2 Commits

Author SHA1 Message Date
f4424e395c Created readme 2024-02-04 14:41:25 -06:00
159bfaa3f1 Merge pull request '2024-02-03' (#7) from 2024-02-03 into main
Reviewed-on: #7
2024-02-04 08:32:03 -06:00
43 changed files with 59 additions and 1448 deletions

3
README.md Normal file
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Corrupture is a 2D top down tower defense
Built with GODOT

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[gd_resource type="Resource" script_class="Building" load_steps=4 format=3 uid="uid://bgwoy0uh2cpvu"]
[ext_resource type="Resource" uid="uid://bpjj0x7jr1k6u" path="res://data/game_resources/carbon/carbon_resource.tres" id="1_5s38g"]
[ext_resource type="Script" path="res://scripts/building.gd" id="1_ssts7"]
[ext_resource type="Resource" uid="uid://dr00rd4f42jqe" path="res://data/game_resources/gem/gem_resource.tres" id="2_u1tpw"]
[resource]
script = ExtResource("1_ssts7")
atlas_texture_region = Vector2i(14, 7)
name = "Corruptor"
description = "A building which only functions to spread corruption, and does it well"
cost = {
ExtResource("1_5s38g"): 40,
ExtResource("2_u1tpw"): 20
}

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[gd_resource type="Resource" script_class="Building" load_steps=5 format=3 uid="uid://c6vv3hyn5sd7o"]
[ext_resource type="Script" path="res://scripts/expansion_patterns/expansion_square_pattern.gd" id="1_attvt"]
[ext_resource type="Script" path="res://scripts/building.gd" id="1_ssd30"]
[ext_resource type="Resource" uid="uid://bpjj0x7jr1k6u" path="res://data/game_resources/carbon/carbon_resource.tres" id="2_d8jrj"]
[sub_resource type="Resource" id="Resource_nqpn0"]
script = ExtResource("1_attvt")
[resource]
script = ExtResource("1_ssd30")
corruption_pattern = SubResource("Resource_nqpn0")
atlas_texture_region = Vector2i(17, 7)
name = "Hub"
description = "Main cheap base that corrupts a square"
cost = {
ExtResource("2_d8jrj"): 50
}

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[gd_resource type="Resource" script_class="GameResource" load_steps=3 format=3 uid="uid://bpjj0x7jr1k6u"]
[ext_resource type="Script" path="res://scripts/game_resource.gd" id="1_4maxk"]
[ext_resource type="Resource" uid="uid://bsrqp68lxf2f" path="res://data/game_resources/carbon/spawn_pattern_close.tres" id="2_eyt7m"]
[resource]
script = ExtResource("1_4maxk")
atlas_location = Vector2i(5, 3)
pickup_value = 20
name = "Carbon"
spawn_patterns = [ExtResource("2_eyt7m")]

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@@ -1,11 +0,0 @@
[gd_resource type="Resource" script_class="SpawnPattern" load_steps=2 format=3 uid="uid://bsrqp68lxf2f"]
[ext_resource type="Script" path="res://scripts/spawn_pattern.gd" id="1_pksks"]
[resource]
script = ExtResource("1_pksks")
min_distance = 8
max_distance = 20
min_spread = 15
quantity = 4
cluster_size = 12

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@@ -1,11 +0,0 @@
[gd_resource type="Resource" script_class="GameResource" load_steps=3 format=3 uid="uid://dr00rd4f42jqe"]
[ext_resource type="Script" path="res://scripts/game_resource.gd" id="1_tfoa4"]
[ext_resource type="Resource" uid="uid://0crnt5nbhhlv" path="res://data/game_resources/gem/spawn_pattern_close.tres" id="2_n3fuo"]
[resource]
script = ExtResource("1_tfoa4")
atlas_location = Vector2i(5, 6)
pickup_value = 10
name = "Gem"
spawn_patterns = Array[Resource("res://scripts/spawn_pattern.gd")]([ExtResource("2_n3fuo")])

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@@ -1,11 +0,0 @@
[gd_resource type="Resource" script_class="SpawnPattern" load_steps=2 format=3 uid="uid://0crnt5nbhhlv"]
[ext_resource type="Script" path="res://scripts/spawn_pattern.gd" id="1_bi4rm"]
[resource]
script = ExtResource("1_bi4rm")
min_distance = 16
max_distance = 40
min_spread = 30
quantity = 4
cluster_size = 6

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@@ -1,13 +0,0 @@
[gd_resource type="Resource" script_class="Interaction" load_steps=4 format=3 uid="uid://bo3e2jefukgdy"]
[ext_resource type="Texture2D" uid="uid://n806c03hgaq1" path="res://assets/scifi_tilesheet@2.png" id="1_bglkk"]
[ext_resource type="Script" path="res://scripts/interaction.gd" id="2_h5okx"]
[sub_resource type="AtlasTexture" id="AtlasTexture_3e2ed"]
atlas = ExtResource("1_bglkk")
region = Rect2(960, 512, 64, 64)
[resource]
script = ExtResource("2_h5okx")
name = "Build"
image = SubResource("AtlasTexture_3e2ed")

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[gd_resource type="Resource" script_class="Interaction" load_steps=4 format=3 uid="uid://r4evto2nkehg"]
[ext_resource type="Texture2D" uid="uid://n806c03hgaq1" path="res://assets/scifi_tilesheet@2.png" id="1_cquks"]
[ext_resource type="Script" path="res://scripts/interaction.gd" id="1_m76d8"]
[sub_resource type="AtlasTexture" id="AtlasTexture_f8jvb"]
atlas = ExtResource("1_cquks")
region = Rect2(1024, 512, 64, 64)
[resource]
script = ExtResource("1_m76d8")
name = "Gather"
image = SubResource("AtlasTexture_f8jvb")

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[sub_resource type="TileSetAtlasSource" id="TileSetAtlasSource_yq8ar"] [sub_resource type="TileSetAtlasSource" id="TileSetAtlasSource_yq8ar"]
resource_name = "scifi" resource_name = "scifi"
texture = ExtResource("1_40wcs") texture = ExtResource("1_40wcs")
texture_region_size = Vector2i(64, 64) texture_region_size = Vector2i(128, 128)
0:0/0 = 0 0:0/0 = 0
0:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
0:0/0/physics_layer_0/angular_velocity = 0.0
1:0/next_alternative_id = 2 1:0/next_alternative_id = 2
1:0/0 = 0 1:0/0 = 0
1:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
1:0/0/physics_layer_0/angular_velocity = 0.0
2:0/0 = 0 2:0/0 = 0
2:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
2:0/0/physics_layer_0/angular_velocity = 0.0
3:0/0 = 0 3:0/0 = 0
3:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
3:0/0/physics_layer_0/angular_velocity = 0.0
4:0/0 = 0 4:0/0 = 0
4:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
4:0/0/physics_layer_0/angular_velocity = 0.0
5:0/0 = 0 5:0/0 = 0
5:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
5:0/0/physics_layer_0/angular_velocity = 0.0
6:0/0 = 0 6:0/0 = 0
6:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
6:0/0/physics_layer_0/angular_velocity = 0.0
7:0/0 = 0 7:0/0 = 0
7:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
7:0/0/physics_layer_0/angular_velocity = 0.0
8:0/0 = 0 8:0/0 = 0
8:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
8:0/0/physics_layer_0/angular_velocity = 0.0
9:0/0 = 0 9:0/0 = 0
9:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
9:0/0/physics_layer_0/angular_velocity = 0.0
10:0/0 = 0 10:0/0 = 0
10:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
10:0/0/physics_layer_0/angular_velocity = 0.0
11:0/0 = 0 11:0/0 = 0
11:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
11:0/0/physics_layer_0/angular_velocity = 0.0
12:0/0 = 0 12:0/0 = 0
12:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
12:0/0/physics_layer_0/angular_velocity = 0.0
13:0/0 = 0 13:0/0 = 0
13:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
13:0/0/physics_layer_0/angular_velocity = 0.0
14:0/0 = 0 14:0/0 = 0
14:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
14:0/0/physics_layer_0/angular_velocity = 0.0
15:0/0 = 0 15:0/0 = 0
15:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
15:0/0/physics_layer_0/angular_velocity = 0.0
16:0/0 = 0 16:0/0 = 0
16:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
16:0/0/physics_layer_0/angular_velocity = 0.0
17:0/0 = 0 17:0/0 = 0
17:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
17:0/0/physics_layer_0/angular_velocity = 0.0
0:1/0 = 0 0:1/0 = 0
0:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
0:1/0/physics_layer_0/angular_velocity = 0.0
1:1/0 = 0 1:1/0 = 0
1:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
1:1/0/physics_layer_0/angular_velocity = 0.0
2:1/0 = 0 2:1/0 = 0
2:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
2:1/0/physics_layer_0/angular_velocity = 0.0
3:1/0 = 0 3:1/0 = 0
3:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
3:1/0/physics_layer_0/angular_velocity = 0.0
4:1/0 = 0 4:1/0 = 0
4:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
4:1/0/physics_layer_0/angular_velocity = 0.0
5:1/0 = 0 5:1/0 = 0
5:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
5:1/0/physics_layer_0/angular_velocity = 0.0
6:1/0 = 0 6:1/0 = 0
6:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
6:1/0/physics_layer_0/angular_velocity = 0.0
7:1/0 = 0 7:1/0 = 0
7:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
7:1/0/physics_layer_0/angular_velocity = 0.0
8:1/0 = 0 8:1/0 = 0
8:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
8:1/0/physics_layer_0/angular_velocity = 0.0
9:1/0 = 0 9:1/0 = 0
9:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
9:1/0/physics_layer_0/angular_velocity = 0.0
10:1/0 = 0 10:1/0 = 0
10:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
10:1/0/physics_layer_0/angular_velocity = 0.0
11:1/0 = 0 11:1/0 = 0
11:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
11:1/0/physics_layer_0/angular_velocity = 0.0
12:1/0 = 0 12:1/0 = 0
12:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
12:1/0/physics_layer_0/angular_velocity = 0.0
13:1/0 = 0 13:1/0 = 0
13:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
13:1/0/physics_layer_0/angular_velocity = 0.0
14:1/0 = 0 14:1/0 = 0
14:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
14:1/0/physics_layer_0/angular_velocity = 0.0
15:1/0 = 0 15:1/0 = 0
15:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
15:1/0/physics_layer_0/angular_velocity = 0.0
16:1/0 = 0 16:1/0 = 0
16:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
16:1/0/physics_layer_0/angular_velocity = 0.0
17:1/0 = 0 17:1/0 = 0
17:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
17:1/0/physics_layer_0/angular_velocity = 0.0
0:2/0 = 0 0:2/0 = 0
0:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
0:2/0/physics_layer_0/angular_velocity = 0.0
1:2/0 = 0 1:2/0 = 0
1:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
1:2/0/physics_layer_0/angular_velocity = 0.0
2:2/0 = 0 2:2/0 = 0
2:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
2:2/0/physics_layer_0/angular_velocity = 0.0
3:2/0 = 0 3:2/0 = 0
3:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
3:2/0/physics_layer_0/angular_velocity = 0.0
4:2/0 = 0 4:2/0 = 0
4:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
4:2/0/physics_layer_0/angular_velocity = 0.0
5:2/0 = 0 5:2/0 = 0
5:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
5:2/0/physics_layer_0/angular_velocity = 0.0
6:2/0 = 0 6:2/0 = 0
6:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
6:2/0/physics_layer_0/angular_velocity = 0.0
7:2/0 = 0 7:2/0 = 0
7:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
7:2/0/physics_layer_0/angular_velocity = 0.0
8:2/0 = 0 8:2/0 = 0
8:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
8:2/0/physics_layer_0/angular_velocity = 0.0
9:2/0 = 0 9:2/0 = 0
9:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
9:2/0/physics_layer_0/angular_velocity = 0.0
10:2/0 = 0 10:2/0 = 0
10:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
10:2/0/physics_layer_0/angular_velocity = 0.0
11:2/0 = 0 11:2/0 = 0
11:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
11:2/0/physics_layer_0/angular_velocity = 0.0
12:2/0 = 0 12:2/0 = 0
12:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
12:2/0/physics_layer_0/angular_velocity = 0.0
13:2/0 = 0 13:2/0 = 0
13:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
13:2/0/physics_layer_0/angular_velocity = 0.0
14:2/0 = 0 14:2/0 = 0
14:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
14:2/0/physics_layer_0/angular_velocity = 0.0
15:2/0 = 0 15:2/0 = 0
15:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
15:2/0/physics_layer_0/angular_velocity = 0.0
16:2/0 = 0 16:2/0 = 0
16:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
16:2/0/physics_layer_0/angular_velocity = 0.0
17:2/0 = 0 17:2/0 = 0
17:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
17:2/0/physics_layer_0/angular_velocity = 0.0
0:3/0 = 0 0:3/0 = 0
0:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
0:3/0/physics_layer_0/angular_velocity = 0.0
1:3/0 = 0 1:3/0 = 0
1:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
1:3/0/physics_layer_0/angular_velocity = 0.0
2:3/0 = 0 2:3/0 = 0
2:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
2:3/0/physics_layer_0/angular_velocity = 0.0
3:3/0 = 0 3:3/0 = 0
3:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
3:3/0/physics_layer_0/angular_velocity = 0.0
4:3/0 = 0 4:3/0 = 0
4:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
4:3/0/physics_layer_0/angular_velocity = 0.0
5:3/0 = 0 5:3/0 = 0
5:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
5:3/0/physics_layer_0/angular_velocity = 0.0
5:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
6:3/0 = 0 6:3/0 = 0
6:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
6:3/0/physics_layer_0/angular_velocity = 0.0
7:3/0 = 0 7:3/0 = 0
7:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
7:3/0/physics_layer_0/angular_velocity = 0.0
8:3/0 = 0 8:3/0 = 0
8:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
8:3/0/physics_layer_0/angular_velocity = 0.0
9:3/0 = 0 9:3/0 = 0
9:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
9:3/0/physics_layer_0/angular_velocity = 0.0
10:3/0 = 0 10:3/0 = 0
10:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
10:3/0/physics_layer_0/angular_velocity = 0.0
11:3/0 = 0 11:3/0 = 0
11:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
11:3/0/physics_layer_0/angular_velocity = 0.0
12:3/0 = 0 12:3/0 = 0
12:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
12:3/0/physics_layer_0/angular_velocity = 0.0
13:3/0 = 0 13:3/0 = 0
13:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
13:3/0/physics_layer_0/angular_velocity = 0.0
14:3/0 = 0 14:3/0 = 0
14:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
14:3/0/physics_layer_0/angular_velocity = 0.0
15:3/0 = 0 15:3/0 = 0
15:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
15:3/0/physics_layer_0/angular_velocity = 0.0
16:3/0 = 0 16:3/0 = 0
16:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
16:3/0/physics_layer_0/angular_velocity = 0.0
17:3/0 = 0 17:3/0 = 0
17:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
17:3/0/physics_layer_0/angular_velocity = 0.0
0:4/0 = 0 0:4/0 = 0
0:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
0:4/0/physics_layer_0/angular_velocity = 0.0
1:4/0 = 0 1:4/0 = 0
1:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
1:4/0/physics_layer_0/angular_velocity = 0.0
2:4/0 = 0 2:4/0 = 0
2:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
2:4/0/physics_layer_0/angular_velocity = 0.0
3:4/0 = 0 3:4/0 = 0
3:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
3:4/0/physics_layer_0/angular_velocity = 0.0
4:4/0 = 0 4:4/0 = 0
4:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
4:4/0/physics_layer_0/angular_velocity = 0.0
5:4/0 = 0 5:4/0 = 0
5:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
5:4/0/physics_layer_0/angular_velocity = 0.0
6:4/0 = 0 6:4/0 = 0
6:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
6:4/0/physics_layer_0/angular_velocity = 0.0
7:4/0 = 0 7:4/0 = 0
7:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
7:4/0/physics_layer_0/angular_velocity = 0.0
8:4/0 = 0 8:4/0 = 0
8:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
8:4/0/physics_layer_0/angular_velocity = 0.0
9:4/0 = 0 9:4/0 = 0
9:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
9:4/0/physics_layer_0/angular_velocity = 0.0
10:4/0 = 0 10:4/0 = 0
10:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
10:4/0/physics_layer_0/angular_velocity = 0.0
11:4/0 = 0 11:4/0 = 0
11:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
11:4/0/physics_layer_0/angular_velocity = 0.0
12:4/0 = 0 12:4/0 = 0
12:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
12:4/0/physics_layer_0/angular_velocity = 0.0
13:4/0 = 0 13:4/0 = 0
13:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
13:4/0/physics_layer_0/angular_velocity = 0.0
14:4/0 = 0 14:4/0 = 0
14:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
14:4/0/physics_layer_0/angular_velocity = 0.0
15:4/0 = 0 15:4/0 = 0
15:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
15:4/0/physics_layer_0/angular_velocity = 0.0
16:4/0 = 0 16:4/0 = 0
16:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
16:4/0/physics_layer_0/angular_velocity = 0.0
17:4/0 = 0 17:4/0 = 0
17:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
17:4/0/physics_layer_0/angular_velocity = 0.0
0:5/0 = 0 0:5/0 = 0
0:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
0:5/0/physics_layer_0/angular_velocity = 0.0
1:5/0 = 0 1:5/0 = 0
1:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
1:5/0/physics_layer_0/angular_velocity = 0.0
2:5/0 = 0 2:5/0 = 0
2:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
2:5/0/physics_layer_0/angular_velocity = 0.0
3:5/0 = 0 3:5/0 = 0
3:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
3:5/0/physics_layer_0/angular_velocity = 0.0
4:5/0 = 0 4:5/0 = 0
4:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
4:5/0/physics_layer_0/angular_velocity = 0.0
5:5/0 = 0 5:5/0 = 0
5:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
5:5/0/physics_layer_0/angular_velocity = 0.0
6:5/0 = 0 6:5/0 = 0
6:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
6:5/0/physics_layer_0/angular_velocity = 0.0
7:5/0 = 0 7:5/0 = 0
7:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
7:5/0/physics_layer_0/angular_velocity = 0.0
8:5/0 = 0 8:5/0 = 0
8:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
8:5/0/physics_layer_0/angular_velocity = 0.0
9:5/0 = 0 9:5/0 = 0
9:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
9:5/0/physics_layer_0/angular_velocity = 0.0
10:5/0 = 0 10:5/0 = 0
10:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
10:5/0/physics_layer_0/angular_velocity = 0.0
11:5/0 = 0 11:5/0 = 0
11:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
11:5/0/physics_layer_0/angular_velocity = 0.0
12:5/0 = 0 12:5/0 = 0
12:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
12:5/0/physics_layer_0/angular_velocity = 0.0
13:5/0 = 0 13:5/0 = 0
13:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
13:5/0/physics_layer_0/angular_velocity = 0.0
14:5/0 = 0 14:5/0 = 0
14:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
14:5/0/physics_layer_0/angular_velocity = 0.0
15:5/0 = 0 15:5/0 = 0
15:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
15:5/0/physics_layer_0/angular_velocity = 0.0
16:5/0 = 0 16:5/0 = 0
16:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
16:5/0/physics_layer_0/angular_velocity = 0.0
17:5/0 = 0 17:5/0 = 0
17:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
17:5/0/physics_layer_0/angular_velocity = 0.0
0:6/0 = 0 0:6/0 = 0
0:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
0:6/0/physics_layer_0/angular_velocity = 0.0
1:6/0 = 0 1:6/0 = 0
1:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
1:6/0/physics_layer_0/angular_velocity = 0.0
2:6/0 = 0 2:6/0 = 0
2:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
2:6/0/physics_layer_0/angular_velocity = 0.0
3:6/0 = 0 3:6/0 = 0
3:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
3:6/0/physics_layer_0/angular_velocity = 0.0
4:6/0 = 0 4:6/0 = 0
4:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
4:6/0/physics_layer_0/angular_velocity = 0.0
5:6/0 = 0 5:6/0 = 0
5:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
5:6/0/physics_layer_0/angular_velocity = 0.0
5:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
6:6/0 = 0 6:6/0 = 0
6:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
6:6/0/physics_layer_0/angular_velocity = 0.0
7:6/0 = 0 7:6/0 = 0
7:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
7:6/0/physics_layer_0/angular_velocity = 0.0
10:6/0 = 0 10:6/0 = 0
10:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
10:6/0/physics_layer_0/angular_velocity = 0.0
11:6/0 = 0 11:6/0 = 0
11:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
11:6/0/physics_layer_0/angular_velocity = 0.0
12:6/0 = 0 12:6/0 = 0
12:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
12:6/0/physics_layer_0/angular_velocity = 0.0
13:6/0 = 0 13:6/0 = 0
13:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
13:6/0/physics_layer_0/angular_velocity = 0.0
14:6/0 = 0 14:6/0 = 0
14:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
14:6/0/physics_layer_0/angular_velocity = 0.0
15:6/0 = 0 15:6/0 = 0
15:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
15:6/0/physics_layer_0/angular_velocity = 0.0
16:6/0 = 0 16:6/0 = 0
16:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
16:6/0/physics_layer_0/angular_velocity = 0.0
17:6/0 = 0 17:6/0 = 0
17:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
17:6/0/physics_layer_0/angular_velocity = 0.0
0:7/0 = 0 0:7/0 = 0
0:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
0:7/0/physics_layer_0/angular_velocity = 0.0
4:7/0 = 0 4:7/0 = 0
4:7/0/terrain_set = 0 4:7/0/terrain_set = 0
4:7/0/terrain = 0 4:7/0/terrain = 0
4:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
4:7/0/physics_layer_0/angular_velocity = 0.0
4:7/0/terrains_peering_bit/bottom_side = 0 4:7/0/terrains_peering_bit/bottom_side = 0
5:7/0 = 0 5:7/0 = 0
5:7/0/terrain_set = 0 5:7/0/terrain_set = 0
5:7/0/terrain = 0 5:7/0/terrain = 0
5:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
5:7/0/physics_layer_0/angular_velocity = 0.0
5:7/0/terrains_peering_bit/right_side = 0 5:7/0/terrains_peering_bit/right_side = 0
5:7/0/terrains_peering_bit/bottom_right_corner = 0 5:7/0/terrains_peering_bit/bottom_right_corner = 0
5:7/0/terrains_peering_bit/bottom_side = 0 5:7/0/terrains_peering_bit/bottom_side = 0
6:7/0 = 0 6:7/0 = 0
6:7/0/terrain_set = 0 6:7/0/terrain_set = 0
6:7/0/terrain = 0 6:7/0/terrain = 0
6:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
6:7/0/physics_layer_0/angular_velocity = 0.0
6:7/0/terrains_peering_bit/right_side = 0 6:7/0/terrains_peering_bit/right_side = 0
6:7/0/terrains_peering_bit/bottom_right_corner = 0 6:7/0/terrains_peering_bit/bottom_right_corner = 0
6:7/0/terrains_peering_bit/bottom_side = 0 6:7/0/terrains_peering_bit/bottom_side = 0
@@ -411,16 +153,12 @@ texture_region_size = Vector2i(64, 64)
7:7/0 = 0 7:7/0 = 0
7:7/0/terrain_set = 0 7:7/0/terrain_set = 0
7:7/0/terrain = 0 7:7/0/terrain = 0
7:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
7:7/0/physics_layer_0/angular_velocity = 0.0
7:7/0/terrains_peering_bit/bottom_side = 0 7:7/0/terrains_peering_bit/bottom_side = 0
7:7/0/terrains_peering_bit/bottom_left_corner = 0 7:7/0/terrains_peering_bit/bottom_left_corner = 0
7:7/0/terrains_peering_bit/left_side = 0 7:7/0/terrains_peering_bit/left_side = 0
9:7/0 = 0 9:7/0 = 0
9:7/0/terrain_set = 0 9:7/0/terrain_set = 0
9:7/0/terrain = 0 9:7/0/terrain = 0
9:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
9:7/0/physics_layer_0/angular_velocity = 0.0
9:7/0/terrains_peering_bit/right_side = 0 9:7/0/terrains_peering_bit/right_side = 0
9:7/0/terrains_peering_bit/bottom_side = 0 9:7/0/terrains_peering_bit/bottom_side = 0
9:7/0/terrains_peering_bit/left_side = 0 9:7/0/terrains_peering_bit/left_side = 0
@@ -430,8 +168,6 @@ texture_region_size = Vector2i(64, 64)
10:7/0 = 0 10:7/0 = 0
10:7/0/terrain_set = 0 10:7/0/terrain_set = 0
10:7/0/terrain = 0 10:7/0/terrain = 0
10:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
10:7/0/physics_layer_0/angular_velocity = 0.0
10:7/0/terrains_peering_bit/right_side = 0 10:7/0/terrains_peering_bit/right_side = 0
10:7/0/terrains_peering_bit/bottom_right_corner = 0 10:7/0/terrains_peering_bit/bottom_right_corner = 0
10:7/0/terrains_peering_bit/bottom_side = 0 10:7/0/terrains_peering_bit/bottom_side = 0
@@ -440,72 +176,24 @@ texture_region_size = Vector2i(64, 64)
10:7/0/terrains_peering_bit/top_side = 0 10:7/0/terrains_peering_bit/top_side = 0
10:7/0/terrains_peering_bit/top_right_corner = 0 10:7/0/terrains_peering_bit/top_right_corner = 0
11:7/0 = 0 11:7/0 = 0
11:7/0/terrain_set = 0
11:7/0/terrain = 0
11:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
11:7/0/physics_layer_0/angular_velocity = 0.0
11:7/0/terrains_peering_bit/right_side = 0
11:7/0/terrains_peering_bit/left_side = 0
11:7/0/terrains_peering_bit/top_left_corner = 0
11:7/0/terrains_peering_bit/top_side = 0
12:7/0 = 0 12:7/0 = 0
12:7/0/terrain_set = 0
12:7/0/terrain = 0
12:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
12:7/0/physics_layer_0/angular_velocity = 0.0
12:7/0/terrains_peering_bit/right_side = 0
12:7/0/terrains_peering_bit/left_side = 0
12:7/0/terrains_peering_bit/top_side = 0
12:7/0/terrains_peering_bit/top_right_corner = 0
13:7/0 = 0 13:7/0 = 0
13:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
13:7/0/physics_layer_0/angular_velocity = 0.0
14:7/0 = 0 14:7/0 = 0
14:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
14:7/0/physics_layer_0/angular_velocity = 0.0
15:7/0 = 0 15:7/0 = 0
15:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
15:7/0/physics_layer_0/angular_velocity = 0.0
16:7/0 = 0 16:7/0 = 0
16:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
16:7/0/physics_layer_0/angular_velocity = 0.0
17:7/0 = 0 17:7/0 = 0
17:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
17:7/0/physics_layer_0/angular_velocity = 0.0
0:8/0 = 0 0:8/0 = 0
0:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
0:8/0/physics_layer_0/angular_velocity = 0.0
1:8/0 = 0 1:8/0 = 0
1:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
1:8/0/physics_layer_0/angular_velocity = 0.0
2:8/0 = 0 2:8/0 = 0
2:8/0/terrain_set = 0
2:8/0/terrain = 0
2:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
2:8/0/physics_layer_0/angular_velocity = 0.0
2:8/0/terrains_peering_bit/right_side = 0
2:8/0/terrains_peering_bit/bottom_side = 0
2:8/0/terrains_peering_bit/top_side = 0
3:8/0 = 0 3:8/0 = 0
3:8/0/terrain_set = 0
3:8/0/terrain = 0
3:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
3:8/0/physics_layer_0/angular_velocity = 0.0
3:8/0/terrains_peering_bit/bottom_side = 0
3:8/0/terrains_peering_bit/left_side = 0
3:8/0/terrains_peering_bit/top_side = 0
4:8/0 = 0 4:8/0 = 0
4:8/0/terrain_set = 0 4:8/0/terrain_set = 0
4:8/0/terrain = 0 4:8/0/terrain = 0
4:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
4:8/0/physics_layer_0/angular_velocity = 0.0
4:8/0/terrains_peering_bit/bottom_side = 0 4:8/0/terrains_peering_bit/bottom_side = 0
4:8/0/terrains_peering_bit/top_side = 0 4:8/0/terrains_peering_bit/top_side = 0
5:8/0 = 0 5:8/0 = 0
5:8/0/terrain_set = 0 5:8/0/terrain_set = 0
5:8/0/terrain = 0 5:8/0/terrain = 0
5:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
5:8/0/physics_layer_0/angular_velocity = 0.0
5:8/0/terrains_peering_bit/right_side = 0 5:8/0/terrains_peering_bit/right_side = 0
5:8/0/terrains_peering_bit/bottom_right_corner = 0 5:8/0/terrains_peering_bit/bottom_right_corner = 0
5:8/0/terrains_peering_bit/bottom_side = 0 5:8/0/terrains_peering_bit/bottom_side = 0
@@ -514,8 +202,6 @@ texture_region_size = Vector2i(64, 64)
6:8/0 = 0 6:8/0 = 0
6:8/0/terrain_set = 0 6:8/0/terrain_set = 0
6:8/0/terrain = 0 6:8/0/terrain = 0
6:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
6:8/0/physics_layer_0/angular_velocity = 0.0
6:8/0/terrains_peering_bit/right_side = 0 6:8/0/terrains_peering_bit/right_side = 0
6:8/0/terrains_peering_bit/bottom_right_corner = 0 6:8/0/terrains_peering_bit/bottom_right_corner = 0
6:8/0/terrains_peering_bit/bottom_side = 0 6:8/0/terrains_peering_bit/bottom_side = 0
@@ -527,8 +213,6 @@ texture_region_size = Vector2i(64, 64)
7:8/0 = 0 7:8/0 = 0
7:8/0/terrain_set = 0 7:8/0/terrain_set = 0
7:8/0/terrain = 0 7:8/0/terrain = 0
7:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
7:8/0/physics_layer_0/angular_velocity = 0.0
7:8/0/terrains_peering_bit/bottom_side = 0 7:8/0/terrains_peering_bit/bottom_side = 0
7:8/0/terrains_peering_bit/bottom_left_corner = 0 7:8/0/terrains_peering_bit/bottom_left_corner = 0
7:8/0/terrains_peering_bit/left_side = 0 7:8/0/terrains_peering_bit/left_side = 0
@@ -537,8 +221,6 @@ texture_region_size = Vector2i(64, 64)
8:8/0 = 0 8:8/0 = 0
8:8/0/terrain_set = 0 8:8/0/terrain_set = 0
8:8/0/terrain = 0 8:8/0/terrain = 0
8:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
8:8/0/physics_layer_0/angular_velocity = 0.0
8:8/0/terrains_peering_bit/right_side = 0 8:8/0/terrains_peering_bit/right_side = 0
8:8/0/terrains_peering_bit/bottom_side = 0 8:8/0/terrains_peering_bit/bottom_side = 0
8:8/0/terrains_peering_bit/bottom_left_corner = 0 8:8/0/terrains_peering_bit/bottom_left_corner = 0
@@ -548,8 +230,6 @@ texture_region_size = Vector2i(64, 64)
9:8/0 = 0 9:8/0 = 0
9:8/0/terrain_set = 0 9:8/0/terrain_set = 0
9:8/0/terrain = 0 9:8/0/terrain = 0
9:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
9:8/0/physics_layer_0/angular_velocity = 0.0
9:8/0/terrains_peering_bit/right_side = 0 9:8/0/terrains_peering_bit/right_side = 0
9:8/0/terrains_peering_bit/bottom_side = 0 9:8/0/terrains_peering_bit/bottom_side = 0
9:8/0/terrains_peering_bit/left_side = 0 9:8/0/terrains_peering_bit/left_side = 0
@@ -557,8 +237,6 @@ texture_region_size = Vector2i(64, 64)
10:8/0 = 0 10:8/0 = 0
10:8/0/terrain_set = 0 10:8/0/terrain_set = 0
10:8/0/terrain = 0 10:8/0/terrain = 0
10:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
10:8/0/physics_layer_0/angular_velocity = 0.0
10:8/0/terrains_peering_bit/right_side = 0 10:8/0/terrains_peering_bit/right_side = 0
10:8/0/terrains_peering_bit/bottom_right_corner = 0 10:8/0/terrains_peering_bit/bottom_right_corner = 0
10:8/0/terrains_peering_bit/bottom_side = 0 10:8/0/terrains_peering_bit/bottom_side = 0
@@ -566,79 +244,29 @@ texture_region_size = Vector2i(64, 64)
10:8/0/terrains_peering_bit/top_side = 0 10:8/0/terrains_peering_bit/top_side = 0
10:8/0/terrains_peering_bit/top_right_corner = 0 10:8/0/terrains_peering_bit/top_right_corner = 0
11:8/0 = 0 11:8/0 = 0
11:8/0/terrain_set = 0
11:8/0/terrain = 0
11:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
11:8/0/physics_layer_0/angular_velocity = 0.0
11:8/0/terrains_peering_bit/bottom_side = 0
11:8/0/terrains_peering_bit/left_side = 0
11:8/0/terrains_peering_bit/top_left_corner = 0
11:8/0/terrains_peering_bit/top_side = 0
12:8/0 = 0 12:8/0 = 0
12:8/0/terrain_set = 0
12:8/0/terrain = 0
12:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
12:8/0/physics_layer_0/angular_velocity = 0.0
12:8/0/terrains_peering_bit/bottom_side = 0
12:8/0/terrains_peering_bit/bottom_left_corner = 0
12:8/0/terrains_peering_bit/left_side = 0
12:8/0/terrains_peering_bit/top_side = 0
13:8/0 = 0 13:8/0 = 0
13:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
13:8/0/physics_layer_0/angular_velocity = 0.0
14:8/0 = 0 14:8/0 = 0
14:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
14:8/0/physics_layer_0/angular_velocity = 0.0
15:8/0 = 0 15:8/0 = 0
15:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
15:8/0/physics_layer_0/angular_velocity = 0.0
16:8/0 = 0 16:8/0 = 0
16:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
16:8/0/physics_layer_0/angular_velocity = 0.0
17:8/0 = 0 17:8/0 = 0
17:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
17:8/0/physics_layer_0/angular_velocity = 0.0
0:9/0 = 0 0:9/0 = 0
0:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
0:9/0/physics_layer_0/angular_velocity = 0.0
1:9/0 = 0 1:9/0 = 0
1:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
1:9/0/physics_layer_0/angular_velocity = 0.0
2:9/0 = 0 2:9/0 = 0
2:9/0/terrain_set = 0
2:9/0/terrain = 0
2:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
2:9/0/physics_layer_0/angular_velocity = 0.0
2:9/0/terrains_peering_bit/right_side = 0
2:9/0/terrains_peering_bit/left_side = 0
2:9/0/terrains_peering_bit/top_side = 0
3:9/0 = 0 3:9/0 = 0
3:9/0/terrain_set = 0
3:9/0/terrain = 0
3:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
3:9/0/physics_layer_0/angular_velocity = 0.0
3:9/0/terrains_peering_bit/right_side = 0
3:9/0/terrains_peering_bit/bottom_side = 0
3:9/0/terrains_peering_bit/left_side = 0
4:9/0 = 0 4:9/0 = 0
4:9/0/terrain_set = 0 4:9/0/terrain_set = 0
4:9/0/terrain = 0 4:9/0/terrain = 0
4:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
4:9/0/physics_layer_0/angular_velocity = 0.0
4:9/0/terrains_peering_bit/top_side = 0 4:9/0/terrains_peering_bit/top_side = 0
5:9/0 = 0 5:9/0 = 0
5:9/0/terrain_set = 0 5:9/0/terrain_set = 0
5:9/0/terrain = 0 5:9/0/terrain = 0
5:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
5:9/0/physics_layer_0/angular_velocity = 0.0
5:9/0/terrains_peering_bit/right_side = 0 5:9/0/terrains_peering_bit/right_side = 0
5:9/0/terrains_peering_bit/top_side = 0 5:9/0/terrains_peering_bit/top_side = 0
5:9/0/terrains_peering_bit/top_right_corner = 0 5:9/0/terrains_peering_bit/top_right_corner = 0
6:9/0 = 0 6:9/0 = 0
6:9/0/terrain_set = 0 6:9/0/terrain_set = 0
6:9/0/terrain = 0 6:9/0/terrain = 0
6:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
6:9/0/physics_layer_0/angular_velocity = 0.0
6:9/0/terrains_peering_bit/right_side = 0 6:9/0/terrains_peering_bit/right_side = 0
6:9/0/terrains_peering_bit/left_side = 0 6:9/0/terrains_peering_bit/left_side = 0
6:9/0/terrains_peering_bit/top_left_corner = 0 6:9/0/terrains_peering_bit/top_left_corner = 0
@@ -647,16 +275,12 @@ texture_region_size = Vector2i(64, 64)
7:9/0 = 0 7:9/0 = 0
7:9/0/terrain_set = 0 7:9/0/terrain_set = 0
7:9/0/terrain = 0 7:9/0/terrain = 0
7:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
7:9/0/physics_layer_0/angular_velocity = 0.0
7:9/0/terrains_peering_bit/left_side = 0 7:9/0/terrains_peering_bit/left_side = 0
7:9/0/terrains_peering_bit/top_left_corner = 0 7:9/0/terrains_peering_bit/top_left_corner = 0
7:9/0/terrains_peering_bit/top_side = 0 7:9/0/terrains_peering_bit/top_side = 0
8:9/0 = 0 8:9/0 = 0
8:9/0/terrain_set = 0 8:9/0/terrain_set = 0
8:9/0/terrain = 0 8:9/0/terrain = 0
8:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
8:9/0/physics_layer_0/angular_velocity = 0.0
8:9/0/terrains_peering_bit/right_side = 0 8:9/0/terrains_peering_bit/right_side = 0
8:9/0/terrains_peering_bit/bottom_right_corner = 0 8:9/0/terrains_peering_bit/bottom_right_corner = 0
8:9/0/terrains_peering_bit/bottom_side = 0 8:9/0/terrains_peering_bit/bottom_side = 0
@@ -667,8 +291,6 @@ texture_region_size = Vector2i(64, 64)
9:9/0 = 0 9:9/0 = 0
9:9/0/terrain_set = 0 9:9/0/terrain_set = 0
9:9/0/terrain = 0 9:9/0/terrain = 0
9:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
9:9/0/physics_layer_0/angular_velocity = 0.0
9:9/0/terrains_peering_bit/right_side = 0 9:9/0/terrains_peering_bit/right_side = 0
9:9/0/terrains_peering_bit/bottom_right_corner = 0 9:9/0/terrains_peering_bit/bottom_right_corner = 0
9:9/0/terrains_peering_bit/bottom_side = 0 9:9/0/terrains_peering_bit/bottom_side = 0
@@ -678,8 +300,6 @@ texture_region_size = Vector2i(64, 64)
10:9/0 = 0 10:9/0 = 0
10:9/0/terrain_set = 0 10:9/0/terrain_set = 0
10:9/0/terrain = 0 10:9/0/terrain = 0
10:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
10:9/0/physics_layer_0/angular_velocity = 0.0
10:9/0/terrains_peering_bit/right_side = 0 10:9/0/terrains_peering_bit/right_side = 0
10:9/0/terrains_peering_bit/bottom_right_corner = 0 10:9/0/terrains_peering_bit/bottom_right_corner = 0
10:9/0/terrains_peering_bit/bottom_side = 0 10:9/0/terrains_peering_bit/bottom_side = 0
@@ -688,136 +308,50 @@ texture_region_size = Vector2i(64, 64)
10:9/0/terrains_peering_bit/top_side = 0 10:9/0/terrains_peering_bit/top_side = 0
10:9/0/terrains_peering_bit/top_right_corner = 0 10:9/0/terrains_peering_bit/top_right_corner = 0
11:9/0 = 0 11:9/0 = 0
11:9/0/terrain_set = 0
11:9/0/terrain = 0
11:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
11:9/0/physics_layer_0/angular_velocity = 0.0
11:9/0/terrains_peering_bit/right_side = 0
11:9/0/terrains_peering_bit/bottom_right_corner = 0
11:9/0/terrains_peering_bit/bottom_side = 0
11:9/0/terrains_peering_bit/top_side = 0
12:9/0 = 0 12:9/0 = 0
12:9/0/terrain_set = 0
12:9/0/terrain = 0
12:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
12:9/0/physics_layer_0/angular_velocity = 0.0
12:9/0/terrains_peering_bit/right_side = 0
12:9/0/terrains_peering_bit/bottom_side = 0
12:9/0/terrains_peering_bit/top_side = 0
12:9/0/terrains_peering_bit/top_right_corner = 0
13:9/0 = 0 13:9/0 = 0
13:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
13:9/0/physics_layer_0/angular_velocity = 0.0
14:9/0 = 0 14:9/0 = 0
14:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
14:9/0/physics_layer_0/angular_velocity = 0.0
15:9/0 = 0 15:9/0 = 0
15:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
15:9/0/physics_layer_0/angular_velocity = 0.0
16:9/0 = 0 16:9/0 = 0
16:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
16:9/0/physics_layer_0/angular_velocity = 0.0
17:9/0 = 0 17:9/0 = 0
17:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
17:9/0/physics_layer_0/angular_velocity = 0.0
0:10/0 = 0 0:10/0 = 0
0:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
0:10/0/physics_layer_0/angular_velocity = 0.0
1:10/0 = 0 1:10/0 = 0
1:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
1:10/0/physics_layer_0/angular_velocity = 0.0
2:10/0 = 0 2:10/0 = 0
2:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
2:10/0/physics_layer_0/angular_velocity = 0.0
3:10/0 = 0 3:10/0 = 0
3:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
3:10/0/physics_layer_0/angular_velocity = 0.0
4:10/0 = 0 4:10/0 = 0
4:10/0/terrain_set = 0 4:10/0/terrain_set = 0
4:10/0/terrain = 0 4:10/0/terrain = 0
4:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
4:10/0/physics_layer_0/angular_velocity = 0.0
5:10/0 = 0 5:10/0 = 0
5:10/0/terrain_set = 0 5:10/0/terrain_set = 0
5:10/0/terrain = 0 5:10/0/terrain = 0
5:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
5:10/0/physics_layer_0/angular_velocity = 0.0
5:10/0/terrains_peering_bit/right_side = 0 5:10/0/terrains_peering_bit/right_side = 0
6:10/0 = 0 6:10/0 = 0
6:10/0/terrain_set = 0 6:10/0/terrain_set = 0
6:10/0/terrain = 0 6:10/0/terrain = 0
6:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
6:10/0/physics_layer_0/angular_velocity = 0.0
6:10/0/terrains_peering_bit/right_side = 0 6:10/0/terrains_peering_bit/right_side = 0
6:10/0/terrains_peering_bit/left_side = 0 6:10/0/terrains_peering_bit/left_side = 0
7:10/0 = 0 7:10/0 = 0
7:10/0/terrain_set = 0 7:10/0/terrain_set = 0
7:10/0/terrain = 0 7:10/0/terrain = 0
7:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
7:10/0/physics_layer_0/angular_velocity = 0.0
7:10/0/terrains_peering_bit/left_side = 0 7:10/0/terrains_peering_bit/left_side = 0
8:10/0 = 0 8:10/0 = 0
8:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
8:10/0/physics_layer_0/angular_velocity = 0.0
9:10/0 = 0 9:10/0 = 0
9:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
9:10/0/physics_layer_0/angular_velocity = 0.0
10:10/0 = 0 10:10/0 = 0
10:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
10:10/0/physics_layer_0/angular_velocity = 0.0
11:10/0 = 0 11:10/0 = 0
11:10/0/terrain_set = 0
11:10/0/terrain = 0
11:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
11:10/0/physics_layer_0/angular_velocity = 0.0
11:10/0/terrains_peering_bit/right_side = 0
11:10/0/terrains_peering_bit/bottom_side = 0
11:10/0/terrains_peering_bit/bottom_left_corner = 0
11:10/0/terrains_peering_bit/left_side = 0
12:10/0 = 0 12:10/0 = 0
12:10/0/terrain_set = 0
12:10/0/terrain = 0
12:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
12:10/0/physics_layer_0/angular_velocity = 0.0
12:10/0/terrains_peering_bit/right_side = 0
12:10/0/terrains_peering_bit/bottom_right_corner = 0
12:10/0/terrains_peering_bit/bottom_side = 0
12:10/0/terrains_peering_bit/left_side = 0
13:10/0 = 0 13:10/0 = 0
13:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
13:10/0/physics_layer_0/angular_velocity = 0.0
14:10/0 = 0 14:10/0 = 0
14:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
14:10/0/physics_layer_0/angular_velocity = 0.0
15:10/0 = 0 15:10/0 = 0
15:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
15:10/0/physics_layer_0/angular_velocity = 0.0
16:10/0 = 0 16:10/0 = 0
16:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
16:10/0/physics_layer_0/angular_velocity = 0.0
17:10/0 = 0 17:10/0 = 0
17:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
17:10/0/physics_layer_0/angular_velocity = 0.0
8:6/0 = 0 8:6/0 = 0
8:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
8:6/0/physics_layer_0/angular_velocity = 0.0
9:6/0 = 0 9:6/0 = 0
9:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
9:6/0/physics_layer_0/angular_velocity = 0.0
1:7/0 = 0 1:7/0 = 0
1:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
1:7/0/physics_layer_0/angular_velocity = 0.0
2:7/0 = 0 2:7/0 = 0
2:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
2:7/0/physics_layer_0/angular_velocity = 0.0
3:7/0 = 0 3:7/0 = 0
3:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
3:7/0/physics_layer_0/angular_velocity = 0.0
8:7/0 = 0 8:7/0 = 0
8:7/0/terrain_set = 0 8:7/0/terrain_set = 0
8:7/0/terrain = 0 8:7/0/terrain = 0
8:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
8:7/0/physics_layer_0/angular_velocity = 0.0
8:7/0/terrains_peering_bit/right_side = 0 8:7/0/terrains_peering_bit/right_side = 0
8:7/0/terrains_peering_bit/bottom_side = 0 8:7/0/terrains_peering_bit/bottom_side = 0
8:7/0/terrains_peering_bit/bottom_left_corner = 0 8:7/0/terrains_peering_bit/bottom_left_corner = 0
@@ -827,9 +361,7 @@ texture_region_size = Vector2i(64, 64)
8:7/0/terrains_peering_bit/top_right_corner = 0 8:7/0/terrains_peering_bit/top_right_corner = 0
[resource] [resource]
tile_size = Vector2i(64, 64) tile_size = Vector2i(128, 128)
physics_layer_0/collision_layer = 1
physics_layer_0/collision_mask = 0
terrain_set_0/mode = 0 terrain_set_0/mode = 0
terrain_set_0/terrain_0/name = "corruption" terrain_set_0/terrain_0/name = "corruption"
terrain_set_0/terrain_0/color = Color(0.368627, 0.411765, 0.129412, 1) terrain_set_0/terrain_0/color = Color(0.368627, 0.411765, 0.129412, 1)

View File

@@ -1,6 +0,0 @@
[gd_resource type="Theme" load_steps=2 format=3 uid="uid://dcpugcgqnnf17"]
[ext_resource type="FontFile" uid="uid://cuhtrlqg4s5tw" path="res://assets/SpaceMono-Regular.ttf" id="1_suqxc"]
[resource]
Label/fonts/font = ExtResource("1_suqxc")

View File

@@ -10,80 +10,7 @@ config_version=5
[application] [application]
config/name="Corrupture" config/name="Corupture"
run/main_scene="res://scene/world.tscn" run/main_scene="res://scene/world.tscn"
config/features=PackedStringArray("4.2", "Forward Plus") config/features=PackedStringArray("4.2", "Forward Plus")
config/icon="res://icon.svg" config/icon="res://icon.svg"
[autoload]
Grid="*res://scripts/autoloads/grid.gd"
[debug]
gdscript/warnings/untyped_declaration=1
[gui]
theme/custom="res://data/world_theme.tres"
[input]
view_right={
"deadzone": 0.5,
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":4194321,"key_label":0,"unicode":0,"echo":false,"script":null)
, Object(InputEventJoypadMotion,"resource_local_to_scene":false,"resource_name":"","device":-1,"axis":2,"axis_value":1.0,"script":null)
]
}
view_left={
"deadzone": 0.5,
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":4194319,"key_label":0,"unicode":0,"echo":false,"script":null)
, Object(InputEventJoypadMotion,"resource_local_to_scene":false,"resource_name":"","device":-1,"axis":2,"axis_value":-1.0,"script":null)
]
}
view_up={
"deadzone": 0.5,
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":4194320,"key_label":0,"unicode":0,"echo":false,"script":null)
, Object(InputEventJoypadMotion,"resource_local_to_scene":false,"resource_name":"","device":-1,"axis":3,"axis_value":-1.0,"script":null)
]
}
view_down={
"deadzone": 0.5,
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":4194322,"key_label":0,"unicode":0,"echo":false,"script":null)
, Object(InputEventJoypadMotion,"resource_local_to_scene":false,"resource_name":"","device":-1,"axis":3,"axis_value":1.0,"script":null)
]
}
move_left={
"deadzone": 0.5,
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":65,"key_label":0,"unicode":97,"echo":false,"script":null)
, Object(InputEventJoypadMotion,"resource_local_to_scene":false,"resource_name":"","device":-1,"axis":0,"axis_value":-1.0,"script":null)
]
}
move_right={
"deadzone": 0.5,
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":68,"key_label":0,"unicode":100,"echo":false,"script":null)
, Object(InputEventJoypadMotion,"resource_local_to_scene":false,"resource_name":"","device":-1,"axis":0,"axis_value":1.0,"script":null)
]
}
move_up={
"deadzone": 0.5,
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":87,"key_label":0,"unicode":119,"echo":false,"script":null)
, Object(InputEventJoypadMotion,"resource_local_to_scene":false,"resource_name":"","device":-1,"axis":1,"axis_value":-1.0,"script":null)
]
}
move_down={
"deadzone": 0.5,
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":83,"key_label":0,"unicode":115,"echo":false,"script":null)
, Object(InputEventJoypadMotion,"resource_local_to_scene":false,"resource_name":"","device":-1,"axis":1,"axis_value":1.0,"script":null)
]
}
select={
"deadzone": 0.5,
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":32,"key_label":0,"unicode":32,"echo":false,"script":null)
, Object(InputEventJoypadButton,"resource_local_to_scene":false,"resource_name":"","device":-1,"button_index":0,"pressure":0.0,"pressed":false,"script":null)
]
}
[rendering]
textures/canvas_textures/default_texture_filter=0

View File

@@ -1,9 +1,9 @@
[gd_scene load_steps=2 format=3 uid="uid://bbsaqy4xm1ldf"] [gd_scene load_steps=2 format=3 uid="uid://bbsaqy4xm1ldf"]
[ext_resource type="Script" path="res://scripts/base.gd" id="1_5hpho"] [ext_resource type="Script" path="res://scripts/Base.gd" id="1_0nxag"]
[node name="Base" type="Node2D"] [node name="Base" type="Node2D"]
script = ExtResource("1_5hpho") script = ExtResource("1_0nxag")
[node name="ExpandTimer" type="Timer" parent="."] [node name="ExpandTimer" type="Timer" parent="."]
autostart = true autostart = true

View File

@@ -1,49 +0,0 @@
[gd_scene load_steps=6 format=3 uid="uid://bq0jhdgh104y6"]
[ext_resource type="Texture2D" uid="uid://n806c03hgaq1" path="res://assets/scifi_tilesheet@2.png" id="1_1ljdt"]
[ext_resource type="Script" path="res://scripts/interaction_wheel.gd" id="1_gdnx3"]
[sub_resource type="AtlasTexture" id="AtlasTexture_7xl34"]
atlas = ExtResource("1_1ljdt")
region = Rect2(832, 512, 128, 128)
[sub_resource type="AtlasTexture" id="AtlasTexture_gdnoe"]
atlas = ExtResource("1_1ljdt")
region = Rect2(1024, 512, 64, 64)
[sub_resource type="AtlasTexture" id="AtlasTexture_ci5w3"]
atlas = ExtResource("1_1ljdt")
region = Rect2(960, 576, 64, 64)
[node name="InteractionWheel" type="Node2D"]
script = ExtResource("1_gdnx3")
[node name="Wheel" type="Sprite2D" parent="."]
texture = SubResource("AtlasTexture_7xl34")
[node name="Interactions" type="Node2D" parent="."]
[node name="SpriteNorth" type="Sprite2D" parent="Interactions"]
position = Vector2(0, -96)
texture = SubResource("AtlasTexture_gdnoe")
[node name="SpriteEast" type="Sprite2D" parent="Interactions"]
visible = false
position = Vector2(96, 0)
texture = SubResource("AtlasTexture_gdnoe")
[node name="SpriteWest" type="Sprite2D" parent="Interactions"]
visible = false
position = Vector2(-96, 0)
texture = SubResource("AtlasTexture_gdnoe")
[node name="SpriteSouth" type="Sprite2D" parent="Interactions"]
visible = false
position = Vector2(0, 96)
texture = SubResource("AtlasTexture_gdnoe")
[node name="Cursor" type="Sprite2D" parent="."]
visible = false
texture = SubResource("AtlasTexture_ci5w3")
centered = false
offset = Vector2(0, -32)

View File

@@ -1,53 +0,0 @@
[gd_scene load_steps=7 format=3 uid="uid://dkvcye4mhvshd"]
[ext_resource type="Script" path="res://scripts/player.gd" id="1_j0htm"]
[ext_resource type="Texture2D" uid="uid://n806c03hgaq1" path="res://assets/scifi_tilesheet@2.png" id="1_vqdy1"]
[sub_resource type="AtlasTexture" id="AtlasTexture_8yvc7"]
atlas = ExtResource("1_vqdy1")
region = Rect2(640, 192, 64, 64)
[sub_resource type="RectangleShape2D" id="RectangleShape2D_jav3v"]
size = Vector2(40, 45)
[sub_resource type="Animation" id="Animation_47lv4"]
resource_name = "walk"
length = 1.2
tracks/0/type = "value"
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/path = NodePath("Sprite2D:position")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/keys = {
"times": PackedFloat32Array(0, 0.2, 0.4, 0.6, 0.8, 1, 1.2),
"transitions": PackedFloat32Array(1, 1, 1, 1, 1, 1, 1),
"update": 0,
"values": [Vector2(0, 0), Vector2(0, -1), Vector2(0, -2), Vector2(0, -1), Vector2(0, 0), Vector2(0, 1), Vector2(0, 0)]
}
[sub_resource type="AnimationLibrary" id="AnimationLibrary_ditnu"]
_data = {
"walk": SubResource("Animation_47lv4")
}
[node name="Player" type="CharacterBody2D"]
motion_mode = 1
script = ExtResource("1_j0htm")
[node name="Sprite2D" type="Sprite2D" parent="."]
texture = SubResource("AtlasTexture_8yvc7")
[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
shape = SubResource("RectangleShape2D_jav3v")
[node name="AnimationPlayer" type="AnimationPlayer" parent="."]
libraries = {
"": SubResource("AnimationLibrary_ditnu")
}
[node name="Camera2D" type="Camera2D" parent="."]
[node name="InteractionTimer" type="Timer" parent="."]
process_callback = 0
one_shot = true

View File

@@ -1,151 +1,35 @@
[gd_scene load_steps=12 format=3 uid="uid://m0us5xqa3gnk"] [gd_scene load_steps=7 format=3 uid="uid://m0us5xqa3gnk"]
[ext_resource type="Script" path="res://scripts/world.gd" id="1_yf6q1"] [ext_resource type="Script" path="res://scripts/world.gd" id="1_yf6q1"]
[ext_resource type="Resource" uid="uid://dr00rd4f42jqe" path="res://data/game_resources/gem/gem_resource.tres" id="2_rn4a2"]
[ext_resource type="TileSet" uid="uid://d1sh6dy2w10b0" path="res://data/scifi_tileset.tres" id="2_sa7dm"] [ext_resource type="TileSet" uid="uid://d1sh6dy2w10b0" path="res://data/scifi_tileset.tres" id="2_sa7dm"]
[ext_resource type="Resource" uid="uid://bpjj0x7jr1k6u" path="res://data/game_resources/carbon/carbon_resource.tres" id="3_pq6ic"] [ext_resource type="Script" path="res://scripts/Window.gd" id="3_bfjot"]
[ext_resource type="Script" path="res://scripts/building_manager.gd" id="4_61js3"] [ext_resource type="Script" path="res://scripts/BuildingManager.gd" id="4_61js3"]
[ext_resource type="Script" path="res://scripts/resource_manager.gd" id="5_k5643"]
[ext_resource type="Texture2D" uid="uid://n806c03hgaq1" path="res://assets/scifi_tilesheet@2.png" id="5_qhth7"]
[ext_resource type="Script" path="res://scripts/gui.gd" id="6_yuatk"]
[sub_resource type="AtlasTexture" id="AtlasTexture_rchmc"] [sub_resource type="FastNoiseLite" id="FastNoiseLite_teaou"]
atlas = ExtResource("5_qhth7")
region = Rect2(1920, 896, 128, 128)
[sub_resource type="AtlasTexture" id="AtlasTexture_4w4ox"] [sub_resource type="NoiseTexture2D" id="NoiseTexture2D_8pjar"]
atlas = ExtResource("5_qhth7") noise = SubResource("FastNoiseLite_teaou")
region = Rect2(2048, 896, 128, 128)
[sub_resource type="AtlasTexture" id="AtlasTexture_2smg6"]
atlas = ExtResource("5_qhth7")
region = Rect2(2176, 896, 128, 128)
[node name="world" type="Node2D"] [node name="world" type="Node2D"]
script = ExtResource("1_yf6q1") script = ExtResource("1_yf6q1")
game_resources = Array[Resource("res://scripts/game_resource.gd")]([ExtResource("2_rn4a2"), ExtResource("3_pq6ic")]) noise_texture = SubResource("NoiseTexture2D_8pjar")
[node name="world_grid" type="TileMap" parent="."] [node name="world_grid" type="TileMap" parent="."]
tile_set = ExtResource("2_sa7dm") tile_set = ExtResource("2_sa7dm")
format = 2 format = 2
layer_0/name = "ground" layer_0/name = "ground"
layer_1/name = "corruption" layer_1/name = "Cursor"
layer_1/tile_data = PackedInt32Array() layer_1/tile_data = PackedInt32Array()
layer_2/name = "cursor" layer_2/name = "environment"
layer_2/tile_data = PackedInt32Array() layer_2/tile_data = PackedInt32Array()
layer_3/name = "environment" layer_3/name = "buildings"
layer_3/tile_data = PackedInt32Array() layer_3/tile_data = PackedInt32Array()
layer_4/name = "buildings"
layer_4/tile_data = PackedInt32Array() [node name="Camera2D" type="Camera2D" parent="."]
zoom = Vector2(0.3, 0.3)
drag_horizontal_enabled = true
drag_vertical_enabled = true
script = ExtResource("3_bfjot")
[node name="BuildingManager" type="Node2D" parent="."] [node name="BuildingManager" type="Node2D" parent="."]
script = ExtResource("4_61js3") script = ExtResource("4_61js3")
[node name="ResourceManager" type="Node2D" parent="."]
script = ExtResource("5_k5643")
[node name="Timer" type="Timer" parent="ResourceManager"]
wait_time = 5.0
autostart = true
[node name="CanvasLayer" type="CanvasLayer" parent="."]
[node name="GUI" type="Control" parent="CanvasLayer"]
layout_mode = 3
anchors_preset = 15
anchor_right = 1.0
anchor_bottom = 1.0
grow_horizontal = 2
grow_vertical = 2
mouse_filter = 1
script = ExtResource("6_yuatk")
[node name="ResourceContainer" type="PanelContainer" parent="CanvasLayer/GUI"]
layout_mode = 1
anchors_preset = 1
anchor_left = 1.0
anchor_right = 1.0
offset_left = -128.0
offset_bottom = 128.0
grow_horizontal = 0
[node name="MarginContainer" type="MarginContainer" parent="CanvasLayer/GUI/ResourceContainer"]
layout_mode = 2
theme_override_constants/margin_left = 4
theme_override_constants/margin_top = 4
theme_override_constants/margin_right = 4
theme_override_constants/margin_bottom = 4
[node name="VBoxContainer" type="VBoxContainer" parent="CanvasLayer/GUI/ResourceContainer/MarginContainer"]
layout_mode = 2
[node name="ResourcesLabel" type="Label" parent="CanvasLayer/GUI/ResourceContainer/MarginContainer/VBoxContainer"]
layout_mode = 2
size_flags_stretch_ratio = 2.0
text = "Resources:"
horizontal_alignment = 1
[node name="GridContainer" type="GridContainer" parent="CanvasLayer/GUI/ResourceContainer/MarginContainer/VBoxContainer"]
layout_mode = 2
columns = 2
[node name="BottomBar" type="PanelContainer" parent="CanvasLayer/GUI"]
visible = false
layout_mode = 1
anchors_preset = 12
anchor_top = 1.0
anchor_right = 1.0
anchor_bottom = 1.0
grow_horizontal = 2
grow_vertical = 0
[node name="HBoxContainer" type="HBoxContainer" parent="CanvasLayer/GUI/BottomBar"]
custom_minimum_size = Vector2(0, 128)
layout_mode = 2
[node name="BuildContainer" type="GridContainer" parent="CanvasLayer/GUI/BottomBar/HBoxContainer"]
layout_mode = 2
size_flags_horizontal = 3
columns = 2
[node name="TextureButton" type="TextureButton" parent="CanvasLayer/GUI/BottomBar/HBoxContainer/BuildContainer"]
layout_mode = 2
size_flags_horizontal = 3
size_flags_vertical = 3
texture_normal = SubResource("AtlasTexture_rchmc")
ignore_texture_size = true
stretch_mode = 5
[node name="TextureButton2" type="TextureButton" parent="CanvasLayer/GUI/BottomBar/HBoxContainer/BuildContainer"]
layout_mode = 2
size_flags_horizontal = 3
size_flags_vertical = 3
texture_normal = SubResource("AtlasTexture_4w4ox")
ignore_texture_size = true
stretch_mode = 5
[node name="TextureButton3" type="TextureButton" parent="CanvasLayer/GUI/BottomBar/HBoxContainer/BuildContainer"]
layout_mode = 2
size_flags_horizontal = 3
size_flags_vertical = 3
texture_normal = SubResource("AtlasTexture_2smg6")
ignore_texture_size = true
stretch_mode = 5
[node name="DetailsPanel" type="PanelContainer" parent="CanvasLayer/GUI/BottomBar/HBoxContainer"]
layout_mode = 2
size_flags_horizontal = 3
size_flags_stretch_ratio = 3.0
[node name="Label" type="Label" parent="CanvasLayer/GUI/BottomBar/HBoxContainer/DetailsPanel"]
layout_mode = 2
text = "Item details here:
other info here too"
[node name="Spacer" type="Control" parent="CanvasLayer/GUI/BottomBar/HBoxContainer"]
layout_mode = 2
size_flags_horizontal = 3
size_flags_stretch_ratio = 2.0
[connection signal="changed_resource" from="ResourceManager" to="CanvasLayer/GUI" method="_on_resource_manager_changed_resource"]
[connection signal="timeout" from="ResourceManager/Timer" to="ResourceManager" method="_on_timer_timeout"]

View File

@@ -1,25 +1,23 @@
extends Node2D extends Node2D
class_name Base class_name Base
@export var building_data: Building @export var world_grid: TileMap
@export var world: World var grid_loc
var i = 1
@onready var expand_timer: Timer = $ExpandTimer const curruption_directions := [Vector2i.LEFT, Vector2i.RIGHT, Vector2i.UP, Vector2i.DOWN]
var grid_loc: Vector2i
#Vector2i(17,7)
var corruption_tiles: Array[Vector2i] = [] var corruption_tiles: Array[Vector2i] = []
func _ready() -> void: func _ready():
grid_loc = world.grid_location(position) grid_loc = world_grid.local_to_map(position)
world.change_location_data(grid_loc, Constants.TilemapLayers.BUILDINGS, building_data.atlas_texture_region)
corruption_tiles.append(grid_loc) corruption_tiles.append(grid_loc)
world.corrupt_location(grid_loc) world_grid.set_cell(Constants.TilemapLayers.BUILDINGS, grid_loc, 0, Vector2i(17,7))
building_data.corruption_pattern.expansion_finished.connect(on_corruption_finished)
func _on_expand_timer_timeout() -> void:
var corrupt_tile: Vector2i = building_data.corruption_pattern.expand_next_tile() + grid_loc func _on_expand_timer_timeout():
var corrupt_tile = corruption_tiles.pick_random() + self.curruption_directions.pick_random()
while corruption_tiles.has(corrupt_tile):
corrupt_tile = corruption_tiles.pick_random() + self.curruption_directions.pick_random()
corruption_tiles.append(corrupt_tile) corruption_tiles.append(corrupt_tile)
world.corrupt_location(corrupt_tile) world_grid.set_cells_terrain_connect(Constants.TilemapLayers.ENVIRONMENT, corruption_tiles, 0, 0)
i += 1
func on_corruption_finished() -> void:
expand_timer.stop()

View File

@@ -1,14 +1,12 @@
extends Node2D extends Node2D
@onready var world: World = $".." @onready var world_grid = $"../world_grid"
var base = preload("res://scene/base.tscn") var base = preload("res://scene/base.tscn")
var building = preload("res://data/buildings/hub.tres")
func _unhandled_input(event): func _unhandled_input(event):
if event is InputEventMouseButton and event.is_pressed() and event.button_index == MOUSE_BUTTON_LEFT: if event is InputEventMouseButton and event.is_pressed() and event.button_index == MOUSE_BUTTON_LEFT:
var build: Base = base.instantiate() var build = base.instantiate()
build.position = get_global_mouse_position() build.position = get_global_mouse_position()
build.world = world build.world_grid = world_grid
build.building_data = building.duplicate(true)
add_child(build) add_child(build)
#world_grid.set_cell(2, world_grid.local_to_map(get_global_mouse_position()), 0, Vector2i(16,2)) #world_grid.set_cell(2, world_grid.local_to_map(get_global_mouse_position()), 0, Vector2i(16,2))

View File

@@ -1,39 +0,0 @@
extends Node
const GRID_SIZE := 64
var world_grid: TileMap
var world_data: Dictionary = {}
func init(grid: TileMap) -> void:
world_grid = grid
func world_to_grid(world_loc: Vector2) -> Vector2i:
return Vector2i(floor(world_loc.x / GRID_SIZE), floor(world_loc.y / GRID_SIZE))
func grid_to_world_center(grid_loc: Vector2i) -> Vector2:
return Vector2((grid_loc.x + 0.5) * GRID_SIZE, (grid_loc.y + 0.5) * GRID_SIZE)
func set_selected_tile(tile: Vector2i) -> void:
world_grid.clear_layer(Constants.TilemapLayers.CURSOR)
world_grid.set_cell(Constants.TilemapLayers.CURSOR, tile,0,Vector2i(0,7))
func corrupt_location(loc: Vector2i) -> bool:
return world_data[loc].change_layer(Constants.TilemapLayers.CORRUPTION, true)
func get_corrupted_cells() -> Array[Vector2i]:
return world_data.values().filter(func(cell: CellData): return cell.is_corrupted()).map(func(cell: CellData) -> Vector2i: return cell._pos)
func change_location_data(pos: Vector2i, layer: int, data: Vector2i) -> void:
if not world_data.has(pos):
world_data[pos] = CellData.new(pos)
world_data[pos].change_layer(layer, data)
world_grid.set_cell(layer, pos, 0, data)
func get_location_data(pos: Vector2i) -> CellData:
if world_data.has(pos):
return world_data[pos]
return null
func change_location_resource(pos: Vector2i, data: GameResource) -> void:
world_data[pos].change_resource(data)
world_grid.set_cell(Constants.TilemapLayers.ENVIRONMENT, pos, 0, data.atlas_location)

View File

@@ -1,8 +0,0 @@
class_name Building
extends Resource
@export var corruption_pattern: ExpansionBase
@export var atlas_texture_region: Vector2i
@export var name: String
@export var description: String
@export var cost: Dictionary

View File

@@ -1,69 +0,0 @@
class_name CellData
extends Resource
const BUILD = preload("res://data/interactions/build.tres")
const GATHER = preload("res://data/interactions/gather.tres")
@export var layer_info: Dictionary = {
Constants.TilemapLayers.CORRUPTION: false
}
var _pos: Vector2i
var interaction_display: ProgressBar
func _to_string() -> String:
return "{%s %s}" % [_pos, layer_info]
func _init(pos: Vector2i) -> void:
_pos = pos
func change_layer(layer: int, data: Variant) -> bool:
if layer_info.has(layer) and layer_info[layer] == data:
return false
layer_info[layer] = data
return true
func change_resource(data: GameResource) -> void:
layer_info[Constants.TilemapLayers.ENVIRONMENT] = data
func get_resource() -> GameResource:
return layer_info[Constants.TilemapLayers.ENVIRONMENT] as GameResource
func has_resource() -> bool:
return has_layer(Constants.TilemapLayers.ENVIRONMENT)
func has_building() -> bool:
return has_layer(Constants.TilemapLayers.BUILDINGS)
func is_corrupted() -> bool:
return layer_info[Constants.TilemapLayers.CORRUPTION]
func has_layer(layer: int) -> bool:
return layer_info.has(layer)
func interact(timer: Timer) -> void:
var is_interactable := has_resource() or not has_building()
if is_interactable and not interaction_display:
timer.timeout.connect(_on_interaction_finished.bind(timer))
timer.start(3)
interaction_display = ProgressBar.new()
interaction_display.position = Grid.grid_to_world_center(_pos) - Vector2(30, 10)
interaction_display.size = Vector2(60, 20)
interaction_display.show_percentage = false
var tween = timer.get_tree().create_tween()
tween.tween_property(interaction_display, "value", 100, 3)
timer.get_parent().add_sibling(interaction_display)
func get_interaction_options() -> Array[Interaction]:
var interactions: Array[Interaction] = []
if has_resource():
interactions.append(GATHER)
if not has_building():
interactions.append(BUILD)
return interactions
func _on_interaction_finished(timer: Timer) -> void:
timer.timeout.disconnect(_on_interaction_finished)
if has_resource():
interaction_display.queue_free()
get_resource().gained_resource.emit(get_resource())

View File

@@ -3,8 +3,7 @@ class_name Constants
enum TilemapLayers { enum TilemapLayers {
GROUND = 0, GROUND = 0,
CORRUPTION = 1, CURSOR = 1,
CURSOR = 2, ENVIRONMENT = 2,
ENVIRONMENT = 3, BUILDINGS = 3,
BUILDINGS = 4,
} }

View File

@@ -1,6 +0,0 @@
class_name ExpansionBase extends Resource
signal expansion_finished
func expand_next_tile() -> Vector2i:
return Vector2i.ZERO

View File

@@ -1,18 +0,0 @@
class_name ExpansionRandomPatternLarge extends ExpansionBase
const EXPANSION_DISTANCE: int = 8
var expansion_tiles: Array[Vector2i] = []
func expand_next_tile() -> Vector2i:
if expansion_tiles.is_empty():
for i in range(EXPANSION_DISTANCE, 0, -1):
expansion_tiles.append(Vector2i(0, i))
expansion_tiles.append(Vector2i(0, -i))
expansion_tiles.append(Vector2i(i, 0))
expansion_tiles.append(Vector2i(-i, 0))
for ran in range(1, EXPANSION_DISTANCE):
pass
if expansion_tiles.size() == 1:
expansion_finished.emit()
return expansion_tiles.pop_back()

View File

@@ -1,18 +0,0 @@
class_name ExpansionSquarePattern extends ExpansionBase
const EXPANSION_STAGES: int = 3
var expansion_stage: int = 0
var expansion_tiles: Array[Vector2i] = []
func expand_next_tile() -> Vector2i:
if expansion_tiles.is_empty():
if expansion_stage < EXPANSION_STAGES:
expansion_stage += 1
for x in range(-expansion_stage, expansion_stage + 1):
for y in range(-expansion_stage, expansion_stage + 1):
if abs(x) == expansion_stage or abs(y) == expansion_stage:
expansion_tiles.append(Vector2i(x, y))
if expansion_stage == EXPANSION_STAGES and expansion_tiles.size() == 1:
expansion_finished.emit()
return expansion_tiles.pop_at(randi_range(0, expansion_tiles.size() - 1))

View File

@@ -1,18 +0,0 @@
class_name GameResource
extends Resource
signal gained_resource(res: GameResource)
@export var atlas_location: Vector2i
@export var pickup_value: int
@export var name: String
@export var spawn_patterns: Array[SpawnPattern]
func _to_string() -> String:
return name
func get_spawn_locations() -> Array[Vector2i]:
var spawns: Array[Vector2i] = []
for spawn in spawn_patterns:
spawns.append_array(spawn.get_spawn_locations())
return spawns

View File

@@ -1,37 +0,0 @@
extends Control
@onready var resource_container: GridContainer = $ResourceContainer/MarginContainer/VBoxContainer/GridContainer
const SCIFI_TILESHEET = preload("res://assets/scifi_tilesheet@2.png")
var _resource_displays := {}
func _on_resource_manager_changed_resource(changed: ResourceChangedSignal) -> void:
for resource: GameResource in changed.changed_resources.keys():
if not _resource_displays.has(resource):
var atlas_tex := AtlasTexture.new()
atlas_tex.atlas = SCIFI_TILESHEET
atlas_tex.region = Rect2(Grid.GRID_SIZE * resource.atlas_location.x, Grid.GRID_SIZE * resource.atlas_location.y, Grid.GRID_SIZE, Grid.GRID_SIZE)
var img := TextureRect.new()
img.texture = atlas_tex
img.expand_mode = TextureRect.EXPAND_FIT_WIDTH_PROPORTIONAL
resource_container.add_child(img)
var label = Label.new()
label.text = str(changed.changed_resources[resource])
resource_container.add_child(label)
var data = ResourceData.new()
data.image = img
data.label = label
data.value = changed.changed_resources[resource]
_resource_displays[resource] = data
else:
var data: ResourceData = _resource_displays[resource]
data.value += changed.changed_resources[resource]
data.label.text = str(data.value)
class ResourceData:
var image: TextureRect
var label: Label
var value: int

View File

@@ -1,5 +0,0 @@
extends Resource
class_name Interaction
@export var name: String
@export var image: AtlasTexture

View File

@@ -1,24 +0,0 @@
extends Node2D
class_name InteractionWheel
var interactions: Array[Interaction]
@onready var interaction_icons: Array[Node] = $Interactions.get_children()
@onready var cursor: Sprite2D = $Cursor
func initialize(interaction_location: Vector2i, interactions: Array[Interaction]) -> void:
position = Grid.grid_to_world_center(interaction_location)
self.interactions = interactions
func _ready() -> void:
for i in range(interactions.size()):
interaction_icons[i].texture = interactions[i].image
interaction_icons[i].show()
func _process(delta: float) -> void:
var selection_direction = Input.get_vector("view_left", "view_right", "view_up", "view_down")
if selection_direction:
cursor.rotation = selection_direction.angle()
cursor.show()
if Input.is_action_just_pressed("select"):
pass

View File

@@ -1,49 +0,0 @@
extends CharacterBody2D
class_name Player
@export var SPEED := 4
var last_direction = 0
var interaction_location: Vector2i
var _interaction_options: InteractionWheel
@onready var animation_player: AnimationPlayer = $AnimationPlayer
@onready var interaction_timer: Timer = $InteractionTimer
const INTERACTION_WHEEL = preload("res://scene/interaction_wheel.tscn")
func _physics_process(delta: float) -> void:
var input_direction := Input.get_vector("move_left", "move_right", "move_up", "move_down")
velocity = input_direction * SPEED / delta
move_and_slide()
if input_direction:
if _interaction_options:
_interaction_options.queue_free()
_interaction_options = null
animation_player.current_animation = "walk"
animation_player.play()
last_direction = input_direction.angle() + 3 * PI / 2
rotation = last_direction
interaction_location = Grid.world_to_grid(position) + Vector2i(input_direction.round())
Grid.set_selected_tile(interaction_location)
else:
animation_player.stop()
func _input(event: InputEvent) -> void:
if event.is_action_pressed("select") and not _interaction_options:
var interactions: Array[Interaction] = Grid.get_location_data(interaction_location).get_interaction_options()
if interactions.size() > 0:
_interaction_options = INTERACTION_WHEEL.instantiate()
_interaction_options.initialize(interaction_location, interactions)
add_sibling(_interaction_options)
func _finished_interaction(results: Dictionary) -> void:
print("interaction finished: %s" % results)
func _unhandled_input(event):
if event is InputEventMouseButton:
match event.button_index:
MOUSE_BUTTON_WHEEL_DOWN:
$Camera2D.zoom -= Vector2(0.01, 0.01)
MOUSE_BUTTON_WHEEL_UP:
$Camera2D.zoom += Vector2(0.01, 0.01)

View File

@@ -1,26 +0,0 @@
extends Node2D
signal changed_resource
@onready var world: World = $".."
@export var resources := {}
func _on_gained_resource(res: GameResource) -> void:
print("Gained Resource: %s" % res)
var changed_resources := {
res: res.pickup_value
}
changed_resource.emit(ResourceChangedSignal.new(changed_resources))
#func _on_timer_timeout() -> void:
#var corrupted_resources := Grid.get_corrupted_resources()
#if corrupted_resources.size() > 0:
#var changed_resources := {}
#for corrupted_resource: CellData in corrupted_resources:
#var res: GameResource = corrupted_resource.get_resource()
#if not resources.has(res):
#resources[res] = 0
#resources[res] += res.pickup_value
#changed_resources[res] = resources[res]
#changed_resource.emit(ResourceChangedSignal.new(changed_resources))

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@@ -1,6 +0,0 @@
class_name ResourceChangedSignal extends Node
var changed_resources := {}
func _init(changed: Dictionary) -> void:
changed_resources = changed

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@@ -1,34 +0,0 @@
extends Resource
class_name SpawnPattern
@export var min_distance: int
@export var max_distance: int
@export var min_spread: int
@export var quantity: int
@export var cluster_size: int
func get_spawn_locations() -> Array[Vector2i]:
var spawns: Array[Vector2i] = []
var clusters: Array[Vector2] = []
for cluster_i in range(quantity):
var cluster
var is_valid_cluster := false
while not is_valid_cluster:
is_valid_cluster = true
var dist = randf_range(min_distance, max_distance)
var angle = randf_range(0, 2*PI)
cluster = Vector2.RIGHT.rotated(angle)
cluster *= dist
for old_cluster: Vector2 in clusters:
is_valid_cluster = is_valid_cluster and old_cluster.distance_to(cluster) > min_spread
clusters.append(cluster)
var local_spawns = [Vector2i(cluster)]
for point in range(cluster_size - 1):
var next = local_spawns.pick_random()
while local_spawns.has(next):
var next_change = [Vector2i.LEFT, Vector2i.RIGHT, Vector2i.UP, Vector2i.DOWN].pick_random()
next = next + next_change
local_spawns.append(next)
spawns.append_array(local_spawns)
return spawns

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@@ -1,31 +1,18 @@
class_name World extends Node2D extends Node2D
@export var game_resources: Array[GameResource] @export var noise_texture: NoiseTexture2D
const PLAYER = preload("res://scene/player.tscn") var noise_values
@onready var world_grid = $world_grid
var terrain_noise := FastNoiseLite.new()
#var resource_noise: Noise = FastNoiseLite.new()
var temp_size = 150 var temp_size = 150
var temp_noise_val = [] var temp_noise_val = []
var temp_noise_reg = [] var temp_noise_reg = []
var noise_regions := [-999,0,999] var noise_regions = [-999,10,150,200,999]
var atlas_regions := [Vector2i(0,1),Vector2i(0,0)] var atlas_regions = [Vector2i(0,1),Vector2i(0,0),Vector2i(2,0),Vector2i(0,2)]
@onready var world_grid: TileMap = $world_grid
@onready var resource_manager: Node2D = $ResourceManager
func get_noise_value(x: int, y: int): func get_noise_value(x: int, y: int):
return terrain_noise.get_noise_2d(x,y) * 500 return noise_values.get_noise_2d(x,y) * 500
#func is_resource_tile(x: int, y: int) -> GameResource:
#var dist = sqrt(x ^ 2 + y ^ 2)
#for res: GameResource in game_resources:
#var noise = resource_noise.get_noise_2d(x, y)
#if res.distance_probability(dist) > (noise + 1.0) / 2.0:
#return res
#return null
func get_noise_region(x,y): func get_noise_region(x,y):
var noise_val = get_noise_value(x,y) var noise_val = get_noise_value(x,y)
@@ -34,35 +21,18 @@ func get_noise_region(x,y):
return i return i
func _ready(): func _ready():
Grid.init(world_grid) noise_values = noise_texture.noise
terrain_noise.seed = randi()
#resource_noise.seed = randi()
for x in range(-temp_size, temp_size): for x in range(-temp_size, temp_size):
for y in range(-temp_size, temp_size): for y in range(-temp_size, temp_size):
Grid.change_location_data(Vector2i(x,y), Constants.TilemapLayers.GROUND, atlas_regions[get_noise_region(x,y)]) world_grid.set_cell(0, Vector2i(x,y),0,atlas_regions[get_noise_region(x,y)])
#var tile_res := is_resource_tile(x,y)
#if tile_res:
#change_location_resource(Vector2i(x,y), tile_res)
#if not tile_res.gained_resource.is_connected(resource_manager._on_gained_resource):
#tile_res.gained_resource.connect(resource_manager._on_gained_resource)
temp_noise_val.append(get_noise_value(x,y)) temp_noise_val.append(get_noise_value(x,y))
temp_noise_reg.append(get_noise_region(x,y)) temp_noise_reg.append(get_noise_region(x,y))
prints(temp_noise_val.min(), temp_noise_val.max()) prints(temp_noise_val.min(), temp_noise_val.max())
for region in noise_regions.size(): for region in noise_regions.size():
prints(region, noise_regions[region], temp_noise_reg.count(region)) prints(region, noise_regions[region], temp_noise_reg.count(region))
var player = PLAYER.instantiate() #get_tree().quit()
add_child(player)
add_resources_to_map() func _process(delta):
var mouse_pos = world_grid.local_to_map(get_local_mouse_position())
func corrupt_location(loc: Vector2i): world_grid.clear_layer(1)
if Grid.corrupt_location(loc): world_grid.set_cell(1, mouse_pos,0,Vector2i(0,7))
var corrupted_cells := Grid.get_corrupted_cells()
world_grid.set_cells_terrain_connect(Constants.TilemapLayers.CORRUPTION, corrupted_cells, 0, 0)
func add_resources_to_map() -> void:
for res: GameResource in game_resources:
res.gained_resource.connect(resource_manager._on_gained_resource)
var spawns = res.get_spawn_locations()
for spawn in spawns:
Grid.change_location_resource(spawn, res)