[gd_scene load_steps=7 format=3 uid="uid://dkvcye4mhvshd"] [ext_resource type="Script" path="res://scripts/player.gd" id="1_j0htm"] [ext_resource type="Texture2D" uid="uid://n806c03hgaq1" path="res://assets/scifi_tilesheet@2.png" id="1_vqdy1"] [sub_resource type="AtlasTexture" id="AtlasTexture_8yvc7"] atlas = ExtResource("1_vqdy1") region = Rect2(640, 192, 64, 64) [sub_resource type="RectangleShape2D" id="RectangleShape2D_jav3v"] size = Vector2(40, 45) [sub_resource type="Animation" id="Animation_47lv4"] resource_name = "walk" length = 1.2 tracks/0/type = "value" tracks/0/imported = false tracks/0/enabled = true tracks/0/path = NodePath("Sprite2D:position") tracks/0/interp = 1 tracks/0/loop_wrap = true tracks/0/keys = { "times": PackedFloat32Array(0, 0.2, 0.4, 0.6, 0.8, 1, 1.2), "transitions": PackedFloat32Array(1, 1, 1, 1, 1, 1, 1), "update": 0, "values": [Vector2(0, 0), Vector2(0, -1), Vector2(0, -2), Vector2(0, -1), Vector2(0, 0), Vector2(0, 1), Vector2(0, 0)] } [sub_resource type="AnimationLibrary" id="AnimationLibrary_ditnu"] _data = { "walk": SubResource("Animation_47lv4") } [node name="Player" type="CharacterBody2D"] motion_mode = 1 script = ExtResource("1_j0htm") [node name="Sprite2D" type="Sprite2D" parent="."] texture = SubResource("AtlasTexture_8yvc7") [node name="CollisionShape2D" type="CollisionShape2D" parent="."] shape = SubResource("RectangleShape2D_jav3v") [node name="AnimationPlayer" type="AnimationPlayer" parent="."] libraries = { "": SubResource("AnimationLibrary_ditnu") } [node name="Camera2D" type="Camera2D" parent="."]