extends Building var nearest_res var _distance var _direction const CARBON_RESOURCE = preload("res://data/game_resources/carbon/carbon_resource.tres") const HARVESTER_PARTICLES = preload("res://data/buildings/basic/harvester/harvester_particles.tscn") func initialize(building: BuildingBase) -> void: nearest_res = Grid.get_nearest_resource(building.position, CARBON_RESOURCE) _distance = building.position.distance_to(nearest_res) _direction = nearest_res.direction_to(building.position) func ready(building: BuildingBase) -> void: var particles = HARVESTER_PARTICLES.instantiate() particles.init(_distance, _direction, CARBON_RESOURCE) particles.position = nearest_res building.add_sibling(particles)