3 Commits

Author SHA1 Message Date
256ef1466a Merge branch 'main' into 2024/Mar 2024-04-09 10:13:02 -05:00
f4424e395c Created readme 2024-02-04 14:41:25 -06:00
159bfaa3f1 Merge pull request '2024-02-03' (#7) from 2024-02-03 into main
Reviewed-on: #7
2024-02-04 08:32:03 -06:00
43 changed files with 12 additions and 1638 deletions

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## Contributing to TODO Manager
Firstly, thank you for being interested in contributing to the Godot TODO Manager plugin!
TODO Manager has benefitted greatly from enthusiastic users who have suggested new features, noticed bugs, and contributed code to the plugin.
### Code Style Guide
For the sake of clarity, TODO Manager takes advantage of GDScripts optional static typing in most circumstances.
In particular, when declaring variables use colons to infer the type where possible:
`todo := "#TODO"`
If the type is not obvious then explicit typing is desirable:
`items : PoolStringArray = todo.split()`
Typed arguments and return values for functions are required:
```
func example(name: String, amount: int) -> Array:
# code
return array_of_names
```
For more info on static typing in Godot please refer to the documentation.
https://docs.godotengine.org/en/stable/getting_started/scripting/gdscript/static_typing.html

21
LICENSE
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MIT License
Copyright (c) 2020 Peter DV
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all
copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
SOFTWARE.

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Corrupture is a 2D top down tower defense
### Localised READMEs Built with GODOT
- [简体中文](READMECN.md) (Simplified Chinese)
# TODO Manager
![example_image](https://github.com/OrigamiDev-Pete/TODO_Manager/blob/main/addons/Todo_Manager/doc/images/example1.png)
## Simple and flexible
- Supports GDScript, C# and GDNative
- Seamlessly integrated into the Godot dock
- Lenient syntax. Write TODOs that suit your style
- Quickly jump to lines and launch external editors
## Customizable
![settings_example](https://github.com/OrigamiDev-Pete/TODO_Manager/blob/main/addons/Todo_Manager/doc/images/example2.png)
- Add your own RegEx patterns
- Set colours to your liking
## Installation
### Method 1 (Godot Asset Library)
The most simple way to get started using TODO Manager is to use Godot's inbuilt Asset Library to install the plugin into your project.
#### Step 1
Find TODO Manager in the Godot Asset Library.
![AssetLib image](https://github.com/OrigamiDev-Pete/TODO_Manager/blob/main/addons/Todo_Manager/doc/images/Instruct1.png)
#### Step 2
Install the package. You may want to untick the /doc folder at this point as it is not necessary for the functions of the plugin.
![Filestrcture image](https://github.com/OrigamiDev-Pete/TODO_Manager/blob/main/addons/Todo_Manager/doc/images/Instruct3.png)
#### Step 4
Enable the plugin in the project settings.
![Project image](https://github.com/OrigamiDev-Pete/TODO_Manager/blob/main/addons/Todo_Manager/doc/images/Instruct4.png)
### Method 2 (GitHub)
#### Step 1
Click Download ZIP from the 'Code' dropdown.
![GitHub image](https://github.com/OrigamiDev-Pete/TODO_Manager/blob/main/addons/Todo_Manager/doc/images/Instruct5.png)
#### Step 2
- Unzip the file and add it into your project folder. Make sure 'addons' is a subdirectory of res://
- DO NOT change the name of the 'addons' or 'Todo_Manager' folders as this will break the saving and loading of your settings.
#### Step 3
Enable the plugin in the project settings.
![Project image](https://github.com/OrigamiDev-Pete/TODO_Manager/blob/main/addons/Todo_Manager/doc/images/Instruct4.png)

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# TODO Manager
![example_image](https://github.com/OrigamiDev-Pete/TODO_Manager/blob/main/addons/Todo_Manager/doc/images/example1.png)
## 简单而灵活
- 支持 GDScriptC# 和 GDNative。
- 无缝集成到 Godot dock 栏。
- 宽松的语法用适合你自己的风格写TODOs。
- 快速跳转到某一行并启用外部编辑器。
## 可定制
![settings_example](https://github.com/OrigamiDev-Pete/TODO_Manager/blob/main/addons/Todo_Manager/doc/images/example2.png)
- 添加你自己的正则表达式。
- 设置你喜欢的颜色。
## 安装
### 方法一 (Godot Asset Library)
最简单的使用 TODO Manager 的方法,使用 Godot 内置的资源商店Asset Library来安装这个插件到你的项目。
#### 第一步
在资源商店搜索 TODO Manager。
![AssetLib image](https://github.com/OrigamiDev-Pete/TODO_Manager/blob/main/addons/Todo_Manager/doc/images/Instruct1.png)
#### 第二步
安装下载的插件,你可能需要取消勾选 /doc 文件夹,因为插件的功能不需要。
![Filestrcture image](https://github.com/OrigamiDev-Pete/TODO_Manager/blob/main/addons/Todo_Manager/doc/images/Instruct3.png)
#### 第三步
在项目设置里启用插件。
![Project image](https://github.com/OrigamiDev-Pete/TODO_Manager/blob/main/addons/Todo_Manager/doc/images/Instruct4.png)
### 方法二 (GitHub)
#### 第一步
点击 Download ZIP。
![GitHub image](https://github.com/OrigamiDev-Pete/TODO_Manager/blob/main/addons/Todo_Manager/doc/images/Instruct5.png)
#### 第二步
- 解压文件并且放到你的项目文件夹。确保 “addons” 是 res:// 的子文件夹。
- DO NOT change the name of the 'addons' or 'Todo_Manager' folders as this will break the saving and loading of your settings.
- 不要更改 “addons” 或 “Todo_Manager” 文件夹的名称,因为这会打破预设的保存和加载。
#### 第三步
在项目设置里启用这个插件。
![Project image](https://github.com/OrigamiDev-Pete/TODO_Manager/blob/main/addons/Todo_Manager/doc/images/Instruct4.png)

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@tool
extends HBoxContainer
var colour : Color
var title : String:
set = set_title
var index : int
@onready var colour_picker := $TODOColourPickerButton
func _ready() -> void:
$TODOColourPickerButton.color = colour
$Label.text = title
func set_title(value: String) -> void:
title = value
$Label.text = value

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@tool
extends Panel
signal tree_built # used for debugging
const Todo := preload("res://addons/Todo_Manager/todo_class.gd")
const TodoItem := preload("res://addons/Todo_Manager/todoItem_class.gd")
var _sort_alphabetical := true
@onready var tree := $Tree as Tree
func build_tree(todo_item : TodoItem, patterns : Array, cased_patterns : Array[String]) -> void:
tree.clear()
var root := tree.create_item()
root.set_text(0, "Scripts")
var script := tree.create_item(root)
script.set_text(0, todo_item.get_short_path() + " -------")
script.set_metadata(0, todo_item)
for todo in todo_item.todos:
var item := tree.create_item(script)
var content_header : String = todo.content
if "\n" in todo.content:
content_header = content_header.split("\n")[0] + "..."
item.set_text(0, "(%0) - %1".format([todo.line_number, content_header], "%_"))
item.set_tooltip_text(0, todo.content)
item.set_metadata(0, todo)
for i in range(0, len(cased_patterns)):
if cased_patterns[i] == todo.pattern:
item.set_custom_color(0, patterns[i][1])
emit_signal("tree_built")
func sort_alphabetical(a, b) -> bool:
if a.script_path > b.script_path:
return true
else:
return false
func sort_backwards(a, b) -> bool:
if a.script_path < b.script_path:
return true
else:
return false

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@tool
extends Control
#signal tree_built # used for debugging
enum { CASE_INSENSITIVE, CASE_SENSITIVE }
const Project := preload("res://addons/Todo_Manager/Project.gd")
const Current := preload("res://addons/Todo_Manager/Current.gd")
const Todo := preload("res://addons/Todo_Manager/todo_class.gd")
const TodoItem := preload("res://addons/Todo_Manager/todoItem_class.gd")
const ColourPicker := preload("res://addons/Todo_Manager/UI/ColourPicker.tscn")
const Pattern := preload("res://addons/Todo_Manager/UI/Pattern.tscn")
const DEFAULT_PATTERNS := [["\\bTODO\\b", Color("96f1ad"), CASE_INSENSITIVE], ["\\bHACK\\b", Color("d5bc70"), CASE_INSENSITIVE], ["\\bFIXME\\b", Color("d57070"), CASE_INSENSITIVE]]
const DEFAULT_SCRIPT_COLOUR := Color("ccced3")
const DEFAULT_SCRIPT_NAME := false
const DEFAULT_SORT := true
var plugin : EditorPlugin
var todo_items : Array
var script_colour := Color("ccced3")
var ignore_paths : Array[String] = []
var full_path := false
var auto_refresh := true
var builtin_enabled := false
var _sort_alphabetical := true
var patterns := [["\\bTODO\\b", Color("96f1ad"), CASE_INSENSITIVE], ["\\bHACK\\b", Color("d5bc70"), CASE_INSENSITIVE], ["\\bFIXME\\b", Color("d57070"), CASE_INSENSITIVE]]
@onready var tabs := $VBoxContainer/TabContainer as TabContainer
@onready var project := $VBoxContainer/TabContainer/Project as Project
@onready var current := $VBoxContainer/TabContainer/Current as Current
@onready var project_tree := $VBoxContainer/TabContainer/Project/Tree as Tree
@onready var current_tree := $VBoxContainer/TabContainer/Current/Tree as Tree
@onready var settings_panel := $VBoxContainer/TabContainer/Settings as Panel
@onready var colours_container := $VBoxContainer/TabContainer/Settings/ScrollContainer/MarginContainer/VBoxContainer/HBoxContainer3/Colours as VBoxContainer
@onready var pattern_container := $VBoxContainer/TabContainer/Settings/ScrollContainer/MarginContainer/VBoxContainer/HBoxContainer4/Patterns as VBoxContainer
@onready var ignore_textbox := $VBoxContainer/TabContainer/Settings/ScrollContainer/MarginContainer/VBoxContainer/VBoxContainer/HBoxContainer2/Scripts/IgnorePaths/TextEdit as LineEdit
@onready var auto_refresh_button := $VBoxContainer/TabContainer/Settings/ScrollContainer/MarginContainer/VBoxContainer/HBoxContainer5/Patterns/RefreshCheckButton as CheckButton
func _ready() -> void:
load_config()
populate_settings()
func build_tree() -> void:
if tabs:
match tabs.current_tab:
0:
project.build_tree(todo_items, ignore_paths, patterns, plugin.cased_patterns, _sort_alphabetical, full_path)
create_config_file()
1:
current.build_tree(get_active_script(), patterns, plugin.cased_patterns)
create_config_file()
2:
pass
_:
pass
func get_active_script() -> TodoItem:
var current_script : Script = plugin.get_editor_interface().get_script_editor().get_current_script()
if current_script:
var script_path = current_script.resource_path
for todo_item in todo_items:
if todo_item.script_path == script_path:
return todo_item
# nothing found
var todo_item := TodoItem.new(script_path, [])
return todo_item
else:
# not a script
var todo_item := TodoItem.new("res://Documentation", [])
return todo_item
func go_to_script(script_path: String, line_number : int = 0) -> void:
if plugin.get_editor_interface().get_editor_settings().get_setting("text_editor/external/use_external_editor"):
var exec_path = plugin.get_editor_interface().get_editor_settings().get_setting("text_editor/external/exec_path")
var args := get_exec_flags(exec_path, script_path, line_number)
OS.execute(exec_path, args)
else:
var script := load(script_path)
plugin.get_editor_interface().edit_resource(script)
plugin.get_editor_interface().get_script_editor().goto_line(line_number - 1)
func get_exec_flags(editor_path : String, script_path : String, line_number : int) -> PackedStringArray:
var args : PackedStringArray
var script_global_path = ProjectSettings.globalize_path(script_path)
if editor_path.ends_with("code.cmd") or editor_path.ends_with("code"): ## VS Code
args.append(ProjectSettings.globalize_path("res://"))
args.append("--goto")
args.append(script_global_path + ":" + str(line_number))
elif editor_path.ends_with("rider64.exe") or editor_path.ends_with("rider"): ## Rider
args.append("--line")
args.append(str(line_number))
args.append(script_global_path)
else: ## Atom / Sublime
args.append(script_global_path + ":" + str(line_number))
return args
func sort_alphabetical(a, b) -> bool:
if a.script_path > b.script_path:
return true
else:
return false
func sort_backwards(a, b) -> bool:
if a.script_path < b.script_path:
return true
else:
return false
func populate_settings() -> void:
for i in patterns.size():
## Create Colour Pickers
var colour_picker: Variant = ColourPicker.instantiate()
colour_picker.colour = patterns[i][1]
colour_picker.title = patterns[i][0]
colour_picker.index = i
colours_container.add_child(colour_picker)
colour_picker.colour_picker.color_changed.connect(change_colour.bind(i))
## Create Patterns
var pattern_edit: Variant = Pattern.instantiate()
pattern_edit.text = patterns[i][0]
pattern_edit.index = i
pattern_container.add_child(pattern_edit)
pattern_edit.line_edit.text_changed.connect(change_pattern.bind(i,
colour_picker))
pattern_edit.remove_button.pressed.connect(remove_pattern.bind(i,
pattern_edit, colour_picker))
pattern_edit.case_checkbox.button_pressed = patterns[i][2]
pattern_edit.case_checkbox.toggled.connect(case_sensitive_pattern.bind(i))
var pattern_button := $VBoxContainer/TabContainer/Settings/ScrollContainer/MarginContainer/VBoxContainer/HBoxContainer4/Patterns/AddPatternButton
$VBoxContainer/TabContainer/Settings/ScrollContainer/MarginContainer/VBoxContainer/HBoxContainer4/Patterns.move_child(pattern_button, 0)
# path filtering
var ignore_paths_field := ignore_textbox
if not ignore_paths_field.is_connected("text_changed", _on_ignore_paths_changed):
ignore_paths_field.connect("text_changed", _on_ignore_paths_changed)
var ignore_paths_text := ""
for path in ignore_paths:
ignore_paths_text += path + ", "
ignore_paths_text = ignore_paths_text.trim_suffix(", ")
ignore_paths_field.text = ignore_paths_text
auto_refresh_button.button_pressed = auto_refresh
func rebuild_settings() -> void:
for node in colours_container.get_children():
node.queue_free()
for node in pattern_container.get_children():
if node is Button:
continue
node.queue_free()
populate_settings()
#### CONFIG FILE ####
func create_config_file() -> void:
var config = ConfigFile.new()
config.set_value("scripts", "full_path", full_path)
config.set_value("scripts", "sort_alphabetical", _sort_alphabetical)
config.set_value("scripts", "script_colour", script_colour)
config.set_value("scripts", "ignore_paths", ignore_paths)
config.set_value("patterns", "patterns", patterns)
config.set_value("config", "auto_refresh", auto_refresh)
config.set_value("config", "builtin_enabled", builtin_enabled)
var err = config.save("res://addons/Todo_Manager/todo.cfg")
func load_config() -> void:
var config := ConfigFile.new()
if config.load("res://addons/Todo_Manager/todo.cfg") == OK:
full_path = config.get_value("scripts", "full_path", DEFAULT_SCRIPT_NAME)
_sort_alphabetical = config.get_value("scripts", "sort_alphabetical", DEFAULT_SORT)
script_colour = config.get_value("scripts", "script_colour", DEFAULT_SCRIPT_COLOUR)
ignore_paths = config.get_value("scripts", "ignore_paths", [] as Array[String])
patterns = config.get_value("patterns", "patterns", DEFAULT_PATTERNS)
auto_refresh = config.get_value("config", "auto_refresh", true)
builtin_enabled = config.get_value("config", "builtin_enabled", false)
else:
create_config_file()
#### Events ####
func _on_SettingsButton_toggled(button_pressed: bool) -> void:
settings_panel.visible = button_pressed
if button_pressed == false:
create_config_file()
# plugin.find_tokens_from_path(plugin.script_cache)
if auto_refresh:
plugin.rescan_files(true)
func _on_Tree_item_activated() -> void:
var item : TreeItem
match tabs.current_tab:
0:
item = project_tree.get_selected()
1:
item = current_tree.get_selected()
if item.get_metadata(0) is Todo:
var todo : Todo = item.get_metadata(0)
call_deferred("go_to_script", todo.script_path, todo.line_number)
else:
var todo_item = item.get_metadata(0)
call_deferred("go_to_script", todo_item.script_path)
func _on_FullPathCheckBox_toggled(button_pressed: bool) -> void:
full_path = button_pressed
func _on_ScriptColourPickerButton_color_changed(color: Color) -> void:
script_colour = color
func _on_RescanButton_pressed() -> void:
plugin.rescan_files(true)
func change_colour(colour: Color, index: int) -> void:
patterns[index][1] = colour
func change_pattern(value: String, index: int, this_colour: Node) -> void:
patterns[index][0] = value
this_colour.title = value
plugin.rescan_files(true)
func remove_pattern(index: int, this: Node, this_colour: Node) -> void:
patterns.remove_at(index)
this.queue_free()
this_colour.queue_free()
plugin.rescan_files(true)
func case_sensitive_pattern(active: bool, index: int) -> void:
if active:
patterns[index][2] = CASE_SENSITIVE
else:
patterns[index][2] = CASE_INSENSITIVE
plugin.rescan_files(true)
func _on_DefaultButton_pressed() -> void:
patterns = DEFAULT_PATTERNS.duplicate(true)
_sort_alphabetical = DEFAULT_SORT
script_colour = DEFAULT_SCRIPT_COLOUR
full_path = DEFAULT_SCRIPT_NAME
rebuild_settings()
plugin.rescan_files(true)
func _on_AlphSortCheckBox_toggled(button_pressed: bool) -> void:
_sort_alphabetical = button_pressed
plugin.rescan_files(true)
func _on_AddPatternButton_pressed() -> void:
patterns.append(["\\bplaceholder\\b", Color.WHITE, CASE_INSENSITIVE])
rebuild_settings()
func _on_RefreshCheckButton_toggled(button_pressed: bool) -> void:
auto_refresh = button_pressed
func _on_Timer_timeout() -> void:
plugin.refresh_lock = false
func _on_ignore_paths_changed(new_text: String) -> void:
var text = ignore_textbox.text
var split: Array = text.split(',')
ignore_paths.clear()
for elem in split:
if elem == " " || elem == "":
continue
ignore_paths.push_front(elem.lstrip(' ').rstrip(' '))
# validate so no empty string slips through (all paths ignored)
var i := 0
for path in ignore_paths:
if (path == "" || path == " "):
ignore_paths.remove_at(i)
i += 1
plugin.rescan_files(true)
func _on_TabContainer_tab_changed(tab: int) -> void:
build_tree()
func _on_BuiltInCheckButton_toggled(button_pressed: bool) -> void:
builtin_enabled = button_pressed
plugin.rescan_files(true)

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@tool
extends HBoxContainer
var text : String : set = set_text
var disabled : bool
var index : int
@onready var line_edit := $LineEdit as LineEdit
@onready var remove_button := $RemoveButton as Button
@onready var case_checkbox := %CaseSensativeCheckbox as CheckBox
func _ready() -> void:
line_edit.text = text
remove_button.disabled = disabled
func set_text(value: String) -> void:
text = value
if line_edit:
line_edit.text = value

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@tool
extends Panel
signal tree_built # used for debugging
const Todo := preload("res://addons/Todo_Manager/todo_class.gd")
var _sort_alphabetical := true
var _full_path := false
@onready var tree := $Tree as Tree
func build_tree(todo_items : Array, ignore_paths : Array, patterns : Array, cased_patterns: Array[String], sort_alphabetical : bool, full_path : bool) -> void:
_full_path = full_path
tree.clear()
if sort_alphabetical:
todo_items.sort_custom(Callable(self, "sort_alphabetical"))
else:
todo_items.sort_custom(Callable(self, "sort_backwards"))
var root := tree.create_item()
root.set_text(0, "Scripts")
for todo_item in todo_items:
var ignore := false
for ignore_path in ignore_paths:
var script_path : String = todo_item.script_path
if script_path.begins_with(ignore_path) or script_path.begins_with("res://" + ignore_path) or script_path.begins_with("res:///" + ignore_path):
ignore = true
break
if ignore:
continue
var script := tree.create_item(root)
if full_path:
script.set_text(0, todo_item.script_path + " -------")
else:
script.set_text(0, todo_item.get_short_path() + " -------")
script.set_metadata(0, todo_item)
for todo in todo_item.todos:
var item := tree.create_item(script)
var content_header : String = todo.content
if "\n" in todo.content:
content_header = content_header.split("\n")[0] + "..."
item.set_text(0, "(%0) - %1".format([todo.line_number, content_header], "%_"))
item.set_tooltip_text(0, todo.content)
item.set_metadata(0, todo)
#print(todo.title)
for i in range(0, len(cased_patterns)):
if cased_patterns[i] == todo.pattern:
item.set_custom_color(0, patterns[i][1])
emit_signal("tree_built")
func sort_alphabetical(a, b) -> bool:
if _full_path:
if a.script_path < b.script_path:
return true
else:
return false
else:
if a.get_short_path() < b.get_short_path():
return true
else:
return false
func sort_backwards(a, b) -> bool:
if _full_path:
if a.script_path > b.script_path:
return true
else:
return false
else:
if a.get_short_path() > b.get_short_path():
return true
else:
return false

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[gd_scene load_steps=2 format=3 uid="uid://bie1xn8v1kd66"]
[ext_resource type="Script" path="res://addons/Todo_Manager/ColourPicker.gd" id="1"]
[node name="TODOColour" type="HBoxContainer"]
offset_right = 105.0
offset_bottom = 31.0
script = ExtResource("1")
metadata/_edit_use_custom_anchors = false
[node name="Label" type="Label" parent="."]
offset_top = 4.0
offset_right = 1.0
offset_bottom = 27.0
[node name="TODOColourPickerButton" type="ColorPickerButton" parent="."]
custom_minimum_size = Vector2(40, 0)
offset_left = 65.0
offset_right = 105.0
offset_bottom = 31.0
size_flags_horizontal = 10

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[gd_scene load_steps=6 format=3 uid="uid://b6k0dtftankcx"]
[ext_resource type="Script" path="res://addons/Todo_Manager/Dock.gd" id="1"]
[ext_resource type="Script" path="res://addons/Todo_Manager/Project.gd" id="2"]
[ext_resource type="Script" path="res://addons/Todo_Manager/Current.gd" id="3"]
[sub_resource type="ButtonGroup" id="ButtonGroup_kqxcu"]
[sub_resource type="ButtonGroup" id="ButtonGroup_kltg3"]
[node name="Dock" type="Control"]
custom_minimum_size = Vector2(0, 200)
layout_mode = 3
anchors_preset = 15
anchor_right = 1.0
anchor_bottom = 1.0
grow_horizontal = 2
grow_vertical = 2
size_flags_vertical = 3
script = ExtResource("1")
[node name="VBoxContainer" type="VBoxContainer" parent="."]
layout_mode = 1
anchors_preset = 15
anchor_right = 1.0
anchor_bottom = 1.0
offset_top = 4.0
grow_horizontal = 2
grow_vertical = 2
metadata/_edit_layout_mode = 1
[node name="Header" type="HBoxContainer" parent="VBoxContainer"]
visible = false
layout_mode = 2
[node name="HeaderLeft" type="HBoxContainer" parent="VBoxContainer/Header"]
layout_mode = 2
size_flags_horizontal = 3
[node name="Title" type="Label" parent="VBoxContainer/Header/HeaderLeft"]
layout_mode = 2
text = "Todo Dock:"
[node name="HeaderRight" type="HBoxContainer" parent="VBoxContainer/Header"]
layout_mode = 2
size_flags_horizontal = 3
alignment = 2
[node name="SettingsButton" type="Button" parent="VBoxContainer/Header/HeaderRight"]
visible = false
layout_mode = 2
toggle_mode = true
text = "Settings"
[node name="TabContainer" type="TabContainer" parent="VBoxContainer"]
layout_mode = 2
size_flags_vertical = 3
[node name="Project" type="Panel" parent="VBoxContainer/TabContainer"]
layout_mode = 2
size_flags_horizontal = 3
size_flags_vertical = 3
script = ExtResource("2")
[node name="Tree" type="Tree" parent="VBoxContainer/TabContainer/Project"]
layout_mode = 1
anchors_preset = 15
anchor_right = 1.0
anchor_bottom = 1.0
grow_horizontal = 2
grow_vertical = 2
hide_root = true
[node name="Current" type="Panel" parent="VBoxContainer/TabContainer"]
visible = false
layout_mode = 2
size_flags_horizontal = 3
size_flags_vertical = 3
script = ExtResource("3")
[node name="Tree" type="Tree" parent="VBoxContainer/TabContainer/Current"]
layout_mode = 1
anchors_preset = 15
anchor_right = 1.0
anchor_bottom = 1.0
grow_horizontal = 2
grow_vertical = 2
hide_folding = true
hide_root = true
[node name="Settings" type="Panel" parent="VBoxContainer/TabContainer"]
visible = false
layout_mode = 2
[node name="ScrollContainer" type="ScrollContainer" parent="VBoxContainer/TabContainer/Settings"]
layout_mode = 1
anchors_preset = 15
anchor_right = 1.0
anchor_bottom = 1.0
grow_horizontal = 2
grow_vertical = 2
[node name="MarginContainer" type="MarginContainer" parent="VBoxContainer/TabContainer/Settings/ScrollContainer"]
layout_mode = 2
size_flags_horizontal = 3
size_flags_vertical = 3
[node name="VBoxContainer" type="VBoxContainer" parent="VBoxContainer/TabContainer/Settings/ScrollContainer/MarginContainer"]
layout_mode = 2
size_flags_horizontal = 3
size_flags_vertical = 3
[node name="Scripts" type="HBoxContainer" parent="VBoxContainer/TabContainer/Settings/ScrollContainer/MarginContainer/VBoxContainer"]
layout_mode = 2
[node name="Label" type="Label" parent="VBoxContainer/TabContainer/Settings/ScrollContainer/MarginContainer/VBoxContainer/Scripts"]
layout_mode = 2
text = "Scripts:"
[node name="HSeparator" type="HSeparator" parent="VBoxContainer/TabContainer/Settings/ScrollContainer/MarginContainer/VBoxContainer/Scripts"]
layout_mode = 2
size_flags_horizontal = 3
[node name="VBoxContainer" type="VBoxContainer" parent="VBoxContainer/TabContainer/Settings/ScrollContainer/MarginContainer/VBoxContainer"]
layout_mode = 2
size_flags_horizontal = 5
[node name="HBoxContainer2" type="HBoxContainer" parent="VBoxContainer/TabContainer/Settings/ScrollContainer/MarginContainer/VBoxContainer/VBoxContainer"]
layout_mode = 2
[node name="VSeparator" type="VSeparator" parent="VBoxContainer/TabContainer/Settings/ScrollContainer/MarginContainer/VBoxContainer/VBoxContainer/HBoxContainer2"]
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[node name="Scripts" type="VBoxContainer" parent="VBoxContainer/TabContainer/Settings/ScrollContainer/MarginContainer/VBoxContainer/VBoxContainer/HBoxContainer2"]
layout_mode = 2
[node name="ScriptName" type="HBoxContainer" parent="VBoxContainer/TabContainer/Settings/ScrollContainer/MarginContainer/VBoxContainer/VBoxContainer/HBoxContainer2/Scripts"]
layout_mode = 2
[node name="Label" type="Label" parent="VBoxContainer/TabContainer/Settings/ScrollContainer/MarginContainer/VBoxContainer/VBoxContainer/HBoxContainer2/Scripts/ScriptName"]
layout_mode = 2
text = "Script Name:"
[node name="FullPathCheckBox" type="CheckBox" parent="VBoxContainer/TabContainer/Settings/ScrollContainer/MarginContainer/VBoxContainer/VBoxContainer/HBoxContainer2/Scripts/ScriptName"]
layout_mode = 2
button_group = SubResource("ButtonGroup_kqxcu")
text = "Full path"
[node name="ShortNameCheckBox" type="CheckBox" parent="VBoxContainer/TabContainer/Settings/ScrollContainer/MarginContainer/VBoxContainer/VBoxContainer/HBoxContainer2/Scripts/ScriptName"]
layout_mode = 2
button_pressed = true
button_group = SubResource("ButtonGroup_kqxcu")
text = "Short name"
[node name="ScriptSort" type="HBoxContainer" parent="VBoxContainer/TabContainer/Settings/ScrollContainer/MarginContainer/VBoxContainer/VBoxContainer/HBoxContainer2/Scripts"]
layout_mode = 2
[node name="Label" type="Label" parent="VBoxContainer/TabContainer/Settings/ScrollContainer/MarginContainer/VBoxContainer/VBoxContainer/HBoxContainer2/Scripts/ScriptSort"]
layout_mode = 2
text = "Sort Order:"
[node name="AlphSortCheckBox" type="CheckBox" parent="VBoxContainer/TabContainer/Settings/ScrollContainer/MarginContainer/VBoxContainer/VBoxContainer/HBoxContainer2/Scripts/ScriptSort"]
layout_mode = 2
button_pressed = true
button_group = SubResource("ButtonGroup_kltg3")
text = "Alphabetical"
[node name="RAlphSortCheckBox" type="CheckBox" parent="VBoxContainer/TabContainer/Settings/ScrollContainer/MarginContainer/VBoxContainer/VBoxContainer/HBoxContainer2/Scripts/ScriptSort"]
layout_mode = 2
button_group = SubResource("ButtonGroup_kltg3")
text = "Reverse Alphabetical"
[node name="ScriptColour" type="HBoxContainer" parent="VBoxContainer/TabContainer/Settings/ScrollContainer/MarginContainer/VBoxContainer/VBoxContainer/HBoxContainer2/Scripts"]
layout_mode = 2
[node name="Label" type="Label" parent="VBoxContainer/TabContainer/Settings/ScrollContainer/MarginContainer/VBoxContainer/VBoxContainer/HBoxContainer2/Scripts/ScriptColour"]
layout_mode = 2
text = "Script Colour:"
[node name="ScriptColourPickerButton" type="ColorPickerButton" parent="VBoxContainer/TabContainer/Settings/ScrollContainer/MarginContainer/VBoxContainer/VBoxContainer/HBoxContainer2/Scripts/ScriptColour"]
custom_minimum_size = Vector2(40, 0)
layout_mode = 2
color = Color(0.8, 0.807843, 0.827451, 1)
[node name="IgnorePaths" type="HBoxContainer" parent="VBoxContainer/TabContainer/Settings/ScrollContainer/MarginContainer/VBoxContainer/VBoxContainer/HBoxContainer2/Scripts"]
layout_mode = 2
[node name="Label" type="Label" parent="VBoxContainer/TabContainer/Settings/ScrollContainer/MarginContainer/VBoxContainer/VBoxContainer/HBoxContainer2/Scripts/IgnorePaths"]
layout_mode = 2
text = "Ignore Paths:"
[node name="TextEdit" type="LineEdit" parent="VBoxContainer/TabContainer/Settings/ScrollContainer/MarginContainer/VBoxContainer/VBoxContainer/HBoxContainer2/Scripts/IgnorePaths"]
custom_minimum_size = Vector2(100, 0)
layout_mode = 2
expand_to_text_length = true
[node name="Label3" type="Label" parent="VBoxContainer/TabContainer/Settings/ScrollContainer/MarginContainer/VBoxContainer/VBoxContainer/HBoxContainer2/Scripts/IgnorePaths"]
layout_mode = 2
text = "(Separated by commas)"
[node name="TODOColours" type="HBoxContainer" parent="VBoxContainer/TabContainer/Settings/ScrollContainer/MarginContainer/VBoxContainer"]
layout_mode = 2
[node name="Label" type="Label" parent="VBoxContainer/TabContainer/Settings/ScrollContainer/MarginContainer/VBoxContainer/TODOColours"]
layout_mode = 2
text = "TODO Colours:"
[node name="HSeparator" type="HSeparator" parent="VBoxContainer/TabContainer/Settings/ScrollContainer/MarginContainer/VBoxContainer/TODOColours"]
layout_mode = 2
size_flags_horizontal = 3
[node name="HBoxContainer3" type="HBoxContainer" parent="VBoxContainer/TabContainer/Settings/ScrollContainer/MarginContainer/VBoxContainer"]
layout_mode = 2
[node name="VSeparator" type="VSeparator" parent="VBoxContainer/TabContainer/Settings/ScrollContainer/MarginContainer/VBoxContainer/HBoxContainer3"]
layout_mode = 2
[node name="Colours" type="VBoxContainer" parent="VBoxContainer/TabContainer/Settings/ScrollContainer/MarginContainer/VBoxContainer/HBoxContainer3"]
layout_mode = 2
[node name="Patterns" type="HBoxContainer" parent="VBoxContainer/TabContainer/Settings/ScrollContainer/MarginContainer/VBoxContainer"]
layout_mode = 2
[node name="Label" type="Label" parent="VBoxContainer/TabContainer/Settings/ScrollContainer/MarginContainer/VBoxContainer/Patterns"]
layout_mode = 2
text = "Patterns:"
[node name="HSeparator" type="HSeparator" parent="VBoxContainer/TabContainer/Settings/ScrollContainer/MarginContainer/VBoxContainer/Patterns"]
layout_mode = 2
size_flags_horizontal = 3
[node name="HBoxContainer4" type="HBoxContainer" parent="VBoxContainer/TabContainer/Settings/ScrollContainer/MarginContainer/VBoxContainer"]
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size_flags_horizontal = 3
[node name="AddPatternButton" type="Button" parent="VBoxContainer/TabContainer/Settings/ScrollContainer/MarginContainer/VBoxContainer/HBoxContainer4/Patterns"]
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size_flags_horizontal = 0
text = "Add"
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[node name="Label" type="Label" parent="VBoxContainer/TabContainer/Settings/ScrollContainer/MarginContainer/VBoxContainer/Config"]
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text = "Config:"
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[node name="BuiltInCheckButton" type="CheckButton" parent="VBoxContainer/TabContainer/Settings/ScrollContainer/MarginContainer/VBoxContainer/HBoxContainer5/Patterns/HBoxContainer"]
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text = "Scan Built-in Scripts"
[node name="Label" type="Label" parent="VBoxContainer/TabContainer/Settings/ScrollContainer/MarginContainer/VBoxContainer/HBoxContainer5/Patterns/HBoxContainer"]
layout_mode = 2
text = "Some functionality will not work for built-in scripts"
[node name="DefaultButton" type="Button" parent="VBoxContainer/TabContainer/Settings/ScrollContainer/MarginContainer/VBoxContainer/HBoxContainer5/Patterns"]
layout_mode = 2
size_flags_horizontal = 0
text = "Reset to default"
[node name="Timer" type="Timer" parent="."]
one_shot = true
[node name="RescanButton" type="Button" parent="."]
layout_mode = 1
anchors_preset = 1
anchor_left = 1.0
anchor_right = 1.0
offset_left = -102.0
offset_top = 3.0
offset_bottom = 34.0
grow_horizontal = 0
text = "Rescan Files"
flat = true
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[connection signal="tab_changed" from="VBoxContainer/TabContainer" to="." method="_on_TabContainer_tab_changed"]
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[connection signal="toggled" from="VBoxContainer/TabContainer/Settings/ScrollContainer/MarginContainer/VBoxContainer/HBoxContainer5/Patterns/RefreshCheckButton" to="." method="_on_RefreshCheckButton_toggled"]
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[connection signal="timeout" from="Timer" to="." method="_on_Timer_timeout"]
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View File

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[plugin]
name="Todo Manager"
description="Dock for housing TODO messages."
author="Peter de Vroom"
version="2.2.2"
script="plugin.gd"

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@@ -1,280 +0,0 @@
@tool
extends EditorPlugin
const DockScene := preload("res://addons/Todo_Manager/UI/Dock.tscn")
const Dock := preload("res://addons/Todo_Manager/Dock.gd")
const Todo := preload("res://addons/Todo_Manager/todo_class.gd")
const TodoItem := preload("res://addons/Todo_Manager/todoItem_class.gd")
var _dockUI : Dock
class TodoCacheValue:
var todos: Array
var last_modified_time: int
func _init(todos: Array, last_modified_time: int):
self.todos = todos
self.last_modified_time = last_modified_time
var todo_cache : Dictionary # { key: script_path, value: TodoCacheValue }
var remove_queue : Array
var combined_pattern : String
var cased_patterns : Array[String]
var refresh_lock := false # makes sure _on_filesystem_changed only triggers once
func _enter_tree() -> void:
_dockUI = DockScene.instantiate() as Control
add_control_to_bottom_panel(_dockUI, "TODO")
get_editor_interface().get_resource_filesystem().connect("filesystem_changed",
_on_filesystem_changed)
get_editor_interface().get_file_system_dock().connect("file_removed", queue_remove)
get_editor_interface().get_script_editor().connect("editor_script_changed",
_on_active_script_changed)
_dockUI.plugin = self
combined_pattern = combine_patterns(_dockUI.patterns)
find_tokens_from_path(find_scripts())
_dockUI.build_tree()
func _exit_tree() -> void:
_dockUI.create_config_file()
remove_control_from_bottom_panel(_dockUI)
_dockUI.free()
func queue_remove(file: String):
for i in _dockUI.todo_items.size() - 1:
if _dockUI.todo_items[i].script_path == file:
_dockUI.todo_items.remove_at(i)
func find_tokens_from_path(scripts: Array[String]) -> void:
for script_path in scripts:
var file := FileAccess.open(script_path, FileAccess.READ)
var contents := file.get_as_text()
find_tokens(contents, script_path)
func find_tokens_from_script(script: Resource) -> void:
find_tokens(script.source_code, script.resource_path)
func find_tokens(text: String, script_path: String) -> void:
var cached_todos = get_cached_todos(script_path)
if cached_todos.size() != 0:
# var i := 0
# for todo_item in _dockUI.todo_items:
# if todo_item.script_path == script_path:
# _dockUI.todo_items.remove_at(i)
# i += 1
var todo_item := TodoItem.new(script_path, cached_todos)
_dockUI.todo_items.append(todo_item)
else:
var regex = RegEx.new()
# if regex.compile("#\\s*\\bTODO\\b.*|#\\s*\\bHACK\\b.*") == OK:
if regex.compile(combined_pattern) == OK:
var result : Array[RegExMatch] = regex.search_all(text)
if result.is_empty():
for i in _dockUI.todo_items.size():
if _dockUI.todo_items[i].script_path == script_path:
_dockUI.todo_items.remove_at(i)
return # No tokens found
var match_found : bool
var i := 0
for todo_item in _dockUI.todo_items:
if todo_item.script_path == script_path:
match_found = true
var updated_todo_item := update_todo_item(todo_item, result, text, script_path)
_dockUI.todo_items.remove_at(i)
_dockUI.todo_items.insert(i, updated_todo_item)
break
i += 1
if !match_found:
_dockUI.todo_items.append(create_todo_item(result, text, script_path))
func create_todo_item(regex_results: Array[RegExMatch], text: String, script_path: String) -> TodoItem:
var todo_item = TodoItem.new(script_path, [])
todo_item.script_path = script_path
var last_line_number := 0
var lines := text.split("\n")
for r in regex_results:
var new_todo : Todo = create_todo(r.get_string(), script_path)
new_todo.line_number = get_line_number(r.get_string(), text, last_line_number)
# GD Multiline comment
var trailing_line := new_todo.line_number
var should_break = false
while trailing_line < lines.size() and lines[trailing_line].dedent().begins_with("#"):
for other_r in regex_results:
if lines[trailing_line] in other_r.get_string():
should_break = true
break
if should_break:
break
new_todo.content += "\n" + lines[trailing_line]
trailing_line += 1
last_line_number = new_todo.line_number
todo_item.todos.append(new_todo)
cache_todos(todo_item.todos, script_path)
return todo_item
func update_todo_item(todo_item: TodoItem, regex_results: Array[RegExMatch], text: String, script_path: String) -> TodoItem:
todo_item.todos.clear()
var lines := text.split("\n")
for r in regex_results:
var new_todo : Todo = create_todo(r.get_string(), script_path)
new_todo.line_number = get_line_number(r.get_string(), text)
# GD Multiline comment
var trailing_line := new_todo.line_number
var should_break = false
while trailing_line < lines.size() and lines[trailing_line].dedent().begins_with("#"):
for other_r in regex_results:
if lines[trailing_line] in other_r.get_string():
should_break = true
break
if should_break:
break
new_todo.content += "\n" + lines[trailing_line]
trailing_line += 1
todo_item.todos.append(new_todo)
return todo_item
func get_line_number(what: String, from: String, start := 0) -> int:
what = what.split('\n')[0] # Match first line of multiline C# comments
var temp_array := from.split('\n')
var lines := Array(temp_array)
var line_number# = lines.find(what) + 1
for i in range(start, lines.size()):
if what in lines[i]:
line_number = i + 1 # +1 to account of 0-based array vs 1-based line numbers
break
else:
line_number = 0 # This is an error
return line_number
func _on_filesystem_changed() -> void:
if !refresh_lock:
if _dockUI.auto_refresh:
refresh_lock = true
_dockUI.get_node("Timer").start()
rescan_files(false)
func find_scripts() -> Array[String]:
var scripts : Array[String]
var directory_queue : Array[String]
var dir := DirAccess.open("res://")
### FIRST PHASE ###
if dir.get_open_error() == OK:
get_dir_contents(dir, scripts, directory_queue)
else:
printerr("TODO_Manager: There was an error during find_scripts() ### First Phase ###")
### SECOND PHASE ###
while not directory_queue.is_empty():
if dir.change_dir(directory_queue[0]) == OK:
get_dir_contents(dir, scripts, directory_queue)
else:
printerr("TODO_Manager: There was an error at: " + directory_queue[0])
directory_queue.pop_front()
return scripts
func cache_todos(todos: Array, script_path: String) -> void:
var last_modified_time = FileAccess.get_modified_time(script_path)
todo_cache[script_path] = TodoCacheValue.new(todos, last_modified_time)
func get_cached_todos(script_path: String) -> Array:
if todo_cache.has(script_path):
var cached_value: TodoCacheValue = todo_cache[script_path]
if cached_value.last_modified_time == FileAccess.get_modified_time(script_path):
return cached_value.todos
return []
func get_dir_contents(dir: DirAccess, scripts: Array[String], directory_queue: Array[String]) -> void:
dir.include_navigational = false
dir.include_hidden = false
dir.list_dir_begin()
var file_name : String = dir.get_next()
while file_name != "":
if dir.current_is_dir():
if file_name == ".import" or file_name == ".mono": # Skip .import folder which should never have scripts
pass
else:
directory_queue.append(dir.get_current_dir() + "/" + file_name)
else:
if file_name.ends_with(".gd") or file_name.ends_with(".cs") \
or file_name.ends_with(".c") or file_name.ends_with(".cpp") or file_name.ends_with(".h") \
or ((file_name.ends_with(".tscn") and _dockUI.builtin_enabled)):
if dir.get_current_dir() == "res://":
scripts.append(dir.get_current_dir() + file_name)
else:
scripts.append(dir.get_current_dir() + "/" + file_name)
file_name = dir.get_next()
func rescan_files(clear_cache: bool) -> void:
_dockUI.todo_items.clear()
if clear_cache:
todo_cache.clear()
combined_pattern = combine_patterns(_dockUI.patterns)
find_tokens_from_path(find_scripts())
_dockUI.build_tree()
func combine_patterns(patterns: Array) -> String:
# Case Sensitivity
cased_patterns = []
for pattern in patterns:
if pattern[2] == _dockUI.CASE_INSENSITIVE:
cased_patterns.append(pattern[0].insert(0, "((?i)") + ")")
else:
cased_patterns.append("(" + pattern[0] + ")")
if patterns.size() == 1:
return cased_patterns[0]
else:
var pattern_string := "((\\/\\*)|(#|\\/\\/))\\s*("
for i in range(patterns.size()):
if i == 0:
pattern_string += cased_patterns[i]
else:
pattern_string += "|" + cased_patterns[i]
pattern_string += ")(?(2)[\\s\\S]*?\\*\\/|.*)"
return pattern_string
func create_todo(todo_string: String, script_path: String) -> Todo:
var todo := Todo.new()
var regex = RegEx.new()
for pattern in cased_patterns:
if regex.compile(pattern) == OK:
var result : RegExMatch = regex.search(todo_string)
if result:
todo.pattern = pattern
todo.title = result.strings[0]
else:
continue
else:
printerr("Error compiling " + pattern)
todo.content = todo_string
todo.script_path = script_path
return todo
func _on_active_script_changed(script) -> void:
if _dockUI:
if _dockUI.tabs.current_tab == 1:
_dockUI.build_tree()

View File

@@ -1,15 +0,0 @@
[scripts]
full_path=false
sort_alphabetical=true
script_colour=Color(0.8, 0.807843, 0.827451, 1)
ignore_paths=Array[String]([])
[patterns]
patterns=[["\\bTODO\\b", Color(0.588235, 0.945098, 0.678431, 1), 0], ["\\bHACK\\b", Color(0.835294, 0.737255, 0.439216, 1), 0], ["\\bFIXME\\b", Color(0.835294, 0.439216, 0.439216, 1), 0]]
[config]
auto_refresh=true
builtin_enabled=false

View File

@@ -1,18 +0,0 @@
@tool
extends RefCounted
var script_path : String
var todos : Array
func _init(script_path: String, todos: Array):
self.script_path = script_path
self.todos = todos
func get_short_path() -> String:
var temp_array := script_path.rsplit('/', false, 1)
var short_path : String
if not temp_array.size() > 1:
short_path = "(!)" + temp_array[0]
else:
short_path = temp_array[1]
return short_path

View File

@@ -1,9 +0,0 @@
@tool
extends RefCounted
var pattern : String
var title : String
var content : String
var script_path : String
var line_number : int

View File

@@ -42,7 +42,7 @@ func _enter_tree() -> void:
get_gdlint_version() get_gdlint_version()
prints("Loading GDLint Plugin success") prints("Loading GDLint Plugin success")
# TODO: Reenable again?
# Dunno how highlighting lines in Godot works, since it get removed after a second or so # Dunno how highlighting lines in Godot works, since it get removed after a second or so
# So I use this evil workaround straight from hell: # So I use this evil workaround straight from hell:
#func _process(_delta: float) -> void: #func _process(_delta: float) -> void:

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After

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View File

@@ -1,13 +0,0 @@
[gd_resource type="Resource" script_class="GameResource" load_steps=3 format=3 uid="uid://b7ku6pta1ysby"]
[ext_resource type="Script" path="res://scripts/game_resource.gd" id="1_aftkd"]
[ext_resource type="Resource" uid="uid://dyvae0qmdt180" path="res://data/game_resources/relic/spawn_pattern_scatter.tres" id="2_kgujr"]
[resource]
script = ExtResource("1_aftkd")
atlas_location = Vector2i(0, 8)
pickup_value = 5
name = "Relic"
spawn_patterns = Array[Resource("res://scripts/spawn_pattern.gd")]([ExtResource("2_kgujr")])
storage_max = 100
skills_needed = Array[int]([0])

View File

@@ -1,11 +0,0 @@
[gd_resource type="Resource" script_class="SpawnPattern" load_steps=2 format=3 uid="uid://dyvae0qmdt180"]
[ext_resource type="Script" path="res://scripts/spawn_pattern.gd" id="1_h52k5"]
[resource]
script = ExtResource("1_h52k5")
min_distance = 35
max_distance = 50
min_spread = 10
quantity = 8
cluster_size = 2

View File

@@ -27,7 +27,7 @@ gdscript/warnings/untyped_declaration=1
[editor_plugins] [editor_plugins]
enabled=PackedStringArray("res://addons/Todo_Manager/plugin.cfg", "res://addons/gdLinter/plugin.cfg") enabled=PackedStringArray("res://addons/gdLinter/plugin.cfg")
[gui] [gui]

View File

@@ -1,23 +0,0 @@
[gd_scene format=3 uid="uid://daxxaoh63whov"]
[node name="ToastMessage" type="Control"]
layout_mode = 3
anchors_preset = 15
anchor_right = 1.0
anchor_bottom = 1.0
grow_horizontal = 2
grow_vertical = 2
[node name="PanelContainer" type="PanelContainer" parent="."]
layout_mode = 1
anchors_preset = 8
anchor_left = 0.5
anchor_top = 0.5
anchor_right = 0.5
anchor_bottom = 0.5
offset_left = -20.0
offset_top = -20.0
offset_right = 20.0
offset_bottom = 20.0
grow_horizontal = 2
grow_vertical = 2

View File

@@ -1,10 +1,9 @@
[gd_scene load_steps=11 format=3 uid="uid://m0us5xqa3gnk"] [gd_scene load_steps=10 format=3 uid="uid://m0us5xqa3gnk"]
[ext_resource type="Script" path="res://scripts/world.gd" id="1_yf6q1"] [ext_resource type="Script" path="res://scripts/world.gd" id="1_yf6q1"]
[ext_resource type="Resource" uid="uid://dr00rd4f42jqe" path="res://data/game_resources/gem/gem_resource.tres" id="2_rn4a2"] [ext_resource type="Resource" uid="uid://dr00rd4f42jqe" path="res://data/game_resources/gem/gem_resource.tres" id="2_rn4a2"]
[ext_resource type="TileSet" uid="uid://d1sh6dy2w10b0" path="res://data/scifi_tileset.tres" id="2_sa7dm"] [ext_resource type="TileSet" uid="uid://d1sh6dy2w10b0" path="res://data/scifi_tileset.tres" id="2_sa7dm"]
[ext_resource type="Resource" uid="uid://bpjj0x7jr1k6u" path="res://data/game_resources/carbon/carbon_resource.tres" id="3_pq6ic"] [ext_resource type="Resource" uid="uid://bpjj0x7jr1k6u" path="res://data/game_resources/carbon/carbon_resource.tres" id="3_pq6ic"]
[ext_resource type="Resource" uid="uid://b7ku6pta1ysby" path="res://data/game_resources/relic/relic_resource.tres" id="4_dqw8g"]
[ext_resource type="Texture2D" uid="uid://n806c03hgaq1" path="res://assets/scifi_tilesheet@2.png" id="5_qhth7"] [ext_resource type="Texture2D" uid="uid://n806c03hgaq1" path="res://assets/scifi_tilesheet@2.png" id="5_qhth7"]
[ext_resource type="Script" path="res://scripts/gui.gd" id="6_yuatk"] [ext_resource type="Script" path="res://scripts/gui.gd" id="6_yuatk"]
@@ -22,7 +21,7 @@ region = Rect2(2176, 896, 128, 128)
[node name="world" type="Node2D"] [node name="world" type="Node2D"]
script = ExtResource("1_yf6q1") script = ExtResource("1_yf6q1")
game_resources = Array[Resource("res://scripts/game_resource.gd")]([ExtResource("2_rn4a2"), ExtResource("3_pq6ic"), ExtResource("4_dqw8g")]) game_resources = Array[Resource("res://scripts/game_resource.gd")]([ExtResource("2_rn4a2"), ExtResource("3_pq6ic")])
[node name="world_grid" type="TileMap" parent="."] [node name="world_grid" type="TileMap" parent="."]
tile_set = ExtResource("2_sa7dm") tile_set = ExtResource("2_sa7dm")

View File

@@ -47,15 +47,11 @@ func _input(event: InputEvent) -> void:
_build() _build()
elif not _interacting and interact_data.is_interactable(): elif not _interacting and interact_data.is_interactable():
if interact_data.has_resource(): if interact_data.has_resource():
if interact_data.get_resource().can_harvest(_skills): var interaction = INTERACTION_BAR.instantiate()
var interaction = INTERACTION_BAR.instantiate() interaction.interaction_finished.connect(_on_interaction_finished)
interaction.interaction_finished.connect(_on_interaction_finished) interaction.grid_position = interaction_location
interaction.grid_position = interaction_location _interacting = true
_interacting = true add_sibling(interaction)
add_sibling(interaction)
else:
# TODO add toast message
print("Research needed")
elif interact_data.has_building(): elif interact_data.has_building():
_in_menu = interact_data.get_building().interact(_on_interaction_finished) _in_menu = interact_data.get_building().interact(_on_interaction_finished)
if event.is_action_pressed("build"): if event.is_action_pressed("build"):

View File

@@ -1,7 +1,7 @@
class_name Skills class_name Skills
extends Resource extends Resource
enum ABILITIES { HARVEST_GEM, CORRUPT_RESOURCE, CORRUPT_BUILDING, DIG_RELICS } enum ABILITIES { HARVEST_GEM, CORRUPT_RESOURCE, CORRUPT_BUILDING }
var _aquired_skills: Array[ABILITIES] = [] var _aquired_skills: Array[ABILITIES] = []