Files
Corupture/data/buildings/building_base.gd
2024-03-29 10:26:16 -05:00

19 lines
583 B
GDScript

class_name BuildingBase
extends Node2D
var _building_data: Building
var building_data_scene
@onready var sprite_2d: Sprite2D = $Sprite2D
func initialize(data: Building, grid_location: Vector2i) -> void:
_building_data = data
position = Grid.grid_to_world_center(grid_location)
sprite_2d.texture = _building_data.atlas_texture
if _building_data.world_scene:
building_data_scene = _building_data.world_scene.instantiate()
add_child(building_data_scene)
func interact(on_interaction_finished: Callable) -> bool:
return building_data_scene.interact(on_interaction_finished)