extends Node2D @onready var world_grid = $"../world_grid" func _unhandled_input(event): if event is InputEventMouseButton and event.is_pressed() and event.button_index == MOUSE_BUTTON_LEFT: prints(event.position, get_global_mouse_position(), world_grid.local_to_map(event.position), get_global_mouse_position(), world_grid.local_to_map(get_global_mouse_position())) world_grid.set_cell(2, world_grid.local_to_map(get_global_mouse_position()), 0, Vector2i(16,2))