Files
Corupture/data/buildings/basic/harvester/harvester.gd
Eric 82675b6ed2 two buildings working!
created research building base
2024-03-14 07:29:11 -05:00

21 lines
781 B
GDScript

extends Building
var nearest_res
var _distance
var _direction
const CARBON_RESOURCE = preload("res://data/game_resources/carbon/carbon_resource.tres")
const HARVESTER_PARTICLES = preload("res://data/buildings/basic/harvester/harvester_particles.tscn")
func initialize(building: BuildingBase) -> void:
nearest_res = Grid.get_nearest_resource(building.position, CARBON_RESOURCE)
_distance = building.position.distance_to(nearest_res)
_direction = nearest_res.direction_to(building.position)
BuildingManager.add_resource_building(CARBON_RESOURCE, building)
func ready(building: BuildingBase) -> void:
var particles = HARVESTER_PARTICLES.instantiate()
particles.init(_distance, _direction, CARBON_RESOURCE)
particles.position = nearest_res
building.add_sibling(particles)