extends Node2D class_name Base @export var corruption_pattern: ExpansionBase @export var world: World @onready var expand_timer: Timer = $ExpandTimer var grid_loc: Vector2i var corruption_tiles: Array[Vector2i] = [] func _ready() -> void: grid_loc = world.grid_location(position) world.change_location_data(grid_loc, Constants.TilemapLayers.BUILDINGS, Vector2i(17,7)) corruption_tiles.append(grid_loc) world.corrupt_location(grid_loc) func _on_expand_timer_timeout() -> void: var corrupt_tile: Vector2i = corruption_pattern.expand_next_tile() + grid_loc if corrupt_tile: corruption_tiles.append(corrupt_tile) world.corrupt_location(corrupt_tile) func on_corruption_finished() -> void: expand_timer.stop()