[gd_scene load_steps=7 format=3 uid="uid://m0us5xqa3gnk"] [ext_resource type="Script" path="res://scripts/world.gd" id="1_yf6q1"] [ext_resource type="TileSet" uid="uid://d1sh6dy2w10b0" path="res://data/scifi_tileset.tres" id="2_sa7dm"] [ext_resource type="Script" path="res://scripts/Window.gd" id="3_bfjot"] [ext_resource type="Script" path="res://scripts/BuildingManager.gd" id="4_61js3"] [sub_resource type="FastNoiseLite" id="FastNoiseLite_teaou"] [sub_resource type="NoiseTexture2D" id="NoiseTexture2D_8pjar"] noise = SubResource("FastNoiseLite_teaou") [node name="world" type="Node2D"] script = ExtResource("1_yf6q1") noise_texture = SubResource("NoiseTexture2D_8pjar") [node name="world_grid" type="TileMap" parent="."] tile_set = ExtResource("2_sa7dm") format = 2 layer_0/name = "ground" layer_1/name = "Cursor" layer_1/tile_data = PackedInt32Array() layer_2/name = "environment" layer_2/tile_data = PackedInt32Array() layer_3/name = "buildings" layer_3/tile_data = PackedInt32Array() [node name="Camera2D" type="Camera2D" parent="."] zoom = Vector2(0.3, 0.3) drag_horizontal_enabled = true drag_vertical_enabled = true script = ExtResource("3_bfjot") [node name="BuildingManager" type="Node2D" parent="."] script = ExtResource("4_61js3")