_flags_vertical = 3
auto_height = true
[node name="ScrollContainer2" type="ScrollContainer" parent="MarginContainer/PanelContainer/HBoxContainer"]
layout_mode = 2
size_flags_horizontal = 3
[node name="VBoxContainer" type="VBoxContainer" parent="MarginContainer/PanelContainer/HBoxContainer/ScrollContainer2"]
layout_mode = 2
size_flags_horizontal = 3
[node name="Buildings" type="ItemList" parent="MarginContainer/PanelContainer/HBoxContainer/ScrollContainer2/VBoxContainer"]
layout_mode = 2
size_flags_vertical = 3
auto_height = true
[node name="DetailsContainer" type="VBoxContainer" parent="MarginContainer/PanelContainer/HBoxContainer"]
layout_mode = 2
size_flags_horizontal = 3
size_flags_stretch_ratio = 3.0
[node name="Title" type="Label" parent="MarginContainer/PanelContainer/HBoxContainer/DetailsContainer"]
layout_mode = 2
text = "Select a building"
horizontal_alignment = 1
[node name="HSeparator" type="HSeparator" parent="MarginContainer/PanelContainer/HBoxContainer/DetailsContainer"]
layout_mode = 2
[node name="Description" type="Label" parent="MarginContainer/PanelContainer/HBoxContainer/DetailsContainer"]
visible = false
layout_mode = 2
text = " "
[node name="BuildMaterials" type="GridContainer" parent="MarginContainer/PanelContainer/HBoxContainer/DetailsContainer"]
visible = false
layout_mode = 2
columns = 2
[node name="BuildButtonsContainer" type="HBoxContainer" parent="MarginContainer/PanelContainer/HBoxContainer/DetailsContainer"]
visible = false
layout_mode = 2
alignment = 1
[node name="BuildButton" type="Button" parent="MarginContainer/PanelContainer/HBoxContainer/DetailsContainer/BuildButtonsContainer"]
layout_mode = 2
text = "Build
"
[connection signal="item_selected" from="MarginContainer/PanelContainer/HBoxContainer/ScrollContainer/VBoxContainer/BuildingGroups" to="." method="_on_building_groups_item_selected"]
[connection signal="item_selected" from="MarginContainer/PanelContainer/HBoxContainer/ScrollContainer2/VBoxContainer/Buildings" to="." method="_on_buildings_item_selected"]
[connection signal="pressed" from="MarginContainer/PanelContainer/HBoxContainer/DetailsContainer/BuildButtonsContainer/BuildButton" to="." method="_on_build_button_pressed"]

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@@ -0,0 +1,14 @@
[gd_scene load_steps=2 format=3 uid="uid://dfr3hvxqo4fqf"]
[ext_resource type="Script" path="res://scripts/interaction_bar.gd" id="1_qwnlc"]
[node name="InteractionBar" type="ProgressBar"]
anchors_preset = 15
anchor_right = 1.0
anchor_bottom = 1.0
offset_right = -1092.0
offset_bottom = -628.0
grow_horizontal = 2
grow_vertical = 2
show_percentage = false
script = ExtResource("1_qwnlc")

View File

@@ -24,17 +24,23 @@ texture = SubResource("AtlasTexture_7xl34")
[node name="Interactions" type="Node2D" parent="."] [node name="Interactions" type="Node2D" parent="."]
[node name="SpriteNorth" type="Sprite2D" parent="Interactions"] [node name="SpriteNorth" type="Sprite2D" parent="Interactions"]
visible = false
position = Vector2(0, -96) position = Vector2(0, -96)
texture = SubResource("AtlasTexture_gdnoe") texture = SubResource("AtlasTexture_gdnoe")
[node name="SpriteNorthEast" type="Sprite2D" parent="Interactions"]
visible = false
position = Vector2(68, -68)
texture = SubResource("AtlasTexture_gdnoe")
[node name="SpriteEast" type="Sprite2D" parent="Interactions"] [node name="SpriteEast" type="Sprite2D" parent="Interactions"]
visible = false visible = false
position = Vector2(96, 0) position = Vector2(96, 0)
texture = SubResource("AtlasTexture_gdnoe") texture = SubResource("AtlasTexture_gdnoe")
[node name="SpriteWest" type="Sprite2D" parent="Interactions"] [node name="SpriteSouthEast" type="Sprite2D" parent="Interactions"]
visible = false visible = false
position = Vector2(-96, 0) position = Vector2(68, 68)
texture = SubResource("AtlasTexture_gdnoe") texture = SubResource("AtlasTexture_gdnoe")
[node name="SpriteSouth" type="Sprite2D" parent="Interactions"] [node name="SpriteSouth" type="Sprite2D" parent="Interactions"]
@@ -42,8 +48,49 @@ visible = false
position = Vector2(0, 96) position = Vector2(0, 96)
texture = SubResource("AtlasTexture_gdnoe") texture = SubResource("AtlasTexture_gdnoe")
[node name="Cursor" type="Sprite2D" parent="."] [node name="SpriteSouthWest" type="Sprite2D" parent="Interactions"]
visible = false visible = false
position = Vector2(-68, 68)
texture = SubResource("AtlasTexture_gdnoe")
[node name="SpriteWest" type="Sprite2D" parent="Interactions"]
visible = false
position = Vector2(-96, 0)
texture = SubResource("AtlasTexture_gdnoe")
[node name="SpriteNorthWest" type="Sprite2D" parent="Interactions"]
visible = false
position = Vector2(-68, -68)
texture = SubResource("AtlasTexture_gdnoe")
[node name="Cursor" type="Sprite2D" parent="."]
texture = SubResource("AtlasTexture_ci5w3") texture = SubResource("AtlasTexture_ci5w3")
centered = false centered = false
offset = Vector2(0, -32) offset = Vector2(0, -32)
[node name="InformationPanel" type="Panel" parent="."]
visible = false
anchors_preset = 8
anchor_left = 0.5
anchor_top = 0.5
anchor_right = 0.5
anchor_bottom = 0.5
offset_left = -20.0
offset_top = -20.0
offset_right = 20.0
offset_bottom = 20.0
grow_horizontal = 2
grow_vertical = 2
[node name="InteractionLabel" type="Label" parent="InformationPanel"]
layout_mode = 1
anchors_preset = 5
anchor_left = 0.5
anchor_right = 0.5
offset_left = -20.0
offset_right = 20.0
offset_bottom = 24.0
grow_horizontal = 2
theme_override_font_sizes/font_size = 8
text = "Build"
horizontal_alignment = 1

View File

@@ -1,51 +1,96 @@
[gd_scene load_steps=7 format=3 uid="uid://dkvcye4mhvshd"] [gd_scene load_steps=12 format=3 uid="uid://dkvcye4mhvshd"]
[ext_resource type="Script" path="res://scripts/player.gd" id="1_j0htm"] [ext_resource type="Script" path="res://scripts/player.gd" id="1_j0htm"]
[ext_resource type="Texture2D" uid="uid://n806c03hgaq1" path="res://assets/scifi_tilesheet@2.png" id="1_vqdy1"] [ext_resource type="Texture2D" uid="uid://n806c03hgaq1" path="res://assets/scifi_tilesheet@2.png" id="1_vqdy1"]
[sub_resource type="AtlasTexture" id="AtlasTexture_8yvc7"] [sub_resource type="AtlasTexture" id="AtlasTexture_rbmjr"]
atlas = ExtResource("1_vqdy1") atlas = ExtResource("1_vqdy1")
region = Rect2(640, 192, 64, 64) region = Rect2(832, 640, 64, 64)
[sub_resource type="AtlasTexture" id="AtlasTexture_xx5oc"]
atlas = ExtResource("1_vqdy1")
region = Rect2(832, 640, 64, 64)
[sub_resource type="AtlasTexture" id="AtlasTexture_2ckq3"]
atlas = ExtResource("1_vqdy1")
region = Rect2(896, 704, 64, 64)
[sub_resource type="AtlasTexture" id="AtlasTexture_vet2c"]
atlas = ExtResource("1_vqdy1")
region = Rect2(960, 704, 64, 64)
[sub_resource type="AtlasTexture" id="AtlasTexture_fqxfq"]
atlas = ExtResource("1_vqdy1")
region = Rect2(832, 640, 64, 64)
[sub_resource type="AtlasTexture" id="AtlasTexture_03ery"]
atlas = ExtResource("1_vqdy1")
region = Rect2(896, 640, 64, 64)
[sub_resource type="AtlasTexture" id="AtlasTexture_ix8o6"]
atlas = ExtResource("1_vqdy1")
region = Rect2(960, 640, 64, 64)
[sub_resource type="SpriteFrames" id="SpriteFrames_tj1nq"]
animations = [{
"frames": [{
"duration": 1.0,
"texture": SubResource("AtlasTexture_rbmjr")
}],
"loop": true,
"name": &"default",
"speed": 5.0
}, {
"frames": [{
"duration": 1.0,
"texture": SubResource("AtlasTexture_xx5oc")
}, {
"duration": 1.0,
"texture": SubResource("AtlasTexture_2ckq3")
}, {
"duration": 1.0,
"texture": SubResource("AtlasTexture_xx5oc")
}, {
"duration": 1.0,
"texture": SubResource("AtlasTexture_vet2c")
}],
"loop": true,
"name": &"interact",
"speed": 5.0
}, {
"frames": [{
"duration": 1.0,
"texture": SubResource("AtlasTexture_fqxfq")
}, {
"duration": 1.0,
"texture": SubResource("AtlasTexture_03ery")
}, {
"duration": 1.0,
"texture": SubResource("AtlasTexture_fqxfq")
}, {
"duration": 1.0,
"texture": SubResource("AtlasTexture_ix8o6")
}],
"loop": true,
"name": &"walk",
"speed": 5.0
}]
[sub_resource type="RectangleShape2D" id="RectangleShape2D_jav3v"] [sub_resource type="RectangleShape2D" id="RectangleShape2D_jav3v"]
size = Vector2(40, 45) size = Vector2(40, 45)
[sub_resource type="Animation" id="Animation_47lv4"]
resource_name = "walk"
length = 1.2
tracks/0/type = "value"
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/path = NodePath("Sprite2D:position")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/keys = {
"times": PackedFloat32Array(0, 0.2, 0.4, 0.6, 0.8, 1, 1.2),
"transitions": PackedFloat32Array(1, 1, 1, 1, 1, 1, 1),
"update": 0,
"values": [Vector2(0, 0), Vector2(0, -1), Vector2(0, -2), Vector2(0, -1), Vector2(0, 0), Vector2(0, 1), Vector2(0, 0)]
}
[sub_resource type="AnimationLibrary" id="AnimationLibrary_ditnu"]
_data = {
"walk": SubResource("Animation_47lv4")
}
[node name="Player" type="CharacterBody2D"] [node name="Player" type="CharacterBody2D"]
motion_mode = 1 motion_mode = 1
script = ExtResource("1_j0htm") script = ExtResource("1_j0htm")
SPEED = null
[node name="Sprite2D" type="Sprite2D" parent="."] [node name="Sprite" type="AnimatedSprite2D" parent="."]
texture = SubResource("AtlasTexture_8yvc7") sprite_frames = SubResource("SpriteFrames_tj1nq")
frame_progress = 0.850199
[node name="CollisionShape2D" type="CollisionShape2D" parent="."] [node name="CollisionShape2D" type="CollisionShape2D" parent="."]
shape = SubResource("RectangleShape2D_jav3v") shape = SubResource("RectangleShape2D_jav3v")
[node name="AnimationPlayer" type="AnimationPlayer" parent="."]
libraries = {
"": SubResource("AnimationLibrary_ditnu")
}
[node name="Camera2D" type="Camera2D" parent="."] [node name="Camera2D" type="Camera2D" parent="."]
[node name="InteractionTimer" type="Timer" parent="."] [node name="InteractionTimer" type="Timer" parent="."]

67
scripts/build_menu.gd Normal file
View File

@@ -0,0 +1,67 @@
extends CanvasLayer
signal build(building: Building)
var groups_visible: Array[BuildingGroup] = []
var buildings_visible: Array[Building] = []
var selected_building: Building
const ADVANCED_BUILDING_GROUP = preload("res://data/buildings/advanced/advanced_building_group.tres")
const BASIC_BUILDING_GROUP = preload("res://data/buildings/basic/basic_building_group.tres")
@onready var building_groups: ItemList = $MarginContainer/PanelContainer/HBoxContainer/ScrollContainer/VBoxContainer/BuildingGroups
@onready var buildings: ItemList = $MarginContainer/PanelContainer/HBoxContainer/ScrollContainer2/VBoxContainer/Buildings
@onready var title: Label = $MarginContainer/PanelContainer/HBoxContainer/DetailsContainer/Title
@onready var description: Label = $MarginContainer/PanelContainer/HBoxContainer/DetailsContainer/Description
@onready var build_materials: GridContainer = $MarginContainer/PanelContainer/HBoxContainer/DetailsContainer/BuildMaterials
@onready var build_buttons_container: HBoxContainer = $MarginContainer/PanelContainer/HBoxContainer/DetailsContainer/BuildButtonsContainer
func _ready() -> void:
_add_building_group(BASIC_BUILDING_GROUP)
_add_building_group(ADVANCED_BUILDING_GROUP)
func _add_building_group(group: BuildingGroup) -> void:
building_groups.add_item(group.name, group.atlas_texture)
groups_visible.append(group)
func _on_building_groups_item_selected(index: int) -> void:
buildings.clear()
buildings_visible.clear()
for building in groups_visible[index].buildings:
buildings_visible.append(building)
buildings.add_item(building.name, building.atlas_texture)
description.hide()
build_materials.hide()
build_buttons_container.hide()
selected_building = null
func _on_buildings_item_selected(index: int) -> void:
selected_building = buildings_visible[index]
title.text = selected_building.name
description.text = selected_building.description
for child in build_materials.get_children():
child.queue_free()
for res: GameResource in selected_building.cost.keys():
var image = TextureRect.new()
var texture = AtlasTexture.new()
texture.atlas = preload("res://assets/scifi_tilesheet@2.png")
texture.region = Rect2(64 * res.atlas_location, Vector2(64, 64))
image.texture = texture
build_materials.add_child(image)
var label = Label.new()
label.text = str(selected_building.cost[res])
build_materials.add_child(label)
description.show()
build_materials.show()
build_buttons_container.show()
func _on_build_button_pressed() -> void:
if selected_building:
build.emit(selected_building)
queue_free()

View File

@@ -1,8 +1,8 @@
class_name CellData class_name CellData
extends Resource extends Resource
const BUILD = preload("res://data/interactions/build.tres") const BUILD = preload("res://data/interactions/build/build.tres")
const GATHER = preload("res://data/interactions/gather.tres") const GATHER = preload("res://data/interactions/gather/gather.tres")
@export var layer_info: Dictionary = { @export var layer_info: Dictionary = {
Constants.TilemapLayers.CORRUPTION: false Constants.TilemapLayers.CORRUPTION: false
@@ -40,19 +40,11 @@ func is_corrupted() -> bool:
func has_layer(layer: int) -> bool: func has_layer(layer: int) -> bool:
return layer_info.has(layer) return layer_info.has(layer)
func interact(timer: Timer) -> void: func is_interactable() -> bool:
var is_interactable := has_resource() or not has_building() return has_resource() or has_building()
if is_interactable and not interaction_display:
timer.timeout.connect(_on_interaction_finished.bind(timer))
timer.start(3)
interaction_display = ProgressBar.new() func is_buildable() -> bool:
interaction_display.position = Grid.grid_to_world_center(_pos) - Vector2(30, 10) return not has_resource() or not has_building()
interaction_display.size = Vector2(60, 20)
interaction_display.show_percentage = false
var tween = timer.get_tree().create_tween()
tween.tween_property(interaction_display, "value", 100, 3)
timer.get_parent().add_sibling(interaction_display)
func get_interaction_options() -> Array[Interaction]: func get_interaction_options() -> Array[Interaction]:
var interactions: Array[Interaction] = [] var interactions: Array[Interaction] = []
@@ -61,9 +53,3 @@ func get_interaction_options() -> Array[Interaction]:
if not has_building(): if not has_building():
interactions.append(BUILD) interactions.append(BUILD)
return interactions return interactions
func _on_interaction_finished(timer: Timer) -> void:
timer.timeout.disconnect(_on_interaction_finished)
if has_resource():
interaction_display.queue_free()
get_resource().gained_resource.emit(get_resource())

View File

@@ -0,0 +1,13 @@
extends ProgressBar
class_name InteractionBar
signal interaction_finished
func _ready() -> void:
var tween = get_tree().create_tween()
tween.tween_property(self, "value", 100, 3)
tween.tween_callback(_cleanup_gather)
func _cleanup_gather() -> void:
interaction_finished.emit()
self.queue_free()

View File

@@ -1,12 +1,18 @@
extends Node2D extends Node2D
class_name InteractionWheel class_name InteractionWheel
signal closed
var interactions: Array[Interaction] var interactions: Array[Interaction]
var grid_position: Vector2i
@onready var interaction_icons: Array[Node] = $Interactions.get_children() @onready var interaction_icons: Array[Node] = $Interactions.get_children()
@onready var cursor: Sprite2D = $Cursor @onready var cursor: Sprite2D = $Cursor
@onready var information_panel: Panel = $InformationPanel
@onready var interaction_label: Label = $InformationPanel/InteractionLabel
func initialize(interaction_location: Vector2i, interactions: Array[Interaction]) -> void: func initialize(interaction_location: Vector2i, interactions: Array[Interaction]) -> void:
grid_position = interaction_location
position = Grid.grid_to_world_center(interaction_location) position = Grid.grid_to_world_center(interaction_location)
self.interactions = interactions self.interactions = interactions
@@ -20,5 +26,24 @@ func _process(delta: float) -> void:
if selection_direction: if selection_direction:
cursor.rotation = selection_direction.angle() cursor.rotation = selection_direction.angle()
cursor.show() cursor.show()
if Input.is_action_just_pressed("select"): var selection = _get_selection_index(cursor.rotation)
pass if selection < interactions.size():
information_panel.show()
interaction_label.text = interactions[selection].name
else:
information_panel.hide()
if Input.is_action_just_pressed("select") and cursor.visible:
var selection = _get_selection_index(cursor.rotation)
print("Selection: %s Rotation: %s" % [selection, cursor.rotation])
if selection < interactions.size():
var next_interactions = interactions[selection].interact_at(grid_position, get_tree().root)
if next_interactions.is_empty():
closed.emit()
queue_free()
else:
interactions = next_interactions
_ready()
func _get_selection_index(angle: float) -> int:
var adjusted_angle = fposmod(angle + (PI / 2.0), 2.0 * PI)
return floor(((int(floor(adjusted_angle / (PI / 8.0))) + 1) % 16) / 2.0)

View File

@@ -6,10 +6,15 @@ class_name Player
var last_direction = 0 var last_direction = 0
var interaction_location: Vector2i var interaction_location: Vector2i
var _interaction_options: InteractionWheel var _interaction_options: InteractionWheel
var _interacting := false
var _attempting_build: Building
var _build_placement: Sprite2D
@onready var animation_player: AnimationPlayer = $AnimationPlayer @onready var sprite: AnimatedSprite2D = $Sprite
@onready var interaction_timer: Timer = $InteractionTimer @onready var interaction_timer: Timer = $InteractionTimer
const INTERACTION_WHEEL = preload("res://scene/interaction_wheel.tscn") const INTERACTION_BAR = preload("res://scene/interaction_bar.tscn")
const BUILD_MENU = preload("res://scene/build_menu.tscn")
const BUILDING_BASE = preload("res://data/buildings/building_base.tscn")
func _physics_process(delta: float) -> void: func _physics_process(delta: float) -> void:
var input_direction := Input.get_vector("move_left", "move_right", "move_up", "move_down") var input_direction := Input.get_vector("move_left", "move_right", "move_up", "move_down")
@@ -19,26 +24,44 @@ func _physics_process(delta: float) -> void:
if input_direction: if input_direction:
if _interaction_options: if _interaction_options:
_interaction_options.queue_free() _interaction_options.queue_free()
_interaction_options = null _on_interation_options_closed()
animation_player.current_animation = "walk" sprite.play("walk")
animation_player.play() last_direction = input_direction.angle() + PI / 2
last_direction = input_direction.angle() + 3 * PI / 2
rotation = last_direction rotation = last_direction
interaction_location = Grid.world_to_grid(position) + Vector2i(input_direction.round()) interaction_location = Grid.world_to_grid(position) + Vector2i(input_direction.round())
Grid.set_selected_tile(interaction_location) Grid.set_selected_tile(interaction_location)
else: else:
animation_player.stop() sprite.stop()
if _build_placement:
_build_placement.position = Grid.grid_to_world_center(interaction_location)
func _input(event: InputEvent) -> void: func _input(event: InputEvent) -> void:
if event.is_action_pressed("select") and not _interaction_options: if event.is_action_pressed("interact"):
var interactions: Array[Interaction] = Grid.get_location_data(interaction_location).get_interaction_options() if _attempting_build and Grid.get_location_data(interaction_location).is_buildable():
if interactions.size() > 0: var build: BuildingBase = BUILDING_BASE.instantiate()
_interaction_options = INTERACTION_WHEEL.instantiate() build.initialize(_attempting_build, interaction_location)
_interaction_options.initialize(interaction_location, interactions) add_sibling(build)
add_sibling(_interaction_options) if not _interacting and Grid.get_location_data(interaction_location).is_interactable():
var interaction = INTERACTION_BAR.instantiate()
interaction.position = Grid.grid_to_world_center(interaction_location) - Vector2(30,10)
_interacting = true
add_sibling(interaction)
if event.is_action_pressed("build"):
var build_menu = BUILD_MENU.instantiate()
build_menu.build.connect(_on_build_menu_build)
add_sibling(build_menu)
func _finished_interaction(results: Dictionary) -> void: func _on_build_menu_build(building: Building) -> void:
print("interaction finished: %s" % results) print("Building: %s" % building.name)
_attempting_build = building
_build_placement = Sprite2D.new()
_build_placement.texture = _attempting_build.atlas_texture
_build_placement.self_modulate = Color(1, 0, 0, 0.4)
add_sibling(_build_placement)
func _on_interation_options_closed() -> void:
_interaction_options = null
func _unhandled_input(event): func _unhandled_input(event):
if event is InputEventMouseButton: if event is InputEventMouseButton: