Files
Corupture/scripts/building_manager.gd
Eric 33334f03e8 Added corruption pattern
#11 starting building ui
2024-02-08 11:00:05 -06:00

15 lines
596 B
GDScript

extends Node2D
@onready var world: World = $".."
var base = preload("res://scene/base.tscn")
func _unhandled_input(event):
if event is InputEventMouseButton and event.is_pressed() and event.button_index == MOUSE_BUTTON_LEFT:
var build: Base = base.instantiate()
build.position = get_global_mouse_position()
build.world = world
build.corruption_pattern = ExpansionSquarePattern.new()
build.corruption_pattern.expansion_finished.connect(build.on_corruption_finished)
add_child(build)
#world_grid.set_cell(2, world_grid.local_to_map(get_global_mouse_position()), 0, Vector2i(16,2))