extends Node2D class_name Base @export var building_data: Building @export var world: World @onready var expand_timer: Timer = $ExpandTimer var grid_loc: Vector2i #Vector2i(17,7) var corruption_tiles: Array[Vector2i] = [] func _ready() -> void: grid_loc = world.grid_location(position) world.change_location_data(grid_loc, Constants.TilemapLayers.BUILDINGS, building_data.atlas_texture_region) corruption_tiles.append(grid_loc) world.corrupt_location(grid_loc) building_data.corruption_pattern.expansion_finished.connect(on_corruption_finished) func _on_expand_timer_timeout() -> void: var corrupt_tile: Vector2i = building_data.corruption_pattern.expand_next_tile() + grid_loc corruption_tiles.append(corrupt_tile) world.corrupt_location(corrupt_tile) func on_corruption_finished() -> void: expand_timer.stop()