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2 Commits

Author SHA1 Message Date
d74bfda9a3 Made building consume resources
Now may build more than one if resources allow
building placement is red/green for indicating success
2024-03-10 07:51:41 -05:00
856b6a0400 fixed interaction bar
tweaking resource_manager.gd
2024-03-07 09:48:39 -06:00
15 changed files with 132 additions and 63 deletions

View File

@@ -18,6 +18,7 @@ config/icon="res://icon.svg"
[autoload] [autoload]
Grid="*res://scripts/autoloads/grid.gd" Grid="*res://scripts/autoloads/grid.gd"
ResourceManager="*res://scripts/autoloads/resource_manager.gd"
[debug] [debug]
@@ -29,6 +30,38 @@ theme/custom="res://data/world_theme.tres"
[input] [input]
ui_left={
"deadzone": 0.5,
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":4194319,"physical_keycode":0,"key_label":0,"unicode":0,"echo":false,"script":null)
, Object(InputEventJoypadButton,"resource_local_to_scene":false,"resource_name":"","device":0,"button_index":13,"pressure":0.0,"pressed":false,"script":null)
, Object(InputEventJoypadMotion,"resource_local_to_scene":false,"resource_name":"","device":0,"axis":0,"axis_value":-1.0,"script":null)
, Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":65,"key_label":0,"unicode":97,"echo":false,"script":null)
]
}
ui_right={
"deadzone": 0.5,
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":4194321,"physical_keycode":0,"key_label":0,"unicode":0,"echo":false,"script":null)
, Object(InputEventJoypadButton,"resource_local_to_scene":false,"resource_name":"","device":0,"button_index":14,"pressure":0.0,"pressed":false,"script":null)
, Object(InputEventJoypadMotion,"resource_local_to_scene":false,"resource_name":"","device":0,"axis":0,"axis_value":1.0,"script":null)
, Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":68,"key_label":0,"unicode":100,"echo":false,"script":null)
]
}
ui_up={
"deadzone": 0.5,
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":4194320,"physical_keycode":0,"key_label":0,"unicode":0,"echo":false,"script":null)
, Object(InputEventJoypadButton,"resource_local_to_scene":false,"resource_name":"","device":0,"button_index":11,"pressure":0.0,"pressed":false,"script":null)
, Object(InputEventJoypadMotion,"resource_local_to_scene":false,"resource_name":"","device":0,"axis":1,"axis_value":-1.0,"script":null)
, Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":87,"key_label":0,"unicode":119,"echo":false,"script":null)
]
}
ui_down={
"deadzone": 0.5,
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":4194322,"physical_keycode":0,"key_label":0,"unicode":0,"echo":false,"script":null)
, Object(InputEventJoypadButton,"resource_local_to_scene":false,"resource_name":"","device":0,"button_index":12,"pressure":0.0,"pressed":false,"script":null)
, Object(InputEventJoypadMotion,"resource_local_to_scene":false,"resource_name":"","device":0,"axis":1,"axis_value":1.0,"script":null)
, Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":83,"key_label":0,"unicode":115,"echo":false,"script":null)
]
}
view_right={ view_right={
"deadzone": 0.5, "deadzone": 0.5,
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":4194321,"key_label":0,"unicode":0,"echo":false,"script":null) "events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":4194321,"key_label":0,"unicode":0,"echo":false,"script":null)

View File

@@ -36,6 +36,7 @@ size_flags_horizontal = 3
[node name="BuildingGroups" type="ItemList" parent="MarginContainer/PanelContainer/HBoxContainer/ScrollContainer/VBoxContainer"] [node name="BuildingGroups" type="ItemList" parent="MarginContainer/PanelContainer/HBoxContainer/ScrollContainer/VBoxContainer"]
layout_mode = 2 layout_mode = 2
size_flags_vertical = 3 size_flags_vertical = 3
allow_search = false
auto_height = true auto_height = true
[node name="ScrollContainer2" type="ScrollContainer" parent="MarginContainer/PanelContainer/HBoxContainer"] [node name="ScrollContainer2" type="ScrollContainer" parent="MarginContainer/PanelContainer/HBoxContainer"]

View File

@@ -3,12 +3,7 @@
[ext_resource type="Script" path="res://scripts/interaction_bar.gd" id="1_qwnlc"] [ext_resource type="Script" path="res://scripts/interaction_bar.gd" id="1_qwnlc"]
[node name="InteractionBar" type="ProgressBar"] [node name="InteractionBar" type="ProgressBar"]
anchors_preset = 15 offset_right = 60.0
anchor_right = 1.0 offset_bottom = 20.0
anchor_bottom = 1.0
offset_right = -1092.0
offset_bottom = -628.0
grow_horizontal = 2
grow_vertical = 2
show_percentage = false show_percentage = false
script = ExtResource("1_qwnlc") script = ExtResource("1_qwnlc")

View File

@@ -82,7 +82,6 @@ size = Vector2(40, 45)
[node name="Player" type="CharacterBody2D"] [node name="Player" type="CharacterBody2D"]
motion_mode = 1 motion_mode = 1
script = ExtResource("1_j0htm") script = ExtResource("1_j0htm")
SPEED = null
[node name="Sprite" type="AnimatedSprite2D" parent="."] [node name="Sprite" type="AnimatedSprite2D" parent="."]
sprite_frames = SubResource("SpriteFrames_tj1nq") sprite_frames = SubResource("SpriteFrames_tj1nq")

View File

@@ -1,11 +1,10 @@
[gd_scene load_steps=12 format=3 uid="uid://m0us5xqa3gnk"] [gd_scene load_steps=11 format=3 uid="uid://m0us5xqa3gnk"]
[ext_resource type="Script" path="res://scripts/world.gd" id="1_yf6q1"] [ext_resource type="Script" path="res://scripts/world.gd" id="1_yf6q1"]
[ext_resource type="Resource" uid="uid://dr00rd4f42jqe" path="res://data/game_resources/gem/gem_resource.tres" id="2_rn4a2"] [ext_resource type="Resource" uid="uid://dr00rd4f42jqe" path="res://data/game_resources/gem/gem_resource.tres" id="2_rn4a2"]
[ext_resource type="TileSet" uid="uid://d1sh6dy2w10b0" path="res://data/scifi_tileset.tres" id="2_sa7dm"] [ext_resource type="TileSet" uid="uid://d1sh6dy2w10b0" path="res://data/scifi_tileset.tres" id="2_sa7dm"]
[ext_resource type="Resource" uid="uid://bpjj0x7jr1k6u" path="res://data/game_resources/carbon/carbon_resource.tres" id="3_pq6ic"] [ext_resource type="Resource" uid="uid://bpjj0x7jr1k6u" path="res://data/game_resources/carbon/carbon_resource.tres" id="3_pq6ic"]
[ext_resource type="Script" path="res://scripts/building_manager.gd" id="4_61js3"] [ext_resource type="Script" path="res://scripts/building_manager.gd" id="4_61js3"]
[ext_resource type="Script" path="res://scripts/resource_manager.gd" id="5_k5643"]
[ext_resource type="Texture2D" uid="uid://n806c03hgaq1" path="res://assets/scifi_tilesheet@2.png" id="5_qhth7"] [ext_resource type="Texture2D" uid="uid://n806c03hgaq1" path="res://assets/scifi_tilesheet@2.png" id="5_qhth7"]
[ext_resource type="Script" path="res://scripts/gui.gd" id="6_yuatk"] [ext_resource type="Script" path="res://scripts/gui.gd" id="6_yuatk"]
@@ -41,13 +40,6 @@ layer_4/tile_data = PackedInt32Array()
[node name="BuildingManager" type="Node2D" parent="."] [node name="BuildingManager" type="Node2D" parent="."]
script = ExtResource("4_61js3") script = ExtResource("4_61js3")
[node name="ResourceManager" type="Node2D" parent="."]
script = ExtResource("5_k5643")
[node name="Timer" type="Timer" parent="ResourceManager"]
wait_time = 5.0
autostart = true
[node name="CanvasLayer" type="CanvasLayer" parent="."] [node name="CanvasLayer" type="CanvasLayer" parent="."]
[node name="GUI" type="Control" parent="CanvasLayer"] [node name="GUI" type="Control" parent="CanvasLayer"]
@@ -146,6 +138,3 @@ other info here too"
layout_mode = 2 layout_mode = 2
size_flags_horizontal = 3 size_flags_horizontal = 3
size_flags_stretch_ratio = 2.0 size_flags_stretch_ratio = 2.0
[connection signal="changed_resource" from="ResourceManager" to="CanvasLayer/GUI" method="_on_resource_manager_changed_resource"]
[connection signal="timeout" from="ResourceManager/Timer" to="ResourceManager" method="_on_timer_timeout"]

View File

@@ -37,3 +37,6 @@ func get_location_data(pos: Vector2i) -> CellData:
func change_location_resource(pos: Vector2i, data: GameResource) -> void: func change_location_resource(pos: Vector2i, data: GameResource) -> void:
world_data[pos].change_resource(data) world_data[pos].change_resource(data)
world_grid.set_cell(Constants.TilemapLayers.ENVIRONMENT, pos, 0, data.atlas_location) world_grid.set_cell(Constants.TilemapLayers.ENVIRONMENT, pos, 0, data.atlas_location)
func change_location_building(pos: Vector2i, data: BuildingBase) -> void:
world_data[pos].change_building(data)

View File

@@ -0,0 +1,46 @@
extends Node
signal changed_resource
@export var resources := {}
func _on_gained_resource(res: GameResource) -> void:
print("Gained Resource: %s" % res)
var changed_resources := {
res: res.pickup_value
}
changed_resource.emit(ResourceChangedSignal.new(changed_resources))
func pickup(resource: GameResource) -> void:
if not resources.has(resource):
resources[resource] = 0
resources[resource] += resource.pickup_value
var changed_resources := {
resource: resource.pickup_value
}
changed_resource.emit(ResourceChangedSignal.new(changed_resources))
func has_amount(res: GameResource, amount: int) -> bool:
return resources[res] >= amount if resources.has(res) else false
func has_resources(cost: Dictionary) -> bool:
return cost.keys().reduce(func(accum, res): return accum and has_amount(res, cost[res]), true)
func use_resources(cost: Dictionary) -> void:
var changed_resources := {
}
for res in cost.keys():
resources[res] -= cost[res]
changed_resources[res] = -cost[res]
changed_resource.emit(ResourceChangedSignal.new(changed_resources))
#func _on_timer_timeout() -> void:
#var corrupted_resources := Grid.get_corrupted_resources()
#if corrupted_resources.size() > 0:
#var changed_resources := {}
#for corrupted_resource: CellData in corrupted_resources:
#var res: GameResource = corrupted_resource.get_resource()
#if not resources.has(res):
#resources[res] = 0
#resources[res] += res.pickup_value
#changed_resources[res] = resources[res]
#changed_resource.emit(ResourceChangedSignal.new(changed_resources))

View File

@@ -20,6 +20,7 @@ const BASIC_BUILDING_GROUP = preload("res://data/buildings/basic/basic_building_
func _ready() -> void: func _ready() -> void:
_add_building_group(BASIC_BUILDING_GROUP) _add_building_group(BASIC_BUILDING_GROUP)
_add_building_group(ADVANCED_BUILDING_GROUP) _add_building_group(ADVANCED_BUILDING_GROUP)
#building_groups.set_focus()
func _add_building_group(group: BuildingGroup) -> void: func _add_building_group(group: BuildingGroup) -> void:
building_groups.add_item(group.name, group.atlas_texture) building_groups.add_item(group.name, group.atlas_texture)
@@ -54,6 +55,8 @@ func _on_buildings_item_selected(index: int) -> void:
build_materials.add_child(image) build_materials.add_child(image)
var label = Label.new() var label = Label.new()
label.text = str(selected_building.cost[res]) label.text = str(selected_building.cost[res])
if not ResourceManager.has_amount(res, selected_building.cost[res]):
label.add_theme_color_override("font_color", Color.RED)
build_materials.add_child(label) build_materials.add_child(label)
description.show() description.show()

View File

@@ -4,11 +4,11 @@ extends Node2D
var base = preload("res://scene/base.tscn") var base = preload("res://scene/base.tscn")
var building = preload("res://data/buildings/hub.tres") var building = preload("res://data/buildings/hub.tres")
func _unhandled_input(event): #func _unhandled_input(event):
if event is InputEventMouseButton and event.is_pressed() and event.button_index == MOUSE_BUTTON_LEFT: #if event is InputEventMouseButton and event.is_pressed() and event.button_index == MOUSE_BUTTON_LEFT:
var build: Base = base.instantiate() #var build: Base = base.instantiate()
build.position = get_global_mouse_position() #build.position = get_global_mouse_position()
build.world = world #build.world = world
build.building_data = building.duplicate(true) #build.building_data = building.duplicate(true)
add_child(build) #add_child(build)
#world_grid.set_cell(2, world_grid.local_to_map(get_global_mouse_position()), 0, Vector2i(16,2)) #world_grid.set_cell(2, world_grid.local_to_map(get_global_mouse_position()), 0, Vector2i(16,2))

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@@ -25,6 +25,9 @@ func change_layer(layer: int, data: Variant) -> bool:
func change_resource(data: GameResource) -> void: func change_resource(data: GameResource) -> void:
layer_info[Constants.TilemapLayers.ENVIRONMENT] = data layer_info[Constants.TilemapLayers.ENVIRONMENT] = data
func change_building(data: BuildingBase) -> void:
layer_info[Constants.TilemapLayers.BUILDINGS] = data
func get_resource() -> GameResource: func get_resource() -> GameResource:
return layer_info[Constants.TilemapLayers.ENVIRONMENT] as GameResource return layer_info[Constants.TilemapLayers.ENVIRONMENT] as GameResource
@@ -44,7 +47,7 @@ func is_interactable() -> bool:
return has_resource() or has_building() return has_resource() or has_building()
func is_buildable() -> bool: func is_buildable() -> bool:
return not has_resource() or not has_building() return not has_resource() and not has_building()
func get_interaction_options() -> Array[Interaction]: func get_interaction_options() -> Array[Interaction]:
var interactions: Array[Interaction] = [] var interactions: Array[Interaction] = []

View File

@@ -6,6 +6,9 @@ const SCIFI_TILESHEET = preload("res://assets/scifi_tilesheet@2.png")
var _resource_displays := {} var _resource_displays := {}
func _ready() -> void:
ResourceManager.changed_resource.connect(_on_resource_manager_changed_resource)
func _on_resource_manager_changed_resource(changed: ResourceChangedSignal) -> void: func _on_resource_manager_changed_resource(changed: ResourceChangedSignal) -> void:
for resource: GameResource in changed.changed_resources.keys(): for resource: GameResource in changed.changed_resources.keys():
if not _resource_displays.has(resource): if not _resource_displays.has(resource):
@@ -17,11 +20,11 @@ func _on_resource_manager_changed_resource(changed: ResourceChangedSignal) -> vo
img.expand_mode = TextureRect.EXPAND_FIT_WIDTH_PROPORTIONAL img.expand_mode = TextureRect.EXPAND_FIT_WIDTH_PROPORTIONAL
resource_container.add_child(img) resource_container.add_child(img)
var label = Label.new() var label := Label.new()
label.text = str(changed.changed_resources[resource]) label.text = str(changed.changed_resources[resource])
resource_container.add_child(label) resource_container.add_child(label)
var data = ResourceData.new() var data := ResourceData.new()
data.image = img data.image = img
data.label = label data.label = label
data.value = changed.changed_resources[resource] data.value = changed.changed_resources[resource]

View File

@@ -3,11 +3,17 @@ class_name InteractionBar
signal interaction_finished signal interaction_finished
var grid_position: Vector2i
func _ready() -> void: func _ready() -> void:
position = Grid.grid_to_world_center(grid_position) - Vector2(30,10)
var tween = get_tree().create_tween() var tween = get_tree().create_tween()
tween.tween_property(self, "value", 100, 3) tween.tween_property(self, "value", 100, 3)
tween.tween_callback(_cleanup_gather) tween.tween_callback(_cleanup_gather)
func _cleanup_gather() -> void: func _cleanup_gather() -> void:
interaction_finished.emit() interaction_finished.emit()
var res: GameResource = Grid.get_location_data(grid_position).get_resource()
ResourceManager.pickup(res)
self.queue_free() self.queue_free()

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@@ -35,16 +35,16 @@ func _physics_process(delta: float) -> void:
if _build_placement: if _build_placement:
_build_placement.position = Grid.grid_to_world_center(interaction_location) _build_placement.position = Grid.grid_to_world_center(interaction_location)
_build_placement.self_modulate = Color(0, 1, 0, 0.5) if Grid.get_location_data(interaction_location).is_buildable() else Color(1, 0, 0, 0.4)
func _input(event: InputEvent) -> void: func _input(event: InputEvent) -> void:
if event.is_action_pressed("interact"): if event.is_action_pressed("interact"):
if _attempting_build and Grid.get_location_data(interaction_location).is_buildable(): if _attempting_build and Grid.get_location_data(interaction_location).is_buildable():
var build: BuildingBase = BUILDING_BASE.instantiate() _build()
build.initialize(_attempting_build, interaction_location) elif not _interacting and Grid.get_location_data(interaction_location).is_interactable():
add_sibling(build)
if not _interacting and Grid.get_location_data(interaction_location).is_interactable():
var interaction = INTERACTION_BAR.instantiate() var interaction = INTERACTION_BAR.instantiate()
interaction.position = Grid.grid_to_world_center(interaction_location) - Vector2(30,10) interaction.interaction_finished.connect(_on_interaction_finished)
interaction.grid_position = interaction_location
_interacting = true _interacting = true
add_sibling(interaction) add_sibling(interaction)
if event.is_action_pressed("build"): if event.is_action_pressed("build"):
@@ -52,6 +52,9 @@ func _input(event: InputEvent) -> void:
build_menu.build.connect(_on_build_menu_build) build_menu.build.connect(_on_build_menu_build)
add_sibling(build_menu) add_sibling(build_menu)
func _on_interaction_finished() -> void:
_interacting = false
func _on_build_menu_build(building: Building) -> void: func _on_build_menu_build(building: Building) -> void:
print("Building: %s" % building.name) print("Building: %s" % building.name)
_attempting_build = building _attempting_build = building
@@ -60,6 +63,18 @@ func _on_build_menu_build(building: Building) -> void:
_build_placement.self_modulate = Color(1, 0, 0, 0.4) _build_placement.self_modulate = Color(1, 0, 0, 0.4)
add_sibling(_build_placement) add_sibling(_build_placement)
func _build() -> void:
ResourceManager.use_resources(_attempting_build.cost)
var build: BuildingBase = BUILDING_BASE.instantiate()
build.initialize(_attempting_build, interaction_location)
add_sibling(build)
Grid.change_location_building(interaction_location, build)
if not ResourceManager.has_resources(_attempting_build.cost):
_attempting_build = null
_build_placement.queue_free()
_build_placement = null
func _on_interation_options_closed() -> void: func _on_interation_options_closed() -> void:
_interaction_options = null _interaction_options = null

View File

@@ -1,26 +0,0 @@
extends Node2D
signal changed_resource
@onready var world: World = $".."
@export var resources := {}
func _on_gained_resource(res: GameResource) -> void:
print("Gained Resource: %s" % res)
var changed_resources := {
res: res.pickup_value
}
changed_resource.emit(ResourceChangedSignal.new(changed_resources))
#func _on_timer_timeout() -> void:
#var corrupted_resources := Grid.get_corrupted_resources()
#if corrupted_resources.size() > 0:
#var changed_resources := {}
#for corrupted_resource: CellData in corrupted_resources:
#var res: GameResource = corrupted_resource.get_resource()
#if not resources.has(res):
#resources[res] = 0
#resources[res] += res.pickup_value
#changed_resources[res] = resources[res]
#changed_resource.emit(ResourceChangedSignal.new(changed_resources))

View File

@@ -14,7 +14,6 @@ var noise_regions := [-999,0,999]
var atlas_regions := [Vector2i(0,1),Vector2i(0,0)] var atlas_regions := [Vector2i(0,1),Vector2i(0,0)]
@onready var world_grid: TileMap = $world_grid @onready var world_grid: TileMap = $world_grid
@onready var resource_manager: Node2D = $ResourceManager
func get_noise_value(x: int, y: int): func get_noise_value(x: int, y: int):
return terrain_noise.get_noise_2d(x,y) * 500 return terrain_noise.get_noise_2d(x,y) * 500
@@ -62,7 +61,7 @@ func corrupt_location(loc: Vector2i):
func add_resources_to_map() -> void: func add_resources_to_map() -> void:
for res: GameResource in game_resources: for res: GameResource in game_resources:
res.gained_resource.connect(resource_manager._on_gained_resource) #res.gained_resource.connect(ResourceManager._on_gained_resource)
var spawns = res.get_spawn_locations() var spawns = res.get_spawn_locations()
for spawn in spawns: for spawn in spawns:
Grid.change_location_resource(spawn, res) Grid.change_location_resource(spawn, res)