21 lines
781 B
GDScript
21 lines
781 B
GDScript
extends Building
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var nearest_res
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var _distance
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var _direction
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const CARBON_RESOURCE = preload("res://data/game_resources/carbon/carbon_resource.tres")
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const HARVESTER_PARTICLES = preload("res://data/buildings/basic/harvester/harvester_particles.tscn")
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func initialize(building: BuildingBase) -> void:
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nearest_res = Grid.get_nearest_resource(building.position, CARBON_RESOURCE)
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_distance = building.position.distance_to(nearest_res)
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_direction = nearest_res.direction_to(building.position)
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BuildingManager.add_resource_building(CARBON_RESOURCE, building)
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func ready(building: BuildingBase) -> void:
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var particles = HARVESTER_PARTICLES.instantiate()
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particles.init(_distance, _direction, CARBON_RESOURCE)
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particles.position = nearest_res
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building.add_sibling(particles)
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