Files
Corupture/scripts/BuildingManager.gd
Eric 736dc9b704 building templated
added corruption
changed tile placement to base obj
2024-02-04 08:29:44 -06:00

13 lines
467 B
GDScript

extends Node2D
@onready var world_grid = $"../world_grid"
var base = preload("res://scene/base.tscn")
func _unhandled_input(event):
if event is InputEventMouseButton and event.is_pressed() and event.button_index == MOUSE_BUTTON_LEFT:
var build = base.instantiate()
build.position = get_global_mouse_position()
build.world_grid = world_grid
add_child(build)
#world_grid.set_cell(2, world_grid.local_to_map(get_global_mouse_position()), 0, Vector2i(16,2))