94 lines
3.6 KiB
GDScript
94 lines
3.6 KiB
GDScript
@tool
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extends MarginContainer
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var _owner: GDLinterIgnoreWindow = owner
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@onready var function_name: CheckBox = %FunctionName
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@onready var sub_class_name: CheckBox = %SubClassName
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@onready var signal_name: CheckBox = %SignalName
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@onready var class_variable_name: CheckBox = %ClassVariableName
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@onready var class_load_variable_name: CheckBox = %ClassLoadVariableName
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@onready var function_variable_name: CheckBox = %FunctionVariableName
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@onready var function_preload_variable_name: CheckBox = %FunctionPreloadVariableName
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@onready var function_argument_name: CheckBox = %FunctionArgumentName
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@onready var loop_variable_name: CheckBox = %LoopVariableName
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@onready var enum_name: CheckBox = %EnumName
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@onready var enum_element_name: CheckBox = %EnumElementName
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@onready var constant_name: CheckBox = %ConstantName
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@onready var load_constant_name: CheckBox = %LoadConstantName
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@onready var _class_name: CheckBox = %ClassName
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func init() -> void:
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_owner = owner
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function_name.button_pressed = _owner.ignore.get("_function_name")
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_class_name.button_pressed = _owner.ignore.get("_class_name")
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sub_class_name.button_pressed = _owner.ignore.get("_sub_class_name")
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signal_name.button_pressed = _owner.ignore.get("_signal_name")
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class_variable_name.button_pressed = _owner.ignore.get("_class_variable_name")
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class_load_variable_name.button_pressed = _owner.ignore.get("_class_load_variable_name")
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function_variable_name.button_pressed = _owner.ignore.get("_function_variable_name")
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function_preload_variable_name.button_pressed = _owner.ignore.get("_function_preload_variable_name")
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function_argument_name.button_pressed = _owner.ignore.get("_function_argument_name")
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loop_variable_name.button_pressed = _owner.ignore.get("_loop_variable_name")
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enum_name.button_pressed = _owner.ignore.get("_enum_name")
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enum_element_name.button_pressed = _owner.ignore.get("_enum_element_name")
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constant_name.button_pressed = _owner.ignore.get("_constant_name")
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load_constant_name.button_pressed = _owner.ignore.get("_load_constant_name")
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func _on_function_name_toggled(toggled_on: bool) -> void:
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_owner.ignore.set("_function_name", toggled_on)
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func _on_class_name_toggled(toggled_on: bool) -> void:
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_owner.ignore.set("_class_name", toggled_on)
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func _on_sub_class_name_toggled(toggled_on: bool) -> void:
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_owner.ignore.set("_sub_class_name", toggled_on)
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func _on_signal_name_toggled(toggled_on: bool) -> void:
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_owner.ignore.set("_signal_name", toggled_on)
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func _on_class_variable_name_toggled(toggled_on: bool) -> void:
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_owner.ignore.set("_class_variable_name", toggled_on)
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func _on_class_load_variable_name_toggled(toggled_on: bool) -> void:
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_owner.ignore.set("_class_load_variable_name", toggled_on)
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func _on_function_variable_name_toggled(toggled_on: bool) -> void:
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_owner.ignore.set("_function_variable_name", toggled_on)
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func _on_function_preload_variable_name_toggled(toggled_on: bool) -> void:
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_owner.ignore.set("_function_preload_variable_name", toggled_on)
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func _on_function_argument_name_toggled(toggled_on: bool) -> void:
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_owner.ignore.set("_function_argument_name", toggled_on)
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func _on_loop_variable_name_toggled(toggled_on: bool) -> void:
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_owner.ignore.set("_loop_variable_name", toggled_on)
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func _on_enum_name_toggled(toggled_on: bool) -> void:
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_owner.ignore.set("_enum_name", toggled_on)
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func _on_enum_element_name_toggled(toggled_on: bool) -> void:
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_owner.ignore.set("_enum_element_name", toggled_on)
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func _on_constant_name_toggled(toggled_on: bool) -> void:
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_owner.ignore.set("_constant_name", toggled_on)
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func _on_load_constant_name_toggled(toggled_on: bool) -> void:
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_owner.ignore.set("_load_constant_name", toggled_on)
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