class_name BuildingBase extends Node2D var _building_data: Building var building_data_scene @onready var sprite_2d: Sprite2D = $Sprite2D func initialize(data: Building, grid_location: Vector2i) -> void: _building_data = data position = Grid.grid_to_world_center(grid_location) sprite_2d.texture = _building_data.atlas_texture if _building_data.world_scene: building_data_scene = _building_data.world_scene.instantiate() add_child(building_data_scene) func interact(on_interaction_finished: Callable) -> bool: return building_data_scene.interact(on_interaction_finished)