2024/Mar #14
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Before Width: | Height: | Size: 106 KiB After Width: | Height: | Size: 120 KiB |
@@ -1,13 +0,0 @@
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[gd_resource type="Resource" script_class="Interaction" load_steps=4 format=3 uid="uid://bo3e2jefukgdy"]
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[ext_resource type="Texture2D" uid="uid://n806c03hgaq1" path="res://assets/scifi_tilesheet@2.png" id="1_bglkk"]
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[ext_resource type="Script" path="res://scripts/interaction.gd" id="2_h5okx"]
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[sub_resource type="AtlasTexture" id="AtlasTexture_3e2ed"]
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atlas = ExtResource("1_bglkk")
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region = Rect2(960, 512, 64, 64)
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[resource]
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script = ExtResource("2_h5okx")
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name = "Build"
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image = SubResource("AtlasTexture_3e2ed")
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13
data/interactions/build/build.tres
Normal file
13
data/interactions/build/build.tres
Normal file
@@ -0,0 +1,13 @@
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[gd_resource type="Resource" script_class="InteractionBuild" load_steps=4 format=3 uid="uid://bo3e2jefukgdy"]
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[ext_resource type="Texture2D" uid="uid://n806c03hgaq1" path="res://assets/scifi_tilesheet@2.png" id="1_bglkk"]
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[ext_resource type="Script" path="res://data/interactions/build/interaction_build.gd" id="2_0g8r2"]
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[sub_resource type="AtlasTexture" id="AtlasTexture_f6dt5"]
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atlas = ExtResource("1_bglkk")
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region = Rect2(960, 512, 64, 64)
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[resource]
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script = ExtResource("2_0g8r2")
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name = "Build"
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image = SubResource("AtlasTexture_f6dt5")
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6
data/interactions/build/interaction_build.gd
Normal file
6
data/interactions/build/interaction_build.gd
Normal file
@@ -0,0 +1,6 @@
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extends Interaction
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class_name InteractionBuild
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func interact_at(pos: Vector2i, root: Node) -> Array[Interaction]:
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print("Building at: %s" % pos)
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return []
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@@ -1,13 +0,0 @@
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[gd_resource type="Resource" script_class="Interaction" load_steps=4 format=3 uid="uid://r4evto2nkehg"]
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[ext_resource type="Texture2D" uid="uid://n806c03hgaq1" path="res://assets/scifi_tilesheet@2.png" id="1_cquks"]
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[ext_resource type="Script" path="res://scripts/interaction.gd" id="1_m76d8"]
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[sub_resource type="AtlasTexture" id="AtlasTexture_f8jvb"]
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atlas = ExtResource("1_cquks")
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region = Rect2(1024, 512, 64, 64)
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[resource]
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script = ExtResource("1_m76d8")
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name = "Gather"
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image = SubResource("AtlasTexture_f8jvb")
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13
data/interactions/gather/gather.tres
Normal file
13
data/interactions/gather/gather.tres
Normal file
@@ -0,0 +1,13 @@
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[gd_resource type="Resource" script_class="InteractionGather" load_steps=4 format=3 uid="uid://r4evto2nkehg"]
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[ext_resource type="Texture2D" uid="uid://n806c03hgaq1" path="res://assets/scifi_tilesheet@2.png" id="1_cquks"]
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[ext_resource type="Script" path="res://data/interactions/gather/interaction_gather.gd" id="2_4amum"]
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[sub_resource type="AtlasTexture" id="AtlasTexture_jjmaq"]
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atlas = ExtResource("1_cquks")
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region = Rect2(1024, 512, 64, 64)
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[resource]
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script = ExtResource("2_4amum")
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name = "Gather"
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image = SubResource("AtlasTexture_jjmaq")
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24
data/interactions/gather/interaction_gather.gd
Normal file
24
data/interactions/gather/interaction_gather.gd
Normal file
@@ -0,0 +1,24 @@
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extends Interaction
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class_name InteractionGather
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var interaction_display
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var _pos
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func interact_at(pos: Vector2i, root: Node) -> Array[Interaction]:
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_pos = pos
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print("Gathering at: %s" % pos)
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interaction_display = ProgressBar.new()
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interaction_display.position = Grid.grid_to_world_center(_pos) - Vector2(30, 10)
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interaction_display.size = Vector2(60, 20)
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interaction_display.show_percentage = false
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var tween = root.create_tween()
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tween.tween_property(interaction_display, "value", 100, 3)
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tween.tween_callback(_cleanup_gather)
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root.add_child(interaction_display)
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return []
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func _cleanup_gather() -> void:
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interaction_display.queue_free()
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var res: GameResource = Grid.get_location_data(_pos).get_resource()
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res.gained_resource.emit(res)
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@@ -3,3 +3,6 @@ class_name Interaction
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@export var name: String
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@export var image: AtlasTexture
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func interact_at(pos: Vector2i, root: Node) -> Array[Interaction]:
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return []
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@@ -24,17 +24,23 @@ texture = SubResource("AtlasTexture_7xl34")
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[node name="Interactions" type="Node2D" parent="."]
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[node name="SpriteNorth" type="Sprite2D" parent="Interactions"]
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visible = false
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position = Vector2(0, -96)
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texture = SubResource("AtlasTexture_gdnoe")
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[node name="SpriteNorthEast" type="Sprite2D" parent="Interactions"]
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visible = false
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position = Vector2(68, -68)
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texture = SubResource("AtlasTexture_gdnoe")
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[node name="SpriteEast" type="Sprite2D" parent="Interactions"]
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visible = false
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position = Vector2(96, 0)
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texture = SubResource("AtlasTexture_gdnoe")
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[node name="SpriteWest" type="Sprite2D" parent="Interactions"]
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[node name="SpriteSouthEast" type="Sprite2D" parent="Interactions"]
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visible = false
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position = Vector2(-96, 0)
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position = Vector2(68, 68)
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texture = SubResource("AtlasTexture_gdnoe")
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[node name="SpriteSouth" type="Sprite2D" parent="Interactions"]
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@@ -42,8 +48,49 @@ visible = false
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position = Vector2(0, 96)
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texture = SubResource("AtlasTexture_gdnoe")
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[node name="Cursor" type="Sprite2D" parent="."]
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[node name="SpriteSouthWest" type="Sprite2D" parent="Interactions"]
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visible = false
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position = Vector2(-68, 68)
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texture = SubResource("AtlasTexture_gdnoe")
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[node name="SpriteWest" type="Sprite2D" parent="Interactions"]
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visible = false
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position = Vector2(-96, 0)
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texture = SubResource("AtlasTexture_gdnoe")
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[node name="SpriteNorthWest" type="Sprite2D" parent="Interactions"]
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visible = false
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position = Vector2(-68, -68)
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texture = SubResource("AtlasTexture_gdnoe")
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[node name="Cursor" type="Sprite2D" parent="."]
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texture = SubResource("AtlasTexture_ci5w3")
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centered = false
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offset = Vector2(0, -32)
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[node name="InformationPanel" type="Panel" parent="."]
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visible = false
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anchors_preset = 8
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anchor_left = 0.5
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anchor_top = 0.5
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anchor_right = 0.5
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anchor_bottom = 0.5
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offset_left = -20.0
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offset_top = -20.0
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offset_right = 20.0
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offset_bottom = 20.0
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grow_horizontal = 2
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grow_vertical = 2
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[node name="InteractionLabel" type="Label" parent="InformationPanel"]
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layout_mode = 1
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anchors_preset = 5
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anchor_left = 0.5
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anchor_right = 0.5
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offset_left = -20.0
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offset_right = 20.0
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offset_bottom = 24.0
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grow_horizontal = 2
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theme_override_font_sizes/font_size = 8
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text = "Build"
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horizontal_alignment = 1
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@@ -1,51 +1,95 @@
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[gd_scene load_steps=7 format=3 uid="uid://dkvcye4mhvshd"]
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[gd_scene load_steps=12 format=3 uid="uid://dkvcye4mhvshd"]
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[ext_resource type="Script" path="res://scripts/player.gd" id="1_j0htm"]
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[ext_resource type="Texture2D" uid="uid://n806c03hgaq1" path="res://assets/scifi_tilesheet@2.png" id="1_vqdy1"]
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[sub_resource type="AtlasTexture" id="AtlasTexture_8yvc7"]
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[sub_resource type="AtlasTexture" id="AtlasTexture_rbmjr"]
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atlas = ExtResource("1_vqdy1")
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region = Rect2(640, 192, 64, 64)
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region = Rect2(832, 640, 64, 64)
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[sub_resource type="AtlasTexture" id="AtlasTexture_xx5oc"]
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atlas = ExtResource("1_vqdy1")
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region = Rect2(832, 640, 64, 64)
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[sub_resource type="AtlasTexture" id="AtlasTexture_2ckq3"]
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atlas = ExtResource("1_vqdy1")
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region = Rect2(896, 704, 64, 64)
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[sub_resource type="AtlasTexture" id="AtlasTexture_vet2c"]
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atlas = ExtResource("1_vqdy1")
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region = Rect2(960, 704, 64, 64)
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[sub_resource type="AtlasTexture" id="AtlasTexture_fqxfq"]
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atlas = ExtResource("1_vqdy1")
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region = Rect2(832, 640, 64, 64)
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[sub_resource type="AtlasTexture" id="AtlasTexture_03ery"]
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atlas = ExtResource("1_vqdy1")
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region = Rect2(896, 640, 64, 64)
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[sub_resource type="AtlasTexture" id="AtlasTexture_ix8o6"]
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atlas = ExtResource("1_vqdy1")
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region = Rect2(960, 640, 64, 64)
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[sub_resource type="SpriteFrames" id="SpriteFrames_tj1nq"]
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animations = [{
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"frames": [{
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"duration": 1.0,
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"texture": SubResource("AtlasTexture_rbmjr")
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}],
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"loop": true,
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"name": &"default",
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"speed": 5.0
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}, {
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"frames": [{
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"duration": 1.0,
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||||
"texture": SubResource("AtlasTexture_xx5oc")
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}, {
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||||
"duration": 1.0,
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||||
"texture": SubResource("AtlasTexture_2ckq3")
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||||
}, {
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||||
"duration": 1.0,
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||||
"texture": SubResource("AtlasTexture_xx5oc")
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}, {
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"duration": 1.0,
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"texture": SubResource("AtlasTexture_vet2c")
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}],
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"loop": true,
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"name": &"interact",
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"speed": 5.0
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}, {
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"frames": [{
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"duration": 1.0,
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"texture": SubResource("AtlasTexture_fqxfq")
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}, {
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"duration": 1.0,
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||||
"texture": SubResource("AtlasTexture_03ery")
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||||
}, {
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"duration": 1.0,
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||||
"texture": SubResource("AtlasTexture_fqxfq")
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}, {
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"duration": 1.0,
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"texture": SubResource("AtlasTexture_ix8o6")
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}],
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"loop": true,
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"name": &"walk",
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"speed": 5.0
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}]
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[sub_resource type="RectangleShape2D" id="RectangleShape2D_jav3v"]
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size = Vector2(40, 45)
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[sub_resource type="Animation" id="Animation_47lv4"]
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resource_name = "walk"
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length = 1.2
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tracks/0/type = "value"
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tracks/0/imported = false
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tracks/0/enabled = true
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tracks/0/path = NodePath("Sprite2D:position")
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tracks/0/interp = 1
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tracks/0/loop_wrap = true
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tracks/0/keys = {
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"times": PackedFloat32Array(0, 0.2, 0.4, 0.6, 0.8, 1, 1.2),
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"transitions": PackedFloat32Array(1, 1, 1, 1, 1, 1, 1),
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"update": 0,
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"values": [Vector2(0, 0), Vector2(0, -1), Vector2(0, -2), Vector2(0, -1), Vector2(0, 0), Vector2(0, 1), Vector2(0, 0)]
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}
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[sub_resource type="AnimationLibrary" id="AnimationLibrary_ditnu"]
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_data = {
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"walk": SubResource("Animation_47lv4")
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}
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[node name="Player" type="CharacterBody2D"]
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motion_mode = 1
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script = ExtResource("1_j0htm")
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[node name="Sprite2D" type="Sprite2D" parent="."]
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texture = SubResource("AtlasTexture_8yvc7")
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[node name="Sprite" type="AnimatedSprite2D" parent="."]
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sprite_frames = SubResource("SpriteFrames_tj1nq")
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frame_progress = 0.850199
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[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
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shape = SubResource("RectangleShape2D_jav3v")
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[node name="AnimationPlayer" type="AnimationPlayer" parent="."]
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libraries = {
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"": SubResource("AnimationLibrary_ditnu")
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}
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[node name="Camera2D" type="Camera2D" parent="."]
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[node name="InteractionTimer" type="Timer" parent="."]
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@@ -40,20 +40,6 @@ func is_corrupted() -> bool:
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func has_layer(layer: int) -> bool:
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return layer_info.has(layer)
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func interact(timer: Timer) -> void:
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var is_interactable := has_resource() or not has_building()
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if is_interactable and not interaction_display:
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timer.timeout.connect(_on_interaction_finished.bind(timer))
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timer.start(3)
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interaction_display = ProgressBar.new()
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interaction_display.position = Grid.grid_to_world_center(_pos) - Vector2(30, 10)
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interaction_display.size = Vector2(60, 20)
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interaction_display.show_percentage = false
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var tween = timer.get_tree().create_tween()
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tween.tween_property(interaction_display, "value", 100, 3)
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timer.get_parent().add_sibling(interaction_display)
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func get_interaction_options() -> Array[Interaction]:
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var interactions: Array[Interaction] = []
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if has_resource():
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||||
@@ -61,9 +47,3 @@ func get_interaction_options() -> Array[Interaction]:
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if not has_building():
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interactions.append(BUILD)
|
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return interactions
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||||
|
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func _on_interaction_finished(timer: Timer) -> void:
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timer.timeout.disconnect(_on_interaction_finished)
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if has_resource():
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interaction_display.queue_free()
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get_resource().gained_resource.emit(get_resource())
|
||||
|
||||
@@ -1,12 +1,18 @@
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extends Node2D
|
||||
class_name InteractionWheel
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|
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signal closed
|
||||
|
||||
var interactions: Array[Interaction]
|
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var grid_position: Vector2i
|
||||
|
||||
@onready var interaction_icons: Array[Node] = $Interactions.get_children()
|
||||
@onready var cursor: Sprite2D = $Cursor
|
||||
@onready var information_panel: Panel = $InformationPanel
|
||||
@onready var interaction_label: Label = $InformationPanel/InteractionLabel
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||||
|
||||
func initialize(interaction_location: Vector2i, interactions: Array[Interaction]) -> void:
|
||||
grid_position = interaction_location
|
||||
position = Grid.grid_to_world_center(interaction_location)
|
||||
self.interactions = interactions
|
||||
|
||||
@@ -20,5 +26,21 @@ func _process(delta: float) -> void:
|
||||
if selection_direction:
|
||||
cursor.rotation = selection_direction.angle()
|
||||
cursor.show()
|
||||
if Input.is_action_just_pressed("select"):
|
||||
pass
|
||||
var selection = _get_selection_index(cursor.rotation)
|
||||
if selection < interactions.size():
|
||||
information_panel.show()
|
||||
interaction_label.text = interactions[selection].name
|
||||
else:
|
||||
information_panel.hide()
|
||||
if Input.is_action_just_pressed("select") and cursor.visible:
|
||||
var selection = _get_selection_index(cursor.rotation)
|
||||
print("Selection: %s Rotation: %s" % [selection, cursor.rotation])
|
||||
if selection < interactions.size():
|
||||
var next_interactions = interactions[selection].interact_at(grid_position, get_tree().root)
|
||||
if next_interactions.is_empty():
|
||||
closed.emit()
|
||||
queue_free()
|
||||
|
||||
func _get_selection_index(angle: float) -> int:
|
||||
var adjusted_angle = fposmod(angle + (PI / 2.0), 2.0 * PI)
|
||||
return floor(((int(floor(adjusted_angle / (PI / 8.0))) + 1) % 16) / 2.0)
|
||||
|
||||
@@ -7,7 +7,7 @@ var last_direction = 0
|
||||
var interaction_location: Vector2i
|
||||
var _interaction_options: InteractionWheel
|
||||
|
||||
@onready var animation_player: AnimationPlayer = $AnimationPlayer
|
||||
@onready var sprite: AnimatedSprite2D = $Sprite
|
||||
@onready var interaction_timer: Timer = $InteractionTimer
|
||||
const INTERACTION_WHEEL = preload("res://scene/interaction_wheel.tscn")
|
||||
|
||||
@@ -19,15 +19,14 @@ func _physics_process(delta: float) -> void:
|
||||
if input_direction:
|
||||
if _interaction_options:
|
||||
_interaction_options.queue_free()
|
||||
_interaction_options = null
|
||||
animation_player.current_animation = "walk"
|
||||
animation_player.play()
|
||||
last_direction = input_direction.angle() + 3 * PI / 2
|
||||
_on_interation_options_closed()
|
||||
sprite.play("walk")
|
||||
last_direction = input_direction.angle() + PI / 2
|
||||
rotation = last_direction
|
||||
interaction_location = Grid.world_to_grid(position) + Vector2i(input_direction.round())
|
||||
Grid.set_selected_tile(interaction_location)
|
||||
else:
|
||||
animation_player.stop()
|
||||
sprite.stop()
|
||||
|
||||
func _input(event: InputEvent) -> void:
|
||||
if event.is_action_pressed("select") and not _interaction_options:
|
||||
@@ -35,10 +34,11 @@ func _input(event: InputEvent) -> void:
|
||||
if interactions.size() > 0:
|
||||
_interaction_options = INTERACTION_WHEEL.instantiate()
|
||||
_interaction_options.initialize(interaction_location, interactions)
|
||||
_interaction_options.closed.connect(_on_interation_options_closed)
|
||||
add_sibling(_interaction_options)
|
||||
|
||||
func _finished_interaction(results: Dictionary) -> void:
|
||||
print("interaction finished: %s" % results)
|
||||
func _on_interation_options_closed() -> void:
|
||||
_interaction_options = null
|
||||
|
||||
func _unhandled_input(event):
|
||||
if event is InputEventMouseButton:
|
||||
|
||||
Reference in New Issue
Block a user