Files
Corupture/scripts/world.gd
Eric 5b546291bf added click to place tile
added basic window zoom/drag
2024-02-03 16:30:52 -06:00

39 lines
1.2 KiB
GDScript

extends Node2D
@export var noise_texture: NoiseTexture2D
var noise_values
@onready var world_grid = $world_grid
var temp_size = 150
var temp_noise_val = []
var temp_noise_reg = []
var noise_regions = [-999,10,150,200,999]
var atlas_regions = [Vector2i(0,1),Vector2i(0,0),Vector2i(2,0),Vector2i(0,2)]
func get_noise_value(x: int, y: int):
return noise_values.get_noise_2d(x,y) * 500
func get_noise_region(x,y):
var noise_val = get_noise_value(x,y)
for i in range(noise_regions.size()):
if noise_regions[i] <= noise_val and noise_val < noise_regions[i+1]:
return i
func _ready():
noise_values = noise_texture.noise
for x in range(-temp_size, temp_size):
for y in range(-temp_size, temp_size):
world_grid.set_cell(0, Vector2i(x,y),0,atlas_regions[get_noise_region(x,y)])
temp_noise_val.append(get_noise_value(x,y))
temp_noise_reg.append(get_noise_region(x,y))
prints(temp_noise_val.min(), temp_noise_val.max())
for region in noise_regions.size():
prints(region, noise_regions[region], temp_noise_reg.count(region))
#get_tree().quit()
func _process(delta):
var mouse_pos = world_grid.local_to_map(get_local_mouse_position())
world_grid.clear_layer(1)
world_grid.set_cell(1, mouse_pos,0,Vector2i(0,7))