extends Node2D class_name BuildingBase var _building_data: Building @onready var sprite_2d: Sprite2D = $Sprite2D func initialize(data: Building, grid_location: Vector2i) -> void: _building_data = data position = Grid.grid_to_world_center(grid_location) _building_data.ready(self) func _ready() -> void: sprite_2d.texture = _building_data.atlas_texture